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For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918 Requires GameDir >= r2099. Does not break savegame compatibility. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1546 lines
41 KiB
C++
1546 lines
41 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#else
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#include "Map Screen Interface Border.h"
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#include "Types.h"
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#include "vsurface.h"
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#include "mousesystem.h"
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#include "Button System.h"
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#include "sgp.h"
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#include "WCheck.h"
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#include "Utilities.h"
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#include "message.h"
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#include "sysutil.h"
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#include "mapscreen.h"
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#include "Render Dirty.h"
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#include "Map Screen Interface Map.h"
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#include "Map Screen Interface Border.h"
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#include "Map Screen Interface.h"
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#include "Map Screen Interface Map Inventory.h"
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#include "Map Screen Helicopter.h"
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#include "Text.h"
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#include "Campaign Types.h"
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#include "Strategic Town Loyalty.h"
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#include "strategicmap.h"
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#include "Assignments.h"
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// HEADROCK HAM 4: Now accepts INI settings
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#include "GameSettings.h"
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// Also include Town Militia for checks regarding Mobile Militia Restrictions
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#include "Town Militia.h"
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// Also include Quests, for checking whether a fact is true.
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#include "Quests.h"
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// HEADROCK HAM 5: Required for inventory filter popup
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#include "popup_callback.h"
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#include "popup_class.h"
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#endif
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#include "connect.h"
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#ifdef JA2UB
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#include "ub_config.h"
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#endif
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// HEADROCK HAM 4: Now defining X/Y coordinates for Map Bottom buttons. Some day perhaps variable coordinates?
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UINT16 MAP_BORDER_TOWN_BTN_X;
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UINT16 MAP_BORDER_TOWN_BTN_Y;
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UINT16 MAP_BORDER_MINE_BTN_X;
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UINT16 MAP_BORDER_MINE_BTN_Y;
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UINT16 MAP_BORDER_TEAMS_BTN_X;
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UINT16 MAP_BORDER_TEAMS_BTN_Y;
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UINT16 MAP_BORDER_AIRSPACE_BTN_X;
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UINT16 MAP_BORDER_AIRSPACE_BTN_Y;
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UINT16 MAP_BORDER_ITEM_BTN_X;
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UINT16 MAP_BORDER_ITEM_BTN_Y;
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UINT16 MAP_BORDER_MILITIA_BTN_X;
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UINT16 MAP_BORDER_MILITIA_BTN_Y;
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UINT16 MAP_BORDER_MOBILE_BTN_X;
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UINT16 MAP_BORDER_MOBILE_BTN_Y;
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UINT16 MAP_BORDER_DISEASE_BTN_X; // Flugente: disease
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UINT16 MAP_BORDER_DISEASE_BTN_Y;
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UINT16 MAP_LEVEL_MARKER_X;
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UINT16 MAP_LEVEL_MARKER_Y;
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UINT16 MAP_LEVEL_MARKER_DELTA;
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UINT16 MAP_LEVEL_MARKER_WIDTH;
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// extern to anchored button in winbart97
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extern GUI_BUTTON *gpAnchoredButton;
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extern BOOLEAN gfAnchoredState;
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// mouse levels
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MOUSE_REGION LevelMouseRegions[ 4 ];
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// graphics
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UINT32 guiMapBorder;
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// scroll direction
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INT32 giScrollButtonState = -1;
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// flags
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BOOLEAN fShowTownFlag = FALSE;
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BOOLEAN fShowMineFlag = FALSE;
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BOOLEAN fShowTeamFlag = FALSE;
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BOOLEAN fShowMilitia = FALSE;
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BOOLEAN fShowAircraftFlag = FALSE;
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BOOLEAN fShowItemsFlag = FALSE;
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BOOLEAN fShowMobileRestrictionsFlag = FALSE; // HEADROCK HAM 4
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UINT8 fShowStrategicDiseaseFlag = 0; // Flugente: disease
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//BOOLEAN fShowVehicleFlag = FALSE;
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// HEADROCK HAM 5: Externed here to be able to forgo redrawing the map inventory.
