mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1003 lines
32 KiB
C++
1003 lines
32 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Editor All.h"
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#else
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#include "builddefines.h"
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#endif
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#ifdef JA2EDITOR
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#ifndef PRECOMPILEDHEADERS
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#include <stdio.h>
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#include "types.h"
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#include "mousesystem.h"
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#include "Button System.h"
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#include "Font Control.h"
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#include "Isometric Utils.h"
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#include "WorldDat.h"
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#include "Render Dirty.h"
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#include "sysutil.h"
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#include "wordwrap.h"
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#include "environment.h"
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#include "Interface Items.h"
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#include "Soldier Find.h"
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#include "World Items.h"
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#include "Text.h"
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#include "Overhead map.h"
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#include "Cursor Modes.h"
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#include "editscreen.h"
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#include "EditorTerrain.h"
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#include "Cursor Modes.h"
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#include "EditorItems.h"
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#include "EditorMercs.h"
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#include "EditorBuildings.h"
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#include "EditorMapInfo.h"
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#include "EditorDefines.h"
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#include "Editor Taskbar Utils.h"
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#include "Editor Taskbar Creation.h"
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#include "Editor Callback Prototypes.h"
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#include "Editor Modes.h"
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#include "Text Input.h"
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#include "Item Statistics.h"
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#include "Map Information.h"
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#include "Sector Summary.h"
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#include "Item Statistics.h"
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#include "pits.h"
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#include "Soldier Find.h"
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#include "lighting.h"
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#include "Keys.h"
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#endif
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void RenderEditorInfo();
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extern ITEM_POOL *gpItemPool;
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//editor icon storage vars
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INT32 giEditMercDirectionIcons[2];
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UINT32 guiMercInventoryPanel;
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UINT32 guiOmertaMap;
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UINT32 guiMercInvPanelBuffers[9];
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UINT32 guiMercTempBuffer;
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INT32 giEditMercImage[2];
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UINT32 guiExclamation;
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UINT32 guiKeyImage;
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//editor Mouseregion storage vars
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MOUSE_REGION TerrainTileButtonRegion[ NUM_TERRAIN_TILE_REGIONS ];
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MOUSE_REGION ItemsRegion;
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MOUSE_REGION MercRegion;
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MOUSE_REGION EditorRegion;
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void EnableEditorRegion( INT8 bRegionID )
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{
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switch( bRegionID )
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{
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case BASE_TERRAIN_TILE_REGION_ID:
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case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8:
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MSYS_EnableRegion( &TerrainTileButtonRegion[ bRegionID ] );
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break;
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case ITEM_REGION_ID:
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MSYS_EnableRegion( &ItemsRegion );
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break;
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case MERC_REGION_ID:
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MSYS_EnableRegion( &MercRegion );
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break;
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}
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}
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void DisableEditorRegion( INT8 bRegionID )
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{
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switch( bRegionID )
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{
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case BASE_TERRAIN_TILE_REGION_ID:
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case 1: case 2: case 3: case 4: case 5: case 6: case 7:
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MSYS_DisableRegion( &TerrainTileButtonRegion[ bRegionID ] );
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break;
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case ITEM_REGION_ID:
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MSYS_DisableRegion( &ItemsRegion );
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break;
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case MERC_REGION_ID:
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MSYS_DisableRegion( &MercRegion );
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break;
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}
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}
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void RemoveEditorRegions()
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{
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INT32 x;
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MSYS_RemoveRegion( &EditorRegion );
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for(x = BASE_TERRAIN_TILE_REGION_ID; x < NUM_TERRAIN_TILE_REGIONS; x++ )
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{
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MSYS_RemoveRegion( &TerrainTileButtonRegion[ x ] );
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}
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MSYS_RemoveRegion( &ItemsRegion );
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MSYS_RemoveRegion( &MercRegion );
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}
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void InitEditorRegions()
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{
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INT32 x;
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//By doing this, all of the buttons underneath are blanketed and can't be used anymore.
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//Any new buttons will cover this up as well. Think of it as a barrier between the editor buttons,
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//and the game's interface panel buttons and regions.
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MSYS_DefineRegion( &EditorRegion, 0, SCREEN_HEIGHT - 120, SCREEN_WIDTH, SCREEN_HEIGHT, MSYS_PRIORITY_NORMAL, 0, MSYS_NO_CALLBACK, MSYS_NO_CALLBACK );
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//Create the regions for the terrain tile selections
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for( x = 0; x < NUM_TERRAIN_TILE_REGIONS; x++ )
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{
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MSYS_DefineRegion(&TerrainTileButtonRegion[x],(INT16)(iScreenWidthOffset + 261+x*42), 2 * iScreenHeightOffset + 369,(INT16)(iScreenWidthOffset + 303+x*42),2 * iScreenHeightOffset + 391,
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MSYS_PRIORITY_NORMAL, 0, MSYS_NO_CALLBACK,(MOUSE_CALLBACK)TerrainTileButtonRegionCallback);
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MSYS_SetRegionUserData( &TerrainTileButtonRegion[x], 0, x );
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MSYS_DisableRegion( &TerrainTileButtonRegion[x] );
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}
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gfShowTerrainTileButtons=FALSE;
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//Create the region for the items selection window.
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MSYS_DefineRegion( &ItemsRegion, iScreenWidthOffset + 100, 2 * iScreenHeightOffset + 360, iScreenWidthOffset + 540, 2 * iScreenHeightOffset + 440, MSYS_PRIORITY_NORMAL, 0,
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(MOUSE_CALLBACK)MouseMovedInItemsRegion, (MOUSE_CALLBACK)MouseClickedInItemsRegion );
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MSYS_DisableRegion( &ItemsRegion );
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//Create the region for the merc inventory panel.
