Files
source/SaveLoadScreen.h
T
2006-09-29 21:08:22 +00:00

45 lines
1.1 KiB
C++

#ifndef _SAVE_LOAD_SCREEN__H_
#define _SAVE_LOAD_SCREEN__H_
#include "MessageBoxScreen.h"
#define NUM_SAVE_GAMES 11
//This flag is used to diferentiate between loading a game and saveing a game.
// gfSaveGame=TRUE For saving a game
// gfSaveGame=FALSE For loading a game
extern BOOLEAN gfSaveGame;
//if there is to be a slot selected when entering this screen
extern INT8 gbSetSlotToBeSelected;
extern BOOLEAN gbSaveGameArray[ NUM_SAVE_GAMES ];
extern BOOLEAN gfCameDirectlyFromGame;
UINT32 SaveLoadScreenShutdown( void );
UINT32 SaveLoadScreenHandle( void );
UINT32 SaveLoadScreenInit( void );
template <typename string2>
//Kaiden : Trying to get Editor to work
extern BOOLEAN DoSaveLoadMessageBox( UINT8 ubStyle, string2 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
BOOLEAN InitSaveGameArray();
void DoneFadeOutForSaveLoadScreen( void );
void DoneFadeInForSaveLoadScreen( void );
BOOLEAN DoQuickSave();
BOOLEAN DoQuickLoad();
BOOLEAN IsThereAnySavedGameFiles();
void DeleteSaveGameNumber( UINT8 ubSaveGameSlotID );
#endif