Files
source/VFS/vfs_debug.cpp
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

145 lines
3.8 KiB
C++

#include "vfs_debug.h"
#include "utf8string.h"
#include "PropertyContainer.h"
#include "vfs_file_raii.h"
#include "FILE/vfs_file.h"
#include <sstream>
#include <ctime>
CBasicException::CBasicException(const wchar_t* text, const char* function, int line, const char* file, CBasicException* ex)
: std::exception(utf8string::as_utf8(text).c_str())
{
if(ex)
{
m_CallStack.insert(m_CallStack.end(), ex->m_CallStack.begin(), ex->m_CallStack.end());
}
_LINE = line;
_FILE = file;
_FUNCTION = function;
time_t rawtime;
time ( &rawtime );
std::string datetime(ctime(&rawtime));
IGNOREEXCEPTION(_time = utf8string(datetime.substr(0,datetime.length()-1)));
SEntry en;
en.message = text;
en.line = line;
en.file = file;
en.function = function;
en.time = _time;
m_CallStack.push_back(en);
};
CBasicException::CBasicException(utf8string const& text, utf8string const& function, int line, const char* file, CBasicException* ex)
: std::exception(text.utf8().c_str())
{
if(ex)
{
m_CallStack.insert(m_CallStack.end(), ex->m_CallStack.begin(), ex->m_CallStack.end());
}
_LINE = line;
_FILE = file;
_FUNCTION = function;
time_t rawtime;
time ( &rawtime );
std::string datetime(ctime(&rawtime));
IGNOREEXCEPTION(_time = utf8string(datetime.substr(0,datetime.length()-1)));
SEntry en;
en.message = text;
en.line = line;
en.file = file;
en.function = function;
en.time = _time;
m_CallStack.push_back(en);
};
utf8string CBasicException::GetLastEntryString() const
{
if(!m_CallStack.empty())
{
CALLSTACK::const_reverse_iterator rit = m_CallStack.rbegin();
std::wstringstream ss;
ss << rit->file.c_wcs() << L" (l. " << rit->line<< ") : [" << rit->function.c_wcs() << L"] - " << rit->message.c_wcs();
return ss.str();
}
return "";
}
utf8string CBasicException::GetExceptionString() const
{
if(!m_CallStack.empty())
{
std::wstringstream wss;
CALLSTACK::const_reverse_iterator rit = m_CallStack.rbegin();
for(; rit != m_CallStack.rend(); ++rit)
{
wss << L"========== " << rit->time << L" ==========\r\n";
wss << L"File : " << rit->file << L"\r\n";
wss << L"Line : " << rit->line << L"\r\n";
wss << L"Location : " << rit->function << L"\r\n\r\n";
wss << L" " << rit->message << L"\r\n\r\n";
}
return wss.str();
}
return L"";
}
void CBasicException::WriteFile(vfs::Path const& sPath)
{
try
{
vfs::COpenWriteFile oFile(sPath,true,true);
utf8string s = this->GetExceptionString();
vfs::UInt32 written;
oFile.file().Write(s.utf8().c_str(),s.length(),written);
oFile.file().Close();
}
catch(CBasicException &ex)
{
CBasicException ex2(L"Could not write exception file into VFS",
_FUNCTION_FORMAT_,__LINE__,__FILE__, &ex);
CBasicException out("Writing exception to disc failed : is there no writeable profile?",
_FUNCTION_FORMAT_,__LINE__,__FILE__, this);
out.m_CallStack.insert(out.m_CallStack.begin(),ex.m_CallStack.begin(),ex.m_CallStack.end());
vfs::Path sDir,sFile;
sPath.SplitLast(sDir,sFile);
vfs::CFile oFile(sFile);
try
{
// can also fail, but there is only so much we can do
vfs::COpenWriteFile file( vfs::tWriteableFile::Cast(&oFile) );
utf8string s = out.GetExceptionString();
vfs::UInt32 written;
file.file().Write(s.utf8().c_str(),s.length(),written);
}
catch(CBasicException &fex)
{
RETHROWEXCEPTION(L"Could write exception file at all",&fex);
}
}
}
void LogException(CBasicException const& ex)
{
static CLog& exlog = *CLog::Create(L"game_exceptions.log");
try
{
exlog << ">>>>>>>>>>>>>>>>>>>>>" << CLog::endl;
exlog << ex.GetExceptionString();
exlog << "<<<<<<<<<<<<<<<<<<<<<" << CLog::endl << CLog::endl;
}
catch(...)
{
// don't throw at all
}
}