Files
source/Editor/Editor.mak
T

1275 lines
42 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Based on Editor.dsp
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!MESSAGE NMAKE /f "Editor.mak" CFG="Editor - Win32 Demo Bounds Checker"
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!MESSAGE "Editor - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "Editor - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "Editor - Win32 Release with Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE "Editor - Win32 Debug Demo" (based on "Win32 (x86) Static Library")
!MESSAGE "Editor - Win32 Release Demo" (based on "Win32 (x86) Static Library")
!MESSAGE "Editor - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Static Library")
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!ERROR An invalid configuration is specified.
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NULL=
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NULL=nul
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CPP=cl.exe
RSC=rc.exe
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Editor.pch" /YX"Editor All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Editor.pch" /YX"Editor All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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"$(OUTDIR)\Editor.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Editor.lib"
LIB32_OBJS= \
"$(INTDIR)\Cursor Modes.obj" \
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$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Editor - Win32 Debug Demo"
OUTDIR=.\Debug Demo
INTDIR=.\Debug Demo
# Begin Custom Macros
OutDir=.\Debug Demo
# End Custom Macros
ALL : "$(OUTDIR)\Editor.lib" "$(OUTDIR)\Editor.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "JA2DEMO" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Editor.pch" /YX"Editor All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Editor.bsc"
BSC32_SBRS= \
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Editor.lib"
LIB32_OBJS= \
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$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Editor - Win32 Release Demo"
OUTDIR=.\Release Demo
INTDIR=.\Release Demo
# Begin Custom Macros
OutDir=.\Release Demo
# End Custom Macros
ALL : "$(OUTDIR)\Editor.lib" "$(OUTDIR)\Editor.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "NDEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Editor.pch" /YX"Editor All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Editor.bsc"
BSC32_SBRS= \
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
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"$(OUTDIR)\Editor.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Editor - Win32 Demo Release with Debug Info"
OUTDIR=.\Demo Release with Debug
INTDIR=.\Demo Release with Debug
# Begin Custom Macros
OutDir=.\Demo Release with Debug
# End Custom Macros
ALL : "$(OUTDIR)\Editor.lib" "$(OUTDIR)\Editor.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\TileEngine" /I "..\Utils" /I "..\TacticalAI" /I "..\Tactical" /I "..\strategic" /I ".\\" /D "NDEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Editor.pch" /YX"Editor All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Editor.bsc"
BSC32_SBRS= \
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Editor.lib"
LIB32_OBJS= \
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$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Editor - Win32 Demo Bounds Checker"
OUTDIR=.\Demo Bounds Checker
INTDIR=.\Demo Bounds Checker
# Begin Custom Macros
OutDir=.\Demo Bounds Checker
# End Custom Macros
ALL : "$(OUTDIR)\Editor.lib" "$(OUTDIR)\Editor.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\TileEngine" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Communications" /I "\ja2\build\Tactical" /I "\ja2\build\strategic" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Editor.pch" /YX"Editor All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Editor.bsc"
BSC32_SBRS= \
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"$(OUTDIR)\Editor.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Editor.lib"
LIB32_OBJS= \
"$(INTDIR)\Cursor Modes.obj" \
"$(INTDIR)\edit_sys.obj" \
"$(INTDIR)\Editor Callbacks.obj" \