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MSYS_DefineRegion( &MercRegion, iScreenWidthOffset + 175, 2 * iScreenHeightOffset + 361, iScreenWidthOffset + 450, 2 * iScreenHeightOffset + 460, MSYS_PRIORITY_NORMAL, 0,
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MouseMovedInMercRegion, MouseClickedInMercRegion );
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MSYS_DisableRegion( &MercRegion );
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}
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void LoadEditorImages()
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{
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VOBJECT_DESC VObjectDesc;
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//Set up the merc inventory panel
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VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
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sprintf( VObjectDesc.ImageFile, "EDITOR\\InvPanel.sti" );
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if( !AddVideoObject( &VObjectDesc, &guiMercInventoryPanel ) )
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AssertMsg( 0, "Failed to load data\\editor\\InvPanel.sti" );
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//Set up small omerta map
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sprintf( VObjectDesc.ImageFile, "EDITOR\\omerta.sti" );
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if( !AddVideoObject( &VObjectDesc, &guiOmertaMap ) )
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AssertMsg( 0, "Failed to load data\\editor\\omerta.sti" );
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//Set up the merc directional buttons.
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giEditMercDirectionIcons[0] = LoadGenericButtonIcon("EDITOR//arrowsoff.sti");
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giEditMercDirectionIcons[1] = LoadGenericButtonIcon("EDITOR//arrowson.sti");
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giEditMercImage[0] = LoadButtonImage("EDITOR\\leftarrow.sti",0,1,2,3,4);
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giEditMercImage[1] = LoadButtonImage("EDITOR\\rightarrow.sti",0,1,2,3,4);
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sprintf( VObjectDesc.ImageFile, "EDITOR\\Exclamation.sti" );
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if( !AddVideoObject( &VObjectDesc, &guiExclamation ) )
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AssertMsg( 0, "Failed to load data\\editor\\Exclamation.sti" );
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sprintf( VObjectDesc.ImageFile, "EDITOR\\KeyImage.sti" );
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if( !AddVideoObject( &VObjectDesc, &guiKeyImage ) )
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AssertMsg( 0, "Failed to load data\\editor\\KeyImage.sti" );
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}
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void DeleteEditorImages()
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{
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//The merc inventory panel
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DeleteVideoObjectFromIndex( guiMercInventoryPanel );
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DeleteVideoObjectFromIndex( guiOmertaMap );
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//The merc directional buttons
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UnloadGenericButtonIcon( (INT16)giEditMercDirectionIcons[0] );
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UnloadGenericButtonIcon( (INT16)giEditMercDirectionIcons[1] );
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UnloadButtonImage( giEditMercImage[0] );
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UnloadButtonImage( giEditMercImage[1] );
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}
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void CreateEditorBuffers()
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{
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INT32 i;
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VSURFACE_DESC vs_desc;
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UINT16 usUselessWidth, usUselessHeight;
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UINT8 ubBitDepth;
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//create buffer for the transition slot for merc items. This slot contains the newly
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//selected item graphic in it's inventory size version. This buffer is then scaled down
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//into the associated merc inventory panel slot buffer which is approximately 20% smaller.
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GetCurrentVideoSettings( &usUselessWidth, &usUselessHeight, &ubBitDepth );
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vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
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vs_desc.usWidth = 60;
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vs_desc.usHeight = 25;
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vs_desc.ubBitDepth = ubBitDepth;
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if( !AddVideoSurface( &vs_desc, &guiMercTempBuffer ) )
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AssertMsg( 0, "Failed to allocate memory for merc tempitem buffer." );
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//create the nine buffers for the merc's inventory slots.
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vs_desc.usHeight = MERCINV_SLOT_HEIGHT;
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for( i = 0; i < 9; i++ )
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{
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vs_desc.usWidth = i<3 ? MERCINV_SMSLOT_WIDTH : MERCINV_LGSLOT_WIDTH;
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if( !AddVideoSurface( &vs_desc, &guiMercInvPanelBuffers[i] ) )
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AssertMsg( 0, "Failed to allocate memory for merc item[] buffers." );
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}
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}
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void DeleteEditorBuffers()
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{
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INT32 i;
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DeleteVideoSurfaceFromIndex( guiMercTempBuffer );
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for( i = 0; i < 9; i++ )
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{
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DeleteVideoSurfaceFromIndex( guiMercInvPanelBuffers[ i ] );
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}
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}
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void ShowEditorToolbar( INT32 iNewTaskMode )
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{
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switch( iNewTaskMode )
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{
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case TASK_TERRAIN: ShowEditorButtons( FIRST_TERRAIN_BUTTON, LAST_TERRAIN_BUTTON ); break;
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case TASK_BUILDINGS: ShowEditorButtons( FIRST_BUILDINGS_BUTTON, LAST_BUILDINGS_BUTTON ); break;
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case TASK_ITEMS: ShowEditorButtons( FIRST_ITEMS_BUTTON, LAST_ITEMS_BUTTON ); break;
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case TASK_MERCS: ShowEditorButtons( FIRST_MERCS_TEAMMODE_BUTTON, LAST_MERCS_TEAMMODE_BUTTON ); break;
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case TASK_MAPINFO: ShowEditorButtons( FIRST_MAPINFO_BUTTON, LAST_MAPINFO_BUTTON ); break;
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case TASK_OPTIONS: ShowEditorButtons( FIRST_OPTIONS_BUTTON, LAST_OPTIONS_BUTTON ); break;
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default: return;
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}
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}
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void HideEditorToolbar( INT32 iOldTaskMode )
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{
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INT32 i, iStart, iEnd;
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switch( iOldTaskMode )
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{
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case TASK_TERRAIN: iStart = FIRST_TERRAIN_BUTTON; iEnd = LAST_TERRAIN_BUTTON; break;
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case TASK_BUILDINGS: iStart = FIRST_BUILDINGS_BUTTON; iEnd = LAST_BUILDINGS_BUTTON; break;
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case TASK_ITEMS: iStart = FIRST_ITEMS_BUTTON; iEnd = LAST_ITEMS_BUTTON; break;
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case TASK_MERCS: iStart = FIRST_MERCS_BUTTON; iEnd = LAST_MERCS_BUTTON; break;
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case TASK_MAPINFO: iStart = FIRST_MAPINFO_BUTTON; iEnd = LAST_MAPINFO_BUTTON; break;
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case TASK_OPTIONS: iStart = FIRST_OPTIONS_BUTTON; iEnd = LAST_OPTIONS_BUTTON; break;
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default: return;
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}
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for( i = iStart; i <= iEnd; i++ )
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{
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HideButton( iEditorButton[ i ] );
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UnclickEditorButton( i );
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}
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}
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void CreateEditorTaskbar()
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{
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InitEditorRegions();
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LoadEditorImages();
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CreateEditorBuffers();
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CreateEditorTaskbarInternal();
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HideItemStatsPanel();
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}
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void DeleteEditorTaskbar()
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{
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INT32 x;
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iOldTaskMode = iCurrentTaskbar;
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for( x = 0; x < NUMBER_EDITOR_BUTTONS; x++ )
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RemoveButton( iEditorButton[ x ] );
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RemoveEditorRegions();
