Files
source/Standard Gaming Platform/Bitmap.h
T

64 lines
1.8 KiB
C

//**************************************************************************
//
// Filename : bitmap.h
//
// Purpose : bitmap format
//
// Modification history :
//
// 20nov96:HJH - Creation
//
//**************************************************************************
#ifndef _bitmap_h
#define _bitmap_h
//**************************************************************************
//
// Includes
//
//**************************************************************************
#include "types.h"
//**************************************************************************
//
// Defines
//
//**************************************************************************
//**************************************************************************
//
// Typedefs
//
//**************************************************************************
typedef struct sgpBmHeadertag
{
UINT32 uiNumBytes; // number of bytes of the bitmap, including the
// memory for all variables in this structure plus
// all the memory in bitmap
UINT32 uiWidth; // width of bitmap in pixels
UINT32 uiHeight; // height of bitmap in pixels
UINT8 uiBitDepth; // 8, 16, 24, or 32
UINT8 uiNumPalEntries; // if uiBitDepth is 8, non-zero, else 0
} SGPBmHeader;
typedef struct sgpBitmaptag
{
SGPBmHeader header;
UINT8 uiData[1]; // if uiNumPalEntries != 0
// uiNumPalEntries*3 (rgb) bytes for palette
// if uiBitDepth == 8
// uiWidth * uiHeight bytes
// else if uiBitDepth == 16
// uiWidth * uiHeight * 2 bytes
// else if uiBitDepth == 24
// uiWidth * uiHeight * 3 bytes
// else if uiBitDepth == 32
// uiWidth * uiHeight * 4 bytes
} SGPBitmap;
#endif