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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
126 lines
5.0 KiB
C++
126 lines
5.0 KiB
C++
#ifndef _UTF8STRING_H_
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#define _UTF8STRING_H_
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#include <string>
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#include <sstream>
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// simple UTF8 wrapper, uses utf8 implementation from http://utfcpp.sourceforge.net/
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class utf8string
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{
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friend bool operator<(utf8string const& s1, utf8string const& s2);
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friend class StrAccess;
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public:
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typedef std::wstring str_t;
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typedef std::wstring::value_type char_t;
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typedef std::wstring::value_type* ptr_t;
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typedef std::wstring::size_type size_t;
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////////////////////////////////////////////////////////////////////
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static bool less(utf8string const& s1, const utf8string& s2);
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static bool equal(utf8string const& s1, const utf8string& s2);
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static bool equal(utf8string const& s1, const utf8string::str_t& s2);
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static bool equal(utf8string const& s1, const utf8string::char_t* s2);
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// case sensitive
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static bool lessCase(utf8string const& s1, utf8string const& s2);
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static bool equalCase(utf8string const& s1, const utf8string& s2);
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static bool equalCase(utf8string const& s1, const utf8string::str_t& s2);
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static bool equalCase(utf8string const& s1, const utf8string::char_t* s2);
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template<bool (*funName)(utf8string const& s1, utf8string const& s2)>
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class Op{
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public:
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bool operator()(utf8string const& s1, utf8string const& s2) const
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{
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return funName(s1,s2);
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}
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};
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typedef Op<utf8string::less> Less;
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typedef Op<utf8string::lessCase> LessCase;
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typedef Op<utf8string::equal> Equal;
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typedef Op<utf8string::equalCase> EqualCase;
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public:
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utf8string();
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utf8string(const char* str);
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utf8string(std::string const& str);
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utf8string(const wchar_t* str);
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utf8string(std::wstring const& str);
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////////////////////////////////////////////////////////////////////
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static utf8string::str_t as_utf16(const char* str);
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static void as_utf16(const char* str, utf8string::str_t &str16);
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static utf8string::str_t as_utf16(std::string const& str);
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static void as_utf16(std::string const& str, utf8string::str_t &str16);
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// fast conversion without creating an internal copy
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static std::string as_utf8(utf8string const& str);
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static std::string as_utf8(std::wstring const& str);
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// if 'strlen' is 0, length is determined automatically
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static std::string as_utf8(const wchar_t* str, unsigned int strlength=0);
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//
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// convenience method, for the case it should be used in generic code (overloading)
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static std::string as_utf8(std::string const& str);
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////////////////////////////////////////////////////////////////////
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// convert string to UTF8 encoding
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inline std::string utf8() const;
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// returns const reference to copy or compare string
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inline std::wstring const& c_wcs() const;
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// returns reference to modify string
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std::wstring& r_wcs();
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////////////////////////////////////////////////////////////////////
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bool empty() const;
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inline utf8string::size_t length() const;
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////////////////////////////////////////////////////////////////////
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utf8string operator+(utf8string const& str);
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utf8string operator+=(utf8string const& str);
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private:
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std::wstring _str;
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};
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bool operator<(utf8string const& s1, utf8string const& s2);
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std::wstringstream& operator<<(std::wstringstream& out, utf8string const& str);
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std::wstringstream& operator<<(std::wstringstream& out, utf8string::str_t const& str);
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std::wstringstream& operator<<(std::wstringstream& out, const utf8string::char_t* str);
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// explicit compare
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namespace StrCmp
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{
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// case IN-sensitive
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bool Equal(const char* s1, const char* s2);
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bool Equal(std::string const& s1, std::string const& s2);
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bool Equal(std::string const& s1, const char* s2);
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bool Equal(const char* s1, std::string const& s2);
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//
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bool Equal(const wchar_t* s1, const wchar_t* s2);
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bool Equal(std::wstring const& s1, std::wstring const& s2);
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bool Equal(std::wstring const& s1, const wchar_t* s2);
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bool Equal(const wchar_t* s1, std::wstring const& s2);
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//
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bool Equal(utf8string const& s1, utf8string const& s2);
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bool Equal(utf8string const& s1, std::wstring const& s2);
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bool Equal(std::wstring const& s1, utf8string const& s2);
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bool Equal(utf8string const& s1, const wchar_t* s2);
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bool Equal(const wchar_t* s1, utf8string const& s2);
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// case Sensitive
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bool EqualCase(const char* s1, const char* s2);
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bool EqualCase(std::string const& s1, std::string const& s2);
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bool EqualCase(std::string const& s1, const char* s2);
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bool EqualCase(const char* s1, std::string const& s2);
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//
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bool EqualCase(const wchar_t* s1, const wchar_t* s2);
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bool EqualCase(std::wstring const& s1, std::wstring const& s2);
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bool EqualCase(std::wstring const& s1, const wchar_t* s2);
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bool EqualCase(const wchar_t* s1, std::wstring const& s2);
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//
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bool EqualCase(utf8string const& s1, utf8string const& s2);
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bool EqualCase(utf8string const& s1, std::wstring const& s2);
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bool EqualCase(std::wstring const& s1, utf8string const& s2);
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bool EqualCase(utf8string const& s1, const wchar_t* s2);
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bool EqualCase(const wchar_t* s1, utf8string const& s2);
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}
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#endif // _UTF8STRING_H_
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