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DeleteEditorImages();
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DeleteEditorBuffers();
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}
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void DoTaskbar(void)
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{
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if(!iTaskMode || iTaskMode == iCurrentTaskbar )
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{
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return;
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}
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gfRenderTaskbar = TRUE;
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HideEditorToolbar( iCurrentTaskbar );
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//Special code when exiting previous editor tab
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switch( iCurrentTaskbar )
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{
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case TASK_TERRAIN:
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UnclickEditorButton( TAB_TERRAIN );
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HideTerrainTileButtons();
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break;
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case TASK_BUILDINGS:
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UnclickEditorButton( TAB_BUILDINGS );
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KillTextInputMode();
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break;
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case TASK_ITEMS:
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UnclickEditorButton( TAB_ITEMS );
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HideItemStatsPanel();
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if( eInfo.fActive )
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ClearEditorItemsInfo();
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gfShowPits = FALSE;
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RemoveAllPits();
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break;
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case TASK_MERCS:
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UnclickEditorButton( TAB_MERCS );
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IndicateSelectedMerc( SELECT_NO_MERC );
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SetMercEditingMode( MERC_NOMODE );
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break;
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case TASK_MAPINFO:
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UnclickEditorButton( TAB_MAPINFO );
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ExtractAndUpdateMapInfo();
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KillTextInputMode();
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HideExitGrids();
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break;
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case TASK_OPTIONS:
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UnclickEditorButton( TAB_OPTIONS );
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break;
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}
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//Setup the new tab mode
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iCurrentTaskbar = iTaskMode;
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ShowEditorToolbar( iTaskMode );
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iTaskMode = TASK_NONE;
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//Special code when entering a new editor tab
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switch( iCurrentTaskbar )
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{
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case TASK_MERCS:
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ClickEditorButton( TAB_MERCS );
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ClickEditorButton( MERCS_ENEMY);
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iDrawMode = DRAW_MODE_ENEMY;
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SetMercEditingMode( MERC_TEAMMODE );
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fBuildingShowRoofs = FALSE;
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UpdateRoofsView();
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break;
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case TASK_TERRAIN:
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ClickEditorButton( TAB_TERRAIN );
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ShowTerrainTileButtons();
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SetEditorTerrainTaskbarMode( TERRAIN_FGROUND_TEXTURES );
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break;
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case TASK_BUILDINGS:
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ClickEditorButton( TAB_BUILDINGS );
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if(fBuildingShowRoofs)
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ClickEditorButton( BUILDING_TOGGLE_ROOF_VIEW );
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if(fBuildingShowWalls)
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ClickEditorButton( BUILDING_TOGGLE_WALL_VIEW );
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if(fBuildingShowRoomInfo)
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ClickEditorButton( BUILDING_TOGGLE_INFO_VIEW );
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if( gfCaves )
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{
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ClickEditorButton( BUILDING_CAVE_DRAWING );
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iDrawMode = DRAW_MODE_CAVES;
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}
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else
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{
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ClickEditorButton( BUILDING_NEW_ROOM );
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iDrawMode = DRAW_MODE_ROOM;
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}
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TerrainTileDrawMode = TERRAIN_TILES_BRETS_STRANGEMODE;
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SetEditorSmoothingMode( gMapInformation.ubEditorSmoothingType );
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gusSelectionType = gusSavedBuildingSelectionType;
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SetupTextInputForBuildings();
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break;
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case TASK_ITEMS:
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SetFont( FONT10ARIAL );
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SetFontForeground( FONT_YELLOW );
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ClickEditorButton( TAB_ITEMS );
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ClickEditorButton( ITEMS_WEAPONS + eInfo.uiItemType - TBAR_MODE_ITEM_WEAPONS );
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InitEditorItemsInfo( eInfo.uiItemType );
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ShowItemStatsPanel();
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gfShowPits = TRUE;
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AddAllPits();
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iDrawMode = DRAW_MODE_PLACE_ITEM;
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break;
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case TASK_MAPINFO:
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ClickEditorButton( TAB_MAPINFO );
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if ( gfFakeLights )
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ClickEditorButton( MAPINFO_TOGGLE_FAKE_LIGHTS );
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ClickEditorButton( MAPINFO_ADD_LIGHT1_SOURCE );
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iDrawMode = DRAW_MODE_LIGHT;
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TerrainTileDrawMode = TERRAIN_TILES_BRETS_STRANGEMODE;
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SetupTextInputForMapInfo();
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break;
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case TASK_OPTIONS:
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ClickEditorButton( TAB_OPTIONS );
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TerrainTileDrawMode = TERRAIN_TILES_NODRAW;
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break;
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}
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}
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//Disables the task bar, but leaves it on screen. Used when a selection window is up.
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void DisableEditorTaskbar(void)
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{
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INT32 x;
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for(x = 0; x < NUMBER_EDITOR_BUTTONS; x++ )
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DisableButton( iEditorButton[ x ] );
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}
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void EnableEditorTaskbar(void)
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{
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INT32 x;
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for(x = 0; x < NUMBER_EDITOR_BUTTONS; x++ )
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EnableButton( iEditorButton[ x ] );
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//Keep permanent buttons disabled.
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DisableButton( iEditorButton[ MERCS_1 ] );
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DisableButton( iEditorButton[ MAPINFO_LIGHT_PANEL ] );
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DisableButton( iEditorButton[ MAPINFO_RADIO_PANEL ] );
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DisableButton( iEditorButton[ ITEMSTATS_PANEL ] );
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DisableButton( iEditorButton[ MERCS_PLAYERTOGGLE ] );
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DisableButton( iEditorButton[ MERCS_PLAYER ] );
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if( iCurrentTaskbar == TASK_ITEMS )
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DetermineItemsScrolling();
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}
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//A specialized mprint function that'll restore the editor panel underneath the
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//string before rendering the string. This is obviously only useful for drawing text
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//in the editor taskbar.
