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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
128 lines
3.0 KiB
C
128 lines
3.0 KiB
C
#include "BuildDefines.h"
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#ifndef __EDITOR_ALL_H
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#define __EDITOR_ALL_H
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#ifdef JA2EDITOR
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#pragma message("GENERATED PCH FOR EDITOR PROJECT.")
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//external
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#include "types.h"
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#include <stdio.h>
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#include <windows.h>
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#include "Action Items.h"
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#include "Button System.h"
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#include "debug.h"
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#include "english.h"
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#include "environment.h"
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#include "Exit Grids.h"
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#include "font.h"
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#include "Font Control.h"
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#include "Keys.h"
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#include "input.h"
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#include "interface.h"
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#include "Interface Items.h"
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#include "Isometric Utils.h"
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#include "interface panels.h"
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#include "lighting.h"
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#include "Map Information.h"
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#include "mousesystem.h"
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#include "Overhead.h"
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#include "Overhead map.h"
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#include "overhead types.h"
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#include "pits.h"
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#include "random.h"
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#include "Render Fun.h"
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#include "Render Dirty.h"
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#include "renderworld.h"
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#include "Simple Render Utils.h"
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#include "Soldier Create.h"
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#include "Soldier Find.h"
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#include "sysutil.h"
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#include "Text.h"
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#include "Text Input.h"
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#include "tiledef.h"
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#include "utilities.h"
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#include "video.h"
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#include "vobject.h"
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#include "vobject_blitters.h"
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#include "vsurface.h"
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#include "wcheck.h"
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#include "weapons.h"
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#include "wordwrap.h"
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#include "WorldDat.h"
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#include "worlddef.h"
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#include "World Items.h"
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#include "worldman.h"
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#include "line.h"
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#include "Animation Data.h"
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#include "Animation Control.h"
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#include "Soldier Init List.h"
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#include "StrategicMap.h"
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#include "Soldier Add.h"
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#include "Soldier Control.h"
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#include "soldier profile type.h"
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#include "Soldier Profile.h"
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#include "Inventory Choosing.h"
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#include "Scheduling.h"
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#include "Timer Control.h"
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#include "sgp.h"
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#include "screenids.h"
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#include "Sys Globals.h"
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#include "Interactive Tiles.h"
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#include "Handle UI.h"
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#include "Event Pump.h"
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#include "message.h"
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#include "Game Clock.h"
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#include "Game Init.h"
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#include "Map Edgepoints.h"
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#include "Music Control.h"
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#include <memory.h>
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#include "Item Types.h"
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#include "Items.h"
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#include "Handle Items.h"
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#include "Animated ProgressBar.h"
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#include "gameloop.h"
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#include <stdlib.h>
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#include "Structure Internals.h"
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#include "Cursors.h"
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#include "FileMan.h"
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#include "Summary Info.h"
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#include "time.h"
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#include "structure wrap.h"
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#include "MessageBoxScreen.h"
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#include "GameSettings.h"
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//internal
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#include "Cursor Modes.h"
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#include "edit_sys.h"
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#include "Editor Callback Prototypes.h"
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#include "Editor Modes.h"
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#include "Editor Taskbar Creation.h"
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#include "Editor Taskbar Utils.h"
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#include "Editor Undo.h"
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#include "EditorBuildings.h"
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#include "EditorDefines.h"
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#include "EditorItems.h"
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#include "EditorMapInfo.h"
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#include "EditorMercs.h"
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#include "EditorTerrain.h"
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#include "editscreen.h"
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#include "Item Statistics.h"
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#include "LoadScreen.h"
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#include "messagebox.h"
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#include "newsmooth.h"
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#include "popupmenu.h"
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#include "Road Smoothing.h"
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#include "Sector Summary.h"
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#include "selectwin.h"
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#include "SmartMethod.h"
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#include "smooth.h"
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#include "Smoothing Utils.h"
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#endif
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#endif
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