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* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
274 lines
5.7 KiB
C
274 lines
5.7 KiB
C
#include "builddefines.h"
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#ifdef JA2EDITOR
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#ifndef __EDITORDEFINES_H
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#define __EDITORDEFINES_H
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#include "types.h"
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#include "Button Defines.h"
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enum
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{
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TBAR_MODE_NONE,
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TBAR_MODE_DRAW,
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TBAR_MODE_ERASE,
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TBAR_MODE_UNDO,
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TBAR_MODE_EXIT_EDIT,
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TBAR_MODE_QUIT_GAME,
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TBAR_MODE_NEW_MAP,
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TBAR_MODE_SAVE,
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TBAR_MODE_LOAD,
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TBAR_MODE_SET_BGRND,
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TBAR_MODE_CHANGE_BRUSH,
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TBAR_MODE_ERASE_OFF,
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TBAR_MODE_FILL_AREA,
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TBAR_MODE_FILL_AREA_OFF,
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TBAR_MODE_DRAW_DEBRIS,
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TBAR_MODE_DRAW_BANKS,
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TBAR_MODE_DRAW_MERC,
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TBAR_MODE_DRAW_NPC1,
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TBAR_MODE_DRAW_NPC2,
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TBAR_MODE_DRAW_NPC3,
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TBAR_MODE_DRAW_NPC4,
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TBAR_MODE_DRAW_OSTRUCTS,
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TBAR_MODE_DRAW_OSTRUCTS1,
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TBAR_MODE_DRAW_OSTRUCTS2,
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TBAR_MODE_GET_WALL,
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TBAR_MODE_GET_DOOR,
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TBAR_MODE_GET_WINDOW,
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TBAR_MODE_GET_ROOF,
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TBAR_MODE_GET_BROKEN_WALL,
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TBAR_MODE_GET_DECOR,
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TBAR_MODE_GET_DECAL,
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TBAR_MODE_GET_FLOOR,
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TBAR_MODE_GET_TOILET,
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TBAR_MODE_GET_OSTRUCTS,
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TBAR_MODE_GET_OSTRUCTS1,
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TBAR_MODE_GET_OSTRUCTS2,
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TBAR_MODE_GET_FGRND_TILE,
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TBAR_MODE_GET_BGRND_TILE,
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TBAR_MODE_GET_DEBRIS,
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TBAR_MODE_GET_BANKS,
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TBAR_MODE_GET_ROADS,
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TBAR_MODE_GET_ROOM,
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TBAR_MODE_GET_NEW_ROOF,
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TBAR_MODE_GET_TILE_TO_ROOM,
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TBAR_MODE_CHANGE_TILESET,
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TBAR_MODE_CIVILIAN_GROUP,
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TBAR_MODE_FAKE_LIGHTING,
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TBAR_MODE_LIGHT_UP,
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TBAR_MODE_LIGHT_DWN,
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TBAR_MODE_DEC_DIFF,
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TBAR_MODE_INC_DIFF,
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TBAR_MODE_RAISE_LAND,
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TBAR_MODE_LOWER_LAND,
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TBAR_MODE_DENS_UP,
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TBAR_MODE_DENS_DWN,
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TBAR_MODE_MAKE_NEW_ROOM,
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TBAR_MODE_ITEM_WEAPONS,
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TBAR_MODE_ITEM_AMMO,
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TBAR_MODE_ITEM_ARMOUR,
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TBAR_MODE_ITEM_LBEGEAR,
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TBAR_MODE_ITEM_EXPLOSIVES,
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TBAR_MODE_ITEM_EQUIPMENT1,
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TBAR_MODE_ITEM_EQUIPMENT2,
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TBAR_MODE_ITEM_EQUIPMENT3,
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TBAR_MODE_ITEM_TRIGGERS,
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TBAR_MODE_ITEM_KEYS,
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TBAR_MODE_ITEM_RANDOMITEM,
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TBAR_MODE_RADAR_MAP,//dnl ch9 071009
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};
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enum
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{
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TASK_NONE,
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TASK_TERRAIN,
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TASK_BUILDINGS,
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TASK_ITEMS,
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TASK_MERCS,
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TASK_MAPINFO,
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TASK_OPTIONS
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};
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enum
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{
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ACTION_NULL,
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ACTION_SUB_INDEX_UP,
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ACTION_SUB_INDEX_DWN,
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ACTION_SET_NEW_BACKGROUND,
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ACTION_EXIT_EDITOR,
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ACTION_QUIT_GAME,
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ACTION_NEXT_FGRND,
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ACTION_SWITCH_SCRN,
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ACTION_NEXT_LEVEL,
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ACTION_NEXT_WALL,
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ACTION_FILL_AREA,
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ACTION_NEXT_DEBRIS,
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ACTION_NEXT_DECAL,
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ACTION_CHANGE_ELEV,
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ACTION_PREV_SELECTIONTYPE,
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ACTION_NEXT_SELECTIONTYPE,
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ACTION_SET_FNAME,
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ACTION_SAVE_MAP,
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ACTION_LOAD_MAP,
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ACTION_UNDO,
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ACTION_NEXT_BANK,
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ACTION_NEXT_ROAD,
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ACTION_NEXT_CLIFF,
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ACTION_SHADE_UP,
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ACTION_SHADE_DWN,
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ACTION_WALL_PASTE1,
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ACTION_WALL_PASTE2,
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ACTION_NEXT_STRUCT,
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ACTION_GET_ROOM,
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ACTION_NEW_MAP,
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//using the selection method for getting objects for buildings
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ACTION_GET_WALL,
