Files
source/Strategic/Map Screen Interface Border.cpp
T
2021-11-21 12:56:27 +00:00

1520 lines
42 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Strategic All.h"
#else
#include "Map Screen Interface Border.h"
#include "Types.h"
#include "vsurface.h"
#include "mousesystem.h"
#include "Button System.h"
#include "sgp.h"
#include "WCheck.h"
#include "Utilities.h"
#include "message.h"
#include "sysutil.h"
#include "mapscreen.h"
#include "Render Dirty.h"
#include "Map Screen Interface Map.h"
#include "Map Screen Interface Border.h"
#include "Map Screen Interface.h"
#include "Map Screen Interface Map Inventory.h"
#include "Map Screen Helicopter.h"
#include "Text.h"
#include "Campaign Types.h"
#include "Strategic Town Loyalty.h"
#include "strategicmap.h"
#include "Assignments.h"
// HEADROCK HAM 4: Now accepts INI settings
#include "GameSettings.h"
// Also include Quests, for checking whether a fact is true.
#include "Quests.h"
// HEADROCK HAM 5: Required for inventory filter popup
#include "popup_callback.h"
#include "popup_class.h"
#include "Queen Command.h" // added by Flugente
#endif
#include "connect.h"
#ifdef JA2UB
#include "ub_config.h"
#endif
extern UINT16 UI_BOTTOM_X;
extern UINT16 UI_BOTTOM_Y;
extern UILayout_Map UI_MAP;
// extern to anchored button in winbart97
extern GUI_BUTTON *gpAnchoredButton;
extern BOOLEAN gfAnchoredState;
// mouse levels
MOUSE_REGION LevelMouseRegions[ 4 ];
// graphics
UINT32 guiMapBorder;
// scroll direction
INT32 giScrollButtonState = -1;
// flags
BOOLEAN fShowTownFlag = FALSE;
BOOLEAN fShowMineFlag = FALSE;
BOOLEAN fShowTeamFlag = FALSE;
BOOLEAN fShowMilitia = FALSE;
BOOLEAN fShowItemsFlag = FALSE;
// Flugente: unified several display modes
UINT8 gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
//BOOLEAN fShowVehicleFlag = FALSE;
// HEADROCK HAM 5: Externed here to be able to forgo redrawing the map inventory.
extern POPUP* gMapInventoryFilterPopup;
extern BOOLEAN gfMapInventoryFilterPopupVisible;
extern BOOLEAN gfQueueRecreateMapInventoryFilterMenu;
extern UINT32 guiMapInvenFilterButton[ MAP_INVENTORY_FILTER_BUTTONS ];
extern void CreateMapInventoryFilterMenu( );
// used for ETA border drawing
extern int CLOCK_ETA_X;
extern int CLOCK_Y_START;
// buttons & button images
// HEADROCK HAM 4: Increase both arrays by one to accomodate new Mobile Restrictions button
INT32 giMapBorderButtons[ NUM_MAP_BORDER_BTNS ] = { -1, -1, -1, -1, -1, -1, -1, -1, -1 };
INT32 giMapBorderButtonsImage[ NUM_MAP_BORDER_BTNS ] = { -1, -1, -1, -1, -1, -1, -1, -1, -1 };
void DeleteMapBorderButtons( void );
BOOLEAN CreateButtonsForMapBorder( void );
// set button states to match map flags
void InitializeMapBorderButtonStates( void );
// blit in the level marker
void DisplayCurrentLevelMarker( void );
extern void CancelMapUIMessage( void );
extern BOOLEAN fMapScreenBottomDirty;
// callbacks
void BtnTownCallback(GUI_BUTTON *btn,INT32 reason);
void BtnMineCallback(GUI_BUTTON *btn,INT32 reason);
void BtnItemCallback(GUI_BUTTON *btn,INT32 reason);
void BtnAircraftCallback(GUI_BUTTON *btn,INT32 reason);
void BtnTeamCallback(GUI_BUTTON *btn,INT32 reason);
void BtnMilitiaCallback(GUI_BUTTON *btn,INT32 reason);
// Flugente: more callbacks
void BtnDiseaseCallback(GUI_BUTTON *btn,INT32 reason);
void BtnWeatherCallback( GUI_BUTTON *btn, INT32 reason );
void BtnIntelCallback( GUI_BUTTON *btn, INT32 reason );
void LevelMarkerBtnCallback(MOUSE_REGION * pRegion, INT32 iReason );
void CommonBtnCallbackBtnDownChecks( void );
BOOLEAN LoadMapBorderGraphics( void )
{
// this procedure will load the graphics needed for the map border
VOBJECT_DESC VObjectDesc;
// will load map border
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
if (iResolution >= _640x480 && iResolution < _800x600)
{
FilenameForBPP( "INTERFACE\\MBS.sti", VObjectDesc.ImageFile );
}
else if (iResolution == _1280x720)
{
FilenameForBPP("INTERFACE\\MBS_1280x720.sti", VObjectDesc.ImageFile);
}
else if (iResolution < _1024x768)
{
FilenameForBPP( "INTERFACE\\MBS_800x600.sti", VObjectDesc.ImageFile );
}
else
{
FilenameForBPP( "INTERFACE\\MBS_1024x768.sti", VObjectDesc.ImageFile );
}
CHECKF( AddVideoObject( &VObjectDesc, &guiMapBorder ) );
return ( TRUE );
}
void DeleteMapBorderGraphics( void )
{
// procedure will delete graphics loaded for map border
DeleteVideoObjectFromIndex( guiMapBorder );
}
void RenderMapBorder( void )
{
// renders the actual border to the guiSAVEBUFFER
HVOBJECT hHandle;
// HEADROCK HAM 5: Do not redraw if the filter menu is open.
