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https://github.com/1dot13/source.git
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Example file: https://github.com/sun-alf/BRAINMOD-o/blob/master/Data-BRAINMOD/TableData/Laptop/AdditionalFiles.xml git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
582 lines
25 KiB
C++
582 lines
25 KiB
C++
#ifndef __XML_H
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#define __XML_H
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#include "armsdealerinvinit.h"
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#include "EnemyItemDrops.h"
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#include "Loading Screen.h"
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#include "faces.h"
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#include "Interface.h"
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#include "XML_SenderNameList.h"
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#include "mainmenuscreen.h"
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#include "ub_config.h"
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#include "Strategic Town Loyalty.h"
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#include "qarray.h"
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#include "XML_Language.h"
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#include "BriefingRoom_Data.h"
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#include "Inventory Choosing.h" // added by Flugente
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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enum
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{
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ELEMENT_NONE = 0,
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ELEMENT_LIST,
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ELEMENT,
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ELEMENT_PROPERTY,
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ELEMENT_SUBLIST,
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ELEMENT_SUBLIST_PROPERTY,
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// For new merchant inventory
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MERCHANT_CONTROL,
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MERCHANT_CASH,
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MERCHANT_CASH_DAILY,
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MERCHANT_COOLNESS,
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MERCHANT_FLAGS,
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MERCHANT_REORDER,
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ELEMENT_DRUG_EFFECT,
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ELEMENT_DRUG_EFFECT_PROPERTY,
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ELEMENT_DISEASE_EFFECT,
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ELEMENT_DISEASE_EFFECT_PROPERTY,
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ELEMENT_DISABILITY_EFFECT,
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ELEMENT_DISABILITY_EFFECT_PROPERTY,
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ELEMENT_PERSONALITY_EFFECT,
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ELEMENT_PERSONALITY_EFFECT_PROPERTY
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}
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typedef PARSE_STAGE;
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#define MAX_CHAR_DATA_LENGTH 500
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#define MAX_CHAR_1000_DATA_LENGTH 1000
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#define TABLEDATA_DIRECTORY "TableData\\"
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#define TABLEDATA_LAPTOP_DIRECTORY "Laptop\\"
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#define GERMAN_PREFIX "German."
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#define RUSSIAN_PREFIX "Russian."
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#define DUTCH_PREFIX "Dutch."
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#define POLISH_PREFIX "Polish."
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#define FRENCH_PREFIX "French."
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#define ITALIAN_PREFIX "Italian."
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#define CHINESE_PREFIX "Chinese."
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#define ATTACHMENTSFILENAME "Items\\Attachments.xml"
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#define ATTACHMENTINFOFILENAME "Items\\AttachmentInfo.xml"
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#define ITEMSFILENAME "Items\\Items.xml"
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#define WEAPONSFILENAME "Items\\Weapons.xml"
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#define LAUNCHABLESFILENAME "Items\\Launchables.xml"
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#define COMPATIBLEFACEITEMSFILENAME "Items\\CompatibleFaceItems.xml"
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#define MERGESFILENAME "Items\\Merges.xml"
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#define ATTACHMENTCOMBOMERGESFILENAME "Items\\AttachmentComboMerges.xml"
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#define ITEMTRANSFORMATIONSFILENAME "Items\\Item_Transformations.xml"
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#define MAGAZINESFILENAME "Items\\Magazines.xml"
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#define ARMOURSFILENAME "Items\\Armours.xml"
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#define EXPLOSIVESFILENAME "Items\\Explosives.xml"
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#define DRUGSFILENAME "Items\\Drugs.xml"
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#define FOODFILENAME "Items\\Food.xml"
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#define FOODOPINIONFILENAME "Items\\FoodOpinion.xml"
