mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
223 lines
4.9 KiB
C++
223 lines
4.9 KiB
C++
#ifdef JA2_PRECOMPILED_HEADERS
|
|
#include "JA2 SGP ALL.H"
|
|
#elif defined( WIZ8_PRECOMPILED_HEADERS )
|
|
#include "WIZ8 SGP ALL.H"
|
|
#else
|
|
#include "Mutex Manager.h"
|
|
#include "debug.h"
|
|
#endif
|
|
//#define __MUTEX_TYPE
|
|
|
|
#ifdef __MUTEX_TYPE
|
|
|
|
//
|
|
// Use defines to allocate slots in the mutex manager. Put these defines in LOCAL.H
|
|
//
|
|
|
|
HANDLE MutexTable[MAX_MUTEX_HANDLES];
|
|
|
|
BOOLEAN InitializeMutexManager(void)
|
|
{
|
|
UINT32 uiIndex;
|
|
|
|
//
|
|
// Register the Mutex Manager debug topic
|
|
//
|
|
|
|
RegisterDebugTopic(TOPIC_MUTEX, "Mutex Manager");
|
|
DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "Initializing the Mutex Manager");
|
|
|
|
//
|
|
// Initialize the table of mutex handles to NULL
|
|
//
|
|
|
|
for (uiIndex = 0; uiIndex < MAX_MUTEX_HANDLES; uiIndex++)
|
|
{
|
|
MutexTable[uiIndex] = NULL;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void ShutdownMutexManager(void)
|
|
{
|
|
UINT32 uiIndex;
|
|
|
|
DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "Shutting down the Mutex Manager");
|
|
|
|
//
|
|
// Make sure all mutex handles are closed
|
|
//
|
|
|
|
for (uiIndex = 0; uiIndex < MAX_MUTEX_HANDLES; uiIndex++)
|
|
{
|
|
if (MutexTable[uiIndex] != NULL)
|
|
{
|
|
CloseHandle(MutexTable[uiIndex]);
|
|
MutexTable[uiIndex] = NULL;
|
|
}
|
|
}
|
|
|
|
UnRegisterDebugTopic(TOPIC_MUTEX, "Mutex Manager");
|
|
}
|
|
|
|
BOOLEAN InitializeMutex(UINT32 uiMutexIndex, UINT8 *ubMutexName)
|
|
{
|
|
MutexTable[uiMutexIndex] = CreateMutex(NULL, FALSE, ubMutexName);
|
|
if (MutexTable[uiMutexIndex] == NULL)
|
|
{
|
|
//
|
|
// Mutex creation has failed.
|
|
//
|
|
DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "ERROR : Mutex initialization has failed.");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOLEAN DeleteMutex(UINT32 uiMutexIndex)
|
|
{
|
|
if (MutexTable[uiMutexIndex] == NULL)
|
|
{
|
|
//
|
|
// Hum ?? We just tried to initialize a mutex entry which doesn't have a reserved slot
|
|
//
|
|
|
|
DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "ERROR : Mutex cannot be deleted since it does not exit");
|
|
return FALSE;
|
|
}
|
|
|
|
if (CloseHandle(MutexTable[uiMutexIndex]) == FALSE)
|
|
{
|
|
//
|
|
// Hum, the mutex deletion has failed
|
|
//
|
|
|
|
DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "ERROR : Mutex cannot be deleted since it does not exit");
|
|
return FALSE;
|
|
}
|
|
|
|
MutexTable[uiMutexIndex] = NULL;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOLEAN EnterMutex(UINT32 uiMutexIndex, INT32 nLine, STR8 szFilename)
|
|
{
|
|
switch (WaitForSingleObject(MutexTable[uiMutexIndex], INFINITE))
|
|
{
|
|
case WAIT_OBJECT_0
|
|
: return TRUE;
|
|
case WAIT_TIMEOUT
|
|
: DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "ERROR : Possible infinite loop detected due to enter mutex timeout");
|
|
return FALSE;
|
|
case WAIT_ABANDONED
|
|
: DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "ERROR : Abandoned mutex has been found");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
BOOLEAN EnterMutexWithTimeout(UINT32 uiMutexIndex, UINT32 uiTimeout, INT32 nLine, STR8 szFilename)
|
|
{
|
|
switch (WaitForSingleObject(MutexTable[uiMutexIndex], uiTimeout))
|
|
{
|
|
case WAIT_OBJECT_0
|
|
: return TRUE;
|
|
case WAIT_TIMEOUT
|
|
: return FALSE;
|
|
case WAIT_ABANDONED
|
|
: return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOLEAN LeaveMutex(UINT32 uiMutexIndex, INT32 nLine, STR8 szFilename)
|
|
{
|
|
if (ReleaseMutex(MutexTable[uiMutexIndex]) == FALSE)
|
|
{
|
|
DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "ERROR : Failed to leave mutex");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#else
|
|
|
|
//
|
|
// Use defines to allocate slots in the mutex manager. Put these defines in LOCAL.H
|
|
//
|
|
|
|
CRITICAL_SECTION MutexTable[MAX_MUTEX_HANDLES];
|
|
|
|
BOOLEAN InitializeMutexManager(void)
|
|
{
|
|
UINT32 uiIndex;
|
|
|
|
//
|
|
// Make sure all mutex handles are opened
|
|
//
|
|
|
|
for (uiIndex = 0; uiIndex < MAX_MUTEX_HANDLES; uiIndex++)
|
|
{
|
|
InitializeCriticalSection(&MutexTable[uiIndex]);
|
|
}
|
|
|
|
RegisterDebugTopic(TOPIC_MUTEX, "Mutex Manager");
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void ShutdownMutexManager(void)
|
|
{
|
|
UINT32 uiIndex;
|
|
|
|
DbgMessage(TOPIC_MUTEX, DBG_LEVEL_0, "Shutting down the Mutex Manager");
|
|
|
|
//
|
|
// Make sure all mutex handles are closed
|
|
//
|
|
|
|
for (uiIndex = 0; uiIndex < MAX_MUTEX_HANDLES; uiIndex++)
|
|
{
|
|
DeleteCriticalSection(&MutexTable[uiIndex]);
|
|
}
|
|
|
|
UnRegisterDebugTopic(TOPIC_MUTEX, "Mutex Manager");
|
|
}
|
|
|
|
BOOLEAN InitializeMutex(UINT32 uiMutexIndex, UINT8 *ubMutexName)
|
|
{
|
|
//InitializeCriticalSection(&MutexTable[uiMutexIndex]);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOLEAN DeleteMutex(UINT32 uiMutexIndex)
|
|
{
|
|
//DeleteCriticalSection(&MutexTable[uiMutexIndex]);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOLEAN EnterMutex(UINT32 uiMutexIndex, INT32 nLine, STR8 szFilename)
|
|
{
|
|
EnterCriticalSection(&MutexTable[uiMutexIndex]);
|
|
return TRUE;
|
|
}
|
|
|
|
BOOLEAN EnterMutexWithTimeout(UINT32 uiMutexIndex, UINT32 uiTimeout, INT32 nLine, STR8 szFilename)
|
|
{
|
|
EnterCriticalSection(&MutexTable[uiMutexIndex]);
|
|
return TRUE;
|
|
}
|
|
|
|
BOOLEAN LeaveMutex(UINT32 uiMutexIndex, INT32 nLine, STR8 szFilename)
|
|
{
|
|
LeaveCriticalSection(&MutexTable[uiMutexIndex]);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#endif |