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CAMO_LBE_OVER_ARMOR_MODIFIER sets the amount of camouflage from armor vests that is used when we wear LBE over them. Default is 0.2. That's basically the arms sticking out of the LBE. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1854 4f8fa57e-7814-0410-bad4-adc449f26b7c
313 lines
15 KiB
INI
313 lines
15 KiB
INI
;******************************************************************************************************************************
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;
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; This file holds modifiers for certain item properties. This could be weight, armor, range, damage, AP to fire,
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; basically anything that is an item property defined in the different XMLs.
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;
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;******************************************************************************************************************************
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[Common Settings]
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;******************************************************************************************************************************
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;
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; Modifiers that affect common properties of all items belong here.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Best Laser Range
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; This modifier is multiplied with <BestLaserRange> tag. Valid values from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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BEST_LASER_RANGE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Weapon Settings]
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;******************************************************************************************************************************
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;
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; Modifiers for weapon properties belong here.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Overheating Settings
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;
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; The following modifiers can be used to fine-tune weapon overheating settings for different gun classes
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; These modifiers are multiplied with the base value of the weapon. Valid values are from 0.1 to 10.0
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;
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; OVERHEATING_JAM_THRESHOLD - above this threshold the weapon will jam more frequently (higher is better)
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; OVERHEATING_DAMAGE_THRESHOLD - above this threshold the weapon can suffer permanent damage (higher is better)
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; OVERHEATING_TEMPERATURE - amount of heat each shot from the weapon causes (lower is better)
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; OVERHEATING_COOLDOWN - how much cooler the weapon will get after each timeslot (higher is better)
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;
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; Default is 1.0
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; ------------------- PISTOLS -----------------------
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OVERHEATING_JAM_THRESHOLD_PISTOL_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_PISTOL_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_PISTOL_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_PISTOL_MODIFIER = 1.0
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; --------------- MACHINE PISTOLS -------------------
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OVERHEATING_JAM_THRESHOLD_MP_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_MP_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_MP_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_MP_MODIFIER = 1.0
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; -------------------- SMGS -------------------------
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OVERHEATING_JAM_THRESHOLD_SMG_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_SMG_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_SMG_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_SMG_MODIFIER = 1.0
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; ------------------- RIFLES ------------------------
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OVERHEATING_JAM_THRESHOLD_RIFLE_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_RIFLE_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_RIFLE_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_RIFLE_MODIFIER = 1.0
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; ---------------- SNIPER RIFLES --------------------
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OVERHEATING_JAM_THRESHOLD_SNIPER_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_SNIPER_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_SNIPER_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_SNIPER_MODIFIER = 1.0
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; ---------------- ASSAULT RIFLES -------------------
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OVERHEATING_JAM_THRESHOLD_AR_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_AR_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_AR_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_AR_MODIFIER = 1.0
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; -------------------- LMGS -------------------------
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OVERHEATING_JAM_THRESHOLD_LMG_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_LMG_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_LMG_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_LMG_MODIFIER = 1.0
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; ------------------ SHOTGUNS -----------------------
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OVERHEATING_JAM_THRESHOLD_SHOTGUN_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_SHOTGUN_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_SHOTGUN_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_SHOTGUN_MODIFIER = 1.0
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; ------------------ LAUNCHER -----------------------
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OVERHEATING_JAM_THRESHOLD_LAUNCHER_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_LAUNCHER_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_LAUNCHER_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Range Settings
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;
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; The following modifiers are used to control range values for the different gun classes.
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; These modifiers are multiplied with the base range of the weapon (<usRange>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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RANGE_PISTOL_MODIFIER = 1.0
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RANGE_MP_MODIFIER = 1.0
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RANGE_SMG_MODIFIER = 1.0
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RANGE_RIFLE_MODIFIER = 1.0
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RANGE_SNIPER_MODIFIER = 1.0
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RANGE_AR_MODIFIER = 1.0
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RANGE_LMG_MODIFIER = 1.0
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RANGE_SHOTGUN_MODIFIER = 1.0
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RANGE_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Damage Settings
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;
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; The following modifiers adjust the damage of the different weapons types.