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#define STRUCTUREDECONSTRUCTFILENAME "Items\\StructureDeconstruct.xml"
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#define STRUCTURECONSTRUCTFILENAME "Items\\StructureConstruct.xml"
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#define STRUCTUREMOVEFILENAME "Items\\StructureMove.xml"
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#define CLOTHESFILENAME "Items\\Clothes.xml"
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#define RANDOMITEMFILENAME "Items\\RandomItem.xml"
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#define AMMOFILENAME "Items\\AmmoStrings.xml"
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#define AMMOTYPESFILENAME "Items\\AmmoTypes.xml"
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#define INCOMPATIBLEATTACHMENTSFILENAME "Items\\IncompatibleAttachments.xml"
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#define ATTACHMENTSLOTSFILENAME "Items\\AttachmentSlots.xml"
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#define LOADBEARINGEQUIPMENTFILENAME "Items\\LoadBearingEquipment.xml"
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#define EXPLOSIONDATAFILENAME "Items\\ExplosionData.xml"
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#define LBEPOCKETFILENAME "Items\\Pockets.xml"
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#define LBEPOCKETPOPUPFILENAME "Items\\PocketPopups.xml"
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#define ENEMYGUNCHOICESFILENAME "Inventory\\EnemyGunChoices.xml" // default selection
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#define GUNCHOICESFILENAME_ENEMY_ADMIN "Inventory\\GunChoices_Enemy_Admin.xml"
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#define GUNCHOICESFILENAME_ENEMY_REGULAR "Inventory\\GunChoices_Enemy_Regular.xml"
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#define GUNCHOICESFILENAME_ENEMY_ELITE "Inventory\\GunChoices_Enemy_Elite.xml"
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#define GUNCHOICESFILENAME_MILITIA_GREEN "Inventory\\GunChoices_Militia_Green.xml"
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#define GUNCHOICESFILENAME_MILITIA_REGULAR "Inventory\\GunChoices_Militia_Regular.xml"
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#define GUNCHOICESFILENAME_MILITIA_ELITE "Inventory\\GunChoices_Militia_Elite.xml"
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#define ENEMYITEMCHOICESFILENAME "Inventory\\EnemyItemChoices.xml" // default selection
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#define ITEMCHOICESFILENAME_ENEMY_ADMIN "Inventory\\ItemChoices_Enemy_Admin.xml"
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#define ITEMCHOICESFILENAME_ENEMY_REGULAR "Inventory\\ItemChoices_Enemy_Regular.xml"
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#define ITEMCHOICESFILENAME_ENEMY_ELITE "Inventory\\ItemChoices_Enemy_Elite.xml"
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#define ITEMCHOICESFILENAME_MILITIA_GREEN "Inventory\\ItemChoices_Militia_Green.xml"
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#define ITEMCHOICESFILENAME_MILITIA_REGULAR "Inventory\\ItemChoices_Militia_Regular.xml"
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#define ITEMCHOICESFILENAME_MILITIA_ELITE "Inventory\\ItemChoices_Militia_Elite.xml"
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#define IMPITEMCHOICESFILENAME "Inventory\\IMPItemChoices.xml"
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#define MERCSTARTINGGEARFILENAME "Inventory\\MercStartingGear.xml"
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#define ENEMYWEAPONDROPSFILENAME "Inventory\\EnemyWeaponDrops.xml"
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#define ENEMYAMMODROPSFILENAME "Inventory\\EnemyAmmoDrops.xml"
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#define ENEMYEXPLOSIVEDROPSFILENAME "Inventory\\EnemyExplosiveDrops.xml"
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#define ENEMYARMOURDROPSFILENAME "Inventory\\EnemyArmourDrops.xml"
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#define ENEMYMISCDROPSFILENAME "Inventory\\EnemyMiscDrops.xml"
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#ifdef JA2UB
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#define MERCSTARTINGGEAR25FILENAME "Inventory\\MercStartingGear25.xml"
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#endif
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#define MERCHANTSFILENAME "NPCInventory\\Merchants.xml"
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#define TONYINVENTORYFILENAME "NPCInventory\\TonyInventory.xml"
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#define DEVININVENTORYFILENAME "NPCInventory\\DevinInventory.xml"
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#define FRANZINVENTORYFILENAME "NPCInventory\\FranzInventory.xml"
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#define KEITHINVENTORYFILENAME "NPCInventory\\KeithInventory.xml"
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#define SAMINVENTORYFILENAME "NPCInventory\\SamInventory.xml"
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#define JAKEINVENTORYFILENAME "NPCInventory\\JakeInventory.xml"
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#define HOWARDINVENTORYFILENAME "NPCInventory\\HowardInventory.xml"
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#define GABBYINVENTORYFILENAME "NPCInventory\\GabbyInventory.xml"
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#define FRANKINVENTORYFILENAME "NPCInventory\\FrankInventory.xml"
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#define ELGININVENTORYFILENAME "NPCInventory\\ElginInventory.xml"
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#define MANNYINVENTORYFILENAME "NPCInventory\\MannyInventory.xml"
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#define HERVEINVENTORYFILENAME "NPCInventory\\HerveInventory.xml"
