mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
* Move main executable files to their own directory * Adapt the build to the new file structure ... and fix some weird #include's that were relying on the project root being an include directory.
35 lines
968 B
C
35 lines
968 B
C
#ifndef __SYS_GLOBALS_H
|
|
#define __SYS_GLOBALS_H
|
|
|
|
#define SHOW_MIN_FPS 0
|
|
#define SHOW_FULL_FPS 1
|
|
|
|
extern CHAR8 gubErrorText[ 512 ];//for long filenames
|
|
extern BOOLEAN gfAniEditMode;
|
|
extern BOOLEAN gfEditMode;
|
|
extern BOOLEAN fFirstTimeInGameScreen;
|
|
extern BOOLEAN fDirtyRectangleMode;
|
|
extern CHAR8 gDebugStr[128];
|
|
extern CHAR8 gSystemDebugStr[128];
|
|
|
|
extern BOOLEAN gfMode;
|
|
extern INT16 gsCurrentActionPoints;
|
|
extern INT8 gbFPSDisplay;
|
|
extern BOOLEAN gfResetInputCheck;
|
|
extern BOOLEAN gfGlobalError;
|
|
|
|
extern UINT32 guiGameCycleCounter;
|
|
|
|
|
|
// VIDEO OVERLAYS
|
|
extern INT32 giFPSOverlay;
|
|
extern INT32 giCounterPeriodOverlay;
|
|
|
|
extern BOOLEAN SET_ERROR( const STR8 String, ...);
|
|
|
|
// arynn : note : a varible version of #define JA2BETAVERSION, used for control flow when not debugging
|
|
// : note : i wasnt sure about any existing. i'd imagine there is one. if so, it will get fixed later.
|
|
extern BOOLEAN JA2BETAVERSION_FLAG;
|
|
|
|
#endif
|