Files
source/GameSettings.h
T
lalien 44dea15c67 Little Alien
- Moved new game settings from ja2.ini to Ja2_Options.ini
- Moved all settings from NewGameSettings.cpp to GameSettings.cpp
- New feature:  Militia movement on strategic map v1.3
- New feature: Automatic reload 
  Press Shift+R in tactical to reload all weapons of your team with magazines from sector inventory



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@60 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-10 22:31:33 +00:00

253 lines
5.7 KiB
C

#ifndef _GAME_SETTINGS__H_
#define _GAME_SETTINGS__H_
//If you add any options, MAKE sure you add the corresponding string to the Options Screen string array
enum
{
TOPTION_SPEECH,
TOPTION_MUTE_CONFIRMATIONS,
TOPTION_SUBTITLES,
TOPTION_KEY_ADVANCE_SPEECH,
TOPTION_ANIMATE_SMOKE,
// TOPTION_HIDE_BULLETS,
// TOPTION_CONFIRM_MOVE,
TOPTION_BLOOD_N_GORE,
TOPTION_DONT_MOVE_MOUSE,
TOPTION_OLD_SELECTION_METHOD,
TOPTION_ALWAYS_SHOW_MOVEMENT_PATH,
// TOPTION_TIME_LIMIT_TURNS, //moved to the game init screen
TOPTION_SHOW_MISSES,
TOPTION_RTCONFIRM,
// TOPTION_DISPLAY_ENEMY_INDICATOR, //Displays the number of enemies seen by the merc, ontop of their portrait
TOPTION_SLEEPWAKE_NOTIFICATION,
TOPTION_USE_METRIC_SYSTEM, //If set, uses the metric system
TOPTION_MERC_ALWAYS_LIGHT_UP,
TOPTION_SMART_CURSOR,
TOPTION_SNAP_CURSOR_TO_DOOR,
TOPTION_GLOW_ITEMS,
TOPTION_TOGGLE_TREE_TOPS,
TOPTION_TOGGLE_WIREFRAME,
TOPTION_3D_CURSOR,
TOPTION_CTH_CURSOR,
TOPTION_GL_BURST_CURSOR,
TOPTION_DROP_ALL,
NUM_GAME_OPTIONS, //Toggle up this will be able to be Toggled by the player
//These options will NOT be toggable by the Player
TOPTION_MERC_CASTS_LIGHT = NUM_GAME_OPTIONS,
TOPTION_HIDE_BULLETS,
TOPTION_TRACKING_MODE,
NUM_ALL_GAME_OPTIONS,
};
typedef struct
{
INT8 bLastSavedGameSlot; // The last saved game number goes in here
UINT8 ubMusicVolumeSetting;
UINT8 ubSoundEffectsVolume;
UINT8 ubSpeechVolume;
//The following are set from the status of the toggle boxes in the Options Screen
UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ];
CHAR8 zVersionNumber[14];
UINT32 uiSettingsVersionNumber;
UINT32 uiMeanwhileScenesSeenFlags;
BOOLEAN fHideHelpInAllScreens;
BOOLEAN fUNUSEDPlayerFinishedTheGame; // JA2Gold: for UB compatibility
UINT8 ubSizeOfDisplayCover;
UINT8 ubSizeOfLOS;
UINT8 ubFiller[17];
} GAME_SETTINGS;
//Enums for the difficulty levels
enum
{
DIF_LEVEL_ZERO,
DIF_LEVEL_EASY,
DIF_LEVEL_MEDIUM,
DIF_LEVEL_HARD,
DIF_LEVEL_INSANE,
DIF_LEVEL_FIVE,
};
//Enums for the difficulty levels
enum
{
STYLE_REALISTIC = 0, //the specific indices are there to keep compartibility wiht old saves (back when there were only 2 styles)
STYLE_SCIFI = 1,
STYLE_PLATINUM = 2,
};
enum
{
BR_GOOD = 1,
BR_GREAT = 2,
BR_EXCELLENT = 4,
BR_AWESOME = 10,
};
typedef struct
{
BOOLEAN fGunNut;
BOOLEAN fAirStrikes;//Madd
UINT8 ubGameStyle;
UINT8 ubDifficultyLevel;
BOOLEAN fTurnTimeLimit;
BOOLEAN fIronManMode;
UINT8 ubBobbyRay;