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extern POPUP* gMapInventoryFilterPopup;
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extern BOOLEAN gfMapInventoryFilterPopupVisible;
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extern BOOLEAN gfQueueRecreateMapInventoryFilterMenu;
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extern UINT32 guiMapInvenFilterButton[ MAP_INVENTORY_FILTER_BUTTONS ];
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extern void CreateMapInventoryFilterMenu( );
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// used for ETA border drawing
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extern int CLOCK_ETA_X;
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extern int CLOCK_Y_START;
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// buttons & button images
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// HEADROCK HAM 4: Increase both arrays by one to accomodate new Mobile Restrictions button
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INT32 giMapBorderButtons[ NUM_MAP_BORDER_BTNS ] = { -1, -1, -1, -1, -1, -1, -1, -1 };
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INT32 giMapBorderButtonsImage[ NUM_MAP_BORDER_BTNS ] = { -1, -1, -1, -1, -1, -1, -1, -1 };
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void DeleteMapBorderButtons( void );
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BOOLEAN CreateButtonsForMapBorder( void );
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// set button states to match map flags
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void InitializeMapBorderButtonStates( void );
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// blit in the level marker
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void DisplayCurrentLevelMarker( void );
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extern void CancelMapUIMessage( void );
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extern BOOLEAN fMapScreenBottomDirty;
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// callbacks
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void BtnTownCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnMineCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnItemCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnAircraftCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnTeamCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnMilitiaCallback(GUI_BUTTON *btn,INT32 reason);
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// HEADROCK HAM 4: Mobile Restrictions Button callback
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void BtnMobileCallback(GUI_BUTTON *btn,INT32 reason);
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// Flugente: disease
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void BtnDiseaseCallback(GUI_BUTTON *btn,INT32 reason);
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void LevelMarkerBtnCallback(MOUSE_REGION * pRegion, INT32 iReason );
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void CommonBtnCallbackBtnDownChecks( void );
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BOOLEAN LoadMapBorderGraphics( void )
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{
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// this procedure will load the graphics needed for the map border
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VOBJECT_DESC VObjectDesc;
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// will load map border
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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if (iResolution >= _640x480 && iResolution < _800x600)
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{
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FilenameForBPP( "INTERFACE\\MBS.sti", VObjectDesc.ImageFile );
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}
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else if (iResolution < _1024x768)
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{
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FilenameForBPP( "INTERFACE\\MBS_800x600.sti", VObjectDesc.ImageFile );
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}
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else
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{
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FilenameForBPP( "INTERFACE\\MBS_1024x768.sti", VObjectDesc.ImageFile );
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}
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CHECKF( AddVideoObject( &VObjectDesc, &guiMapBorder ) );
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return ( TRUE );
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}
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void DeleteMapBorderGraphics( void )
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{
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// procedure will delete graphics loaded for map border
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DeleteVideoObjectFromIndex( guiMapBorder );
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return;
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}
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void RenderMapBorder( void )
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{
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// renders the actual border to the guiSAVEBUFFER
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HVOBJECT hHandle;
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// HEADROCK HAM 5: Do not redraw if the filter menu is open.
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if( fShowMapInventoryPool )
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{
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if (gfMapInventoryFilterPopupVisible)
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{
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if (gfQueueRecreateMapInventoryFilterMenu)
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{
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ButtonList[guiMapInvenFilterButton[ 0 ]]->uiFlags |= (BUTTON_CLICKED_ON);
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CreateMapInventoryFilterMenu();
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}
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gMapInventoryFilterPopup->show();
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}
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else
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{
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// render background, then leave
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BlitInventoryPoolGraphic( );
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}
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return;
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}
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// get and blt border
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GetVideoObject(&hHandle, guiMapBorder );
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// HEADROCK HAM 4: Load different map border depending on whether we want to display the mobile militia button or not.
