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Custom sounds for non-guns (by anv) - knives, throwing knives, blunt weapons can use attack sounds specified with <sSound> tag - previously their sound was chosen depending on animation used and hardcoded - it should open space for exotic weapons like chainsaws, lawn mowers, jackhammers, etc. If <sSound> is left unspecified, default hardcoded sound will be used normally. - knives, throwing knives, blunt weapons, launchers on attack can cause noise specified with <ubAttackVolume>, previously it was ignored for anything but guns, - For presentation purposes: Reuban's hedge trimmer using its original DG attack sound effect and making a lot of noise. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2014 4f8fa57e-7814-0410-bad4-adc449f26b7c