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#define PETERINVENTORYFILENAME "NPCInventory\\PeterInventory.xml"
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#define ALBERTOINVENTORYFILENAME "NPCInventory\\AlbertoInventory.xml"
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#define CARLOINVENTORYFILENAME "NPCInventory\\CarloInventory.xml"
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#define MICKEYINVENTORYFILENAME "NPCInventory\\MickeyInventory.xml"
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#define ARNIEINVENTORYFILENAME "NPCInventory\\ArnieInventory.xml"
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#define PERKOINVENTORYFILENAME "NPCInventory\\PerkoInventory.xml"
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#define FREDOINVENTORYFILENAME "NPCInventory\\FredoInventory.xml"
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#define TINAINVENTORYFILENAME "NPCInventory\\TinaInventory.xml"
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// Flugente: create additional filenames by putting them together
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#define ADITIONALDEALER_INVENTORYFILENAME_A "NPCInventory\\AdditionalDealer_"
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#define ADITIONALDEALER_INVENTORYFILENAME_B "_Inventory.xml"
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#ifdef JA2UB
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#define BETTYINVENTORYFILENAME "NPCInventory\\BettyInventory.xml"
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#define RAULINVENTORYFILENAME "NPCInventory\\RaulInventory.xml"
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#endif
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#define SOUNDSFILENAME "Sounds\\Sounds.xml"
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#define BURSTSOUNDSFILENAME "Sounds\\BurstSounds.xml"
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#define SECTORLOADSCREENSFILENAME "Map\\SectorLoadscreens.xml"
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#define CITYTABLEFILENAME "Map\\Cities.xml"
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#define MOVEMENTCOSTFILENAME "Map\\MovementCosts.xml"
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#define ALTSECTORSFILENAME "Map\\AltSectors.xml"
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#define SAMSITESFILENAME "Map\\SamSites.xml"
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#define HELISITESFILENAME "Map\\HeliSites.xml"
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#define EXTRAITEMSFILENAME "Map\\A9_0_ExtraItems" // ".xml" will be added @runtime
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#define EXTRAITEMSFILENAME2 "Map\\A11_0_ExtraItems" // ".xml" will be added @runtime
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#define SHIPPINGDESTINATIONSFILENAME "Map\\ShippingDestinations.xml"
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#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
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#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
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#define SECTORFACILITIESFILENAME "Map\\Facilities.xml"
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#define FACILITYTYPESFILENAME "Map\\FacilityTypes.xml"
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#define SECTORNAMESFILENAME "Map\\SectorNames.xml"
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#define COOLNESSBYSECTORFILENAME "Map\\CoolnessBySector.xml"
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#define BLOODCATPLACEMENTSFILENAME "Map\\BloodcatPlacements.xml"
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#define CREATUREPLACEMENTSFILENAME "Map\\CreaturePlacements.xml"
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#define SECTORLEVEL1NAMESFILENAME "Map\\SectorNamesLevel_1.xml"
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#define SECTORLEVEL2NAMESFILENAME "Map\\SectorNamesLevel_2.xml"
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#define SECTORLEVEL3NAMESFILENAME "Map\\SectorNamesLevel_3.xml"
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#define INTERACTIVEACTIONSFILENAME "Map\\InteractiveActions.xml"
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#define GARRISONFILENAME "Army\\GarrisonGroups.xml"
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#define PATROLFILENAME "Army\\PatrolGroups.xml"
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#define COMPOSITIONFILENAME "Army\\ArmyComposition.xml"
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#define UNIFORMCOLORSFILENAME "Army\\UniformColors.xml"
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#define LAPTOPFLORISTTEXTFILENAME "Laptop\\Florist.xml"
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#define LAPTOPFUNERALTEXTFILENAME "Laptop\\Funeral.xml"
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#define LAPTOPBOBBYRAYSTEXTFILENAME "Laptop\\BobbyRays.xml"
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#define LAPTOPFLORISTLOCATIONFILENAME "Laptop\\FloristPositions.xml"
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#define LAPTOPFUNERALLOCATIONFILENAME "Laptop\\FuneralPositions.xml"
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#define LAPTOPADDITIONALFILESFILENAME "AdditionalFiles.xml"
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#define EMAILSENDERNAMELIST "Email\\EmailSenderNameList.xml"
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#define EMAILMERCAVAILABLE "Email\\EmailMercAvailable.xml"
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#define EMAILMERCLEVELUP "Email\\EmailMercLevelUp.xml"
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#define EMAILOTHER "Email\\EmailOther.xml"
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#define EMAILINSURANCE "Email\\EmailInsurance.xml"
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// WANNE: Old encyclopedia. Not used anymore ..