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if (gGameExternalOptions.gfAllowMilitiaGroups)
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{
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BltVideoObject( guiSAVEBUFFER , hHandle, 1, xResOffset + MAP_BORDER_X, yResOffset + MAP_BORDER_Y, VO_BLT_SRCTRANSPARENCY,NULL );
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}
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else
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{
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BltVideoObject( guiSAVEBUFFER , hHandle, 0, xResOffset + MAP_BORDER_X, yResOffset + MAP_BORDER_Y, VO_BLT_SRCTRANSPARENCY,NULL );
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}
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RestoreExternBackgroundRect( xResOffset + MAP_BORDER_X, yResOffset + MAP_BORDER_Y, SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset, SCREEN_HEIGHT - 121 - 2 * yResOffset);
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// show the level marker
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DisplayCurrentLevelMarker( );
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return;
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}
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void RenderMapBorderEtaPopUp( void )
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{
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// renders map border corner to the FRAME_BUFFER
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HVOBJECT hHandle;
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if( fShowMapInventoryPool )
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{
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return;
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}
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if( fPlotForHelicopter == TRUE )
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{
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DisplayDistancesForHelicopter( );
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return;
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}
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// get and blt ETA box
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GetVideoObject(&hHandle, guiMapBorderEtaPopUp );
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// coordinates should depend on the actual ETA display
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UINT16 xVal = (CLOCK_ETA_X - 10) ;
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UINT16 yVal = (CLOCK_Y_START - 7);
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if (iResolution >= _640x480 && iResolution < _800x600)
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BltVideoObject( FRAME_BUFFER , hHandle, 0, xVal, yVal, VO_BLT_SRCTRANSPARENCY,NULL );
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else if (iResolution < _1024x768)
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BltVideoObject( FRAME_BUFFER , hHandle, 1, xVal, yVal, VO_BLT_SRCTRANSPARENCY,NULL );
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else
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BltVideoObject( FRAME_BUFFER , hHandle, 2, xVal, yVal, VO_BLT_SRCTRANSPARENCY,NULL );
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InvalidateRegion( xVal, yVal, xVal + 100 , yVal + 19);
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return;
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}
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BOOLEAN CreateButtonsForMapBorder( void )
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{
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// will create the buttons needed for the map screen border region
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// HEADROCK HAM 4: Call to initiate coordinates for all buttons.
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InitMapBorderButtonCoordinates();
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// HEADROCK HAM 4: Button X/Y coordinates are now INIT'ed separately.
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// towns
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giMapBorderButtonsImage[ MAP_BORDER_TOWN_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,5,-1,14,-1 );
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giMapBorderButtons[ MAP_BORDER_TOWN_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_TOWN_BTN ], MAP_BORDER_TOWN_BTN_X, MAP_BORDER_TOWN_BTN_Y,
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BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
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(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnTownCallback);
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// mines
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giMapBorderButtonsImage[ MAP_BORDER_MINE_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,4,-1,13,-1 );
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giMapBorderButtons[ MAP_BORDER_MINE_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_MINE_BTN ], MAP_BORDER_MINE_BTN_X, MAP_BORDER_MINE_BTN_Y,
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BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
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(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnMineCallback);
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// people
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giMapBorderButtonsImage[ MAP_BORDER_TEAMS_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,3,-1,12,-1 );
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giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_TEAMS_BTN ], MAP_BORDER_TEAMS_BTN_X, MAP_BORDER_TEAMS_BTN_Y,
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BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
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(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnTeamCallback);
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// militia
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giMapBorderButtonsImage[ MAP_BORDER_MILITIA_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,8,-1,17,-1 );
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giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_MILITIA_BTN ], MAP_BORDER_MILITIA_BTN_X, MAP_BORDER_MILITIA_BTN_Y,
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BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
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(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnMilitiaCallback);
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// airspace
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giMapBorderButtonsImage[ MAP_BORDER_AIRSPACE_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,2,-1,11,-1 );
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giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_AIRSPACE_BTN ], MAP_BORDER_AIRSPACE_BTN_X, MAP_BORDER_AIRSPACE_BTN_Y,
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BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
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(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnAircraftCallback);
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// items
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giMapBorderButtonsImage[ MAP_BORDER_ITEM_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,1,-1,10,-1 );
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giMapBorderButtons[ MAP_BORDER_ITEM_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_ITEM_BTN ], MAP_BORDER_ITEM_BTN_X, MAP_BORDER_ITEM_BTN_Y,
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BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
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(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnItemCallback);
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// WANNE: Only display the buton when mobile militia is allowed!