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void mprintfEditor(INT16 x, INT16 y, STR16 pFontString, ...)
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{
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va_list argptr;
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CHAR16 string[512];
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UINT16 uiStringLength, uiStringHeight;
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Assert( pFontString != NULL );
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va_start( argptr, pFontString ); // Set up variable argument pointer
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vswprintf( string, pFontString, argptr); // process gprintf string (get output str)
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va_end( argptr );
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uiStringLength = StringPixLength( string, FontDefault );
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uiStringHeight = GetFontHeight( FontDefault );
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ClearTaskbarRegion( x, y, (INT16)(x+uiStringLength), (INT16)(y+uiStringHeight) );
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mprintf( x, y, string );
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}
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void ClearTaskbarRegion( INT16 sLeft, INT16 sTop, INT16 sRight, INT16 sBottom )
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{
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ColorFillVideoSurfaceArea( ButtonDestBuffer, sLeft, sTop, sRight, sBottom, gusEditorTaskbarColor );
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if( !sLeft )
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{
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ColorFillVideoSurfaceArea( ButtonDestBuffer, 0, sTop, 1, sBottom, gusEditorTaskbarHiColor );
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sLeft++;
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}
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if( sTop == (SCREEN_HEIGHT - 120) )
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{
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ColorFillVideoSurfaceArea( ButtonDestBuffer, sLeft, 2 * iScreenHeightOffset + 360, sRight, 2 * iScreenHeightOffset + 361, gusEditorTaskbarHiColor );
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sTop++;
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}
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if( sBottom == SCREEN_HEIGHT )
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ColorFillVideoSurfaceArea( ButtonDestBuffer, sLeft, 2 * iScreenHeightOffset + 479, sRight, 2 * iScreenHeightOffset + 480, gusEditorTaskbarLoColor );
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if( sRight == SCREEN_WIDTH )
|
|
ColorFillVideoSurfaceArea( ButtonDestBuffer, iScreenWidthOffset + 639, sTop, iScreenWidthOffset + 640, sBottom, gusEditorTaskbarLoColor );
|
|
|
|
InvalidateRegion( sLeft, sTop, sRight, sBottom );
|
|
}
|
|
|
|
|
|
//Kris:
|
|
//This is a new function which duplicates the older "yellow info boxes" that
|
|
//are common throughout the editor. This draws the yellow box with the indentation
|
|
//look.
|
|
void DrawEditorInfoBox( STR16 str, UINT32 uiFont, UINT16 x, UINT16 y, UINT16 w, UINT16 h )
|
|
{
|
|
UINT16 usFillColorDark, usFillColorLight, usFillColorBack;
|
|
UINT16 x2, y2;
|
|
UINT16 usStrWidth;
|
|
|
|
x2 = x + w;
|
|
y2 = y + h;
|
|
|
|
usFillColorDark = Get16BPPColor(FROMRGB(24, 61, 81));
|
|
usFillColorLight = Get16BPPColor(FROMRGB(136, 138, 135));
|
|
usFillColorBack = Get16BPPColor(FROMRGB(250, 240, 188));
|
|
|
|
ColorFillVideoSurfaceArea(ButtonDestBuffer, x, y, x2, y2, usFillColorDark);
|
|
ColorFillVideoSurfaceArea(ButtonDestBuffer, x + 1, y + 1, x2, y2, usFillColorLight);
|
|
ColorFillVideoSurfaceArea(ButtonDestBuffer, x + 1, y + 1, x2 - 1, y2 - 1, usFillColorBack);
|
|
|
|
usStrWidth = StringPixLength( str, uiFont );
|
|
if( usStrWidth > w )
|
|
{ //the string is too long, so use the wrapped method
|
|
y += 1;
|
|
DisplayWrappedString( x, y, w, 2, uiFont, FONT_BLACK, str, FONT_BLACK, TRUE, CENTER_JUSTIFIED );
|
|
return;
|
|
}
|
|
//center the string vertically and horizontally.
|
|
SetFont( uiFont );
|
|
SetFontForeground( FONT_BLACK );
|
|
SetFontShadow( FONT_BLACK );
|
|
x += (w - (UINT16)StringPixLength( str, uiFont )) / 2;
|
|
y += (h - (UINT16)GetFontHeight( uiFont)) / 2;
|
|
mprintf( x, y, L"%s", str );
|
|
InvalidateRegion( x, y, x2, y2 );
|
|
}
|
|
|
|
void ClickEditorButton( INT32 iEditorButtonID )
|
|
{
|
|
GUI_BUTTON *butn;
|
|
if ( iEditorButtonID < 0 || iEditorButtonID >= NUMBER_EDITOR_BUTTONS )
|
|
return;
|
|
if ( iEditorButton[ iEditorButtonID ] != -1 )
|
|
{
|
|
butn = ButtonList[ iEditorButton[ iEditorButtonID ] ];
|
|
if( butn )
|
|
butn->uiFlags |= BUTTON_CLICKED_ON;
|
|
}
|
|
}
|
|
|
|
void UnclickEditorButton( INT32 iEditorButtonID )
|
|
{
|
|
GUI_BUTTON *butn;
|
|
if ( iEditorButtonID < 0 || iEditorButtonID >= NUMBER_EDITOR_BUTTONS )
|
|
return;
|
|
