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o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#else
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#include "Types.h"
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#include "GameVersion.h"
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#endif
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//
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// Keeps track of the game version
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//
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// ------------------------------
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// MAP EDITOR (Release and Debug) BUILD VERSION
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// ------------------------------
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#ifdef JA2EDITOR
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.5354 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.5354 (Development Build)" };
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#endif
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// ------------------------------
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// DEBUG BUILD VERSIONS
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// ------------------------------
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#elif defined JA2BETAVERSION
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.5354 (Development Build)" };
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#elif defined (JA113DEMO) || defined (JA113NODEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.5354 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.5354 (Development Build)" };
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#endif
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#elif defined CRIPPLED_VERSION
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//RELEASE BUILD VERSION s
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CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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// ------------------------------
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// RELEASE BUILD VERSIONS
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// ------------------------------
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#else
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.5354 (Development Build)" };
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#elif defined (JA113DEMO) || defined (JA113NODEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.5354 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13.5354 (Development Build)" };
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#endif
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#endif
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CHAR8 czVersionNumber[16] = { "Build 25.06.12" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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