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#ifdef ENABLE_ENCYCLOPEDIA
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#define ENCYCLOPEDIALOCATIONFILENAME "Encyclopedia\\EncyclopediaLocations.xml"
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#define ENCYCLOPEDIAPROFILEFILENAME "Encyclopedia\\EncyclopediaProfiles.xml"
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#define ENCYCLOPEDIAINVENTORYFILENAME "Encyclopedia\\EncyclopediaInventory.xml"
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#define ENCYCLOPEDIAOTHERFILENAME "Encyclopedia\\EncyclopediaOthers.xml"
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#define ENCYCLOPEDIAQUESTSFILENAME "Encyclopedia\\EncyclopediaQuests.xml"
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#endif
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#define BRIEFINGROOMFILENAME "BriefingRoom\\BriefingRoom.xml"
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#define MULTIPLAYERTEAMSFILENAME "Multiplayer\\RandomTeams.xml"
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#define ACTIONITEMSFILENAME "MapAction\\Actionitems.xml"
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#define LAYOUTMAINMENU "Layout\\LayoutMainMenu.xml"
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#define MINERALSFILENAME "Map\\Minerals.xml"
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#define AIMAVAILABILITY "AimAvailability.xml"
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#define CIVGROUPNAMESFILENAME "CivGroupNames.xml"
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#define ENEMYNAMESFILENAME "EnemyNames.xml"
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#define ENEMYRANKFILENAME "EnemyRank.xml"
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#define FACEGEARFILENAME "FaceGear.xml"
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#define HIDDENNAMESFILENAME "HiddenNames.xml"
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#define IMPPORTRAITS "IMPPortraits.xml"
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#define IMPVOICES "IMPVoices.xml"
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#define MERCAVAILABILITY "MercAvailability.xml"
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#define MERCOPINIONSFILENAME "MercOpinions.xml"
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#define MERCPROFILESFILENAME "MercProfiles.xml"
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#define LOADSCREENHINTSFILENAME "LoadScreenHints.xml"
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#ifdef JA2UB
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#define MERCPROFILESFILENAME25 "MercProfiles25.xml"
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#define MERCOPINIONSFILENAME25 "MercOpinions25.xml"
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#endif
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#define MERCQUOTEFILENAME "MercQuote.xml"
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#define OLDAIMARCHIVEFILENAME "OldAIMArchive.xml"
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#define RANDOMSTATS "RandomStats.xml"
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#define RPCFACESSMALLFILENAME "RPCFacesSmall.xml"
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#define SPREADPATTERNSFILENAME "SpreadPatterns.xml"
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#define VEHICLESFILENAME "Vehicles.xml"
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#define SQUADNAMEFILENAME "SquadNames.xml"
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#define BACKGROUNDSFILENAME "Backgrounds.xml"
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#define INDIVIDUALMILITIAFILENAME "MilitiaIndividual.xml"
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#define CAMPAIGNSTATSEVENTSFILENAME "CampaignStatsEvents.xml"
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#define DISEASEFILENAME "Disease.xml"
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#define TAUNTSFOLDERNAME "EnemyTaunts\\"
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#define TAUNTSFILENAME "EnemyTaunts.xml"
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#define TAUNTSFILENAMEBEGINNING "EnemyTaunts" // You can add additional taunt files next to the "EnemyTaunts.xml" file. They have to start with "EnemyTaunts*.xml" (e.g: EnemyTauntsKill.xml)
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#define TAUNTSFILENAMEENDING ".xml"
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#define LOCKSFILENAME "Items\\Locks.xml"
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#define KEYSFILENAME "Items\\Keys.xml"
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#define ENEMY_ADMIN_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyAdmin.xml"
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#define ENEMY_REGULAR_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyRegular.xml"
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#define ENEMY_ELITE_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyElite.xml"
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#define MILITIA_GREEN_PROFILE_FILENAME "Profiles\\SoldierProfileMilitiaGreen.xml"
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#define MILITIA_REGULAR_PROFILE_FILENAME "Profiles\\SoldierProfileMilitiaRegular.xml"
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#define MILITIA_VETERAN_PROFILE_FILENAME "Profiles\\SoldierProfileMilitiaVeteran.xml"
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#define HISTORYNAMEFILENAME "History.xml"
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#define DIFFICULTYFILENAME "DifficultySettings.xml"
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#define LBT_LAYERSFILENAME "LogicalBodyTypes/Layers.xml"
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#define LBT_PALETTESFILENAME "LogicalBodyTypes/Palettes.xml"