if ( iEditorButton[ iEditorButtonID ] != -1 )
|
|
{
|
|
butn = ButtonList[ iEditorButton[ iEditorButtonID ] ];
|
|
if( butn )
|
|
butn->uiFlags &= (~BUTTON_CLICKED_ON);
|
|
}
|
|
}
|
|
|
|
void HideEditorButton( INT32 iEditorButtonID )
|
|
{
|
|
HideButton( iEditorButton[ iEditorButtonID ] );
|
|
}
|
|
|
|
void ShowEditorButton( INT32 iEditorButtonID )
|
|
{
|
|
ShowButton( iEditorButton[ iEditorButtonID ] );
|
|
}
|
|
|
|
void DisableEditorButton( INT32 iEditorButtonID )
|
|
{
|
|
DisableButton( iEditorButton[ iEditorButtonID ] );
|
|
}
|
|
|
|
void EnableEditorButton( INT32 iEditorButtonID )
|
|
{
|
|
EnableButton( iEditorButton[ iEditorButtonID ] );
|
|
}
|
|
|
|
void ClickEditorButtons( INT32 iFirstEditorButtonID, INT32 iLastEditorButtonID )
|
|
{
|
|
INT32 i;
|
|
GUI_BUTTON *b;
|
|
for( i = iFirstEditorButtonID; i <= iLastEditorButtonID; i++ )
|
|
{
|
|
Assert( iEditorButton[ i ] != -1 );
|
|
b = ButtonList[ iEditorButton[ i ] ];
|
|
Assert( b );
|
|
b->uiFlags |= BUTTON_CLICKED_ON;
|
|
}
|
|
}
|
|
|
|
void UnclickEditorButtons( INT32 iFirstEditorButtonID, INT32 iLastEditorButtonID )
|
|
{
|
|
INT32 i;
|
|
GUI_BUTTON *b;
|
|
for( i = iFirstEditorButtonID; i <= iLastEditorButtonID; i++ )
|
|
{
|
|
Assert( iEditorButton[ i ] != -1 );
|
|
b = ButtonList[ iEditorButton[ i ] ];
|
|
Assert( b );
|
|
b->uiFlags &= (~BUTTON_CLICKED_ON);
|
|
}
|
|
}
|
|
|
|
void HideEditorButtons( INT32 iFirstEditorButtonID, INT32 iLastEditorButtonID )
|
|
{
|
|
INT32 i;
|
|
for( i = iFirstEditorButtonID; i <= iLastEditorButtonID; i++ )
|
|
HideButton( iEditorButton[ i ] );
|
|
}
|
|
|
|
void ShowEditorButtons( INT32 iFirstEditorButtonID, INT32 iLastEditorButtonID )
|
|
{
|
|
INT32 i;
|
|
for( i = iFirstEditorButtonID; i <= iLastEditorButtonID; i++ )
|
|
ShowButton( iEditorButton[ i ] );
|
|
}
|
|
|
|
void DisableEditorButtons( INT32 iFirstEditorButtonID, INT32 iLastEditorButtonID )
|
|
{
|
|
INT32 i;
|
|
for( i = iFirstEditorButtonID; i <= iLastEditorButtonID; i++ )
|
|
DisableButton( iEditorButton[ i ] );
|
|
}
|
|
|
|
void EnableEditorButtons( INT32 iFirstEditorButtonID, INT32 iLastEditorButtonID )
|
|
{
|
|
INT32 i;
|
|
for( i = iFirstEditorButtonID; i <= iLastEditorButtonID; i++ )
|
|
EnableButton( iEditorButton[ i ] );
|
|
}
|
|
|
|
void RenderMapEntryPointsAndLights()
|
|
{
|
|
INT16 sGridNo;
|
|
INT16 sScreenX, sScreenY;
|
|
INT32 i;
|
|
if( gfSummaryWindowActive )
|
|
return;
|
|
SetFont( FONT10ARIAL );
|
|
SetFontForeground( FONT_YELLOW );
|
|
SetFontShadow( FONT_NEARBLACK );
|
|
sGridNo = gMapInformation.sNorthGridNo;
|
|
if( sGridNo != -1 )
|
|
{
|
|
GetGridNoScreenPos( sGridNo, 0, &sScreenX, &sScreenY );
|
|
if( sScreenY >= (- 20) && sScreenY < (2 * iScreenHeightOffset + 340) && sScreenX >= (- 40) && sScreenX < SCREEN_WIDTH )
|
|
{
|
|
DisplayWrappedString( sScreenX, (INT16)(sScreenY-5), 40, 2, FONT10ARIAL, FONT_YELLOW, L"North Entry Point", FONT_BLACK, TRUE, CENTER_JUSTIFIED );
|
|
}
|
|
}
|
|
sGridNo = gMapInformation.sWestGridNo;
|
|
if( sGridNo != -1 )
|
|
{
|
|
GetGridNoScreenPos( sGridNo, 0, &sScreenX, &sScreenY );
|
|
if( sScreenY >= (- 20) && sScreenY < (2 * iScreenHeightOffset + 340) && sScreenX >= (- 40) && sScreenX < SCREEN_WIDTH )
|
|
{
|
|
DisplayWrappedString( sScreenX, (INT16)(sScreenY-5), 40, 2, FONT10ARIAL, FONT_YELLOW, L"West Entry Point", FONT_BLACK, TRUE, CENTER_JUSTIFIED );
|
|
}
|
|
}
|
|
sGridNo = gMapInformation.sEastGridNo;
|
|
if( sGridNo != -1 )
|
|
{
|
|
GetGridNoScreenPos( sGridNo, 0, &sScreenX, &sScreenY );
|
|
if( sScreenY >= (- 20) && sScreenY < (2 * iScreenHeightOffset + 340) && sScreenX >= (- 40) && sScreenX < SCREEN_WIDTH )
|
|
{
|
|
DisplayWrappedString( sScreenX, (INT16)(sScreenY-5), 40, 2, FONT10ARIAL, FONT_YELLOW, L"East Entry Point", FONT_BLACK, TRUE, CENTER_JUSTIFIED );
|
|
}
|
|
}
|
|
sGridNo = gMapInformation.sSouthGridNo;
|
|
if( sGridNo != -1 )
|
|
{
|
|
GetGridNoScreenPos( sGridNo, 0, &sScreenX, &sScreenY );
|
|
if( sScreenY >= ( - 20) && sScreenY < (2 * iScreenHeightOffset + 340) && sScreenX >= (- 40) && sScreenX < SCREEN_WIDTH )
|
|
{
|
|
DisplayWrappedString( sScreenX, (INT16)(sScreenY-5), 40, 2, FONT10ARIAL, FONT_YELLOW, L"South Entry Point", FONT_BLACK, TRUE, CENTER_JUSTIFIED );
|
|
}
|
|
}
|
|
sGridNo = gMapInformation.sCenterGridNo;
|
|
if( sGridNo != -1 )
|
|
{
|
|
GetGridNoScreenPos( sGridNo, 0, &sScreenX, &sScreenY );
|
|
if( sScreenY >= (- 20) && sScreenY < (2 * iScreenHeightOffset + 340) && sScreenX >= (- 40) && sScreenX < SCREEN_WIDTH )
|
|
{
|
|
DisplayWrappedString( sScreenX, (INT16)(sScreenY-5), 40, 2, FONT10ARIAL, FONT_YELLOW, L"Center Entry Point", FONT_BLACK, TRUE, CENTER_JUSTIFIED );
|
|
}
|
|
}
|
|
sGridNo = gMapInformation.sIsolatedGridNo;
|
|
if( sGridNo != -1 )
|
|
{
|
|
GetGridNoScreenPos( sGridNo, 0, &sScreenX, &sScreenY );
|
|
if( sScreenY >= (- 20) && sScreenY < (2 * iScreenHeightOffset + 340) && sScreenX >= (- 40) && sScreenX < SCREEN_WIDTH )
|
|
{
|
|
DisplayWrappedString( sScreenX, (INT16)(sScreenY-5), 40, 2, FONT10ARIAL, FONT_YELLOW, L"Isolated Entry Point", FONT_BLACK, TRUE, CENTER_JUSTIFIED );
|
|
}
|
|
}
|
|
|
|
//Do the lights now.
