Files
source/TileEngine/TileEngine.mak
T

1685 lines
56 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Based on TileEngine.dsp
!IF "$(CFG)" == ""
CFG=TileEngine - Win32 Demo Bounds Checker
!MESSAGE No configuration specified. Defaulting to TileEngine - Win32 Demo Bounds Checker.
!ENDIF
!IF "$(CFG)" != "TileEngine - Win32 Release" && "$(CFG)" != "TileEngine - Win32 Debug" && "$(CFG)" != "TileEngine - Win32 Release with Debug Info" && "$(CFG)" != "TileEngine - Win32 Bounds Checker" && "$(CFG)" != "TileEngine - Win32 Debug Demo" && "$(CFG)" != "TileEngine - Win32 Release Demo" && "$(CFG)" != "TileEngine - Win32 Demo Release with Debug Info" && "$(CFG)" != "TileEngine - Win32 Demo Bounds Checker"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "TileEngine.mak" CFG="TileEngine - Win32 Demo Bounds Checker"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "TileEngine - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "TileEngine - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "TileEngine - Win32 Release with Debug Info" (based on "Win32 (x86) Static Library")
!MESSAGE "TileEngine - Win32 Bounds Checker" (based on "Win32 (x86) Static Library")
!MESSAGE "TileEngine - Win32 Debug Demo" (based on "Win32 (x86) Static Library")
!MESSAGE "TileEngine - Win32 Release Demo" (based on "Win32 (x86) Static Library")
!MESSAGE "TileEngine - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Static Library")
!MESSAGE "TileEngine - Win32 Demo Bounds Checker" (based on "Win32 (x86) Static Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "TileEngine - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
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CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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!ELSEIF "$(CFG)" == "TileEngine - Win32 Release with Debug Info"
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# End Custom Macros
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CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
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"$(OUTDIR)\TileEngine.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "TileEngine - Win32 Bounds Checker"
OUTDIR=.\Bounds Checker
INTDIR=.\Bounds Checker
# Begin Custom Macros
OutDir=.\Bounds Checker
# End Custom Macros
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
BSC32_SBRS= \
"$(INTDIR)\Ambient Control.sbr" \
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"$(OUTDIR)\TileEngine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
LIB32_OBJS= \
"$(INTDIR)\Ambient Control.obj" \
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"$(OUTDIR)\TileEngine.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "TileEngine - Win32 Debug Demo"
OUTDIR=.\Debug Demo
INTDIR=.\Debug Demo
# Begin Custom Macros
OutDir=.\Debug Demo
# End Custom Macros
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
BSC32_SBRS= \
"$(INTDIR)\Ambient Control.sbr" \
"$(INTDIR)\Buildings.sbr" \
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"$(OUTDIR)\TileEngine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
LIB32_OBJS= \
"$(INTDIR)\Ambient Control.obj" \
"$(INTDIR)\Buildings.obj" \
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"$(OUTDIR)\TileEngine.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "TileEngine - Win32 Release Demo"
OUTDIR=.\Release Demo
INTDIR=.\Release Demo
# Begin Custom Macros
OutDir=.\Release Demo
# End Custom Macros
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\build\tacticalai" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
BSC32_SBRS= \
"$(INTDIR)\Ambient Control.sbr" \
"$(INTDIR)\Buildings.sbr" \
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"$(OUTDIR)\TileEngine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
LIB32_OBJS= \
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$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "TileEngine - Win32 Demo Release with Debug Info"
OUTDIR=.\Demo Release with Debug
INTDIR=.\Demo Release with Debug
# Begin Custom Macros
OutDir=.\Demo Release with Debug
# End Custom Macros
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /O2b2 /c
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
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$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "TileEngine - Win32 Demo Bounds Checker"
OUTDIR=.\Demo Bounds Checker
INTDIR=.\Demo Bounds Checker
# Begin Custom Macros
OutDir=.\Demo Bounds Checker
# End Custom Macros
ALL : "$(OUTDIR)\TileEngine.lib" "$(OUTDIR)\TileEngine.bsc"
CLEAN :
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"$(OUTDIR)" :
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CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\build\TacticalAI" /I "\ja2\build\Editor" /I "\ja2\build\strategic" /I "\ja2\build\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TileEngine.pch" /YX"TileEngine All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\TileEngine.bsc"
BSC32_SBRS= \
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TileEngine.lib"
LIB32_OBJS= \
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$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
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.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
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<<
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$(CPP) @<<
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.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
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<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
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!INCLUDE "TileEngine.dep"
!ELSE
!MESSAGE Warning: cannot find "TileEngine.dep"
!ENDIF
!ENDIF
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