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#define LBT_ANIMSURFACESFILENAME "LogicalBodyTypes/AnimationSurfaces.xml"
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#define LBT_FILTERSFILENAME "LogicalBodyTypes/Filters.xml"
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#define LBT_BODYTYPESFILENAME "LogicalBodyTypes/LogicalBodyTypes.xml"
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extern BOOLEAN ReadInItemStats(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN WriteItemStats();
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extern BOOLEAN ReadInAttachmentStats(STR fileName);
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extern BOOLEAN WriteAttachmentStats();
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extern BOOLEAN ReadInAttachmentInfoStats(STR fileName);
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extern BOOLEAN WriteAttachmentInfoStats();
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extern BOOLEAN ReadInMagazineStats(STR fileName);
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extern BOOLEAN WriteMagazineStats();
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extern BOOLEAN ReadInLaunchableStats(STR fileName);
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extern BOOLEAN WriteLaunchableStats();
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extern BOOLEAN ReadInCompatibleFaceItemStats(STR fileName);
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extern BOOLEAN WriteCompatibleFaceItemStats();
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extern BOOLEAN ReadInMergeStats(STR fileName);
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extern BOOLEAN WriteMergeStats();
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extern BOOLEAN ReadInAttachmentComboMergeStats(STR fileName);
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extern BOOLEAN WriteAttachmentComboMergeStats();
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// HEADROCK HAM 5: Item Transformation XML reader
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extern BOOLEAN ReadInTransformationStats(STR fileName);
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extern BOOLEAN ReadInArmourStats(STR fileName);
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extern BOOLEAN WriteArmourStats();
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// CHRISL:
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extern BOOLEAN ReadInLBEStats(STR fileName);
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extern BOOLEAN WriteLBEEquipmentStats();
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extern BOOLEAN ReadInLBEPocketStats(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN WriteLBEPocketEquipmentStats();
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// THE_BOB : added for pocket popup definitions
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extern BOOLEAN ReadInLBEPocketPopups(STR fileName);
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extern BOOLEAN ReadInMercStartingGearStats(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN WriteMercStartingGearStats();
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extern BOOLEAN ReadInExplosiveStats(STR fileName);
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extern BOOLEAN WriteExplosiveStats();
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// Flugente: drugs
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extern BOOLEAN ReadInDrugsStats(STR fileName);
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extern BOOLEAN WriteDrugsStats();
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// Flugente: food
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extern BOOLEAN ReadInFoodStats(STR fileName);
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extern BOOLEAN WriteFoodStats();
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// Flugente: merc opinions on food
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extern BOOLEAN ReadInFoodOpinionStats(STR fileName);
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extern BOOLEAN WriteFoodOpinionStats();
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// Flugente: disease
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BOOLEAN ReadInDiseaseStats( STR fileName, BOOLEAN localizedVersion );
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extern BOOLEAN WriteDiseaseStats( );
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// Flugente: structure (de-)construct
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extern BOOLEAN ReadInStructureDeconstructStats(STR fileName);
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extern BOOLEAN WriteStructureDeconstructStats();
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extern BOOLEAN ReadInStructureConstructStats(STR fileName);
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extern BOOLEAN WriteStructureConstructStats();
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// Flugente: interactive actions
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extern BOOLEAN ReadInInteractiveActionsStats( STR fileName );
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extern BOOLEAN WriteInteractiveActionsStats( );
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// Flugente: structure move
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extern BOOLEAN ReadInStructureMoveStats( STR fileName );
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extern BOOLEAN WriteStructureMoveStats();
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// Flugente: merchants
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extern BOOLEAN ReadInMerchantStats(STR fileName);
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extern BOOLEAN WriteMerchantStats();
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// Flugente: clothes
