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New Features - Added hits, misses, accuracy to scoreboard - Added in-game chat with history - Added more options from the ini to the host screen, Use NIV and Enable civillians bugfixes - Clients connecting at the same time controlling the wrong client - Team Deathmatch working again - Refreshing the player list after a player changes team / edge - AI is always on for Co-op now - There is now always a scoreboard in Co-op even when you lose. - scores on the Co-op scoreboard have been fixed for all deaths including bleeding - Start Game button now only appears for server - Fixed cleaning up game resources on disconnection - Disabled the 1,2,3,4 keys for connecting / disconnecting - Fixed victory conditions for all game modes - Fixed players names getting copied into TeamTurnString each game resulting in multiple names - Fixed Assertion bug caused by the game sometimes calling SetCurrentWorldSector more than once before placement of mercs - Fixed a bug that was possible when merging items such as M14 and EBR stock on mapscreen. - Fixed bug with game starting while a player was in chat, closes chat window when game is starting - Fixed bug with game starting while a player was in the options screen, if the player leaves the mapscreen while ready, they are set to unready - Team and Spawn direction popups changed to use buttons to open/close them - Disabled players joining after the laptop has been unlocked, as they would be out of state with any hires git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2628 3b4a5df2-a311-0410-b5c6-a8a6f20db521
93 lines
2.1 KiB
C
93 lines
2.1 KiB
C
#ifndef __MAPSCREEN_H
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#define __MAPSCREEN_H
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#include "Types.h"
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#include "Soldier Control.h"
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#define MAP_WORLD_X 18
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#define MAP_WORLD_Y 18
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#define MAX_TOWN_NAME_LENGHT 32
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#define MAX_TOWNS 50 //13 //50
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#define MAX_TOWN_SECTORS 260 //40 //260
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// Sector name identifiers
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enum Towns
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{
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BLANK_SECTOR=0,
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OMERTA,
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DRASSEN,
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ALMA,
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GRUMM,
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TIXA,
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CAMBRIA,
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SAN_MONA,
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ESTONI,
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ORTA,
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BALIME,
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MEDUNA,
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CHITZENA,
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//NUM_TOWNS
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} ;
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extern INT8 NUM_TOWNS;
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#define FIRST_TOWN OMERTA
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//#define PALACE NUM_TOWNS
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extern BOOLEAN fCharacterInfoPanelDirty;
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extern BOOLEAN fTeamPanelDirty;
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extern BOOLEAN fMapPanelDirty;
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extern BOOLEAN fDrawCharacterList; // OJW - 20081204
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extern BOOLEAN fMapInventoryItem;
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extern BOOLEAN gfInConfirmMapMoveMode;
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extern BOOLEAN gfInChangeArrivalSectorMode;
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extern BOOLEAN gfSkyriderEmptyHelpGiven;
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BOOLEAN SetInfoChar(UINT8 ubSolId);
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void EndMapScreen( BOOLEAN fDuringFade );
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void ReBuildCharactersList( void );
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BOOLEAN HandlePreloadOfMapGraphics( void );
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void HandleRemovalOfPreLoadedMapGraphics( void );
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void ChangeSelectedMapSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
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BOOLEAN CanToggleSelectedCharInventory( void );
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BOOLEAN CanExtendContractForCharSlot( INT8 bCharNumber );
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void TellPlayerWhyHeCantCompressTime( void );
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void ChangeSelectedInfoChar( INT8 bCharNumber, BOOLEAN fResetSelectedList );
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void MAPEndItemPointer();
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void CopyPathToAllSelectedCharacters( PathStPtr pPath );
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void CancelPathsOfAllSelectedCharacters();
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INT32 GetPathTravelTimeDuringPlotting( PathStPtr pPath );
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void AbortMovementPlottingMode( void );
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void ExplainWhySkyriderCantFly( void );
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BOOLEAN CanChangeSleepStatusForCharSlot( INT8 bCharNumber );
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BOOLEAN CanChangeSleepStatusForSoldier( SOLDIERTYPE *pSoldier );
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BOOLEAN MapCharacterHasAccessibleInventory( INT8 bCharNumber );
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// CHRISL: New functions to handle initialization of inventory coordinates
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BOOLEAN InitializeInvPanelCoordsOld( );
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BOOLEAN InitializeInvPanelCoordsNew( );
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BOOLEAN InitializeInvPanelCoordsVehicle( );
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#endif |