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source/gamedir/Data/TableData/EnemyTaunts/EnemyTaunts.xml
T
Wanne 6cc3476b89 Merged from revision: 1944
- Splitted big file "EnemyTaunts.xml" into several action specific Taunt files (by hrvg)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1945 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-02-14 07:33:35 +00:00

189 lines
7.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<TAUNTS>
<TAUNT>
<uiIndex>0</uiIndex>
<szText>Taunt! (320 letters)</szText>
<!-- attitudes: taunt will be only used by enemies with specifed attitudes - if none is specified, assuming all can use -->
<!-- proposed interpretation: aggressive = blood-thirsty, brave = cocky, cunning = snarky, defensive = level-headed -->
<aggressive>0</aggressive>
<cunning>0</cunning> <!-- covers both cunning solo and cunning aid -->
<cunning_solo>0</cunning_solo>
<cunning_aid>0</cunning_aid>
<defensive>0</defensive>
<brave>0</brave> <!-- covers both brave solo and brave aid -->
<brave_solo>0</brave_solo>
<brave_aid>0</brave_aid>
<!-- situations: taunt will be only used in specified situations -->
<attack>0</attack> <!-- attack covers all kinds of attack -->
<fire_gun>0</fire_gun>
<fire_launcher>0</fire_launcher>
<attack_blade>0</attack_blade>
<attack_hth>0</attack_hth>
<throw_knife>0</throw_knife>
<throw_grenade>0</throw_grenade>
<out_of_ammo>0</out_of_ammo>
<reload>0</reload>
<!-- when specific AI routine kicks in -->
<charge_blade>0</charge_blade>
<charge_hth>0</charge_hth>
<steal>0</steal>
<run_away>0</run_away>
<seek_noise>0</seek_noise>
<alert>0</alert> <!-- red alert - radioes teammates about enemy presence -->
<suspicious>0</suspicious> <!-- yellow alert - radioes teammates about possible enemy presence (noises, etc.) -->
<noticed_unseen>0</noticed_unseen> <!-- notices previously unseen merc before red alert -->
<say_hi>0</say_hi> <!-- sees enemy first time -->
<inform_about>0</inform_about> <!-- sees that his enemy changed position -->
<!-- when got hit by enemy -->
<got_hit>0</got_hit> <!-- covers all got_hit_xxx -->
<got_hit_gunfire>0</got_hit_gunfire>
<got_hit_blade>0</got_hit_blade>
<got_hit_hth>0</got_hit_hth>
<got_hit_fallroof>0</got_hit_fallroof>
<got_hit_bloodloss>0</got_hit_bloodloss>
<got_hit_explosion>0</got_hit_explosion>
<got_hit_gas>0</got_hit_gas>
<got_hit_tentacle>0</got_hit_tentacle>
<got_hit_structure_explosion>0</got_hit_structure_explosion>
<got_hit_object>0</got_hit_object>
<got_hit_throwing_knife>0</got_hit_throwing_knife>
<got_deafened>0</got_deafened>
<got_blinded>0</got_blinded>
<got_robbed>0</got_robbed>
<!-- when got missed by enemy -->
<got_missed>0</got_missed> <!-- covers all got_missed_xxx -->
<got_missed_gunfire>0</got_missed_gunfire>
<got_missed_blade>0</got_missed_blade>
<got_missed_hth>0</got_missed_hth>
<got_missed_throwing_knife>0</got_missed_throwing_knife>
<!-- when hit enemy -->
<hit>0</hit> <!-- hit covers all hit_xxx -->
<hit_gunfire>0</hit_gunfire>
<hit_blade>0</hit_blade>
<hit_hth>0</hit_hth>
<hit_throwing_knife>0</hit_throwing_knife>
<!-- when killed enemy -->
<kill>0</kill> <!-- hit covers all hit_xxx -->
<kill_gunfire>0</kill_gunfire>
<kill_blade>0</kill_blade>
<kill_hth>0</kill_hth>