if( fShowMapInventoryPool )
{
if (gfMapInventoryFilterPopupVisible)
{
if (gfQueueRecreateMapInventoryFilterMenu)
{
ButtonList[guiMapInvenFilterButton[ 0 ]]->uiFlags |= (BUTTON_CLICKED_ON);
CreateMapInventoryFilterMenu();
}
gMapInventoryFilterPopup->show();
}
else
{
// render background, then leave
BlitInventoryPoolGraphic( );
}
return;
}
// get and blt border
GetVideoObject(&hHandle, guiMapBorder );
BltVideoObject( guiSAVEBUFFER, hHandle, 0, UI_MAP.BorderRegion.x, UI_MAP.BorderRegion.y, VO_BLT_SRCTRANSPARENCY, NULL );
RestoreExternBackgroundRect(UI_MAP.BorderRegion.x, UI_MAP.BorderRegion.y, SCREEN_WIDTH, SCREEN_HEIGHT - 121);
// show the level marker
DisplayCurrentLevelMarker( );
}
void RenderMapBorderEtaPopUp( void )
{
// renders map border corner to the FRAME_BUFFER
HVOBJECT hHandle;
if( fShowMapInventoryPool )
{
return;
}
if( fPlotForHelicopter )
{
DisplayDistancesForHelicopter( );
return;
}
// get and blt ETA box
GetVideoObject(&hHandle, guiMapBorderEtaPopUp );
// coordinates should depend on the actual ETA display
UINT16 xVal = (UI_MAP.ETA.Clock_X - 10) ;
UINT16 yVal = (UI_MAP.ETA.Start_Y - 7);
if (iResolution >= _640x480 && iResolution < _800x600)
BltVideoObject( FRAME_BUFFER , hHandle, 0, xVal, yVal, VO_BLT_SRCTRANSPARENCY,NULL );
else if (iResolution < _1024x768)
BltVideoObject( FRAME_BUFFER , hHandle, 1, xVal, yVal, VO_BLT_SRCTRANSPARENCY,NULL );
else
BltVideoObject( FRAME_BUFFER , hHandle, 2, xVal, yVal, VO_BLT_SRCTRANSPARENCY,NULL );
InvalidateRegion( xVal, yVal, xVal + 100 , yVal + 19);
}
BOOLEAN CreateButtonsForMapBorder( void )
{
// will create the buttons needed for the map screen border region
// HEADROCK HAM 4: Call to initiate coordinates for all buttons.
InitMapBorderButtonCoordinates();
// HEADROCK HAM 4: Button X/Y coordinates are now INIT'ed separately.
// towns
giMapBorderButtonsImage[ MAP_BORDER_TOWN_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,5,-1,14,-1 );
giMapBorderButtons[ MAP_BORDER_TOWN_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_TOWN_BTN ], UI_MAP.Button.Town.iX, UI_MAP.Button.Town.iY,
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnTownCallback);
// mines
giMapBorderButtonsImage[ MAP_BORDER_MINE_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,4,-1,13,-1 );
giMapBorderButtons[ MAP_BORDER_MINE_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_MINE_BTN ], UI_MAP.Button.Mine.iX, UI_MAP.Button.Mine.iY,
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnMineCallback);
// people
giMapBorderButtonsImage[ MAP_BORDER_TEAMS_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,3,-1,12,-1 );
giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_TEAMS_BTN ], UI_MAP.Button.Teams.iX, UI_MAP.Button.Teams.iY,
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnTeamCallback);
// militia
giMapBorderButtonsImage[ MAP_BORDER_MILITIA_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,8,-1,17,-1 );
giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_MILITIA_BTN ], UI_MAP.Button.Militia.iX, UI_MAP.Button.Militia.iY,
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnMilitiaCallback);
// airspace
giMapBorderButtonsImage[ MAP_BORDER_AIRSPACE_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,2,-1,11,-1 );
giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_AIRSPACE_BTN ], UI_MAP.Button.Airspace.iX, UI_MAP.Button.Airspace.iY,
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnAircraftCallback);
// items
giMapBorderButtonsImage[ MAP_BORDER_ITEM_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,1,-1,10,-1 );
giMapBorderButtons[ MAP_BORDER_ITEM_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_ITEM_BTN ], UI_MAP.Button.Inventory.iX, UI_MAP.Button.Inventory.iY,
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnItemCallback);
// set up fast help text
SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_TOWN_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_TOWN_BTN ] );
SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_MINE_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_MINE_BTN ] );
SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_TEAMS_BTN ] );
SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_AIRSPACE_BTN ] );
SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_ITEM_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_ITEM_BTN ] );
SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_MILITIA_BTN ] );
SetButtonCursor(giMapBorderButtons[ MAP_BORDER_TOWN_BTN ], MSYS_NO_CURSOR );
SetButtonCursor(giMapBorderButtons[ MAP_BORDER_MINE_BTN ], MSYS_NO_CURSOR );