"$(INTDIR)\Editor Modes.obj" \
"$(INTDIR)\Editor Taskbar Creation.obj" \
"$(INTDIR)\Editor Taskbar Utils.obj" \
"$(INTDIR)\Editor Undo.obj" \
"$(INTDIR)\EditorBuildings.obj" \
"$(INTDIR)\EditorItems.obj" \
"$(INTDIR)\EditorMapInfo.obj" \
"$(INTDIR)\EditorMercs.obj" \
"$(INTDIR)\EditorTerrain.obj" \
"$(INTDIR)\editscreen.obj" \
"$(INTDIR)\Item Statistics.obj" \
"$(INTDIR)\LoadScreen.obj" \
"$(INTDIR)\messagebox.obj" \
"$(INTDIR)\newsmooth.obj" \
"$(INTDIR)\popupmenu.obj" \
"$(INTDIR)\Road Smoothing.obj" \
"$(INTDIR)\Sector Summary.obj" \
"$(INTDIR)\selectwin.obj" \
"$(INTDIR)\SmartMethod.obj" \
"$(INTDIR)\smooth.obj" \
"$(INTDIR)\Smoothing Utils.obj"
"$(OUTDIR)\Editor.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("Editor.dep")
!INCLUDE "Editor.dep"
!ELSE
!MESSAGE Warning: cannot find "Editor.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "Editor - Win32 Release" || "$(CFG)" == "Editor - Win32 Debug" || "$(CFG)" == "Editor - Win32 Release with Debug Info" || "$(CFG)" == "Editor - Win32 Bounds Checker" || "$(CFG)" == "Editor - Win32 Debug Demo" || "$(CFG)" == "Editor - Win32 Release Demo" || "$(CFG)" == "Editor - Win32 Demo Release with Debug Info" || "$(CFG)" == "Editor - Win32 Demo Bounds Checker"
SOURCE=".\Cursor Modes.cpp"
"$(INTDIR)\Cursor Modes.obj" "$(INTDIR)\Cursor Modes.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\edit_sys.cpp
"$(INTDIR)\edit_sys.obj" "$(INTDIR)\edit_sys.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Editor Callbacks.cpp"
"$(INTDIR)\Editor Callbacks.obj" "$(INTDIR)\Editor Callbacks.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Editor Modes.cpp"
"$(INTDIR)\Editor Modes.obj" "$(INTDIR)\Editor Modes.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Editor Taskbar Creation.cpp"
"$(INTDIR)\Editor Taskbar Creation.obj" "$(INTDIR)\Editor Taskbar Creation.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Editor Taskbar Utils.cpp"
"$(INTDIR)\Editor Taskbar Utils.obj" "$(INTDIR)\Editor Taskbar Utils.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Editor Undo.cpp"
"$(INTDIR)\Editor Undo.obj" "$(INTDIR)\Editor Undo.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\EditorBuildings.cpp
"$(INTDIR)\EditorBuildings.obj" "$(INTDIR)\EditorBuildings.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\EditorItems.cpp
"$(INTDIR)\EditorItems.obj" "$(INTDIR)\EditorItems.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\EditorMapInfo.cpp
"$(INTDIR)\EditorMapInfo.obj" "$(INTDIR)\EditorMapInfo.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\EditorMercs.cpp
"$(INTDIR)\EditorMercs.obj" "$(INTDIR)\EditorMercs.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\EditorTerrain.cpp
"$(INTDIR)\EditorTerrain.obj" "$(INTDIR)\EditorTerrain.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\editscreen.cpp
"$(INTDIR)\editscreen.obj" "$(INTDIR)\editscreen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Item Statistics.cpp"
"$(INTDIR)\Item Statistics.obj" "$(INTDIR)\Item Statistics.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\LoadScreen.cpp
"$(INTDIR)\LoadScreen.obj" "$(INTDIR)\LoadScreen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\messagebox.cpp
"$(INTDIR)\messagebox.obj" "$(INTDIR)\messagebox.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\newsmooth.cpp
"$(INTDIR)\newsmooth.obj" "$(INTDIR)\newsmooth.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\popupmenu.cpp
"$(INTDIR)\popupmenu.obj" "$(INTDIR)\popupmenu.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Road Smoothing.cpp"
"$(INTDIR)\Road Smoothing.obj" "$(INTDIR)\Road Smoothing.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Sector Summary.cpp"
"$(INTDIR)\Sector Summary.obj" "$(INTDIR)\Sector Summary.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\selectwin.cpp
"$(INTDIR)\selectwin.obj" "$(INTDIR)\selectwin.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\SmartMethod.cpp
"$(INTDIR)\SmartMethod.obj" "$(INTDIR)\SmartMethod.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\smooth.cpp
"$(INTDIR)\smooth.obj" "$(INTDIR)\smooth.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=".\Smoothing Utils.cpp"
"$(INTDIR)\Smoothing Utils.obj" "$(INTDIR)\Smoothing Utils.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF