Files
source/Utils/_Ja25ChineseText.cpp
T

535 lines
37 KiB
C++

// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
//#pragma setlocale("CHINESE")
#ifdef PRECOMPILEDHEADERS
#include "Utils All.h"
#include "_Ja25Englishtext.h"
#else
#include "Language Defines.h"
#ifdef CHINESE
#include "text.h"
#include "Fileman.h"
#endif
#endif
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
void this_is_the_Ja25ChineseText_public_symbol(void){;}
#ifdef CHINESE
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - New STOMP laptop strings
//these strings match up with the defines in IMP Skill trait.cpp
STR16 gzIMPSkillTraitsText[]=
{
// made this more elegant
L"开锁", //"Lock picking",
L"格斗", //"Hand to hand combat",
L"电子", //"Electronics",
L"夜战", //"Night operations",
L"投掷", //"Throwing",
L"教学", //"Teaching",
L"重武器", //"Heavy Weapons",
L"自动武器", //"Auto Weapons",
L"潜行", //"Stealth",
L"双持", //"Ambidextrous",
L"刀技", //"Knifing",
L"狙击", //"Sniper",
L"伪装", //"Camouflage",
L"武术", //"Martial Arts",
L"无", //"None",
L"I.M.P 专属技能", //"I.M.P. Specialties",
L"(专家)",
};
//added another set of skill texts for new major traits
STR16 gzIMPSkillTraitsTextNewMajor[]=
{
L"自动武器",// L"Auto Weapons",
L"重武器",// L"Heavy Weapons",
L"神枪手",// L"Marksman",
L"猎兵",// L"Hunter",
L"快枪手",// L"Gunslinger",
L"格斗家",// L"Hand to Hand",
L"班副",// L"Deputy",
L"技师",// L"Technician",
L"救护员",// L"Paramedic",
L"特工",// L"Covert Ops",
L"无",// L"None",
L"I.M.P 主要特殊技能",// L"I.M.P. Major Traits",
// second names
L"机枪手",// L"Machinegunner",
L"掷弹兵",// L"Bombardier",
L"狙击手",// L"Sniper",
L"游骑兵",// L"Ranger",
L"枪斗术",// L"Gunfighter",
L"武术家",// L"Martial Arts",
L"班长",// L"Squadleader",
L"工兵",// L"Engineer",
L"军医",// L"Doctor",
L"间谍",// L"Spy",
};
//added another set of skill texts for new minor traits
STR16 gzIMPSkillTraitsTextNewMinor[]=
{
L"双持",// L"Ambidextrous",
L"格斗",// L"Melee",
L"投掷",// L"Throwing",
L"夜战",// L"Night Ops",
L"潜行",// L"Stealthy",
L"运动员",// L"Athletics",
L"健身",// L"Bodybuilding",
L"爆破",// L"Demolitions",
L"教学",// L"Teaching",
L"侦察",// L"Scouting",
L"无线电操作员", //L"Radio Operator",
L"生还者", //L"Survival",
L"无",// L"None",
L"I.M.P 副技能",// L"I.M.P. Minor Traits",
};
//these texts are for help popup windows, describing trait properties
STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[]=
{
L"突击步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Assault Rifles\n",
L"冲锋枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with SMGs\n",
L"轻机枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with LMGs\n",
L"轻机枪射击所需行动点 -%d%s\n",//L"-%d%s APs needed to fire with LMGs\n",
L"端起轻机枪所需行动点 -%d%s\n",//L"-%d%s APs needed to ready light machine guns\n",
L"自动或点射命中率惩罚 -%d%s\n",//L"Auto fire/burst chance to hit penalty is reduced by %d%s\n",
L"降低浪费子弹的几率 \n",//L"Reduced chance for shooting unwanted bullets on autofire\n",
};
STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[]=
{
L"发射榴弹所需行动点 -%d%s\n",// L"-%d%s APs needed to fire grenade launchers\n",
L"发射火箭所需行动点 -%d%s\n",// L"-%d%s APs needed to fire rocket launchers\n",
L"榴弹命中率 +%d%s\n",// L"+%d%s chance to hit with grenade launchers\n",
L"火箭命中率 +%d%s\n",// L"+%d%s chance to hit with rocket launchers\n",
L"发射迫击炮所需行动点 -%d%s\n",// L"-%d%s APs needed to fire mortar\n",
L"迫击炮命中率惩罚修正 -%d%s\n",// L"Reduce penalty for mortar CtH by %d%s\n",
L"爆破物, 手榴弹和重武器对坦克的额外伤害 +%d%s\n",// L"+%d%s damage to tanks with heavy weapons, grenades and explosives\n",
L"重武器对其他目标的伤害 +%d%s\n",// L"+%d%s damage to other targets with heavy weapons\n",
};
STR16 gzIMPMajorTraitsHelpTextsSniper[]=
{
L"步枪命中率 +%d%s\n",
L"狙击步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Sniper Rifles\n",
L"所有武器的有效距离 -%d%s\n",// L"-%d%s effective range to target with all weapons\n",
L"每次精确瞄准的加成(手枪除外) +%d%s\n",// L"+%d%s aiming bonus per aim click (except for handguns)\n",
L"+%d%s 精确瞄准伤害",// L"+%d%s damage on shot",
L"加上",// L" plus",
L"在",// L" per every aim click",
L"第一次",// L" after first",
L"第二次",// L" after second",
L"第三次",// L" after third",
L"第四次",// L" after fourth",
L"第五次",// L" after fifth",
L"第六次",// L" after sixth",
L"第七次",// L" after seventh",
L"栓动步枪拉栓所需行动点 -%d%s \n",// L"-%d%s APs needed to chamber a round with bolt-action rifles \n",
L"步枪精确瞄准次数增加1次\n",// L"Adds one more aim click for rifle-type guns\n",
L"步枪精确瞄准次数增加%d次\n",// L"Adds %d more aim clicks for rifle-type guns\n",
L"迅速瞄准:步枪精确瞄准次数加快(即减少)1次\n",//L"Makes aiming faster with rifle-type guns by one aim click\n",
L"迅速瞄准:步枪精确瞄准次数加快(即减少)%d次\n",//L"Makes aiming faster with rifle-type guns by %d aim clicks\n",
L"专注技能:在标记区域内中断率 +%d \n", //L"Focus skill: +%d interrupt modifier in marked area\n",
};
STR16 gzIMPMajorTraitsHelpTextsRanger[]=
{
L"步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Rifles\n",
L"霰弹枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Shotguns\n",
L"泵动式霰弹上膛所需行动点 -%d%s \n",// L"-%d%s APs needed to pump Shotguns\n",
L"使用散弹枪时行动点 -%d%s\n", //L"-%d%s APs to fire Shotguns\n",
L"使用散弹枪精确瞄准次数增加%d次 \n", //L"Adds %d more aim click for Shotguns\n",
L"使用散弹枪精确瞄准次数增加%d次 \n", //L"Adds %d more aim clicks for Shotguns\n",
L"散弹枪的有效范围 +%d%s\n", //L"+%d%s effective range with Shotguns\n",
L"散弹枪上膛的行动点消耗 -%d%s\n", //L"-%d%s APs to reload single Shotgun shells\n",
L"使用步枪精瞄次数增加%d次\n", //L"Adds %d more aim click for Rifles\n",
L"使用步枪精瞄次数增加%d次\n", //L"Adds %d more aim clicks for Rifles\n",
};
STR16 gzIMPMajorTraitsHelpTextsGunslinger[]=
{
L"发射手枪、左轮所需行动点 -%d%s\n",// L"-%d%s APs needed to fire with pistols and revolvers\n",
L"手枪、左轮的有效射程 +%d%s\n",// L"+%d%s effective range with pistols and revolvers\n",
L"手枪、左轮的命中率 +%d%s\n",// L"+%d%s chance to hit with pistols and revolvers\n",
L"冲锋手枪的命中率 +%d%s",// L"+%d%s chance to hit with machine pistols",
L"(只限单发)",// L" (on single shots only)",
L"手枪、左轮和冲锋手枪每次精确瞄准的加成 +%d%s \n",// L"+%d%s aiming bonus per click with pistols, machine pistols and revolvers\n",
L"手枪和左轮抬枪瞄准所需行动点 -%d%s\n",// L"-%d%s APs needed to raise pistols and revolvers\n",
L"手枪、冲锋手枪和左轮装填弹药所需行动点 -%d%s \n",// L"-%d%s APs needed to reload pistols, machine pistols and revolvers\n",
L"手枪、左轮和冲锋手枪的精确瞄准次数增加%d次 \n",// L"Adds %d more aim click for pistols, machine pistols and revolvers\n",
L"手枪、左轮和冲锋手枪的精确瞄准次数增加%d次 \n",// L"Adds %d more aim clicks for pistols, machine pistols and revolvers\n",
L"可以掰击锤来发射左轮枪\n", //L"Can fan the hammer with revolvers\n",
};
STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
{
L"格斗攻击所需行动点 -%d%s(空手或戴铜指套) \n",// L"-%d%s AP cost of hand to hand attacks (bare hands or with brass knuckles)\n",
L"格斗命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with bare hands\n",
L"铜指套命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with brass knuckles\n",
L"格斗攻击伤害 +%d%s(空手或戴指拳套)\n",// L"+%d%s damage of hand to hand attacks (bare hands or with brass knuckles)\n",
L"格斗攻击的体力伤害 +%d%s(空手或戴指拳套) \n",// L"+%d%s breath damage of hand to hand attacks (bare hands or with brass knuckles)\n",
L"被你徒手击倒的敌人要喘息片刻才能站起来 \n",// L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n",
L"被你徒手击倒的敌人要休息片刻才能回过神来 \n",// L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n",
L"被你徒手击倒的敌人要一泡尿的功夫才能爬起来 \n",// L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n",
L"被你徒手击倒的敌人要一盏茶的功夫才能恢复知觉 \n",// L"Enemy knocked out due to your HtH attacks takes very long to recuperate\n",
L"被你徒手击倒的敌人要一顿饭的功夫才能清醒过来 \n",// L"Enemy knocked out due to your HtH attacks takes extremely long to recuperate\n",
L"被你徒手击倒的敌人要昏迷上几个小时\n",// L"Enemy knocked out due to your HtH attacks takes long hours to recuperate\n",
L"被你徒手击倒的敌人下半辈子就是植物人\n",// L"Enemy knocked out due to your HtH attacks probably never stand up\n",
L"格斗攻击精确瞄准后造成伤害 +%d%s\n",// L"Focused (aimed) punch deals +%d%s more damage\n",
L"独门腿功造成伤害 +%d%s\n",// L"Your special spinning kick deals +%d%s more damage\n",
L"躲避格斗攻击的几率 +%d%s\n",// L"+%d%s change to dodge hand to hand attacks\n",
L"空手状态下获得额外的躲避几率 +%d%s",// L"+%d%s on top chance to dodge HtH attacks with bare hands",
L"或只戴指拳套",// L" or brass knuckles",
L"(戴铜指套时 +%d%s)",// L" (+%d%s with brass knuckles)",
L"戴铜指套时获得额外的躲避几率 +%d%s\n",// L"+%d%s on top chance to dodge HtH attacks with brass knuckles\n",
L"躲避冷兵器攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by any melee weapon\n",
L"从敌人手里夺枪所需行动点 -%d%s\n",// L"-%d%s APs needed to steal weapon from enemy hands\n",
L"站立、下蹲、卧倒、转身、爬上爬下和越过障碍所需行动点 -%d%s\n",// L"-%d%s APs needed to change state (stand, crouch, lie down), turn around, climb on/off roof and jump obstacles\n",
L"站立、下蹲和卧倒所需行动点 -%d%s\n",// L"-%d%s APs needed to change state (stand, crouch, lie down)\n",
L"转身所需行动点 -%d%s\n",// L"-%d%s APs needed to turn around\n",
L"上/下房顶所需行动点 -%d%s\n",// L"-%d%s APs needed to climb on/off roof and jump obstacles\n",
L"踢门成功率 +%d%s\n",// L"+%d%s chance to kick doors\n",
L"你的格斗攻击将有特殊的动画效果 \n",// L"You gain special animations for hand to hand combat\n",
L"移动时被中断的几率降低 -%d%s\n", // L"-%d%s chance to be interrupted when moving\n",
};
STR16 gzIMPMajorTraitsHelpTextsSquadleader[]=
{
L"所在区域内雇佣兵的最大行动点 +%d%s \n",// L"+%d%s APs per round of other mercs in vicinity\n",
L"+%d等级,所在区域雇佣兵等级高于%s \n",//(程序参数问题只能用这个语序) L"+%d effective exp level of other mercs in vicinity, which have lesser level than the %s\n",
L"+%d等级,所在区域雇佣兵火力压制奖励 \n",//(程序参数问题只能用这个语序) L"+%d effective exp level to count as a standby when counting friends' bonus for suppression\n",
L"+%d%s 所在区域内雇佣兵和%s最高火力压制承受力 \n",//(程序参数问题只能用这个语序) L"+%d%s total suppression tolerance of other mercs in vicinity and %s himself\n",
L"所在区域内雇佣兵的士气增加速度 +%d \n",// L"+%d morale gain of other mercs in vicinity\n",
L"所在区域内雇佣兵的士气降低速度 -%d \n",// L"-%d morale loss of other mercs in vicinity\n",
L"奖励范围是%d格",// L"The vicinity for bonuses is %d tiles",
L"(装备电子耳机后奖励范围增加到%d格)",// L" (%d tiles with extended ears)",
L"(叠加效果最多是%d次)\n",// L"(Max simultaneous bonuses for one soldier is %d)\n",
L"+%d%s %s的恐惧抵抗力 \n",// (程序参数问题只能用这个语序) L"+%d%s fear resistence of %s\n",
L"缺陷: 会给其他人造成%d倍的士气下降,如果%s阵亡的话 \n",//(程序参数问题只能用这个语序) L"Drawback: %dx morale loss for %s's death for all other mercs\n",
L"触发小队集体中断几率 +%d%s \n", // L"+%d%s chance to trigger collective interrupts\n",
};
STR16 gzIMPMajorTraitsHelpTextsTechnician[]=
{
L"维修速度 +%d%s \n",// L"+%d%s to repairing speed\n",
L"开锁成功率 +%d%s(普通/电子锁)\n",// L"+%d%s to lockpicking (normal/electronic locks)\n",
L"电子陷阱解除几率 +%d%s\n",// L"+%d%s to disarming electronic traps\n",
L"组装物品和组合特殊物品成功率 +%d%s\n",// L"+%d%s to attaching special items and combining things\n",
L"战斗中排除枪械故障的成功率 +%d%s\n",// L"+%d%s to unjamming a gun in combat\n",
L"修理电子物品的惩罚 -%d%s\n",// L"Reduce penalty to repair electronic items by %d%s\n",
L"增加发现陷阱和地雷的几率(洞察等级 +%d) \n",// L"Increased chance to detect traps and mines (+%d detect level)\n",
L"机器人命中率 +%d%s(由%s控制时) \n",//(翻译注:程序参数问题只能用这个语序) L"+%d%s CtH of robot controlled by the %s\n",
L"只有%s可以修理机器人\n",// L"%s trait grants you the ability to repair the robot\n",
L"修理机器人的速度惩罚 -%d%s\n",// L"Reduced penalty to repair speed of the robot by %d%s\n",
L"可以将物品修复到100%%的状态\n", //L"Able to restore item threshold to 100%% during repair\n",
};
STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
{
L"使用医疗包进行包扎时可以给伤者进行手术 \n",// L"Has ability to make surgical intervention by using medical bag on wounded soldier\n",
L"手术会立即回复受损生命值的%d%s",// L"Surgery instantly returns %d%s of lost health back.",
L"(同时大量消耗医疗包)",// L" (This drains the medical bag a lot.)",
L"可治疗致命一击造成损失的属性点, 通过",// L"Can heal lost stats (from critical hits) by the",
L"手术",// L" surgery or",
L"或指派医生治疗 \n",// L" doctor assignment.\n",
L"疗伤效率 +%d%s\n",// L"+%d%s effectiveness on doctor-patient assignment\n",
L"包扎速度 +%d%s\n",// L"+%d%s bandaging speed\n",
L"所在区域自然回复生命值速度 +%d%s",// L"+%d%s natural regeneration speed of all soldiers in the same sector",
L"(这种效果最多叠加%d次)",// L" (max %d these bonuses per sector)",
L"使用血袋时,可以额外恢复%d%s的生命值。\n", //L"Returned health can be boosted an additional %d%s by using blood bags.\n",
};
STR16 gzIMPMajorTraitsHelpTextsCovertOps[]=
{
L"可在敌后伪装成市民或敌军士兵 \n",//L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
L"以下情况会暴露身份:可疑动作、可疑装备或者接近新鲜尸体 \n",//L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
L"在靠近敌人%d格内伪装成士兵会被自动发现而暴露 \n",//L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
L"在靠近尸体%d格内伪装成士兵会被自动发现而暴露 \n",//L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
L"伪装状态下使用近战武器攻击时,命中率增加 +%d%s \n",//L"+%d%s CTH with covert melee weapons\n",
L"伪装状态下使用近战武器攻击时,秒杀几率增加 +%d%s \n",//L"+%d%s chance of instakill with covert melee weapons\n",
L"伪装动作消耗的行动点 -%d%s \n",//L"Disguise AP cost lowered by %d%s.\n",
L"Can convince enemy soldiers to secretly change sides.\n", // TODO.Translate
};
STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]=
{
L"可以使用通讯设备 \n", //L"Can use communications equipment\n",
L"可以呼叫临区盟友进行火炮攻击 \n", //L"Can call in artillery strikes from allies in neighbouring sectors.\n",
L"可以通过通讯频率扫描任务定位敌军巡逻队 \n", //L"Via Frequency Scan assignment, enemy patrols can be located.\n",
L"可以在分区范围内干扰通讯设备 \n", //L"Communications can be jammed sector-wide.\n",
L"如果通讯受到干扰,操作员可以扫描到那个干扰设备 \n", //L"If communications are jammed, an operator can scan for the jamming device.\n",
L"可以呼叫临区军队进行支援 \n", //L"Can call in militia reinforcements from neighbouring sectors.\n",
};
STR16 gzIMPMajorTraitsHelpTextsNone[]=
{
L"无奖励",// L"No bonuses",
};
STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[]=
{
L"副手有装备时命中率惩罚 -%d%s \n", //L"Reduced penalty to shoot if offhand item is equipped by %d%s\n",
L"弹匣类武器装填速度 +%d%s\n",// L"+%d%s speed of reloading guns with magazines\n",
L"零散弹药装填速度 +%d%s\n",// L"+%d%s speed of reloading guns with loose rounds\n",
L"拾物品所需行动点 -%d%s\n",// L"-%d%s APs needed to pickup items\n",
L"使用大背包所需行动点 -%d%s\n",// L"-%d%s APs needed to work backpack\n",
L"开门或关门所需行动点 -%d%s\n",// L"-%d%s APs needed to handle doors\n",
L"安置/拆除炸弹和地雷所需行动点 -%d%s \n",// L"-%d%s APs needed to plant/remove bombs and mines\n",
L"组装物品所需行动点 -%d%s\n",// L"-%d%s APs needed to attach items\n",
};
STR16 gzIMPMinorTraitsHelpTextsMelee[]=
{
L"刀具攻击所需行动点 -%d%s\n",// L"-%d%s APs needed to attack by blades\n",
L"刀具命中率 +%d%s\n",// L"+%d%s chance to hit with blades\n",
L"钝器命中率 +%d%s\n",// L"+%d%s chance to hit with blunt melee weapons\n",
L"刀具的杀伤力 +%d%s\n",// L"+%d%s damage of blades\n",
L"钝器的杀伤力 +%d%s\n",// L"+%d%s damage of blunt melee weapons\n",
L"近战武器精确瞄准后攻击伤害 +%d%s \n",// L"Aimed attack by any melee weapon deals +%d%s damage\n",
L"躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attack by melee blades\n",
L"持刀状态下额外刀具攻击的几率 +%d%s \n",// L"+%d%s on top chance to dodge melee blades if having a blade in hands\n",
L"躲避钝器攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attack by blunt melee weapons\n",
L"持刀状态下额外躲避钝器攻击的几率 +%d%s \n",// L"+%d%s on top chance to dodge blunt melee weapons if having a blade in hands\n",
};
STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
{
L"投掷飞刀所需基础行动点 -%d%s\n",// L"-%d%s basic APs needed to throw blades\n",
L"飞刀的投掷最远距离 +%d%s\n",// L"+%d%s max range when throwing blades\n",
L"飞刀的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing blades\n",
L"投掷飞刀时每次精确瞄准的命中率 +%d%s \n",// L"+%d%s chance to hit when throwing blades per aim click\n",
L"飞刀的伤害 +%d%s\n",// L"+%d%s damage of throwing blades\n",
L"投掷飞刀时每次精确瞄准的伤害 +%d%s \n",// L"+%d%s damage of throwing blades per aim click\n",
L"未被发现时飞刀的致命一击率 +%d%s\n",// L"+%d%s chance to inflict critical hit by throwing blade if not seen or heard\n",
L"飞刀致命一击的额外伤害倍率 +%d\n",// L"+%d critical hit by throwing blade multiplier\n",
L"飞刀的最大精瞄次数 +%d\n",// L"Adds %d more aim click for throwing blades\n",
L"飞刀的最大精瞄次数 +%d\n",// L"Adds %d more aim clicks for throwing blades\n",
};
STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
{
L"黑暗中视距 +%d\n",// L"+%d to effective sight range in dark\n",
L"综合听力范围 +%d\n",// L"+%d to general effective hearing range\n",
L"黑暗中额外听力范围 +%d \n",// L"+%d to effective hearing range in dark on top\n",
L"黑暗中中断率 +%d\n",// L"+%d to interrupts modifier in dark\n",
L"睡眠需求 -%d\n",// L"-%d need to sleep\n",
};
STR16 gzIMPMinorTraitsHelpTextsStealthy[]=
{
L"潜行所需行动点 -%d%s\n",// L"-%d%s APs needed to move quietly\n",
L"潜行保持无声的几率 +%d%s\n",// L"+%d%s chance to move quietly\n",
L"隐蔽性 +%d%s (未发现时判定为“隐形”) \n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n",
L"移动对隐蔽程度的惩罚 -%d%s\n",// L"Reduced cover penalty for movement by %d%s\n",
L"被敌人中断几率 -%d%s\n",
};
STR16 gzIMPMinorTraitsHelpTextsAthletics[]=
{
L"跑、走、蹲走、爬、游泳等动作所需的行动点 -%d%s \n",// L"-%d%s APs needed for moving (running, walking, swatting, crawling, swimming, etc.)\n",
L"跳跃、游泳、翻墙等动作所消耗的体能 -%d%s\n",// L"-%d%s energy spent for movement, roof-climbing, obstacle-jumping, swimming, etc.\n",
};
STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
{
L"伤害抵抗力 %d%s\n",// L"Has %d%s damage resistance\n",
L"负重上限的有效力量 +%d%s\n",// L"+%d%s effective strength for carrying weight capacity \n",
L"被徒手攻击造成的体力损失 -%d%s\n",// L"Reduced energy lost when hit by HtH attack by %d%s\n",
L"被击中腿部致使倒地所需的伤害阈值 +%d%s \n",// L"Increased damage needed to fall down if hit to legs by %d%s\n",
};
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
{
L"投掷手榴弹所需行动点 -%d%s\n",// L"-%d%s APs needed to throw grenades\n",
L"手榴弹最远投掷距离 +%d%s\n",// L"+%d%s max range when throwing grenades\n",
L"手榴弹的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing grenades\n",
L"安置的炸弹和地雷的伤害 +%d%s\n",// L"+%d%s damage of set bombs and mines\n",
L"组合炸弹的成功率 +%d%s\n",// L"+%d%s to attaching detonators check\n",
L"安置/拆除炸弹成功率 +%d%s\n",// L"+%d%s to planting/removing bombs check\n",
L"降低敌人发现你的炸弹和地雷的几率(炸弹等级+%d) \n",// L"Decreases chance enemy will detect your bombs and mines (+%d bomb level)\n",
L"提高定向爆破破门几率(伤害x%d)\n",// L"Increased chance shaped charge will open the doors (damage multiplied by %d)\n",
};
STR16 gzIMPMinorTraitsHelpTextsTeaching[]=
{
L"训练民兵速度 +%d%s\n",// L"+%d%s bonus to militia training speed\n",
L"训练民兵时领导值加成 +%d%s\n",// L"+%d%s bonus to effective leadership for determining militia training\n",
L"训练其他雇佣兵的效率 +%d%s\n",// L"+%d%s bonus to teaching other mercs\n",
L"训练其他人属性时, 教官自身的该项能力有效值 +%d \n",// L"Skill value counts to be +%d higher for being able to teach this skill to other mercs\n",
L"自我锻炼效率 +%d%s\n",// L"+%d%s bonus to train stats through self-practising assignment\n",
};
STR16 gzIMPMinorTraitsHelpTextsScouting[]=
{
L"武器上的瞄准镜有效视距 +%d%s \n",// L"+%d%% to effective sight range with scopes on weapons\n",
L"望远镜和拆卸下来的瞄准镜有效视距 +%d%s \n",// L"+%d%% to effective sight range with binoculars (and scopes separated from weapons)\n",
L"远镜和拆卸下来的瞄准镜的狭隘视野 -%d%s \n",// L"-%d%% tunnel vision with binoculars (and scopes separated from weapons)\n",
L"显示邻近区域敌人的准确数量\n",// L"If in sector, adjacent sectors will show exact number of enemies\n",
L"显示邻近区域敌人的存在\n",// L"If in sector, adjacent sectors will show presence of enemies if any\n",
L"防止敌人偷袭你的队伍\n",// L"Prevents the enemy to ambush your squad\n",
L"防止血猫偷袭你的队伍\n",// L"Prevents the bloodcats to ambush your squad\n",
};
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
{
L"偶尔会通知你在队伍中听到的意见。\n",
L"阻止队员的失常行为(服用药物、酗酒或偷东西)。\n",
L"可以在城镇派发传单。\n",
L"可以在城镇搜集谣言。\n",
L"可以在监狱当卧底。\n",
L"如果士气好的话可以每天为你增加%d声誉。\n",
L"有效听觉范围 +%d。\n",
};
STR16 gzIMPMajorTraitsHelpTextsSurvival[] =
{
L"队伍在区域间步行移动的速度 +%d%s \n",// L"+%d%s group travelling speed between sectors if traveling by foot\n",
L"队伍在区域间乘车移动的速度 +%d%s \n",// L"+%d%s group travelling speed between sectors if traveling in vehicle (except helicopter)\n",
L"区域间移动时体力消耗 -%d%s\n",// L"-%d%s less energy spent for travelling between sectors\n",
L"天气效果惩罚 -%d%s\n",// L"-%d%s weather penalties\n",
//L"迷彩涂装效果 +%d%s\n",// L"+%d%s camouflage effectiveness\n",
L"迷彩涂装退色的速度 -%d%s\n",// L"-%d%s worn out speed of camouflage by water or time\n",
L"能够发现%d格之内的脚印 \n", //L"Can spot tracks up to %d tiles away\n",
L"疾病抗性 %s%d%%\n",//L" %s%d%% disease resistance\n",
L"食物消耗 %s%d%%\n",//L" %s%d%% food consumption\n",
L"水 消 耗 %s%d%%\n",//L" %s%d%% water consumption\n",
L"回避几率 +%d%%\n", //L"+%d%% snake evasion\n",
};
STR16 gzIMPMinorTraitsHelpTextsNone[]=
{
L"无奖励",// L"No bonuses",
};
STR16 gzIMPOldSkillTraitsHelpTexts[]=
{
L"开锁成功率 +%d%s\n",// L"+%d%s bonus to lockpicking\n", // 0
L"格斗命中率 +%d%s\n",// L"+%d%s hand to hand chance to hit\n",
L"格斗伤害 +%d%s\n",// L"+%d%s hand to hand damage\n",
L"格斗攻击躲避率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks\n",
L"消除修理和使用电子设备的惩罚(锁、陷阱、遥控引爆器、机器人等)\n",// L"Eliminates the penalty to repair and handle\nelectronic things (locks, traps, rem. detonators, robot, etc.)\n",
L"黑暗中视距 +%d\n",// L"+%d to effective sight range in dark\n",
L"综合听力范围 +%d\n",// L"+%d to general effective hearing range\n",
L"黑暗中额外听力范围 +%d\n",// L"+%d to effective hearing range in dark on top\n",
L"黑暗中中断率 +%d\n",// L"+%d to interrupts modifier in dark\n",
L"睡眠的需求 -%d\n",// L"-%d need to sleep\n",
L"投掷任何物体的最远距离 +%d%s\n",// L"+%d%s max range when throwing anything\n", // 10
L"投掷任何物体的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing anything\n",
L"未被察觉时飞刀的一击必杀率 +%d%s\n",// L"+%d%s chance to instantly kill by throwing knife if not seen or heard\n",
L"训练民兵和其他佣兵的速度 +%d%s\n",// L"+%d%s bonus to militia training and other mercs instructing speed\n",
L"训练民兵时的有效领导能力 +%d%s\n",// L"+%d%s effective leadership for militia training calculations\n",
L"火箭、榴弹和迫击炮的命中率 +%d%s\n",// L"+%d%s chance to hit with rocket/greande launchers and mortar\n",
L"自动/点射模式命中惩罚除以%d\n",// L"Auto fire/burst chance to hit penalty is divided by %d\n",