SetButtonCursor(giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ], MSYS_NO_CURSOR );
SetButtonCursor(giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ], MSYS_NO_CURSOR );
SetButtonCursor(giMapBorderButtons[ MAP_BORDER_ITEM_BTN ], MSYS_NO_CURSOR );
SetButtonCursor(giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ], MSYS_NO_CURSOR );
UINT16 nextButtonX = UI_MAP.Button.Disease.iX - 43;
// Flugente: disease
if ( gGameExternalOptions.fDisease && gGameExternalOptions.fDiseaseStrategic )
{
nextButtonX += 43;
giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 31, -1, 32, -1 );
// if the button image cannot be created, this is likely to a custom sti replacement that isn't up to date to this feature - just use some other images then
if ( giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN] < 0 )
giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 2, -1, 11, -1 );
giMapBorderButtons[MAP_BORDER_DISEASE_BTN] = QuickCreateButton( giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN], nextButtonX, UI_MAP.Button.Disease.iY,
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnDiseaseCallback );
SetButtonFastHelpText( giMapBorderButtons[MAP_BORDER_DISEASE_BTN], pMapScreenBorderButtonHelpText[MAP_BORDER_DISEASE_BTN] );
SetButtonCursor( giMapBorderButtons[MAP_BORDER_DISEASE_BTN], MSYS_NO_CURSOR );
}
// Flugente: weather
if ( gGameExternalOptions.gfAllowRain || gGameExternalOptions.gfAllowSandStorms || gGameExternalOptions.gfAllowSnow )
{
nextButtonX += 43;
giMapBorderButtonsImage[MAP_BORDER_WEATHER_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 37, -1, 38, -1 );
// if the button image cannot be created, this is likely to a custom sti replacement that isn't up to date to this feature - just use some other images then
if ( giMapBorderButtonsImage[MAP_BORDER_WEATHER_BTN] < 0 )
giMapBorderButtonsImage[MAP_BORDER_WEATHER_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 2, -1, 11, -1 );
/*
INT16 x = MAP_BORDER_WEATHER_BTN_X;
if ( giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN] < 0 )
x = MAP_BORDER_DISEASE_BTN_X;
*/
giMapBorderButtons[MAP_BORDER_WEATHER_BTN] = QuickCreateButton( giMapBorderButtonsImage[MAP_BORDER_WEATHER_BTN], nextButtonX, UI_MAP.Button.Weather_Y,
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnWeatherCallback );
SetButtonFastHelpText( giMapBorderButtons[MAP_BORDER_WEATHER_BTN], pMapScreenBorderButtonHelpText[MAP_BORDER_WEATHER_BTN] );
SetButtonCursor( giMapBorderButtons[MAP_BORDER_WEATHER_BTN], MSYS_NO_CURSOR );
}
// Flugente: intel
if ( TRUE )
{
nextButtonX += 43;
giMapBorderButtonsImage[MAP_BORDER_INTEL_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 39, -1, 40, -1 );
// if the button image cannot be created, this is likely to a custom sti replacement that isn't up to date to this feature - just use some other images then
if ( giMapBorderButtonsImage[MAP_BORDER_INTEL_BTN] < 0 )
giMapBorderButtonsImage[MAP_BORDER_INTEL_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 2, -1, 11, -1 );
/*
INT16 x = MAP_BORDER_INTEL_BTN_X;
if ( giMapBorderButtonsImage[MAP_BORDER_WEATHER_BTN] < 0 )
x = MAP_BORDER_WEATHER_BTN_X;
*/
giMapBorderButtons[MAP_BORDER_INTEL_BTN] = QuickCreateButton( giMapBorderButtonsImage[MAP_BORDER_INTEL_BTN], nextButtonX, UI_MAP.Button.Intel_Y,
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnIntelCallback );
SetButtonFastHelpText( giMapBorderButtons[MAP_BORDER_INTEL_BTN], pMapScreenBorderButtonHelpText[MAP_BORDER_INTEL_BTN] );
SetButtonCursor( giMapBorderButtons[MAP_BORDER_INTEL_BTN], MSYS_NO_CURSOR );
}
#ifdef JA2UB
//EnableButton
if (gGameUBOptions.BorderTown == TRUE)
{
EnableButton( giMapBorderButtons[ MAP_BORDER_TOWN_BTN ]);
}
else
{
DisableButton( giMapBorderButtons[ MAP_BORDER_TOWN_BTN ]);
}
if (gGameUBOptions.BorderMine == TRUE)
{
EnableButton( giMapBorderButtons[ MAP_BORDER_MINE_BTN ]);
}
else
{
DisableButton( giMapBorderButtons[ MAP_BORDER_MINE_BTN ]);
}
if (gGameUBOptions.BorderTeams == TRUE)
{
EnableButton( giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ]);
}
else
{
DisableButton( giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ]);
}
if (gGameUBOptions.BorderMilitia == TRUE)
{
EnableButton( giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ]);
}
else
{
DisableButton( giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ]);
}
if (gGameUBOptions.BorderAirspace == TRUE)
{
EnableButton( giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ]);
}
else
{
DisableButton( giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ]);