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extern BOOLEAN ReadInClothesStats(STR fileName);
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extern BOOLEAN WriteClothesStats();
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// Flugente: random items
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extern BOOLEAN ReadInRandomItemStats(STR fileName);
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extern BOOLEAN WriteRandomItemStats();
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// Flugente: squad names
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extern BOOLEAN ReadInSquadNamesStats(STR fileName);
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extern BOOLEAN WriteSquadNamesStats();
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// Flugente: loadscreen hints
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extern BOOLEAN ReadInLoadScreenHints(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN WriteLoadScreenHints();
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// Flugente: soldier profiles
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extern BOOLEAN ReadInSoldierProfiles(SOLDIER_PROFILE_VALUES* pProfiles, STR fileName);
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extern BOOLEAN WriteSoldierProfiles();
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extern BOOLEAN ReadInAmmoStats(STR fileName);
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extern BOOLEAN WriteAmmoStats();
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extern BOOLEAN WriteIncompatibleAttachmentStats();
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extern BOOLEAN ReadInIncompatibleAttachmentStats(STR fileName);
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//WarmSteel - for New Attachment System
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extern BOOLEAN WriteAttachmentSlotsStats();
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extern BOOLEAN ReadInAttachmentSlotsStats(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN WriteExtendedArmyGunChoicesStats();
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extern BOOLEAN ReadInExtendedArmyGunChoicesStats(ARMY_GUN_CHOICE_TYPE* pGunChoice, STR fileName);
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extern BOOLEAN WriteArmyItemChoicesStats();
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extern BOOLEAN ReadInArmyItemChoicesStats(ARMY_GUN_CHOICE_TYPE* pGunChoice, STR fileName);
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extern BOOLEAN WriteIMPItemChoicesStats();
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extern BOOLEAN ReadInIMPItemChoicesStats(STR fileName);
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extern BOOLEAN WriteInventoryStats (DEALER_POSSIBLE_INV *pInv, STR fileName);
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extern BOOLEAN ReadInInventoryStats (DEALER_POSSIBLE_INV *pInv, STR fileName);
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extern BOOLEAN WriteSoundArray();
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extern BOOLEAN ReadInSoundArray(STR fileName);
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extern BOOLEAN ReadInAmmoTypeStats(STR fileName);
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extern BOOLEAN WriteAmmoTypeStats();
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// WANNE: Enemy drops
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extern BOOLEAN ReadInEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileName);
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extern BOOLEAN WriteEnemyWeaponDropsStats(WEAPON_DROPS *pEnemyWeaponDrops, STR fileName);
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extern BOOLEAN ReadInEnemyAmmoDropsStats(AMMO_DROPS *pEnemyAmmoDrops, STR fileName);
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extern BOOLEAN WriteEnemyAmmoDropsStats(AMMO_DROPS *pEnemyAmmoDrops, STR fileName);
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extern BOOLEAN ReadInEnemyExplosiveDropsStats(EXPLOSIVE_DROPS *pEnemyExplosiveDrops, STR fileName);
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extern BOOLEAN WriteEnemyExplosiveDropsStats(EXPLOSIVE_DROPS *pEnemyExplosiveDrops, STR fileName);
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extern BOOLEAN ReadInEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName);
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extern BOOLEAN WriteEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName);
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extern BOOLEAN ReadInEnemyMiscDropsStats(MISC_DROPS *pEnemyMiscDrops, STR fileName);
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extern BOOLEAN WriteEnemyMiscDropsStats(MISC_DROPS *pEnemyMiscDrops, STR fileName);
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// WANNE: Sector Loadscreens [2007-05-18]
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extern BOOLEAN ReadInSectorLoadscreensStats(SECTOR_LOADSCREENS *pSectorLoadscreens, STR fileName);
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extern BOOLEAN WriteSectorLoadscreensStats(SECTOR_LOADSCREENS *pSectorLoadscreens, STR fileName);
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// Lesh: burst sounds and explosion info
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extern BOOLEAN ReadInBurstSoundArray(STR fileName);
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extern BOOLEAN WriteBurstSoundArray();
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extern BOOLEAN ReadInExplosionDataStats(STR fileName);
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extern BOOLEAN WriteExplosionDataStats();
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//Lesh: strategic movement costs and alternative sectors table
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extern BOOLEAN ReadInStrategicMovementCosts(STR fileName);