|
|
for( i = 0; i < MAX_LIGHT_SPRITES; i++ )
|
|
{
|
|
if( LightSprites[ i ].uiFlags & LIGHT_SPR_ACTIVE )
|
|
{
|
|
// Check for light out of bounds. This actually happens in Drassen.
|
|
if (LightSprites[ i ].iY < 0 || LightSprites[ i ].iY > WORLD_ROWS ||
|
|
LightSprites[ i ].iX < 0 || LightSprites[ i ].iX > WORLD_COLS)
|
|
{
|
|
LightSprites[ i ].uiFlags &= (~LIGHT_SPR_ACTIVE);
|
|
continue;
|
|
}
|
|
|
|
sGridNo = LightSprites[ i ].iY * WORLD_COLS + LightSprites[ i ].iX;
|
|
GetGridNoScreenPos( sGridNo, 0, &sScreenX, &sScreenY );
|
|
if( sScreenY >= (- 50) && sScreenY < (2 * iScreenHeightOffset + 300) && sScreenX >= (- 40) && sScreenX < SCREEN_WIDTH )
|
|
{
|
|
if( LightSprites[ i ].uiFlags & LIGHT_PRIMETIME )
|
|
DisplayWrappedString( sScreenX, (INT16)(sScreenY-5), 50, 2, FONT10ARIAL, FONT_ORANGE, L"Prime", FONT_BLACK, TRUE, CENTER_JUSTIFIED );
|
|
else if( LightSprites[ i ].uiFlags & LIGHT_NIGHTTIME )
|
|
DisplayWrappedString( sScreenX, (INT16)(sScreenY-5), 50, 2, FONT10ARIAL, FONT_RED, L"Night", FONT_BLACK, TRUE, CENTER_JUSTIFIED );
|
|
else
|
|
DisplayWrappedString( sScreenX, (INT16)(sScreenY-5), 50, 2, FONT10ARIAL, FONT_YELLOW, L"24Hour", FONT_BLACK, TRUE, CENTER_JUSTIFIED );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BuildTriggerName( OBJECTTYPE *pItem, STR16 szItemName )
|
|
{
|
|
if( pItem->usItem == SWITCH )
|
|
{
|
|
if( (*pItem)[0]->data.misc.bFrequency == PANIC_FREQUENCY )
|
|
swprintf( szItemName, L"Panic Trigger1" );
|
|
else if( (*pItem)[0]->data.misc.bFrequency == PANIC_FREQUENCY_2 )
|
|
swprintf( szItemName, L"Panic Trigger2" );
|
|
else if( (*pItem)[0]->data.misc.bFrequency == PANIC_FREQUENCY_3 )
|
|
swprintf( szItemName, L"Panic Trigger3" );
|
|
else
|
|
swprintf( szItemName, L"Trigger%d", (*pItem)[0]->data.misc.bFrequency - 50 );
|
|
}
|
|
else
|
|
{ //action item
|
|
if( (*pItem)[0]->data.misc.bDetonatorType == BOMB_PRESSURE )
|
|
swprintf( szItemName, L"Pressure Action" );
|
|
else if( (*pItem)[0]->data.misc.bFrequency == PANIC_FREQUENCY )
|
|
swprintf( szItemName, L"Panic Action1" );
|
|
else if( (*pItem)[0]->data.misc.bFrequency == PANIC_FREQUENCY_2 )
|
|
swprintf( szItemName, L"Panic Action2" );
|
|
else if( (*pItem)[0]->data.misc.bFrequency == PANIC_FREQUENCY_3 )
|
|
swprintf( szItemName, L"Panic Action3" );
|
|
else
|
|
swprintf( szItemName, L"Action%d", (*pItem)[0]->data.misc.bFrequency - 50 );
|
|
}
|
|
}
|
|
|
|
void RenderDoorLockInfo()
|
|
{
|
|
INT16 i, xp, yp;
|
|
INT16 sScreenX, sScreenY;
|
|
CHAR16 str[ 50 ];
|
|
for( i = 0; i < gubNumDoors; i++ )
|
|
{
|
|
GetGridNoScreenPos( DoorTable[ i ].sGridNo, 0, &sScreenX, &sScreenY );
|
|
if( sScreenY > (2 * iScreenHeightOffset + 390) )
|
|
continue;
|
|
if( DoorTable[ i ].ubLockID != 255 )
|
|
swprintf( str, L"%S", LockTable[ DoorTable[ i ].ubLockID ].ubEditorName );
|
|
else
|
|
swprintf( str, L"No Lock ID" );
|
|
xp = sScreenX - 10;
|
|
yp = sScreenY - 40;
|
|
DisplayWrappedString( xp, yp, 60, 2, FONT10ARIAL, FONT_LTKHAKI, str, FONT_BLACK, TRUE, CENTER_JUSTIFIED );
|
|
if( DoorTable[ i ].ubTrapID )
|
|
{
|
|
SetFont( FONT10ARIAL );
|
|
SetFontForeground( FONT_RED );
|
|
SetFontShadow( FONT_NEARBLACK );
|
|
switch( DoorTable[ i ].ubTrapID )
|
|
{
|
|
case EXPLOSION:
|
|
swprintf( str, L"Explosion Trap" );
|
|
break;
|
|
case ELECTRIC:
|
|
swprintf( str, L"Electric Trap" );
|
|
break;
|
|
case SIREN:
|
|
swprintf( str, L"Siren Trap" );
|
|
break;
|
|
case SILENT_ALARM:
|
|
swprintf( str, L"Silent Alarm" );
|
|
break;
|
|
case SUPER_ELECTRIC:
|
|
swprintf( str, L"Super Electric Trap" );
|
|
break;
|
|
|
|
}
|
|
xp = sScreenX + 20 - StringPixLength( str, FONT10ARIAL ) / 2;
|
|
yp = sScreenY;
|
|
mprintf( xp, yp, str );
|
|
swprintf( str, L"Trap Level %d", DoorTable[ i ].ubTrapLevel );
|
|
xp = sScreenX + 20 - StringPixLength( str, FONT10ARIAL ) / 2;
|
|
mprintf( xp, yp+10, str );
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderSelectedItemBlownUp()
|
|
{
|
|