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; These modifiers are multiplied with the base damage of the weapon (<ubImpact>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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; ------------ GUNS -------------
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DAMAGE_PISTOL_MODIFIER = 1.0
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DAMAGE_MP_MODIFIER = 1.0
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DAMAGE_SMG_MODIFIER = 1.0
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DAMAGE_RIFLE_MODIFIER = 1.0
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DAMAGE_SNIPER_MODIFIER = 1.0
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DAMAGE_AR_MODIFIER = 1.0
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DAMAGE_LMG_MODIFIER = 1.0
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DAMAGE_SHOTGUN_MODIFIER = 1.0
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; ------------ MELEE ------------
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DAMAGE_BLADE_MODIFIER = 1.0
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DAMAGE_PUNCH_MODIFIER = 1.0
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DAMAGE_TENTACLE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Attack Speed Settings
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;
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; These modifiers adjust the APs to use weapons.
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;******************************************************************************************************************************
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; We start with the weapon property that defines the time that is required for a single attack.
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; These modifiers are multiplied with the "Rate of Fire" of a weapon (<ubShotsPer4Turns>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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; ------------ GUNS -------------
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SP4T_PISTOL_MODIFIER = 1.0
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SP4T_MP_MODIFIER = 1.0
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SP4T_SMG_MODIFIER = 1.0
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SP4T_RIFLE_MODIFIER = 1.0
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SP4T_SNIPER_MODIFIER = 1.0
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SP4T_AR_MODIFIER = 1.0
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SP4T_LMG_MODIFIER = 1.0
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SP4T_SHOTGUN_MODIFIER = 1.0
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SP4T_LAUNCHER_MODIFIER = 1.0
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; ------------ MELEE ------------
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SP4T_BLADE_MODIFIER = 1.0
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SP4T_PUNCH_MODIFIER = 1.0
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SP4T_TENTACLE_MODIFIER = 1.0
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; ------- THROWING KNIFES -------
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SP4T_THROWKNIFE_MODIFIER = 1.0
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; Here comes the modifiers for burst fire.
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; These modifiers are multiplied with the Burst AP of a weapon (<bBurstAP>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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; ------------ GUNS -------------
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BURST_AP_PISTOL_MODIFIER = 1.0
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BURST_AP_MP_MODIFIER = 1.0
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BURST_AP_SMG_MODIFIER = 1.0
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BURST_AP_RIFLE_MODIFIER = 1.0
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BURST_AP_SNIPER_MODIFIER = 1.0
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BURST_AP_AR_MODIFIER = 1.0
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BURST_AP_LMG_MODIFIER = 1.0
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BURST_AP_SHOTGUN_MODIFIER = 1.0
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; Below are the modifiers for Auto Firing.
