Files
source/lua/lwstring.cpp
T
Overhaul ffc70e9723 Fixed buffer overrun for LUA strings
Made direction variables more consistent as unsigned chars.  Several function prototypes updated for this.
Many memory leaks plugged:  External options, video overlays, laptop file lists, tactical message queue, strategic pathing, autobandage, merc hiring, detailed placements, crate in Drassen, tactical placement
New functions and attributes for soldiers in LUA (still for debugging at best): Soldier.APs (current APs), Soldier.changestance (changes stance, uses game heights)
File catalog ignores .SVN directories (game load speedup)
Fix CTD in mouse regions
JA2 window now refuses to move to negative coords
Checks to prevent DirectX-related infinite loops due to minimizing and task switching
Invading enemies should now appear on the borders even when reinforcements disabled in .ini
Suppression should no longer work on mercs in medium water
Infant/Young creatures use restored spit instead of Molotov
Creatures begin with their 'guns' (spit) 'locked and loaded' (cartridge in chamber)
Further fix to AXP and AlaarDB's weapon ready check:  Now 'firing' is always counted as 'ready'.
Prevent mercs from falling and flying back through obstacles
Check whether battle group is even set before testing its location for battle setup
Burst spread locations now limited to 6, the limit within the soldier struct
Extra burst spread locations zeroed out so that they aren't used unless necessary
Spread code now only shoots at locations in the spread, and will shoot at all 6
Only mercs in the sector where autobandage happens will be made to stand up after it's done
Throwing a grenade at the tail of the plane in Drassen should not result in a CTD
Reset attack busy count when loading a new sector


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1347 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-09-11 11:19:03 +00:00

