Files
source/TileEngine/Tile Surface.cpp
T
Wanne d2130494da New Feature: Additional Tile Properties (by anv)
- Feature can be completely disabled in .ini as COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES under Tactical Cover System Settings.

- With Additional Tile Properties it's possible to supply all tiles with additional data, just like with .jsd files, except in XML.
Files need to have same name as tile's .sti and .jsd files, and be put in \tilesets\AdditionalProperties\, or in specific \tilesets\xx\.

- With additional properties it's possible to specify which camo type, and how effectively will work on any tile. Only snow camo will work on snow covered roofs, red carpet in palace won't perfectly cooperate with urban camo anymore, thick grass in the middle of the forest will provide better camouflage than sparse grass near the road.

- It's now possible to specify footstep volume and stealth difficulty modifier of any tile. Carpets will absorb noise, tile floors amplify it, twigs laying on the tile will make sneaking harder. Choose your path carefully, taffer. 

- More infos: http://www.bears-pit.com/board/ubbthreads.php/topics/330942.html#Post330942


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7001 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-01 09:50:40 +00:00

249 lines
6.9 KiB
C++

#include "builddefines.h"
#ifdef PRECOMPILEDHEADERS
#include "TileEngine All.h"
#else
#include "worlddef.h"
#include "worlddat.h"
#include <stdio.h>
#include <string.h>
#include "stdlib.h"
#include "time.h"
#include "video.h"
#include "debug.h"
#include "sys globals.h"
#include "tiledat.h"
#include "Fileman.h"
#endif
#include "XML.h"
TILE_IMAGERY *gTileSurfaceArray[ NUMBEROFTILETYPES ];
UINT8 gbDefaultSurfaceUsed[ NUMBEROFTILETYPES ];
UINT8 gbSameAsDefaultSurfaceUsed[ NUMBEROFTILETYPES ];
TILE_IMAGERY *LoadTileSurface( STR8 cFilename )
{
// Add tile surface
PTILE_IMAGERY pTileSurf = NULL;
VOBJECT_DESC VObjectDesc;
HVOBJECT hVObject;
HIMAGE hImage;
SGPFILENAME cStructureFilename;
SGPFILENAME cAdditionalPropertiesFilename;
SGPFILENAME cCommonAdditionalPropertiesFilename;
STR cEndOfName;
STRUCTURE_FILE_REF * pStructureFileRef;
BOOLEAN fOk;
hImage = CreateImage( cFilename, IMAGE_ALLDATA );
if (hImage == NULL)
{
// Report error
SET_ERROR( "Could not load tile file: %s", cFilename );
return( NULL );
}
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMHIMAGE;
VObjectDesc.hImage = hImage;
hVObject = CreateVideoObject( &VObjectDesc );
if ( hVObject == NULL )
{
// Report error
SET_ERROR( "Could not load tile file: %s", cFilename );
// Video Object will set error conition.]
DestroyImage( hImage );
return( NULL );
}
// Load structure data, if any.
// Start by hacking the image filename into that for the structure data
strcpy( cStructureFilename, cFilename );
cEndOfName = strchr( cStructureFilename, '.' );
if (cEndOfName != NULL)
{
cEndOfName++;
*cEndOfName = '\0';
}
else
{
strcat( cStructureFilename, "." );
}
strcat( cStructureFilename, STRUCTURE_FILE_EXTENSION );
if (FileExists( cStructureFilename ))
{
pStructureFileRef = LoadStructureFile( cStructureFilename );
if (pStructureFileRef == NULL || hVObject->usNumberOfObjects != pStructureFileRef->usNumberOfStructures)
{
DestroyImage( hImage );
DeleteVideoObject( hVObject );
SET_ERROR( "Structure file error: %s", cStructureFilename );
return( NULL );
}
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, cStructureFilename );
fOk = AddZStripInfoToVObject( hVObject, pStructureFileRef, FALSE, 0 );
if (fOk == FALSE)
{
DestroyImage( hImage );
DeleteVideoObject( hVObject );
SET_ERROR( "ZStrip creation error: %s", cStructureFilename );
return( NULL );
}
}
else
{
pStructureFileRef = NULL;
}
// anv: load additional tile properties, if any.
memset(&zAdditionalTileProperties,0,sizeof(zAdditionalTileProperties));