}
if (gGameUBOptions.BorderItem == TRUE)
{
EnableButton( giMapBorderButtons[ MAP_BORDER_ITEM_BTN ]);
}
else
{
DisableButton( giMapBorderButtons[ MAP_BORDER_ITEM_BTN ]);
}
#endif
#ifdef JA113DEMO
DisableButton( giMapBorderButtons[ MAP_BORDER_TOWN_BTN ]);
DisableButton( giMapBorderButtons[ MAP_BORDER_MINE_BTN ]);
DisableButton( giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ]);
DisableButton( giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ]);
DisableButton( giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ]);
DisableButton( giMapBorderButtons[ MAP_BORDER_ITEM_BTN ]);
DisableButton( giMapBorderButtons[ MAP_BORDER_DISEASE_BTN ]);
DisableButton( giMapBorderButtons[ MAP_BORDER_WEATHER_BTN ]);
DisableButton( giMapBorderButtons[ MAP_BORDER_INTEL_BTN ] );
fShowTownFlag = FALSE;
#endif
InitializeMapBorderButtonStates( );
return( TRUE );
}
void DeleteMapBorderButtons( void )
{
for ( int i = 0; i < NUM_MAP_BORDER_BTNS; ++i )
{
if ( giMapBorderButtons[i] != -1 )
RemoveButton( giMapBorderButtons[i] );
giMapBorderButtons[i] = -1;
if ( giMapBorderButtonsImage[i] != -1 )
UnloadButtonImage( giMapBorderButtonsImage[i] );
giMapBorderButtonsImage[i] = -1;
}
}
void DisableMapBorderButtons(void)
{
for (int i = 0; i < NUM_MAP_BORDER_BTNS; ++i)
{
if (giMapBorderButtons[i] != -1)
DisableButton( giMapBorderButtons[i] );
}
}
void EnableMapBorderButtons(void)
{
for (int i = 0; i < NUM_MAP_BORDER_BTNS; ++i)
{
if (giMapBorderButtons[i] != -1)
EnableButton(giMapBorderButtons[i]);
}
}
// callbacks
void BtnMilitiaCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleShowMilitiaMode( );
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
void BtnTeamCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleShowTeamsMode();
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
void BtnTownCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleShowTownsMode();
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
void BtnMineCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleShowMinesMode();
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
void BtnAircraftCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleAirspaceMode();
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
void BtnItemCallback(GUI_BUTTON *btn,INT32 reason)
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleItemsFilter();
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
// Flugente: disease
void BtnDiseaseCallback( GUI_BUTTON *btn, INT32 reason )
{
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleDiseaseFilter();
}
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
// Flugente: weather
void BtnWeatherCallback( GUI_BUTTON *btn, INT32 reason )
{
if ( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks( );
ToggleWeatherFilter( );
}
else if ( reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks( );
}
}
// Flugente: intel
void BtnIntelCallback( GUI_BUTTON *btn, INT32 reason )
{
if ( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
ToggleIntelFilter();
}
else if ( reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
{
CommonBtnCallbackBtnDownChecks();
}
}
void ToggleShowTownsMode( void )
{
if( fShowTownFlag == TRUE )
{
fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
else
{
fShowTownFlag = TRUE;
MapBorderButtonOn( MAP_BORDER_TOWN_BTN );
if( fShowMineFlag == TRUE )
{
fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
if( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
}
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
void ToggleShowMinesMode( void )
{
if( fShowMineFlag == TRUE )
{
fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
else
{
fShowMineFlag = TRUE;
MapBorderButtonOn( MAP_BORDER_MINE_BTN );
if( fShowTownFlag == TRUE )
{
fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
if( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
}
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
void ToggleShowMilitiaMode( void )
{
if( fShowMilitia == TRUE )
{
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
else
{
// toggle militia ON
fShowMilitia = TRUE;
MapBorderButtonOn( MAP_BORDER_MILITIA_BTN );
// if Team is ON, turn it OFF
if( fShowTeamFlag == TRUE )
{
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
if ( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
// check if player has any militia
if ( DoesPlayerHaveAnyMilitia( ) == FALSE )
{
STR16 pwString = NULL;
// no - so put up a message explaining how it works
// if he's already training some
// HEADROCK HAM 3.6: Also for Mobile trainers.
