Files
source/Utils/Utils All.h
T
Wanne e8027d6663 - Made the "Highspeed timer game loop (FF-MOD by tazpn)" optional, so we can decide if we like to build an executable with/without the highspeed timer
o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER
o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-25 15:06:04 +00:00

115 lines
2.7 KiB
C

#ifndef __UTILS_ALL_H
#define __UTILS_ALL_H
#pragma message("GENERATED PCH FOR UTILS PROJECT.")
#include "types.h"
#include "Animated ProgressBar.h"
#include "MemMan.h"
#include "debug.h"
#include "Font Control.h"
#include "vsurface.h"
#include "video.h"
#include "Render Dirty.h"
#include "music control.h"
#include <wchar.h>
#include "sgp.h"
#include "cursors.h"
#include "Timer Control.h"
#include "jascreens.h"
#include "font.h"
#include "Sys Globals.h"
#include "Handle UI.h"
#include "interface.h"
#include "overhead.h"
#include "Cursor Control.h"
#include "Debug Control.h"
#include "stdio.h"
#include "Encrypted File.h"
#include "FileMan.h"
#include <stdio.h>
#include <stdarg.h>
#include <time.h>
#include "container.h"
#include "wcheck.h"
#include "Event Manager.h"
#include "Event Pump.h"
#include "Timer.h"
#include "Soldier Control.h"
#include "Sound Control.h"
#include "weapons.h"
#include "Animation Control.h"
#include "opplist.h"
#include "himage.h"
#include "vsurface_private.h"
#include "Language Defines.h"
#include "text.h"
#include "Screens.h"
#include "Maputility.h"
#include "worlddef.h"
#include "loadscreen.h"
#include "overhead map.h"
#include "radar screen.h"
#include "vobject_blitters.h"
#include "sticonvert.h"
#include "worlddat.h"
#include "english.h"
#include "map information.h"
#include "line.h"
#include "MercTextBox.h"
#include "renderworld.h"
#include "Utilities.h"
#include "WordWrap.h"
#include "Message.h"
#include <memory.h>
#include "mbstring.h"
#include "Mutex Manager.h"
#include "local.h"
#include "Map Screen Interface Bottom.h"
#include "Soundman.h"
#include "BuildDefines.h"
#include "Dialogue Control.h"
#include "Multi Language Graphic Utils.h"
#include "Random.h"
#include "gamescreen.h"
#include "Creature Spreading.h"
#include "strategicmap.h"
#include "fade screen.h"
#include "PopUpBox.h"
#include "sysutil.h"
#include "phys math.h"
#include "Types.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Utilities.h"
#include "Cursors.h"
#include "WCheck.h"
#include "Slider.h"
#include "SysUtil.h"
#include "Line.h"
#include "isometric utils.h"
#include <stdlib.h>
#include <string.h>
#include "compression.h"
#include "imgfmt.h"
#include "pcx.h"
#include "impTGA.h"
#include <math.h>
#include "input.h"
#include "Text Input.h"
#include "GameSettings.h"
#include "handle items.h"
#include "time.h"
#include "vobject.h"
#include "overhead types.h"
#include "tactical save.h"
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
#include "KeyMap.h"
#endif
//#include <windows.h>
//#include <windowsx.h>
//#include <mmsystem.h>
//#include <dsound.h>
#endif