Files
source/Tactical/XML_Explosive.cpp
T
Wanne 20d677c519 New Feature: Layered hierarchical tripwire networks (by Flugente)
- allows creating of complex tripwire networks, that behave differently depending on where they are activated. Different networks can overlap, allowing a wide range of trap network designs
- added network-specific view methods (ALT + Shift + C)
- added new dialogues when planting tripwire

New feature: remote defusing of mines (by Flugente)
- the new items Remote Defuse and Remote Combo allow to remotely defuse a bomb that has been planted. Simply select a frequency for defusing upon planting the mine. This frequency is of course treated differently than a detonation frequency.

New feature: directional frag explosions (by Flugente)
- the tag <Directional>1</Directional> in Items.xml allows an explosive to be directional. Frags caused by its explosion will fly in the direction determined by the merc planting them.
- the tags <ubHorizontalDegree> and <ubVerticalDegree> in Explosives.xml determine the arc in which the frags will fly.

New feature: makeshift mines (by Flugente)
- you can now create mines out of grenades: simply merge tripwire with them. You can then use them like regular mines. They can also be activated by your tripwire networks.
- With a simple item transformation in the UDB, you can transform a makeshift mine back to a grenade and a piece of tripwire.

Minor changes (by Flugente)
- metal detector now only works if used in hands
- wire cutters give a bonus if in hands while defusing tripwire or tripwire-activatable mines/bombs
- added new message boxes with 8 and 16 buttons
- increased the maximum number of bullets that can be on screen from 200 to 1000 (necessary for mass claymore explosions)
- the tags <Detonator> and <RemoteDetonator> are not used anymore, as those properties can be set via flags in <AttachmentClass>. For now, they still remain in the xmls though.

WARNING! This will break savegame compatibility!

More infos on those features:
1st post: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303556&#Post303556 






git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5217 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-20 10:40:16 +00:00