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ACTION_GET_DOOR,
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ACTION_GET_WINDOW,
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ACTION_GET_ROOF,
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ACTION_GET_BROKEN_WALL,
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ACTION_GET_DECOR,
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ACTION_GET_DECAL,
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ACTION_GET_FLOOR,
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ACTION_GET_TOILET,
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ACTION_GET_NEW_ROOF,
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ACTION_SET_MERC,
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ACTION_QUICK_ERASE,
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ACTION_HELPSCREEN,
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ACTION_NEXT_STRUCT1,
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ACTION_NEXT_STRUCT2,
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ACTION_DRAW_BADMERC,
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ACTION_EDIT_BADMERC,
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ACTION_DRAW_GOODMERC,
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ACTION_EDIT_GOODMERC,
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ACTION_RAISE_LAND,
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ACTION_LOWER_LAND,
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ACTION_SET_WAYPOINT,
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ACTION_ERASE_WAYPOINT,
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ACTION_DENSITY_UP,
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ACTION_DENSITY_DOWN,
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ACTION_COPY_MERC_PLACEMENT,
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ACTION_PASTE_MERC_PLACEMENT,
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ACTION_RADAR_MAP,//dnl ch9 071009
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};
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enum
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{
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DRAW_MODE_NOTHING,
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//Terrain
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DRAW_MODE_GROUND,
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DRAW_MODE_NEW_GROUND,
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DRAW_MODE_HIGH_GROUND,//dnl ch1 210909
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DRAW_MODE_DEBRIS,
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DRAW_MODE_BANKS,
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DRAW_MODE_ROADS,
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DRAW_MODE_OSTRUCTS,
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DRAW_MODE_OSTRUCTS1,
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DRAW_MODE_OSTRUCTS2,
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//Selection method for buildings
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DRAW_MODE_WALLS,
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DRAW_MODE_DOORS,
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DRAW_MODE_WINDOWS,
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DRAW_MODE_ROOFS,
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DRAW_MODE_NEWROOF,
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DRAW_MODE_BROKEN_WALLS,
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DRAW_MODE_DECOR,
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DRAW_MODE_DECALS,
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DRAW_MODE_FLOORS,
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//Smart method for buildings
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DRAW_MODE_SMART_WALLS,
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DRAW_MODE_SMART_WINDOWS,
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DRAW_MODE_SMART_DOORS,
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DRAW_MODE_SMART_BROKEN_WALLS,
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DRAW_MODE_DOORKEYS,
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//Other stuff
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DRAW_MODE_TOILET,
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DRAW_MODE_ROOM,
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DRAW_MODE_SAW_ROOM,
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DRAW_MODE_ROOMNUM,
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DRAW_MODE_CAVES,
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DRAW_MODE_SLANTED_ROOF,
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DRAW_MODE_KILL_BUILDING,
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DRAW_MODE_COPY_BUILDING,
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DRAW_MODE_MOVE_BUILDING,
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DRAW_MODE_SHOW_TILESET,
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DRAW_MODE_LIGHT,
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DRAW_MODE_PLAYER,
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DRAW_MODE_ENEMY,
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DRAW_MODE_CREATURE,
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DRAW_MODE_REBEL,
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DRAW_MODE_CIVILIAN,
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DRAW_MODE_SCHEDULEACTION,
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DRAW_MODE_SCHEDULECONFIRM,
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DRAW_MODE_EXITGRID,
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DRAW_MODE_EXITGRID_QUEUE,
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DRAW_MODE_NORTHPOINT,
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DRAW_MODE_WESTPOINT,
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DRAW_MODE_EASTPOINT,
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DRAW_MODE_SOUTHPOINT,
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DRAW_MODE_CENTERPOINT,
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DRAW_MODE_ISOLATEDPOINT,
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DRAW_MODE_PLACE_ITEM,
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DRAW_MODE_SELECT_BRUSH = 200,
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DRAW_MODE_FILL_AREA,
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DRAW_MODE_UNDO,
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DRAW_MODE_ERASE = 1000
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};
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extern INT32 iEditorButton[NUMBER_EDITOR_BUTTONS];
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extern INT32 iEditorToolbarState;
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extern INT32 iDrawMode;
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extern INT32 iCurrentAction;
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extern INT32 iActionParam;
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extern INT32 iEditAction;
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extern UINT16 gusLightLevel;
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extern UINT16 gusLightLevelPercentage;
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extern INT16 gsLightRadius;
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extern BOOLEAN gfRenderWorld;
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extern BOOLEAN gfRenderTaskbar;
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extern BOOLEAN gfShowTerrainTileButtons;
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extern BOOLEAN gfRenderDrawingMode;
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extern BOOLEAN gfPendingBasement;
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extern BOOLEAN gfPendingCaves;
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//When in merc-inventory mode, this flag is set when the user wishes to get an item, which requires hooking
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//into the item editing features. It is defined here, so editoritems can get access to this mode which makes
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//certain special cases.
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extern BOOLEAN gfMercGetItem;
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//When actually editing item statistics, this value will be set, for the purposes of rendering, input, etc.
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extern BOOLEAN gfShowItemStatsPanel;
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#define MERCPANEL_X (iScreenWidthOffset + 177)
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#define MERCPANEL_Y (2 * iScreenHeightOffset + 361)
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#endif
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#endif
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