Files
source/GameVersion.cpp
T
Flugente 5e9289b450 - New Feature: dynamic opinions allows mercs to form opinions about each other depening on actions they/the player take or do not take. These can be viewed in the 'MeLoDY 'website. See also http://www.bears-pit.com/board/ubbthreads.php/topics/333259.html#Post333259
- Requires GameDir r2050.
- new background property: <dislikebackground> allows mercs to dislike specific backgrounds
- Fix: snitches did not correctly prevent misbehaviour
- Fix: morale event was not handled
- Fix: DropDowns did not refresh when using the arrow buttons

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7240 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-28 22:10:42 +00:00

62 lines
1.7 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include "Types.h"
#include "GameVersion.h"
#endif
//
// Keeps track of the game version
//
// ------------------------------
// MAP EDITOR (Release and Debug) BUILD VERSION
// ------------------------------
#ifdef JA2EDITOR
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.7240 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.7240 (Development Build)" };
#endif
// ------------------------------
// DEBUG BUILD VERSIONS
// ------------------------------
#elif defined JA2BETAVERSION
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.7240 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.7240 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.7240 (Development Build)" };
#endif
#elif defined CRIPPLED_VERSION
//RELEASE BUILD VERSION s
CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
// ------------------------------
// RELEASE BUILD VERSIONS
// ------------------------------
#else
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.7240 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.7240 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.7240 (Development Build)" };
#endif
#endif
CHAR8 czVersionNumber[16] = { "Build 14.05.29" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there