if( IsAnyOneOnPlayersTeamOnThisAssignment( TRAIN_TOWN ) )
{
// say they'll show up when training is completed
pwString = pMapErrorString[ 28 ];
}
else
{
// say you need to train them first
pwString = zMarksMapScreenText[ 1 ];
}
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pwString );
}
}
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
void ToggleShowTeamsMode( void )
{
if( fShowTeamFlag == TRUE )
{
// turn show teams OFF
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
else
{ // turn show teams ON
TurnOnShowTeamsMode();
}
}
void ToggleAirspaceMode( void )
{
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE_COLOURED_SAMS )
{
// turn airspace OFF
gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
if( fPlotForHelicopter )
{
AbortMovementPlottingMode( );
}
else if ( gfInChangeArrivalSectorMode )
{
CancelChangeArrivalSectorMode( );
}
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
else
{ // turn airspace ON
TurnOnAirSpaceMode();
}
}
void ToggleItemsFilter( void )
{
if( fShowItemsFlag == TRUE )
{
// turn items OFF
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
else
{
// turn items ON
TurnOnItemFilterMode();
}
}
// Flugente: disease
void ToggleDiseaseFilter( void )
{
if ( gusMapDisplayColourMode == MAP_DISPLAY_DISEASE )
{
gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
else
{
// turn ON
TurnOnDiseaseFilterMode( );
}
}
// Flugente: weather
void ToggleWeatherFilter( void )
{
if ( gusMapDisplayColourMode == MAP_DISPLAY_WEATHER )
{
gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
MapBorderButtonOff( MAP_BORDER_WEATHER_BTN );
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
else
{
// turn ON
TurnOnWeatherFilterMode( );
}
}
// Flugente: intel
void ToggleIntelFilter()
{
if ( gusMapDisplayColourMode == MAP_DISPLAY_INTEL )
{
gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
MapBorderButtonOff( MAP_BORDER_INTEL_BTN );
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
else
{
// turn ON
TurnOnIntelFilterMode();
}
}
void DisplayCurrentLevelMarker( void )
{
// display the current level marker on the map border
HVOBJECT hHandle;
// it's actually a white rectangle, not a green arrow!
GetVideoObject(&hHandle, guiLEVELMARKER );
BltVideoObject( guiSAVEBUFFER , hHandle, 0, UI_MAP.LevelMarkerArea.x + 1, UI_MAP.LevelMarkerArea.y + (UI_MAP.LevelMarkerArea.height * ( INT16 )iCurrentMapSectorZ ), VO_BLT_SRCTRANSPARENCY,NULL );
RestoreExternBackgroundRect(UI_MAP.LevelMarkerArea.x + 1, UI_MAP.LevelMarkerArea.y + (UI_MAP.LevelMarkerArea.height * ( INT16 )iCurrentMapSectorZ ), 55, 9);
}
void CreateMouseRegionsForLevelMarkers( void )
{
INT16 sCounter = 0;
CHAR16 sString[ 64 ];
for( sCounter = 0; sCounter < 4 ; ++sCounter )
{
const auto tlx = UI_MAP.LevelMarkerArea.x;
const auto tly = UI_MAP.LevelMarkerArea.y + UI_MAP.LevelMarkerArea.height * sCounter;
const auto brx = tlx + UI_MAP.LevelMarkerArea.width;
const auto bry = tly + UI_MAP.LevelMarkerArea.height;
MSYS_DefineRegion(&LevelMouseRegions[ sCounter ], tlx, tly, brx, bry, MSYS_PRIORITY_HIGH, MSYS_NO_CURSOR, MSYS_NO_CALLBACK, LevelMarkerBtnCallback );
MSYS_SetRegionUserData(&LevelMouseRegions[sCounter],0,sCounter);
swprintf( sString, L"%s %d", zMarksMapScreenText[ 0 ], sCounter + 1 );
SetRegionFastHelpText( &LevelMouseRegions[ sCounter ], sString );
}
}
void DeleteMouseRegionsForLevelMarkers( void )
{
INT16 sCounter = 0;
for( sCounter = 0; sCounter < 4; sCounter++ )
{
MSYS_RemoveRegion( &LevelMouseRegions[ sCounter ] );
}
}
void LevelMarkerBtnCallback(MOUSE_REGION * pRegion, INT32 iReason )
{
// btn callback handler for assignment screen mask region
INT32 iCounter = 0;
iCounter = MSYS_GetRegionUserData( pRegion, 0 );
if( ( iReason & MSYS_CALLBACK_REASON_LBUTTON_UP ) )
{
JumpToLevel( iCounter );
}
}
void TurnOnShowTeamsMode( void )
{
// if mode already on, leave, else set and redraw
if( fShowTeamFlag == FALSE )
{
fShowTeamFlag = TRUE;
MapBorderButtonOn( MAP_BORDER_TEAMS_BTN );
if( fShowMilitia == TRUE )
{
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
if( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
}
void TurnOnAirSpaceMode( void )
{
// if mode already on, leave, else set and redraw
if ( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE && gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE_COLOURED_SAMS )