L"降低浪费子弹的几率\n",// L"Reduced chance for shooting unwanted bullets on autofire\n",
L"潜行保持无声的几率 +%d%s\n",// L"+%d%s chance to move quietly\n",
L"隐蔽性 +%d%s(没被发现判定为“隐身”)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n",
L"消除双持武器时的命中惩罚\n",// L"Eliminates the CtH penalty when firing two weapons at once\n", // 20
L"刀具攻击的命中率 +%d%s\n",// L"+%d%s chance to hit with melee blades\n",
L"持刀状态下躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by melee blades if having blade in hands\n",
L"持其他非刀具物品状态下躲避刀具攻击的几率 +%d%s \n",// L"+%d%s chance to dodge attacks by melee blades if having anything else in hands\n",
L"持刀状态下躲避格斗攻击的几率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks if having blade in hands\n",
L"所有武器的有效射程 -%d%s\n",// L"-%d%s effective range to target with all weapons\n",
L"每次精瞄瞄准加成 +%d%s\n",// L"+%d%s aiming bonus per aim click\n",
L"提供永久的迷彩涂装\n",// L"Provides permanent camouflage\n",
L"格斗命中率 +%d%s\n",// L"+%d%s hand to hand chance to hit\n",
L"格斗伤害 +%d%s\n",// L"+%d%s hand to hand damage\n",
L"空手状态下躲避格斗攻击几率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks if having empty hands\n", // 30
L"非空手状态下躲避格斗攻击几率 +%d%s\n",// L"+%d%s chance to dodge hand to hand attacks if not having empty hands\n",
L"躲避刀具攻击的几率 +%d%s\n",// L"+%d%s chance to dodge attacks by melee blades\n",
L"可向虚弱的敌人施展回旋踢, 造成双倍的格斗伤害 \n",// L"Can perform spinning kick attack on weakened enemies to deal double damage\n",
L"你将得到特别的格斗搏击动画效果\n",// L"You gain special animations for hand to hand combat\n",
L"无奖励",// L"No bonuses",
};
STR16 gzIMPNewCharacterTraitsHelpTexts[]=
{
L"优点:无。\n缺点:无。",// L"A: No advantage.\nD: No disadvantage.",
L"优点:身边有多个雇佣兵时表现最佳。\n缺点:孤单一人时士气不会上升。",// L"A: Has better performance when couple of mercs are nearby.\nD: Gains no morale when no other merc is nearby.",
L"优点:独自行动时表现最好。\n缺点:在团队中士气不会上升。",// L"A: Has better performance when no other merc is nearby.\nD: Gains no morale when in a group.",
L"优点:士气上升得快,下降得慢。\n缺点:发现地雷和陷阱的几率降低了。",// L"A: His morale sinks a little slower and grows faster than normal.\nD: Has lesser chance to detect traps and mines.",
L"优点:更善于训练民兵和跟别人交流。\n缺点:士气不会因为其他队员的行为而上升。",// L"A: Has bonus on training militia and is better at communication with people.\nD: Gains no morale for actions of other mercs.",
L"优点:自我锻炼或学习效率略高。\n缺点:减少对恐惧和火力压制的承受力。",// L"A: Slightly faster learning when assigned on practicing or as a student.\nD: Has lesser suppression and fear resistance.",
L"优点:减少一切行动的体能消耗(除了医疗、修理、训练民兵和学习某种技能)。\n缺点:智力、领导能力、爆破、修理和医疗技术提高得慢一些。",// L"A: His energy goes down a bit slower except on assignments as doctor, repairman, militia trainer or if learning certain skills.\nD: His wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.",
L"优点:点射/自动模式下命中率,近战杀伤力和消灭敌人所得的时期更高。\n缺点:需要耐心的行为会得到效率惩罚,比如修理、开锁、解除陷阱、医治和训练民兵。",// L"A: Has slightly better chance to hit on burst/autofire and inflicts slightly bigger damage in close combat\n Gains a little more morale for killing.\nD: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.",
L"优点:需要耐心的工作会得到效率奖励,比如修理、撬锁、解除陷阱、医治和训练民兵。\n缺点:略微降低中断率。",// L"A: Has bonus for actions which needs patience like repairing items, picking locks, removing traps, doctoring and training militia.\nD: His interrupts chance is slightly lowered.",
L"优点:增加对火力压制和恐惧的承受力,\n负伤其他雇佣兵阵亡对他的士气影响的也比较小。\n缺点:容易成为敌人的移动靶。",// L"A: Incresed resistance to suppression and fear.\n Morale loss for taking damage and companions deaths is lower for him.\nD: Can be hit easier and enemy penalty for moving target is lesser in his case.",
L"优点:进行非战斗任务时士气会提升(除了训练民兵)。\n缺点:杀人不增加士气。",// L"A: He gains morale when on non-combat assignments (except training militia).\nD: Gains no morale for killing.",
