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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
209 lines
4.6 KiB
C++
209 lines
4.6 KiB
C++
#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include "types.h"
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#include <windows.h>
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#include "Quantize.h"
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#include "types.h"
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#include "himage.h"
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CQuantizer::CQuantizer (UINT nMaxColors, UINT nColorBits)
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{
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m_pTree = NULL;
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m_nLeafCount = 0;
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for (int i=0; i<=(int) nColorBits; i++)
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m_pReducibleNodes[i] = NULL;
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m_nMaxColors = nMaxColors;
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m_nColorBits = nColorBits;
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}
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CQuantizer::~CQuantizer ()
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{
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if (m_pTree != NULL)
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DeleteTree (&m_pTree);
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}
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BOOL CQuantizer::ProcessImage (BYTE *pData, int iWidth, int iHeight )
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{
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BYTE* pbBits;
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BYTE r, g, b;
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int i, j;
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pbBits = (BYTE*)pData;
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for (i=0; i<iHeight; i++) {
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for (j=0; j<iWidth; j++) {
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b = *pbBits++;
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g = *pbBits++;
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r = *pbBits++;
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AddColor (&m_pTree, r, g, b, m_nColorBits, 0, &m_nLeafCount,
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m_pReducibleNodes);
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while (m_nLeafCount > m_nMaxColors)
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ReduceTree (m_nColorBits, &m_nLeafCount, m_pReducibleNodes);
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}
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//Padding
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//pbBits ++;
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}
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return TRUE;
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}
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int CQuantizer::GetLeftShiftCount (DWORD dwVal)
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{
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int nCount = 0;
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for (int i=0; i<sizeof (DWORD) * 8; i++) {
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if (dwVal & 1)
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nCount++;
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dwVal >>= 1;
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}
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return (8 - nCount);
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}
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int CQuantizer::GetRightShiftCount (DWORD dwVal)
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{
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for (int i=0; i<sizeof (DWORD) * 8; i++) {
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if (dwVal & 1)
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return i;
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dwVal >>= 1;
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}
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return -1;
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}
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void CQuantizer::AddColor (NODE** ppNode, BYTE r, BYTE g, BYTE b,
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UINT nColorBits, UINT nLevel, UINT* pLeafCount, NODE** pReducibleNodes)
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{
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static BYTE mask[8] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 };
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//
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// If the node doesn't exist, create it.
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//
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if (*ppNode == NULL)
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*ppNode = CreateNode (nLevel, nColorBits, pLeafCount,
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pReducibleNodes);
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//
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// Update color information if it's a leaf node.
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//
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if ((*ppNode)->bIsLeaf) {
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(*ppNode)->nPixelCount++;
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(*ppNode)->nRedSum += r;
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(*ppNode)->nGreenSum += g;
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(*ppNode)->nBlueSum += b;
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}
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//
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// Recurse a level deeper if the node is not a leaf.
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//
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else {
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int shift = 7 - nLevel;
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int nIndex = (((r & mask[nLevel]) >> shift) << 2) |
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(((g & mask[nLevel]) >> shift) << 1) |
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((b & mask[nLevel]) >> shift);
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AddColor (&((*ppNode)->pChild[nIndex]), r, g, b, nColorBits,
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nLevel + 1, pLeafCount, pReducibleNodes);
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}
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}
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NODE* CQuantizer::CreateNode (UINT nLevel, UINT nColorBits, UINT* pLeafCount,
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NODE** pReducibleNodes)
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{
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NODE* pNode;
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if ((pNode = (NODE*) HeapAlloc (GetProcessHeap (), HEAP_ZERO_MEMORY,
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sizeof (NODE))) == NULL)
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return NULL;
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pNode->bIsLeaf = (nLevel == nColorBits) ? TRUE : FALSE;
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if (pNode->bIsLeaf)
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(*pLeafCount)++;
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else {
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pNode->pNext = pReducibleNodes[nLevel];
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pReducibleNodes[nLevel] = pNode;
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}
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return pNode;
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}
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void CQuantizer::ReduceTree (UINT nColorBits, UINT* pLeafCount,
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NODE** pReducibleNodes)
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{
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//
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// Find the deepest level containing at least one reducible node.
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//
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int i = 0;
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for (i=nColorBits - 1; (i>0) && (pReducibleNodes[i] == NULL); i--);
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//
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// Reduce the node most recently added to the list at level i.
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//
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NODE* pNode = pReducibleNodes[i];
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pReducibleNodes[i] = pNode->pNext;
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UINT nRedSum = 0;
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UINT nGreenSum = 0;
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UINT nBlueSum = 0;
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UINT nChildren = 0;
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for (i=0; i<8; i++) {
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if (pNode->pChild[i] != NULL) {
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nRedSum += pNode->pChild[i]->nRedSum;
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nGreenSum += pNode->pChild[i]->nGreenSum;
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nBlueSum += pNode->pChild[i]->nBlueSum;
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pNode->nPixelCount += pNode->pChild[i]->nPixelCount;
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HeapFree (GetProcessHeap (), 0, pNode->pChild[i]);
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pNode->pChild[i] = NULL;
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nChildren++;
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}
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}
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pNode->bIsLeaf = TRUE;
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pNode->nRedSum = nRedSum;
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pNode->nGreenSum = nGreenSum;
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pNode->nBlueSum = nBlueSum;
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*pLeafCount -= (nChildren - 1);
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}
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void CQuantizer::DeleteTree (NODE** ppNode)
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{
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for (int i=0; i<8; i++) {
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if ((*ppNode)->pChild[i] != NULL)
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DeleteTree (&((*ppNode)->pChild[i]));
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}
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HeapFree (GetProcessHeap (), 0, *ppNode);
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*ppNode = NULL;
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}
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void CQuantizer::GetPaletteColors (NODE* pTree, RGBQUAD* prgb, UINT* pIndex)
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{
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if (pTree->bIsLeaf) {
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prgb[*pIndex].rgbRed =
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(BYTE) ((pTree->nRedSum) / (pTree->nPixelCount));
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prgb[*pIndex].rgbGreen =
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(BYTE) ((pTree->nGreenSum) / (pTree->nPixelCount));
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prgb[*pIndex].rgbBlue =
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(BYTE) ((pTree->nBlueSum) / (pTree->nPixelCount));
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prgb[*pIndex].rgbReserved = 0;
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(*pIndex)++;
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}
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else {
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for (int i=0; i<8; i++) {
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if (pTree->pChild[i] != NULL)
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GetPaletteColors (pTree->pChild[i], prgb, pIndex);
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}
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}
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}
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UINT CQuantizer::GetColorCount ()
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{
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return m_nLeafCount;
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}
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void CQuantizer::GetColorTable (RGBQUAD* prgb)
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{
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UINT nIndex = 0;
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GetPaletteColors (m_pTree, prgb, &nIndex);
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}
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