gusMapDisplayColourMode = MAP_DISPLAY_AIRSPACE;
else if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
gusMapDisplayColourMode = MAP_DISPLAY_AIRSPACE_COLOURED_SAMS;
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE || gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE_COLOURED_SAMS )
{
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
MapBorderButtonOff( MAP_BORDER_WEATHER_BTN );
MapBorderButtonOff( MAP_BORDER_INTEL_BTN );
// Turn off towns & mines (mostly because town/mine names overlap SAM site names)
if( fShowTownFlag )
{
fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
if( fShowMineFlag )
{
fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
/*
// Turn off teams and militia
if( fShowTeamFlag == TRUE )
{
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
if( fShowMilitia == TRUE )
{
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
*/
// Turn off items
if( fShowItemsFlag )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
if ( GetSelectedDestChar() != -1 )
{
AbortMovementPlottingMode( );
}
// if showing underground
if ( iCurrentMapSectorZ != 0 )
{
// switch to the surface
JumpToLevel( 0 );
}
// WANNE: Output info text on the airspace for changing maps
if (is_server )
{
STR16 pwString = MPServerMessage[ 13 ];
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pwString );
}
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
}
void TurnOnItemFilterMode( void )
{
// if mode already on, leave, else set and redraw
if( fShowItemsFlag == FALSE )
{
fShowItemsFlag = TRUE;
MapBorderButtonOn( MAP_BORDER_ITEM_BTN );
// Turn off towns, mines, teams, militia & airspace if any are on
if( fShowTownFlag == TRUE )
{
fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
if( fShowMineFlag == TRUE )
{
fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
if( fShowTeamFlag == TRUE )
{
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
if( fShowMilitia == TRUE )
{
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
if ( ( GetSelectedDestChar() != -1) || fPlotForHelicopter || fPlotForMilitia )
{
AbortMovementPlottingMode( );
}
else if ( gfInChangeArrivalSectorMode )
{
CancelChangeArrivalSectorMode( );
}
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
fMapScreenBottomDirty = TRUE;
}
}
void TurnOnDiseaseFilterMode( void )
{
// if mode already on, leave, else set and redraw
if ( gusMapDisplayColourMode != MAP_DISPLAY_DISEASE )
{
gusMapDisplayColourMode = MAP_DISPLAY_DISEASE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOn( MAP_BORDER_DISEASE_BTN );
MapBorderButtonOff( MAP_BORDER_WEATHER_BTN );
MapBorderButtonOff( MAP_BORDER_INTEL_BTN );
if( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
// Turn off towns, mines, teams, militia & airspace if any are on
if( fShowTownFlag == TRUE )
{
fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
if( fShowMineFlag == TRUE )
{
fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
if( fShowTeamFlag == TRUE )
{
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
if( fShowMilitia == TRUE )
{
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
if ( ( GetSelectedDestChar() != -1) || fPlotForHelicopter || fPlotForMilitia )
{
AbortMovementPlottingMode( );
}
else if ( gfInChangeArrivalSectorMode )
{
CancelChangeArrivalSectorMode( );
}
if ( !gubFact[FACT_DISEASE_VIEWED] )
{
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, zMarksMapScreenText[25] );
SetFactTrue( FACT_DISEASE_VIEWED );
}
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
}
void TurnOnWeatherFilterMode()
{
// if mode already on, leave, else set and redraw
if ( gusMapDisplayColourMode != MAP_DISPLAY_WEATHER )
{
gusMapDisplayColourMode = MAP_DISPLAY_WEATHER;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
MapBorderButtonOn( MAP_BORDER_WEATHER_BTN );
MapBorderButtonOff( MAP_BORDER_INTEL_BTN );
if ( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
// Turn off towns, mines, teams, militia & airspace if any are on
if ( fShowTownFlag == TRUE )
{
fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
if ( fShowMineFlag == TRUE )
{
fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
if ( fShowTeamFlag == TRUE )
{
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
if ( fShowMilitia == TRUE )
{