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extern BOOLEAN WriteInStrategicMovementCosts(STR fileName);
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extern BOOLEAN ReadInAltSectors(STR fileName);
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extern BOOLEAN WriteInAltSectors(STR fileName);
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//Lesh: samsite info
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extern BOOLEAN ReadInSAMInfo(STR fileName);
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extern BOOLEAN WriteInSAMInfo(STR fileName);
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// Buggler: helisite externalization
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extern BOOLEAN ReadInHeliInfo(STR fileName);
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extern BOOLEAN WriteInHeliInfo(STR fileName);
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// Lesh: army externalization
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extern BOOLEAN ReadInGarrisonInfo(STR fileName);
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extern BOOLEAN WriteInGarrisonInfo(STR fileName);
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extern BOOLEAN ReadInPatrolInfo(STR fileName);
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extern BOOLEAN WriteInPatrolInfo(STR fileName);
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extern BOOLEAN ReadInArmyCompositionInfo(STR fileName);
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extern BOOLEAN WriteInArmyCompositionInfo(STR fileName);
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// Dealtar: New shipping system XMLs
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extern BOOLEAN ReadInShippingDestinations(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN ReadInDeliveryMethods(STR fileName);
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//zilpin: pellet spread patterns externalized in XML
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extern BOOLEAN ReadInSpreadPatterns(STR fileName);
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extern BOOLEAN WriteSpreadPatterns();
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extern int FindSpreadPatternIndex( const STR strName );
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//Gotthard: Laptop Florist Text
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extern BOOLEAN ReadInFloristText(STR fileName);
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//Gotthard: Laptop Funeral Text
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extern BOOLEAN ReadInFuneralText(STR fileName);
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//Gotthard: Delivery Locations Text (For Florist, Bobby Ray's)
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extern BOOLEAN ReadInBobbyRaysText(STR fileName);
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//Gotthard: Special Sector Names Test (Cambria Hospital, etc.)
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extern BOOLEAN ReadInSectorNamesText(STR fileName);
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//Gotthard: Laptop Florist Locations
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extern BOOLEAN ReadInFloristLocations(STR fileName);
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//Gotthard: Laptop Funeral Locations
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extern BOOLEAN ReadInFuneralLocations(STR fileName);
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// HEADROCK HAM 3.4: Sector Facility Locations
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extern BOOLEAN ReadInSectorFacilities(STR fileName);
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// HEADROCK HAM 3.5: Facility Types and bonuses
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extern BOOLEAN ReadInFacilityTypes(STR fileName, BOOLEAN localizedVersion);
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// HEADROCK HAM 3.6: Customized Sector Names
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extern BOOLEAN ReadInSectorNames(STR fileName, BOOLEAN localizedVersion, INT8 Level );
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// HEADROCK HAM 5: Coolness by Sectors
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extern BOOLEAN ReadInCoolnessBySector(STR fileName );
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// HEADROCK PROFEX: Merc Profiles
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extern BOOLEAN ReadInMercProfiles(STR fileName, BOOLEAN localizedVersion);
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// HEADROCK PROFEX: Merc Opinions
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extern BOOLEAN ReadInMercOpinions(STR fileName);
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// HEADROCK HAM 3.6: Customized Bloodcat Placements
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extern BOOLEAN ReadInBloodcatPlacements(STR fileName);
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// Buggler: Customized Creature Placements
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extern BOOLEAN ReadInCreaturePlacements(STR fileName);
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// HEADROCK HAM 3.6: Customized Uniform Colors
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extern BOOLEAN ReadInUniforms(STR fileName);
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//Jazz Small Faces
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extern BOOLEAN ReadInSmallFacesStats(RPC_SMALL_FACE_VALUES *pSmallFaces, STR fileName);
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extern BOOLEAN WriteSmallFacesStats(RPC_SMALL_FACE_VALUES *pSmallFaces, STR fileName);
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//Hidden Names
|
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extern BOOLEAN ReadInHiddenNamesStats(HIDDEN_NAMES_VALUES *pHiddenNames, STR fileName);