L"优点:攻击有更高的几率能造成受害者属性值降低,和更严重的创伤,同时提高自己的士气。\n缺点:与其他人交流是个问题,脱离战斗后士气也会快速下沉。",// L"A: Has bigger chance for inflicting stat loss and can inflict special painful wounds when able to\n Gains bonus morale for inflicting stat loss.\nD: Has penalty for communication with people and his morale sinks faster if not fighting.",
L"优点:附近有异性雇佣兵时表现更佳。\n缺点:附近所有同性雇佣兵士气提升得慢。",// L"A: Has better performance when there are some mercs of opposite gender nearby.\nD: Morale of other mercs of the same gender grows slower if nearby.",
L"优点:撤退时士气增加。\n缺点:敌众我寡时,会降低士气。", //L"A: Gains morale when retreating.\nD: Loses morale when encountering numerically superior enemy forces.",
};
STR16 gzIMPDisabilitiesHelpTexts[]=
{
L"没有其他附加效果。",// L"No effects.",
L"可能会在热带和沙漠地区呼吸困难,降低综合表现。",// L"Has problems with breathing and reduced overall performance if in tropical or desert sectors.",
L"可能会孤单一人在某些情况下感到恐慌。",// L"Can suffer panic attack if left alone in certain situations.",
L"可能会进入地下后降低综合表现。",// L"His overall performance is reduced if underground.",
L"可能会在游泳时轻易的溺水。",// L"If trying to swim he can easily drown.",
L"可能会在看到大虫子后六神无主,也会在热带地区降低综合表现。",// L"A look at large insects can make a big problems\nand being in tropical sectors also reduce his performance a bit.",
L"可能会偶尔忘记手头的任务,也会在战斗中损失行动点。",// L"Sometimes forgets what orders he got and therefore loses some APs if in combat.",
L"可能会偶尔发疯并把手里武器设在自动后乱喷。\n如果武器不能自动射击将会打击自身士气。",// L"He can go psycho and shoot like mad once per a while\nand can lose morale if unable to do that with given weapon.",
L"大大减少听力范围。", // L"Drastically reduced hearing.",
L"减少视力范围。", // L"Reduced sight range.",
L"大大增加的流血速度。", //L"Drastically increased bleeding.",
L"在房顶上会降低战斗力。", //L"Performance suffers while on a rooftop.",
L"时不时自残。", //L"Occasionally harms self.",
};
STR16 gzIMPProfileCostText[]=
{
L"客户您消费$%d。确认并付款?",//L"The profile cost is $%d. Do you authorize the payment?",
};
STR16 zGioNewTraitsImpossibleText[]=
{
L"你在PROFEX组件被关闭的情况下无法选择新技能系统。请在JA2_Options.ini中检查READ_PROFILE_DATA_FROM_XML设定。",
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//@@@: New string as of March 3, 2000.
STR16 gzIronManModeWarningText[]=
{
L"你选择了铁人模式。这将会游戏变得相当有挑战性,因为你无法在敌人占据的分区存档。 这个设置会影响游戏的整个进程。你确认你要在铁人模式下进行游戏吗?",
L"你选择了“假铁人”模式,这个设定会稍微加大对游戏的挑战性。因为你不可以在回合制的模式下存档,而且这个设定会在整个游戏过程生效,你确定要在“假铁人”模式下进行游戏?", //L"You have chosen SOFT IRON MAN mode. This setting makes the game slightly more challenging as you will not be able to save your game during turn-based combat. This setting will affect the entire course of the game. Are you sure want to play in SOFT IRON MAN mode?",
L"你选择了“真铁人”模式,这个设定会加大游戏的挑战性。因为你只能在每天的%02d:00存档,而且这个设定会在整个游戏的过程生效,你确定要在“真铁人”模式下进行游戏?", //L"You have chosen EXTREME IRON MAN mode. This setting makes the game way more challenging as you will be able to save your progress only once per day - at %02d:00. This setting will affect the entire course of the game. Do you seriously want to play in EXTREME IRON MAN mode?",
};
STR16 gzDisplayCoverText[]=
{
L"隐蔽程度: %d/100 %s, 光亮度: %d/100",
L"武器射程: %d/%d 格, 命中率: %d/100",
L"武器射程: %d/%d 格, 枪口稳定性: %d/100",
L"关闭隐蔽程度显示",
L"显示佣兵的视线",
L"显示佣兵的隐蔽程度",
L"丛林", //wanted to use jungle , but wood is shorter in german too (dschungel vs wald)
L"城市",
L"沙漠",
L"雪地",
L"树林和沙漠",
L"树林和城市",
L"树林和雪地",
L"沙漠和城市",
L"沙漠和雪地",
L"城市和雪地",
L"-", // yes empty for now
L"覆盖: %d/100, 亮度: %d/100", //L"Cover: %d/100, Brightness: %d/100",
L"步距", //L"Footstep volume",
L"隐蔽难度", //L"Stealth difficulty",
L"陷阱等级", //L"Trap level",
};
#endif