Files
source/Standard Gaming Platform/pcx.h
T

40 lines
848 B
C

#ifndef __PCX_
#define __PCX_
#include "types.h"
#include "himage.h"
typedef struct
{
UINT8 ubManufacturer;
UINT8 ubVersion;
UINT8 ubEncoding;
UINT8 ubBitsPerPixel;
UINT16 usLeft, usTop;
UINT16 usRight, usBottom;
UINT16 usHorRez, usVerRez;
UINT8 ubEgaPalette[48];
UINT8 ubReserved;
UINT8 ubColorPlanes;
UINT16 usBytesPerLine;
UINT16 usPaletteType;
UINT8 ubFiller[58];
} PcxHeader;
typedef struct
{
UINT8 *pPcxBuffer;
UINT8 ubPalette[768];
UINT16 usWidth, usHeight;
UINT32 uiBufferSize;
UINT16 usPcxFlags;
} PcxObject;
BOOLEAN LoadPCXFileToImage( HIMAGE hImage, UINT16 fContents );
PcxObject *LoadPcx(STR8 pFilename);
BOOLEAN BlitPcxToBuffer( PcxObject *pCurrentPcxObject, UINT8 *pBuffer, UINT16 usBufferWidth, UINT16 usBufferHeight, UINT16 usX, UINT16 usY, BOOLEAN fTransp);
#endif