269 lines
5.4 KiB
C++

#include "builddefines.h"
#include <Windows.h>
#include "MemMan.h"
#include "lwstring.h"
void luaWS_newlstr (lua_State *L, const CHAR16 *str, size_t l)
{
TWString *ts;
// Create and initialize this data
int size = sizewstring( l);
ts = (TWString*) lua_newuserdata( L, size );
ts->len = l;
memcpy( ts->data, str, l*sizeof(CHAR16)+sizeof(CHAR16));
// Make this data a wstring
luaL_getmetatable(L, "wstring");
lua_setmetatable(L, -2);
}
// Create a string from a UTF-8 representation
// Called from LUA code
int LuaWStringFromUTF8( lua_State *L )
{
const CHAR8 *utf8 = luaL_checkstring( L, 1 );
STR16 str = NULL;
int len;
// Find out how long this needs to be
len = MultiByteToWideChar( CP_UTF8, 0, utf8, -1, str, 0);
str = (STR16) MemAlloc( len * sizeof(CHAR16));
// Get the string
MultiByteToWideChar( CP_UTF8, 0, utf8, -1, str, len);
luaWS_newlstr( L, str, len - 1);
MemFree( str);
return 1;
}
int LuaWStringByte( lua_State* L )
{
int start;
int stop;
int idx;
TWString *tw;
tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
start = luaL_optint( L, 2, 1 );
stop = luaL_optint( L, 3, 1 );
// This function in the char strings will return nothing if the params are out of bounds.
if (start < 1 || start >= tw->len ||
stop < start)
{
return 0;
}
if (stop >= tw->len)
{
stop = tw->len;
}
// Make these 0-based
start--;
for (idx = start; idx < stop; idx++)
{
lua_pushinteger( L, tw->data[ idx] );
}
return stop - start;
}
static int LuaWStringChar( lua_State *L )
{
int len = lua_gettop( L) + 1;
STR16 str = (STR16) MemAlloc( len * sizeof( CHAR16) );
int idx;
len--;
for( idx=0; idx<len; idx++)
{
str[ idx ] = (CHAR16) luaL_checkint( L, idx + 1 );
}
str[ idx ] = 0;
luaWS_newlstr( L, str, len);
MemFree( str);
return 1;
}
static int LuaWStringFind( lua_State *L )
{
return 0;
}
static int LuaWStringFormat( lua_State *L )
{
return 0;
}
static int LuaWStringGMatch( lua_State *L )
{
return 0;
}
static int LuaWStringGSub( lua_State *L )
{
return 0;
}
static int LuaWStringLen( lua_State *L )
{
TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
lua_pushinteger( L, tw->len );
return 1;
}
static int LuaWStringLower( lua_State *L )
{
TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
int len = tw->len + 1;
STR16 str = (STR16) MemAlloc( len * sizeof( CHAR16) );
int idx;
for( idx=0; idx<len-1; idx++)
{
str[ idx ] = (CHAR16) towlower( tw->data[ idx ] );
}
str[ idx ] = 0;
luaWS_newlstr( L, str, len-1);
MemFree( str);
return 1;
}
static int LuaWStringMatch( lua_State *L )
{
return 0;
}
static int LuaWStringRep( lua_State *L )
{
TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
int num = (luaL_checkint( L, 2) >= 0) ? lua_tointeger( L, 2) : 0;
int len = tw->len * num + 1;
STR16 str = (STR16) MemAlloc( len * sizeof( CHAR16) );
int idx;
if (num > 0)
{
wcscpy( str, tw->data);
}
for( idx=1; idx<num; idx++)
{
wcscat( str, tw->data);
}
luaWS_newlstr( L, str, len-1);
MemFree( str);
return 1;
}
static int LuaWStringReverse( lua_State *L )
{
TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
int len = tw->len + 1;
STR16 str = (STR16) MemAlloc( len * sizeof( CHAR16) );
int idx;
for( idx=0; idx<len-1; idx++)
{
str[ idx ] = tw->data[ tw->len - idx - 1 ];
}
str[ idx ] = 0;
luaWS_newlstr( L, str, len-1);
MemFree( str);
return 1;
}
static int LuaWStringSub( lua_State *L )
{
return 0;
}
static int LuaWStringUpper( lua_State *L )
{
TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
int len = tw->len + 1;
STR16 str = (STR16) MemAlloc( len * sizeof( CHAR16) );
int idx;
for( idx=0; idx<len-1; idx++)
{
str[ idx ] = (CHAR16) towupper( tw->data[ idx ] );
}
str[ idx ] = 0;
luaWS_newlstr( L, str, len-1);
MemFree( str);
return 1;
}
static int LuaWStringToString( lua_State *L )
{
TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
int newlen;
STR8 newstr = NULL;
newlen = WideCharToMultiByte( CP_UTF8, 0, tw->data, -1, newstr, 0, NULL, NULL);
newstr = (STR8) MemAlloc( newlen);
WideCharToMultiByte( CP_UTF8, 0, tw->data, -1, newstr, newlen, NULL, NULL);
lua_pushstring( L, newstr);
MemFree( newstr);
return 1;
}
static int LuaWStringIndex( lua_State *L )
{
luaL_checkudata( L, 1, "wstring" );
const CHAR8 *idx = luaL_checkstring( L, 2 );
// Disqualify metafunctions
if ( idx[0] == '_' && idx[1] == '_' )
{
lua_pushnil( L );
return 1;
}
lua_getmetatable( L, 1 );
lua_insert( L, 2 );
lua_rawget( L, 2 );
return 1;
}
luaL_Reg WStringMethods[] = {
// Constructors
{ "fromUTF8", LuaWStringFromUTF8, },
// String-specific
{ "byte", LuaWStringByte, },
{ "char", LuaWStringChar, },
{ "find", LuaWStringFind, },
{ "format", LuaWStringFormat, },
{ "gmatch", LuaWStringGMatch, },
{ "gsub", LuaWStringGSub, },
{ "len", LuaWStringLen, },
{ "lower", LuaWStringLower, },
{ "match", LuaWStringMatch, },
{ "rep", LuaWStringRep, },
{ "reverse", LuaWStringReverse, },
{ "sub", LuaWStringSub, },
{ "upper", LuaWStringUpper, },
// Special functions
{ "__tostring", LuaWStringToString, },
{ "__index", LuaWStringIndex, },
{ NULL, },
};