UINT32 uiVideoObjectIndex;
|
|
HVOBJECT hVObject;
|
|
INT16 sScreenX, sScreenY, xp, yp;
|
|
ITEM_POOL *pItemPool;
|
|
CHAR16 szItemName[ SIZE_ITEM_NAME ];
|
|
INT32 i;
|
|
INT16 sWidth, sHeight, sOffsetX, sOffsetY;
|
|
|
|
GetGridNoScreenPos( gsItemGridNo, 0, &sScreenX, &sScreenY );
|
|
|
|
if( sScreenY > (2 * iScreenHeightOffset + 340) )
|
|
return;
|
|
|
|
//Display the enlarged item graphic
|
|
uiVideoObjectIndex = GetInterfaceGraphicForItem( &Item[ gpItem->usItem ] );
|
|
GetVideoObject( &hVObject, uiVideoObjectIndex );
|
|
|
|
sWidth = hVObject->pETRLEObject[ Item[ gpItem->usItem ].ubGraphicNum ].usWidth;
|
|
sOffsetX = hVObject->pETRLEObject[ Item[ gpItem->usItem ].ubGraphicNum ].sOffsetX;
|
|
xp = sScreenX + (40 - sWidth - sOffsetX*2) / 2;
|
|
|
|
sHeight = hVObject->pETRLEObject[ Item[ gpItem->usItem ].ubGraphicNum ].usHeight;
|
|
sOffsetY = hVObject->pETRLEObject[ Item[ gpItem->usItem ].ubGraphicNum ].sOffsetY;
|
|
yp = sScreenY + (20 - sHeight - sOffsetY*2) / 2;
|
|
|
|
BltVideoObjectOutlineFromIndex( FRAME_BUFFER, uiVideoObjectIndex, Item[ gpItem->usItem ].ubGraphicNum, xp, yp, Get16BPPColor(FROMRGB(0, 140, 170)), TRUE );
|
|
|
|
//Display the item name above it
|
|
SetFont( FONT10ARIAL );
|
|
SetFontForeground( FONT_YELLOW );
|
|
SetFontShadow( FONT_NEARBLACK );
|
|
if( gpItem->usItem == ACTION_ITEM || gpItem->usItem == SWITCH )
|
|
{
|
|
BuildTriggerName( gpItem, szItemName );
|
|
}
|
|
else if( Item[ gpItem->usItem ].usItemClass == IC_KEY )
|
|
{
|
|
swprintf( szItemName, L"%S", LockTable[ (*gpItem)[0]->data.key.ubKeyID ].ubEditorName );
|
|
}
|
|
else
|
|
{
|
|
LoadItemInfo( gpItem->usItem, szItemName, NULL );
|
|
}
|
|
xp = sScreenX - (StringPixLength( szItemName, FONT10ARIAL ) - 40) / 2;
|
|
yp -= 10;
|
|
mprintf( xp, yp, szItemName );
|
|
|
|
if( gpItem->usItem == ACTION_ITEM )
|
|
{
|
|
STR16 pStr;
|
|
pStr = GetActionItemName( gpItem );
|
|
xp = sScreenX - (StringPixLength( pStr, FONT10ARIALBOLD ) - 40) / 2;
|
|
yp += 10;
|
|
SetFont( FONT10ARIALBOLD );
|
|
SetFontForeground( FONT_LTKHAKI );
|
|
mprintf( xp, yp, pStr );
|
|
SetFontForeground( FONT_YELLOW );
|
|
}
|
|
|
|
//Count the number of items in the current pool, and display that.
|
|
i = 0;
|
|
GetItemPoolFromGround( gsItemGridNo, &pItemPool );
|
|
Assert( pItemPool );
|
|
while( pItemPool )
|
|
{
|
|
i++;
|
|
pItemPool = pItemPool->pNext;
|
|
}
|
|
xp = sScreenX;
|
|
yp = sScreenY + 10;
|
|
mprintf( xp, yp, L"%d", i );
|
|
|
|
//If the item is hidden, render a blinking H (just like DG)
|
|
if( gWorldItems[ gpItemPool->iItemIndex ].bVisible == HIDDEN_ITEM ||
|
|
gWorldItems[ gpItemPool->iItemIndex ].bVisible == BURIED )
|
|
{
|
|
SetFont( FONT10ARIALBOLD );
|
|
if( GetJA2Clock() % 1000 > 500 )
|
|
{
|
|
SetFontForeground( 249 );
|
|
}
|
|
mprintf( sScreenX + 16, sScreenY + 7, L"H" );
|
|
InvalidateRegion( sScreenX + 16, sScreenY + 7, sScreenX + 24, sScreenY + 27 );
|
|
}
|
|
}
|
|
|
|
void RenderEditorInfo( )
|
|
{
|
|
CHAR16 FPSText[ 50 ];
|
|
static INT32 iSpewWarning = 0;
|
|
INT16 iMapIndex;
|
|
|
|
SetFont( FONT12POINT1 );
|
|
SetFontForeground( FONT_BLACK );
|
|
SetFontBackground( FONT_BLACK );
|
|
|
|
//Display the mapindex position
|
|
if( GetMouseMapPos( &iMapIndex ) )
|
|
swprintf( FPSText, L" (%d) ", iMapIndex );
|
|
else
|
|
swprintf( FPSText, L" " );
|
|
mprintfEditor( (UINT16)(iScreenWidthOffset + 50-StringPixLength( FPSText, FONT12POINT1 )/2), 2 * iScreenHeightOffset + 463, FPSText );
|
|
|
|
switch( iCurrentTaskbar )
|
|
{
|
|
case TASK_OPTIONS:
|
|
if( !gfWorldLoaded || giCurrentTilesetID < 0 )
|
|
mprintf( iScreenWidthOffset + 260, 2 * iScreenHeightOffset + 445, L"No map currently loaded." );
|
|
else
|
|
mprintf( iScreenWidthOffset + 260, 2 * iScreenHeightOffset + 445, L"File: %S, Current Tileset: %s",
|
|
gubFilename, gTilesets[ giCurrentTilesetID ].zName );
|
|
break;
|
|
case TASK_TERRAIN:
|
|
|
|
// WANNE: Comment this two lines, because we always get an exception here.