332 lines
10 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "overhead.h"
#include "weapons.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#endif
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
EXPLOSIVETYPE curExplosive;
EXPLOSIVETYPE * curArray;
UINT32 maxArraySize;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef explosiveParseData;
static void XMLCALL
explosiveStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
explosiveParseData * pData = (explosiveParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "EXPLOSIVELIST") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
memset(pData->curArray,0,sizeof(EXPLOSIVETYPE)*pData->maxArraySize);
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "EXPLOSIVE") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
memset(&pData->curExplosive,0,sizeof(EXPLOSIVETYPE));
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
(strcmp(name, "uiIndex") == 0 ||
strcmp(name, "ubType") == 0 ||
strcmp(name, "ubDamage") == 0 ||
strcmp(name, "ubStunDamage") == 0 ||
strcmp(name, "ubRadius") == 0 ||
strcmp(name, "ubVolume") == 0 ||
strcmp(name, "ubVolatility") == 0 ||
strcmp(name, "ubStartRadius") == 0 ||
strcmp(name, "ubMagSize") == 0 ||
strcmp(name, "ubDuration") == 0 ||
strcmp(name, "ubAnimationID") == 0 ||
strcmp(name, "fExplodeOnImpact") == 0 ||// HEADROCK HAM 5: Explode on impact flag
strcmp(name, "usNumFragments") == 0 || // HEADROCK HAM 5.1: Fragmenting explosive data
strcmp(name, "ubFragType") == 0 ||
strcmp(name, "ubFragDamage") == 0 ||
strcmp(name, "ubFragRange") == 0 ||
strcmp(name, "ubHorizontalDegree") == 0 ||
strcmp(name, "ubVerticalDegree") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
explosiveCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
explosiveParseData * pData = (explosiveParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
explosiveEndElementHandle(void *userData, const XML_Char *name)
{
explosiveParseData * pData = (explosiveParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(strcmp(name, "EXPLOSIVELIST") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "EXPLOSIVE") == 0)
{
pData->curElement = ELEMENT_LIST;
if(pData->curExplosive.uiIndex < pData->maxArraySize)
{
pData->curArray[pData->curExplosive.uiIndex] = pData->curExplosive; //write the explosive into the table
}
}
else if(strcmp(name, "uiIndex") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.uiIndex = (UINT32) atol(pData->szCharData);
}
else if(strcmp(name, "ubType") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubType = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubDamage") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubDamage = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubStunDamage") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubStunDamage = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubRadius") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubRadius = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubVolume") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubVolume = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubVolatility") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubVolatility = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubAnimationID") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubAnimationID = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubStartRadius") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubStartRadius = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubMagSize") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubMagSize = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubDuration") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubDuration = (UINT8) atol(pData->szCharData);
}
// HEADROCK HAM 5: Flag for "Explosion on Impact"
else if(strcmp(name, "fExplodeOnImpact") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.fExplodeOnImpact = (BOOLEAN) atol(pData->szCharData);
}
// HEADROCK HAM 5.1: Four tags for Fragmenting Explosives
else if(strcmp(name, "usNumFragments") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.usNumFragments = (UINT16) atol(pData->szCharData);
}
else if(strcmp(name, "ubFragType") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubFragType = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubFragDamage") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubFragDamage = (UINT16) atol(pData->szCharData);
}
else if(strcmp(name, "ubFragRange") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubFragRange = (UINT16) atol(pData->szCharData);
}
else if(strcmp(name, "ubHorizontalDegree") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubHorizontalDegree = (UINT16) atol(pData->szCharData);
}
else if(strcmp(name, "ubVerticalDegree") == 0)
{
pData->curElement = ELEMENT;
pData->curExplosive.ubVerticalDegree = (UINT16) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInExplosiveStats(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
explosiveParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading Explosives.xml" );
// Open explosive file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, explosiveStartElementHandle, explosiveEndElementHandle);
XML_SetCharacterDataHandler(parser, explosiveCharacterDataHandle);
memset(&pData,0,sizeof(pData));
pData.curArray = Explosive;
pData.maxArraySize = MAXITEMS;
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in Explosives.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteExplosiveStats()
{
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"writeexplosivestats");
HWFILE hFile;
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
hFile = FileOpen( "TABLEDATA\\Explosives out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
UINT32 cnt;
FilePrintf(hFile,"<EXPLOSIVELIST>\r\n");
for(cnt = 0;cnt < MAXITEMS;cnt++)
{
FilePrintf(hFile,"\t<EXPLOSIVE>\r\n");
FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt );
FilePrintf(hFile,"\t\t<ubType>%d</ubType>\r\n", Explosive[cnt].ubType );
FilePrintf(hFile,"\t\t<ubDamage>%d</ubDamage>\r\n", Explosive[cnt].ubDamage );
FilePrintf(hFile,"\t\t<ubStunDamage>%d</ubStunDamage>\r\n", Explosive[cnt].ubStunDamage );
FilePrintf(hFile,"\t\t<ubRadius>%d</ubRadius>\r\n", Explosive[cnt].ubRadius );
FilePrintf(hFile,"\t\t<ubVolume>%d</ubVolume>\r\n", Explosive[cnt].ubVolume );
FilePrintf(hFile,"\t\t<ubVolatility>%d</ubVolatility>\r\n", Explosive[cnt].ubVolatility );
FilePrintf(hFile,"\t\t<ubAnimationID>%d</ubAnimationID>\r\n", Explosive[cnt].ubAnimationID );
FilePrintf(hFile,"\t\t<ubDuration>%d</ubDuration>\r\n", Explosive[cnt].ubDuration );
FilePrintf(hFile,"\t\t<ubStartRadius>%d</ubStartRadius>\r\n", Explosive[cnt].ubStartRadius );
FilePrintf(hFile,"\t\t<ubMagSize>%d</ubMagSize>\r\n", Explosive[cnt].ubMagSize );
FilePrintf(hFile,"\t\t<fExplodeOnImpact>%d</fExplodeOnImpact>\r\n", (UINT8)Explosive[cnt].fExplodeOnImpact );
FilePrintf(hFile,"\t\t<usNumFragments>%d</usNumFragments>\r\n", Explosive[cnt].usNumFragments );
FilePrintf(hFile,"\t\t<ubFragType>%d</ubFragType>\r\n", Explosive[cnt].ubFragType );
FilePrintf(hFile,"\t\t<ubFragDamage>%d</ubFragDamage>\r\n", Explosive[cnt].ubFragDamage );
FilePrintf(hFile,"\t\t<ubFragRange>%d</ubFragRange>\r\n", Explosive[cnt].fExplodeOnImpact );
FilePrintf(hFile,"\t\t<ubHorizontalDegree>%d</ubHorizontalDegree>\r\n", Explosive[cnt].ubHorizontalDegree );
FilePrintf(hFile,"\t\t<ubVerticalDegree>%d</ubVerticalDegree>\r\n", Explosive[cnt].ubVerticalDegree );
FilePrintf(hFile,"\t</EXPLOSIVE>\r\n");
}
FilePrintf(hFile,"</EXPLOSIVELIST>\r\n");
}
FileClose( hFile );
return( TRUE );
}