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- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
29 lines
1.0 KiB
C
29 lines
1.0 KiB
C
#ifndef _MP_CHAT_SCREEN_H_
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#define _MP_CHAT_SCREEN_H_
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#include "MessageBoxScreen.h"
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UINT32 MPChatScreenInit( void );
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UINT32 MPChatScreenHandle( void );
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UINT32 MPChatScreenShutdown( void );
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extern CHAR16 gszChatBoxInputString[255];
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extern BOOLEAN gbChatSendToAll;
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extern MESSAGE_BOX_STRUCT gChatBox;
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extern BOOLEAN gfInChatBox;
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#define CHAT_FONT_COLOR 208 // WHITE
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////////////////////////////////
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// ubStyle: Determines the look of graphics including buttons
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// zString: 16-bit string
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// uiExitScreen The screen to exit to
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// ubFlags Some flags for button style
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// ReturnCallback Callback for return. Can be NULL. Returns any above return value
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// pCenteringRect Rect to send if MSG_BOX_FLAG_USE_CENTERING_RECT set. Can be NULL
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////////////////////////////////
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INT32 DoChatBox( bool bIncludeChatLog, const STR16 zString, UINT32 uiExitScreen, MSGBOX_CALLBACK ReturnCallback, SGPRect *pCenteringRect );
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void ChatLogMessage( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ...);
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#endif |