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
if ( ( GetSelectedDestChar() != -1) || fPlotForHelicopter || fPlotForMilitia )
{
AbortMovementPlottingMode( );
}
else if ( gfInChangeArrivalSectorMode )
{
CancelChangeArrivalSectorMode( );
}
// Flugente: basically only show this message the first time every session
static BOOLEAN sWeatherviewed = FALSE;
if ( !sWeatherviewed )
{
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, zMarksMapScreenText[26] );
sWeatherviewed = TRUE;
}
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
}
void TurnOnIntelFilterMode()
{
// if mode already on, leave, else set and redraw
if ( gusMapDisplayColourMode != MAP_DISPLAY_INTEL )
{
gusMapDisplayColourMode = MAP_DISPLAY_INTEL;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
MapBorderButtonOff( MAP_BORDER_WEATHER_BTN );
MapBorderButtonOn( MAP_BORDER_INTEL_BTN );
if ( fShowItemsFlag )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
// Turn off towns, mines, teams, militia & airspace if any are on
if ( fShowTownFlag )
{
fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
if ( fShowMineFlag )
{
fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
if ( fShowTeamFlag )
{
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
if ( fShowMilitia )
{
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
if ( ( GetSelectedDestChar() != -1 ) || fPlotForHelicopter || fPlotForMilitia )
{
AbortMovementPlottingMode();
}
else if ( gfInChangeArrivalSectorMode )
{
CancelChangeArrivalSectorMode();
}
// Flugente: basically only show this message the first time every session
static BOOLEAN sIntelViewed = FALSE;
if ( !sIntelViewed )
{
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, zMarksMapScreenText[27] );
sIntelViewed = TRUE;
}
// dirty regions
fMapPanelDirty = TRUE;
fTeamPanelDirty = TRUE;
fCharacterInfoPanelDirty = TRUE;
}
}
void InitializeMapBorderButtonStates( void )
{
if( fShowItemsFlag )
{
MapBorderButtonOn( MAP_BORDER_ITEM_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
if( fShowTownFlag )
{
MapBorderButtonOn( MAP_BORDER_TOWN_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
if( fShowMineFlag )
{
MapBorderButtonOn( MAP_BORDER_MINE_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
if( fShowTeamFlag )
{
MapBorderButtonOn( MAP_BORDER_TEAMS_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
if( fShowMilitia )
{
MapBorderButtonOn( MAP_BORDER_MILITIA_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
switch ( gusMapDisplayColourMode )
{
case MAP_DISPLAY_AIRSPACE:
case MAP_DISPLAY_AIRSPACE_COLOURED_SAMS:
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
MapBorderButtonOff( MAP_BORDER_WEATHER_BTN );
MapBorderButtonOff( MAP_BORDER_INTEL_BTN );
break;
case MAP_DISPLAY_DISEASE:
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOn( MAP_BORDER_DISEASE_BTN );
MapBorderButtonOff( MAP_BORDER_WEATHER_BTN );
MapBorderButtonOff( MAP_BORDER_INTEL_BTN );
break;
case MAP_DISPLAY_WEATHER:
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
MapBorderButtonOn( MAP_BORDER_WEATHER_BTN );
MapBorderButtonOff( MAP_BORDER_INTEL_BTN );
break;
case MAP_DISPLAY_INTEL:
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
MapBorderButtonOff( MAP_BORDER_WEATHER_BTN );
MapBorderButtonOn( MAP_BORDER_INTEL_BTN );
break;
}
}
BOOLEAN DoesPlayerHaveAnyMilitia( void )
{
// run through list of towns that might have militia..if any return TRUE..else return FALSE
for ( INT16 sX = 1; sX < MAP_WORLD_X - 1; ++sX )
{
for ( INT16 sY = 1; sY < MAP_WORLD_Y - 1; ++sY )
{
if ( NumNonPlayerTeamMembersInSector( sX, sY, MILITIA_TEAM ) > 0 )
{
// found at least one
return( TRUE );
}
}
}
// no one found
return( FALSE );
}
void CommonBtnCallbackBtnDownChecks( void )
{
if( IsMapScreenHelpTextUp() )
{
// stop mapscreen text
StopMapScreenHelpText( );
}
// any click cancels MAP UI messages, unless we're in confirm map move mode
if( ( giUIMessageOverlay != -1 ) && !gfInConfirmMapMoveMode )
{
CancelMapUIMessage( );
}
}
void InitMapScreenFlags( void )
{
fShowTownFlag = TRUE;
fShowMineFlag = FALSE;
fShowTeamFlag = TRUE;
fShowMilitia = FALSE;
fShowItemsFlag = FALSE;
gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
}
void MapBorderButtonOff( UINT8 ubBorderButtonIndex )
{
Assert( ubBorderButtonIndex < NUM_MAP_BORDER_BTNS );
if( fShowMapInventoryPool )
{