<kill_throwing_knife>0</kill_throwing_knife>
<head_pop>0</head_pop>
<!-- when missed by enemy -->
<miss>0</miss> <!-- covers all miss_xxx -->
<miss_gunfire>0</miss_gunfire>
<miss_blade>0</miss_blade>
<miss_hth>0</miss_hth>
<miss_throwing_knife>0</miss_throwing_knife>
<!-- ripostes - will be used in reaction to specified merc's quotes -->
<riposte_quote>0</riposte_quote>
<!-- class: only specific type of enemy will use -->
<!-- enemy soldiers -->
<enemy>0</enemy>
<admin>0</admin>
<army>0</army>
<elite>0</elite>
<!-- militia -->
<militia>0</militia>
<green>0</green>
<regular>0</regular>
<veteran>0</veteran>
<!-- soldier/militia profiles: only specific profile will use -->
<!-- for adding extra customization and badassery to named enemies -->
<!-- enemy soldiers -->
<admin_profile>0</admin_profile>
<army_profile>0</army_profile>
<elite_profile>0</elite_profile>
<!-- militia -->
<green_profile>0</green_profile>
<regular_profile>0</regular_profile>
<veteran_profile>0</veteran_profile>
<!-- enemy stats: only used if specific skill of taunting guy is lower/higher than-->
<male>0</male>
<female>0</female>
<exp_level_gt>0</exp_level_gt>
<!-- greater than -->
<exp_level_lt>0</exp_level_lt>
<!-- less than -->
<health_gt>0</health_gt>
<health_lt>0</health_lt>
<health_max_gt>0</health_max_gt>
<health_max_lt>0</health_max_lt>
<energy_gt>0</energy_gt>
<energy_lt>0</energy_lt>
<energy_max_gt>0</energy_max_gt>
<energy_max_lt>0</energy_max_lt>
<morale_gt>0</morale_gt>
<morale_lt>0</morale_lt>
<!-- progress: taunt will be used only if game progress is higher or lower than specified -->
<progress_gt>0</progress_gt>
<progress_lt>0</progress_lt>
<!-- fact: taunt will be used only if specified fact is set -->
<fact_true>0</fact_true>
<fact_false>0</fact_false>
<!-- target type: only used if taunt target is of specified type -->
<!--
0 - IMP
1 - AIM
2 - MERC
3 - NPC
4 - EPC (escortee)
4 - NPC with unextendable contract
6 - vehicle
-->
<target_type>0</target_type>
<!-- target stats: only used if specific skill of taunt target is lower/higher than -->
<!-- note: not all situation have specified taunt target, e.g. run away -->
<target_male>0</target_male>
<target_female>0</target_female>
<target_exp_level_gt>0</target_exp_level_gt>
<target_exp_level_lt>0</target_exp_level_lt>
<target_health_gt>0</target_health_gt>
<target_health_lt>0</target_health_lt>
<target_health_max_gt>0</target_health_max_gt>
<target_health_max_lt>0</target_health_max_lt>
<target_energy_gt>0</target_energy_gt>
<target_energy_lt>0</target_energy_lt>
<target_energy_max_gt>0</target_energy_max_gt>
<target_energy_max_lt>0</target_energy_max_lt>
<target_morale_gt>0</target_morale_gt>
<target_morale_lt>0</target_morale_lt>
<!-- merc profiles: will be used only to taunt specific profile -->
<target_merc_profile>0</target_merc_profile>
<!-- target is a freaking zombie! -->
<target_zombie>0</target_zombie>
</TAUNT>
<!-- The Taunts have been splitted up for better structuring in several EnemyTaunts_*.xml files -->
<!-- Of course, you can also add some common taunts here in this file if needed -->
<!--
<TAUNT>
<uiIndex>1</uiIndex>
<szText>Just a sample taunt text!</szText>
<attack>1</attack>
</TAUNT>
-->
</TAUNTS>