// Start by hacking the image filename into that for the structure data
strcpy( cAdditionalPropertiesFilename, cFilename );
cEndOfName = strchr( cAdditionalPropertiesFilename, '.' );
if (cEndOfName != NULL)
{
cEndOfName++;
*cEndOfName = '\0';
}
else
{
strcat( cAdditionalPropertiesFilename, "." );
}
strcat( cAdditionalPropertiesFilename, ADDITIONAL_TILE_PROPERTIES_EXTENSION );
// first in /Tilesets/XX/
if (FileExists( cAdditionalPropertiesFilename ))
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInAdditionalTileProperties(cAdditionalPropertiesFilename), cAdditionalPropertiesFilename);
}
else
{
// and if not found, then in /Tilesets/
cEndOfName = strrchr( cAdditionalPropertiesFilename, '\\' );
sprintf( cCommonAdditionalPropertiesFilename, "TILESETS\\ADDITIONALPROPERTIES%s", cEndOfName );
if (FileExists( cCommonAdditionalPropertiesFilename ))
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInAdditionalTileProperties(cCommonAdditionalPropertiesFilename), cCommonAdditionalPropertiesFilename);
}
}
pTileSurf = (PTILE_IMAGERY) MemAlloc( sizeof( TILE_IMAGERY ) );
// Set all values to zero
memset( pTileSurf, 0, sizeof( TILE_IMAGERY ) );
pTileSurf->vo = hVObject;
pTileSurf->pStructureFileRef = pStructureFileRef;
pTileSurf->ubTerrainID = zAdditionalTileProperties.ubTerrainID;
pTileSurf->bWoodCamoAffinity = zAdditionalTileProperties.bWoodCamoAffinity;
pTileSurf->bDesertCamoAffinity = zAdditionalTileProperties.bDesertCamoAffinity;
pTileSurf->bUrbanCamoAffinity = zAdditionalTileProperties.bUrbanCamoAffinity;
pTileSurf->bSnowCamoAffinity = zAdditionalTileProperties.bSnowCamoAffinity;
pTileSurf->bSoundModifier = zAdditionalTileProperties.bSoundModifier;
pTileSurf->bCamoStanceModifer = zAdditionalTileProperties.bCamoStanceModifer;
pTileSurf->bStealthDifficultyModifer = zAdditionalTileProperties.bStealthDifficultyModifer;
pTileSurf->uiAdditionalFlags = zAdditionalTileProperties.uiAdditionalFlags;
if (pStructureFileRef && pStructureFileRef->pAuxData != NULL)
{
pTileSurf->pAuxData = pStructureFileRef->pAuxData;
pTileSurf->pTileLocData = pStructureFileRef->pTileLocData;
}
else if (hImage->uiAppDataSize == hVObject->usNumberOfObjects * sizeof( AuxObjectData ))
{
// Valid auxiliary data, so make a copy of it for TileSurf
pTileSurf->pAuxData = (AuxObjectData *) MemAlloc( hImage->uiAppDataSize );
if ( pTileSurf->pAuxData == NULL)
{
DestroyImage( hImage );
DeleteVideoObject( hVObject );
return( NULL );
}
memcpy( pTileSurf->pAuxData, hImage->pAppData, hImage->uiAppDataSize );
}
else
{
pTileSurf->pAuxData = NULL;
}
// the hImage is no longer needed
DestroyImage( hImage );
return( pTileSurf );
}
void DeleteTileSurface( PTILE_IMAGERY pTileSurf )
{
if ( pTileSurf->pStructureFileRef != NULL )
{
FreeStructureFile( pTileSurf->pStructureFileRef );
}
else
{
// If a structure file exists, it will free the auxdata.
// Since there is no structure file in this instance, we
// free it ourselves.
if (pTileSurf->pAuxData != NULL)
{
MemFree( pTileSurf->pAuxData );
}
}
DeleteVideoObject( pTileSurf->vo );
MemFree( pTileSurf );
}
extern void GetRootName( STR8 pDestStr, const STR8 pSrcStr );
void SetRaisedObjectFlag( STR8 cFilename, TILE_IMAGERY *pTileSurf )
{
INT32 cnt = 0;
CHAR8 cRootFile[ 128 ];
CHAR8 ubRaisedObjectFiles[][80] =
{
"bones",
"bones2",
"grass2",
"grass3",
"l_weed3",
"litter",
"miniweed",
"sblast",
"sweeds",
"twigs",
"wing",
"1"
};
// Loop through array of RAISED objecttype imagery and
// set global value...
if ( ( pTileSurf->fType >= DEBRISWOOD && pTileSurf->fType <= DEBRISWEEDS ) || pTileSurf->fType == DEBRIS2MISC || pTileSurf->fType == ANOTHERDEBRIS )
{
GetRootName( cRootFile, cFilename );
while( ubRaisedObjectFiles[ cnt ][ 0 ] != '1' )
{
if ( _stricmp( ubRaisedObjectFiles[ cnt ], cRootFile ) == 0 )
{
pTileSurf->bRaisedObjectType = TRUE;
}
cnt++;
}
}
}