Files
source/TileEngine/WorldDat.h
T
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00

37 lines
743 B
C

#ifndef WORLD_DAT_H
#define WORLD_DAT_H
#include "types.h"
#include "tiledat.h"
#include "World Tileset Enums.h"
typedef void (*TILESET_CALLBACK)( void );
typedef struct
{
CHAR16 zName[ 32 ];
CHAR8 TileSurfaceFilenames[ NUMBEROFTILETYPES ][32];
UINT8 ubAmbientID;
TILESET_CALLBACK MovementCostFnc;
} TILESET;
// Snap: The maximum number of tilesets allowed is max of UINT8
#define MAX_TILESETS 255
extern UINT8 gubNumSets; // from WorldDat.cpp
extern TILESET gTilesets[ MAX_TILESETS ];
void InitEngineTilesets( );
// THESE FUNCTIONS WILL SET TERRAIN VALUES - CALL ONE FOR EACH TILESET
void SetTilesetOneTerrainValues( );
void SetTilesetTwoTerrainValues( );
#endif