return;
}
// if button doesn't exist, return
if ( giMapBorderButtons[ ubBorderButtonIndex ] == -1 )
{
return;
}
Assert( giMapBorderButtons[ ubBorderButtonIndex ] < MAX_BUTTONS );
ButtonList[ giMapBorderButtons[ ubBorderButtonIndex ] ]->uiFlags &= ~(BUTTON_CLICKED_ON);
}
void MapBorderButtonOn( UINT8 ubBorderButtonIndex )
{
Assert( ubBorderButtonIndex < NUM_MAP_BORDER_BTNS );
if( fShowMapInventoryPool )
{
return;
}
// if button doesn't exist, return
if ( giMapBorderButtons[ ubBorderButtonIndex ] == -1 )
{
return;
}
Assert( giMapBorderButtons[ ubBorderButtonIndex ] < MAX_BUTTONS );
ButtonList[ giMapBorderButtons[ ubBorderButtonIndex ] ]->uiFlags |= BUTTON_CLICKED_ON;
}
// HEADROCK HAM 4: Init the coordinates for all Map Border buttons
void InitMapBorderButtonCoordinates()
{
if (isWidescreenUI())
{
// Map border buttons are located in the map bottom ui bar for widescreen UI
const UINT16 firstColumn = UI_BOTTOM_X + 746;
const UINT16 secondColumn = UI_BOTTOM_X + 788;
const UINT16 thirdColumn = UI_BOTTOM_X + 831;
const UINT16 fourthColumn = UI_BOTTOM_X + 874;
const UINT16 fifthColumn = UI_BOTTOM_X + 917;
const UINT16 sixthColumn = UI_BOTTOM_X + 960;
const UINT16 firstRow = UI_BOTTOM_Y + 1; //SCREEN_HEIGHT - 115;
const UINT16 SecondRow = UI_BOTTOM_Y + 38; //SCREEN_HEIGHT - 78;
UI_MAP.Button.Town = { firstColumn, firstRow };
UI_MAP.Button.Mine = { secondColumn, firstRow };
UI_MAP.Button.Teams = { fifthColumn, firstRow };
UI_MAP.Button.Militia = { sixthColumn, firstRow };
UI_MAP.Button.Airspace = { firstColumn, SecondRow};
UI_MAP.Button.Inventory = { secondColumn, SecondRow };
UI_MAP.Button.Disease = { thirdColumn, SecondRow };
UI_MAP.Button.Weather_Y = SecondRow;
UI_MAP.Button.Intel_Y = SecondRow;
UI_MAP.LevelMarkerArea = { UI_BOTTOM_X + 840, UI_BOTTOM_Y, 55, 8 };
}
else if (iResolution < _800x600)
{
const UINT16 xOffset = 43;
UI_MAP.Button.Town = { UI_MAP.BorderRegion.x + 35, UI_MAP.BorderRegion.y + 325 };
UI_MAP.Button.Mine = { UI_MAP.Button.Town.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Teams = { UI_MAP.Button.Mine.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Militia = { UI_MAP.Button.Teams.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Airspace = { UI_MAP.Button.Militia.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Inventory = { UI_MAP.Button.Airspace.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Disease = { UI_MAP.BorderRegion.x + 361, UI_MAP.Button.Town.iY };
UI_MAP.Button.Weather_Y = UI_MAP.Button.Town.iY;
UI_MAP.Button.Intel_Y = UI_MAP.Button.Town.iY;
UI_MAP.LevelMarkerArea = { UI_MAP.BorderRegion.x + 303, UI_MAP.Button.Town.iY, 55, 8 };
}
else if (iResolution < _1024x768)
{
const UINT16 xOffset = 43;
UI_MAP.Button.Town = { UI_MAP.BorderRegion.x + 115, UI_MAP.BorderRegion.y + 444 };
UI_MAP.Button.Mine = { UI_MAP.Button.Town.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Teams = { UI_MAP.Button.Mine.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Militia = { UI_MAP.Button.Teams.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Airspace = { UI_MAP.Button.Militia.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Inventory = { UI_MAP.Button.Airspace.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Disease = { UI_MAP.BorderRegion.x + 450, UI_MAP.Button.Town.iY };
UI_MAP.Button.Weather_Y = UI_MAP.Button.Town.iY;
UI_MAP.Button.Intel_Y = UI_MAP.Button.Town.iY;
UI_MAP.LevelMarkerArea = { UI_MAP.BorderRegion.x + 383, UI_MAP.Button.Town.iY, 55, 8 };
}
else
{
const UINT16 xOffset = 43;
UI_MAP.Button.Town = { UI_MAP.BorderRegion.x + 228, UI_MAP.BorderRegion.y + 612 };
UI_MAP.Button.Mine = { UI_MAP.Button.Town.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Teams = { UI_MAP.Button.Mine.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Militia = { UI_MAP.Button.Teams.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Airspace = { UI_MAP.Button.Militia.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Inventory = { UI_MAP.Button.Airspace.iX + xOffset, UI_MAP.Button.Town.iY };
UI_MAP.Button.Disease = { UI_MAP.BorderRegion.x + 560, UI_MAP.Button.Town.iY };
UI_MAP.Button.Weather_Y = UI_MAP.Button.Town.iY;
UI_MAP.Button.Intel_Y = UI_MAP.Button.Town.iY;
UI_MAP.LevelMarkerArea = { UI_MAP.BorderRegion.x + 495, UI_MAP.Button.Town.iY, 55, 8 };
}
}