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source/TileEngine/World Tileset Enums.h
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#ifndef WORLD_TILESET_NUMS_H
#define WORLD_TILESET_NUMS_H
// Snap: NUM_TILESETS no longer limits the number of tilesets.
// See gubNumSets in WorldDat.cpp
enum
{
TLS_GENERIC_1, // 0, JA2 default
TLS_CAVES_1,
TLS_DESERT_1,
TLS_LUSH_1,
TLS_TROPICAL_1,
TLS_MOUNTAINS_1,
TLS_COASTAL_1,
TLS_SWAMP_1,
TLS_FARM_1,
TLS_OMERTA,
TLS_GENERIC_2, // 10
TLS_FARM_2,
TLS_PRISON,
TLS_HOSPITAL,
TLS_DEMO_BASEMENT,
TLS_BURNT_TREES,
TLS_LAWLESS_1,
TLS_AIRSTRIP,
TLS_LAWLESS_2,
TLS_DEAD_AIRSTRIP,
TLS_BASEMENT, // 20
TLS_LAWLESS_3,
TLS_PRISON_DUNGEON,
TLS_ACTIVE_DRASSEN,
TLS_SAM_SITES,
TLS_LUSH_2,
TLS_MILITARY_BASE,
TLS_MILITARY_JAIL,
TLS_MILITARY_WAREHOUSE,
TLS_MILITARY_TOWN,
TLS_OLD_SCHOOL, // 30
TLS_CAMBRIA_STRIP,
TLS_CAMBRIA_HOMES,
TLS_PALACE,
TLS_TROPICAL_SAM,
TLS_GRUMM_1,
TLS_GRUMM_2,
TLS_BALIME,
TLS_BALIME_MUSEUM,
TLS_DESERT_SAM,
TLS_ORTA, // 40
TLS_ORTA_WEAPONS,
TLS_SWAMP_BARETREES,
TLS_ESTONI,
TLS_QUEENS_PRISON,
TLS_QUEENS_TROPICAL,
TLS_MEDUNA_INNER_TOWN,
TLS_QUEENS_SAM,
TLS_QUEENS_AIRPORT,
TLS_DEMO_TILESET,
TLS_HEAVY_SNOW, // 50, JA2.5 default
TLS_MIXED_SNOW,
TLS_GRASS_SNOW,
TLS_FALL_TOWN,
TLS_MINING_TOWN,
TLS_POWER_PLANT,
TLS_SEWERS,
TLS_UNDERGROUND_COMPLEX,
TLS_UPPER_COMPLEX,
TLS_LOWEST_LEVEL_COMPLEX,
TILESET_60, // 60
TILESET_61,
TILESET_62,
TILESET_63,
TILESET_64,
TILESET_65,
TILESET_66,
TILESET_67,
TILESET_68,
TILESET_69,
NUM_TILESETS // 70
};
#endif