UINT8 ubFiller[7];
} GAME_OPTIONS;
// Snap: Options read from an INI file in the default of custom Data directory
typedef struct
{
INT32 iStartingCashNovice;
INT32 iStartingCashExperienced;
INT32 iStartingCashExpert;
INT32 iStartingCashInsane;
BOOLEAN fSellAll;
INT16 iPriceModifier;
INT32 iMinAttribute;
INT32 iMaxAttribute;
INT32 iImpAttributePoints;
INT32 iMaxZeroBonus;
INT32 iStartAttribute;
INT32 iMaxMilitiaPerSector;
INT32 iTrainingSquadSize;
INT32 iMilitiaTrainingCost;
INT32 iMinLoyaltyToTrain;
INT32 iMaxEnemyGroupSize;
INT32 iReinforcementPoolNovice;
INT32 iReinforcementPoolExperienced;
INT32 iReinforcementPoolExpert;
INT32 iReinforcementPoolInsane;
INT32 iForcePercentageNovice;
INT32 iForcePercentageExperienced;
INT32 iForcePercentageExpert;
INT32 iForcePercentageInsane;
INT32 iPercentElitesBonusExpert;
INT32 iPercentElitesBonusInsane;
UINT8 ubMinEnemyGroupSizeNovice;
UINT8 ubMinEnemyGroupSizeExperienced;
UINT8 ubMinEnemyGroupSizeExpert;
UINT8 ubMinEnemyGroupSizeInsane;
BOOLEAN fMercDayOne;
BOOLEAN fAllMercsAvailable;
BOOLEAN fPers_att;
INT8 iCustomPersonality;
INT8 iCustomAttitude;
INT8 iEasyAPBonus;
INT8 iExperiencedAPBonus;
INT8 iExpertAPBonus;
INT8 iInsaneAPBonus;
// Moved from NewGameSettings.cpp
//Video settings
UINT8 gubDeadLockDelay;
UINT8 ubStraightSightRange;
// System settings
BOOLEAN gfVSync;
BOOLEAN gfEnableEmergencyButton_SkipStrategicEvents;
//Animation settings
UINT8 gubPlayerTurnSpeedUpFactor;
UINT8 gubEnemyTurnSpeedUpFactor;
UINT8 gubCreatureTurnSpeedUpFactor;
UINT8 gubMilitiaTurnSpeedUpFactor;
UINT8 gubCivTurnSpeedUpFactor;
//Sound settings
UINT32 guiWeaponSoundEffectsVolume;
// Militia Settings
BOOLEAN fAllowTacticalMilitiaCommand;
BOOLEAN gfAllowMilitiaGroups;
BOOLEAN gfAllowReinforcments;
BOOLEAN gfAllowReinforcmentsOnlyInCity;
UINT32 guiBaseQueenPoolIncrement;
// Rain settings
BOOLEAN gfAllowRain;
UINT16 gusRainChancePerDay;
UINT16 gusRainMinLength;
UINT16 gusRainMaxLength;
UINT32 guiMaxRainDrops;
// Thunder settings
UINT32 guiMinLightningInterval;
UINT32 guiMaxLightningInterval;
UINT32 guiMinDLInterval;
UINT32 guiMaxDLInterval;
UINT32 guiProlongLightningIfSeenSomeone;
UINT32 guiChanceToDoLightningBetweenTurns;
} GAME_EXTERNAL_OPTIONS;
//This structure will contain general Ja2 settings NOT individual game settings.
extern GAME_SETTINGS gGameSettings;
//This structure will contain the Game options set at the beginning of the game.
extern GAME_OPTIONS gGameOptions;
// Snap: Options read from an INI file in the default of custom Data directory
extern GAME_EXTERNAL_OPTIONS gGameExternalOptions;
BOOLEAN SaveGameSettings();
BOOLEAN LoadGameSettings();
// Snap: Read options from an INI file in the default of custom Data directory
void LoadGameExternalOptions();
void InitGameOptions();
BOOLEAN GetCDLocation( );
void DisplayGameSettings( );
BOOLEAN MeanwhileSceneSeen( UINT8 ubMeanwhile );
BOOLEAN SetMeanwhileSceneSeen( UINT8 ubMeanwhile );
BOOLEAN CanGameBeSaved();
#endif