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; These modifiers are multiplied with the number of shots on auto fire per 5 APs (<bAutofireShotsPerFiveAP>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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; ------------ GUNS -------------
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AF_SP5AP_PISTOL_MODIFIER = 1.0
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AF_SP5AP_MP_MODIFIER = 1.0
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AF_SP5AP_SMG_MODIFIER = 1.0
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AF_SP5AP_RIFLE_MODIFIER = 1.0
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AF_SP5AP_SNIPER_MODIFIER = 1.0
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AF_SP5AP_AR_MODIFIER = 1.0
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AF_SP5AP_LMG_MODIFIER = 1.0
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AF_SP5AP_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; APs to Reload modifiers
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;
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; These modifiers are multiplied with the base AP cost to reload a weapon (<APsToReload>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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AP_RELOAD_PISTOL_MODIFIER = 1.0
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AP_RELOAD_MP_MODIFIER = 1.0
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AP_RELOAD_SMG_MODIFIER = 1.0
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AP_RELOAD_RIFLE_MODIFIER = 1.0
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AP_RELOAD_SNIPER_MODIFIER = 1.0
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AP_RELOAD_AR_MODIFIER = 1.0
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AP_RELOAD_LMG_MODIFIER = 1.0
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AP_RELOAD_SHOTGUN_MODIFIER = 1.0
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AP_RELOAD_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; APs to Reload manually modifiers
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;
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; These modifiers are multiplied with the AP cost to re-chamber/pump a weapon (<APsToReloadManually>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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AP_RELOAD_MAN_PISTOL_MODIFIER = 1.0
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AP_RELOAD_MAN_MP_MODIFIER = 1.0
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AP_RELOAD_MAN_SMG_MODIFIER = 1.0
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AP_RELOAD_MAN_RIFLE_MODIFIER = 1.0
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AP_RELOAD_MAN_SNIPER_MODIFIER = 1.0
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AP_RELOAD_MAN_AR_MODIFIER = 1.0
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AP_RELOAD_MAN_LMG_MODIFIER = 1.0
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AP_RELOAD_MAN_SHOTGUN_MODIFIER = 1.0
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AP_RELOAD_MAN_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Max Distance for messy death modifiers
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;
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; These modifiers are multiplied with the <MaxDistForMessyDeath> value of a weapon.
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; Valid values are from 0.1 to 5.0 (higher is "better" ;-) )
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; Default is 1.0
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DIST_MESSY_PISTOL_MODIFIER = 1.0
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DIST_MESSY_MP_MODIFIER = 1.0
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DIST_MESSY_SMG_MODIFIER = 1.0
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DIST_MESSY_RIFLE_MODIFIER = 1.0
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DIST_MESSY_SNIPER_MODIFIER = 1.0
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DIST_MESSY_AR_MODIFIER = 1.0
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DIST_MESSY_LMG_MODIFIER = 1.0
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DIST_MESSY_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Handling modifiers
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;
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; These modifiers are multiplied with the weapon handling value (<Handling>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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HANDLING_PISTOL_MODIFIER = 1.0
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HANDLING_MP_MODIFIER = 1.0
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HANDLING_SMG_MODIFIER = 1.0
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HANDLING_RIFLE_MODIFIER = 1.0
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HANDLING_SNIPER_MODIFIER = 1.0
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HANDLING_AR_MODIFIER = 1.0
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HANDLING_LMG_MODIFIER = 1.0
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HANDLING_SHOTGUN_MODIFIER = 1.0
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HANDLING_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Armor Settings]
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;******************************************************************************************************************************
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;
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; Modifiers for armor properties belong here.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; This modifier sets the amount of camouflage on armor that applies when LBE is worn over the armor (NIV only).
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; Valid values are from 0.0 to 1.0. 0.0 means no camo bonus from armor, 1.0 means full bonus even if LBE is worn over the armor.
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; Default is 0.2
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CAMO_LBE_OVER_ARMOR_MODIFIER = 0.2
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Explosives Settings]
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;******************************************************************************************************************************
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;
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; Modifiers for explosives belong here.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers are multiplied with the base explosive damage (<ubDamage>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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DAMAGE_HEALTH_EXPLOSIVE_MODIFIER = 1.0
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DAMAGE_BREATH_EXPLOSIVE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers are multiplied with the base explosive damage (<ubDamage>) but they apply ONLY to gas type explosives.
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; When someone moves through a gas cloud without a gas mask he will receive the modified base damage each tile he moves.
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; Valid values are from 0.0 to 1.0 (higher is better).
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; Default is 0.1
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DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Energy Settings]
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;******************************************************************************************************************************
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;
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; Energy consumption settings for non-vanilla batteries.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; various energy costs for the radio set
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ENERGY_COST_RADIOSET_ACTIVATE = 100.00
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ENERGY_COST_RADIOSET_JAM = 30.00
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ENERGY_COST_RADIOSET_SCAN = 15.00
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ENERGY_COST_RADIOSET_SCAN_ASSIGNMENT = 3000.00
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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