|
|
//if( gusSelectionType == LINESELECTION )
|
|
// swprintf( wszSelType[LINESELECTION], L"Width: %d", gusSelectionWidth );
|
|
|
|
DrawEditorInfoBox( wszSelType[gusSelectionType], FONT12POINT1, iScreenWidthOffset + 220, 2 * iScreenHeightOffset + 430, 60, 30 );
|
|
swprintf( FPSText, L"%d%%", gusSelectionDensity );
|
|
DrawEditorInfoBox( FPSText, FONT12POINT1, iScreenWidthOffset + 310, 2 * iScreenHeightOffset + 430, 40, 30 );
|
|
break;
|
|
case TASK_ITEMS:
|
|
RenderEditorItemsInfo();
|
|
UpdateItemStatsPanel();
|
|
break;
|
|
case TASK_BUILDINGS:
|
|
UpdateBuildingsInfo();
|
|
|
|
|
|
// WANNE: Comment this two lines, because we always get an exception here.
|
|
//if( gusSelectionType == LINESELECTION )
|
|
// swprintf( wszSelType[LINESELECTION], L"%d", gusSelectionWidth );
|
|
|
|
DrawEditorInfoBox( wszSelType[gusSelectionType], FONT12POINT1, iScreenWidthOffset + 530, 2 * iScreenHeightOffset + 430, 60, 30 );
|
|
break;
|
|
case TASK_MERCS:
|
|
UpdateMercsInfo();
|
|
break;
|
|
case TASK_MAPINFO:
|
|
UpdateMapInfo();
|
|
// WANNE: EDITOR: Comment this two lines, because we always get an exception here!
|
|
//if( gusSelectionType == LINESELECTION )
|
|
// swprintf( wszSelType[LINESELECTION], L"Width: %d", gusSelectionWidth );
|
|
|
|
DrawEditorInfoBox( wszSelType[gusSelectionType], FONT12POINT1, iScreenWidthOffset + 440, 2 * iScreenHeightOffset + 430, 60, 30 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
//This is in ButtonSystem.c as a hack. Because we need to save the buffer whenever we do a full
|
|
//taskbar render, we need to draw the buttons without hilites, hence this flag. This flag is
|
|
//always true in ButtonSystem.c, so it won't effect anything else.
|
|
extern BOOLEAN gfGotoGridNoUI;
|
|
|
|
void ProcessEditorRendering()
|
|
{
|
|
BOOLEAN fSaveBuffer = FALSE;
|
|
if( gfRenderTaskbar ) //do a full taskbar render.
|
|
{
|
|
ClearTaskbarRegion( 0, SCREEN_HEIGHT - 120, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
RenderTerrainTileButtons();
|
|
MarkButtonsDirty();
|
|
gfRenderTaskbar = FALSE;
|
|
fSaveBuffer = TRUE;
|
|
gfRenderDrawingMode = TRUE;
|
|
gfRenderHilights = FALSE;
|
|
gfRenderMercInfo = TRUE;
|
|
}
|
|
if( gfRenderDrawingMode )
|
|
{
|
|
if( iCurrentTaskbar == TASK_BUILDINGS || iCurrentTaskbar == TASK_TERRAIN || iCurrentTaskbar == TASK_ITEMS )
|
|
{
|
|
ShowCurrentDrawingMode();
|
|
gfRenderDrawingMode = FALSE;
|
|
}
|
|
}
|
|
//render dynamically changed buttons only
|
|
RenderButtons( );
|
|
|
|
if( gfSummaryWindowActive )
|
|
RenderSummaryWindow();
|
|
else if( !gfGotoGridNoUI && !InOverheadMap() )
|
|
RenderMercStrings();
|
|
|
|
if( gfEditingDoor )
|
|
RenderDoorEditingWindow();
|
|
|
|
if( TextInputMode() )
|
|
RenderAllTextFields();
|
|
RenderEditorInfo();
|
|
|
|
if( !gfSummaryWindowActive && !gfGotoGridNoUI && !InOverheadMap() )
|
|
{
|
|
if( gpItem && gsItemGridNo != -1 )
|
|
RenderSelectedItemBlownUp();
|
|
if( iCurrentTaskbar == TASK_MAPINFO )
|
|
RenderMapEntryPointsAndLights();
|
|
if( iDrawMode == DRAW_MODE_PLACE_ITEM && eInfo.uiItemType == TBAR_MODE_ITEM_KEYS ||
|
|
iDrawMode == DRAW_MODE_DOORKEYS )
|
|
RenderDoorLockInfo();
|
|
}
|
|
|
|
|
|
|
|
if( fSaveBuffer )
|
|
BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, 0, 2 * iScreenHeightOffset + 360, SCREEN_WIDTH, 120 );
|
|
|
|
//Make sure this is TRUE at all times.
|
|
//It is set to false when before we save the buffer, so the buttons don't get
|
|
//rendered with hilites, in case the mouse is over one.
|
|
gfRenderHilights = TRUE;
|
|
|
|
RenderButtonsFastHelp();
|
|
|
|
}
|
|
|
|
|
|
#endif
|