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extern BOOLEAN WriteHiddenNamesStats(HIDDEN_NAMES_VALUES *pHiddenNames, STR fileName);
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extern void LoadHiddenNames();
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extern BOOLEAN ReadInEnemyNames(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN ReadInCivGroupNamesStats(STR fileName, BOOLEAN localizedVersion);
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// the list of email sender names by Jazz
|
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extern BOOLEAN ReadInSenderNameList(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN ReadInEnemyRank(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN WriteEnemyRank( STR fileName);
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extern BOOLEAN ReadInIMPPortraits(STR fileName, BOOLEAN localizedVersion);
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extern BOOLEAN ReadInIMPVoices( STR fileName );
|
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extern void LoadIMPPortraitsTEMP();
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// Flugente: backgrounds
|
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extern BOOLEAN ReadInBackgrounds(STR fileName, BOOLEAN localizedVersion );
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extern BOOLEAN WriteBackgrounds( STR fileName);
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|
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// Flugente: individual militia
|
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extern BOOLEAN ReadInMilitiaIndividual( STR fileName, BOOLEAN localizedVersion );
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extern BOOLEAN WriteMilitiaIndividual( STR fileName );
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|
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// Flugente: campaign stats events
|
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extern BOOLEAN ReadInCampaignStatsEvents(STR fileName, BOOLEAN localizedVersion );
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extern BOOLEAN WriteCampaignStatsEvents( STR fileName);
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// anv: externalised taunts
|
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extern BOOLEAN ReadInTaunts(STR fileName, BOOLEAN localizedVersion );
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extern BOOLEAN WriteTaunts( STR fileName );
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// anv: detailed tileset terrain types
|
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extern BOOLEAN ReadInAdditionalTileProperties(STR fileName );
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extern BOOLEAN WriteAdditionalTileProperties( STR fileName );
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// anv: externalised locks and keys
|
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extern BOOLEAN ReadInLocks(STR fileName );
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extern BOOLEAN WriteLocks( STR fileName );
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extern BOOLEAN ReadInKeys( STR fileName );
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extern BOOLEAN WriteKeys( STR fileName );
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|
|
//Random stats by Jazz
|
|
extern BOOLEAN WriteRandomStats( STR fileName );
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|
extern BOOLEAN ReadInRandomStats( STR fileName );
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|
|
//new profiles by Jazz
|
|
extern BOOLEAN ReadInMercAvailability(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN WriteMercAvailability(STR fileName);
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|
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extern BOOLEAN ReadInAimAvailability(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN WriteAimAvailability(STR fileName);
|
|
|
|
extern BOOLEAN WriteMercQuotes(QARRAY_VALUES *pQarray, STR fileName);
|
|
extern BOOLEAN ReadInMercQuotes(QARRAY_VALUES *pQarray, STR fileName);
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|
|
|
extern BOOLEAN WriteFaceGear();
|
|
extern BOOLEAN ReadInFaceGear( FACE_GEAR_VALUES *pFaceGear, STR fileName );
|
|
extern BOOLEAN ReadInIntroNames(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN ReadInMainMenu(MAIN_MENU_VALUES *pMainMenu, STR fileName);
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|
|
extern BOOLEAN ReadInActionItems(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN WriteInActionItems( STR fileName);
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|
|
|
extern BOOLEAN ReadInEmailMercAvailable(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN ReadInEmailMercLevelUp(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN ReadInEmailOther(STR fileName, BOOLEAN localizedVersion);
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|
|
|
extern BOOLEAN ReadInBriefingRoom(STR fileName, BOOLEAN localizedVersion, BRIEFINGROOM_M_DATA *Ency, UINT32 FileType2 );
|
|
extern BOOLEAN ReadInMinerals(STR fileName, BOOLEAN localizedVersion);
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|
|
|
extern BOOLEAN ReadInNewVehicles(STR fileName, BOOLEAN localizedVersion);
|
|
extern BOOLEAN WriteNewVehicles(STR fileName);
|
|
extern void InitNewVehicles ();
|
|
|
|
extern BOOLEAN ReadInLanguageLocation(STR fileName, BOOLEAN localizedVersion, LANGUAGE_LOCATION *Lang, UINT32 FileType2 );
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|
|
|
extern BOOLEAN ReadInAimOldArchive(STR fileName, BOOLEAN localizedVersion);
|
|
|
|
extern BOOLEAN ReadInHistorys(STR fileName, BOOLEAN localizedVersion );
|
|
extern BOOLEAN ReadInDifficultySettings(STR fileName, BOOLEAN localizedVersion);
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#endif
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