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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
40 lines
796 B
C++
40 lines
796 B
C++
#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#else
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#include "Types.h"
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#include "GameVersion.h"
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#endif
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//
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// Keeps track of the game version
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//
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#ifdef JA2EDITOR
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//MAP EDITOR BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.3340" };
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#elif defined JA2BETAVERSION
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//BETA/TEST BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Debug v1.13.3340" };
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#elif defined CRIPPLED_VERSION
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//RELEASE BUILD VERSION s
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CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Release v1.13.3340" };
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#endif
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CHAR8 czVersionNumber[16] = { "Build 10.02.28" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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