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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
29 lines
807 B
C
29 lines
807 B
C
#ifndef __ANIMATION_CACHE_H
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#define __ANIMATION_CACHE_H
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#include "types.h"
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#define MAX_CACHE_SIZE 20
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//#define MIN_CACHE_SIZE 2
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#define MIN_CACHE_SIZE 4
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typedef struct
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{
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UINT16 *usCachedSurfaces;
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INT16 *sCacheHits;
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UINT8 ubCacheSize;
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} AnimationSurfaceCacheType;
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extern UINT32 guiCacheSize;
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BOOLEAN GetCachedAnimationSurface( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache, UINT16 usSurfaceIndex, UINT16 usCurrentAnimation );
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BOOLEAN InitAnimationCache( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache );
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void DeleteAnimationCache( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache );
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void DetermineOptimumAnimationCacheSize( );
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void UnLoadCachedAnimationSurfaces( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache );
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#endif |