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// HEADROCK HAM 4: Mobile Restrictions Button
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if (gGameExternalOptions.gfAllowMilitiaGroups)
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{
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giMapBorderButtonsImage[ MAP_BORDER_MOBILE_BTN ] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti" ,-1,20,-1,21,-1 );
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giMapBorderButtons[ MAP_BORDER_MOBILE_BTN ] = QuickCreateButton( giMapBorderButtonsImage[ MAP_BORDER_MOBILE_BTN ], MAP_BORDER_MOBILE_BTN_X, MAP_BORDER_MOBILE_BTN_Y,
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BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
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(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnMobileCallback);
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}
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// set up fast help text
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SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_TOWN_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_TOWN_BTN ] );
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SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_MINE_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_MINE_BTN ] );
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SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_TEAMS_BTN ] );
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SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_AIRSPACE_BTN ] );
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SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_ITEM_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_ITEM_BTN ] );
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SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_MILITIA_BTN ] );
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if (gGameExternalOptions.gfAllowMilitiaGroups)
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SetButtonFastHelpText( giMapBorderButtons[ MAP_BORDER_MOBILE_BTN ], pMapScreenBorderButtonHelpText[ MAP_BORDER_MOBILE_BTN ] ); // HEADROCK HAM 4: Mobile Militia button
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SetButtonCursor(giMapBorderButtons[ MAP_BORDER_TOWN_BTN ], MSYS_NO_CURSOR );
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SetButtonCursor(giMapBorderButtons[ MAP_BORDER_MINE_BTN ], MSYS_NO_CURSOR );
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SetButtonCursor(giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ], MSYS_NO_CURSOR );
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SetButtonCursor(giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ], MSYS_NO_CURSOR );
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SetButtonCursor(giMapBorderButtons[ MAP_BORDER_ITEM_BTN ], MSYS_NO_CURSOR );
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SetButtonCursor(giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ], MSYS_NO_CURSOR );
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if (gGameExternalOptions.gfAllowMilitiaGroups)
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SetButtonCursor(giMapBorderButtons[ MAP_BORDER_MOBILE_BTN ], MSYS_NO_CURSOR ); // HEADROCK HAM 4: Mobile Militia button
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// Flugente: disease
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if ( gGameExternalOptions.fDisease && gGameExternalOptions.fDiseaseStrategic )
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{
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giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 31, -1, 32, -1 );
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giMapBorderButtons[MAP_BORDER_DISEASE_BTN] = QuickCreateButton( giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN], MAP_BORDER_DISEASE_BTN_X, MAP_BORDER_DISEASE_BTN_Y,
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BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
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(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnDiseaseCallback );
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SetButtonFastHelpText( giMapBorderButtons[MAP_BORDER_DISEASE_BTN], pMapScreenBorderButtonHelpText[MAP_BORDER_DISEASE_BTN] );
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SetButtonCursor( giMapBorderButtons[MAP_BORDER_DISEASE_BTN], MSYS_NO_CURSOR );
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}
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#ifdef JA2UB
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//EnableButton
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if (gGameUBOptions.BorderTown == TRUE)
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{
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EnableButton( giMapBorderButtons[ MAP_BORDER_TOWN_BTN ]);
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}
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else
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{
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DisableButton( giMapBorderButtons[ MAP_BORDER_TOWN_BTN ]);
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}
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if (gGameUBOptions.BorderMine == TRUE)
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{
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EnableButton( giMapBorderButtons[ MAP_BORDER_MINE_BTN ]);
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}
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else
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{
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DisableButton( giMapBorderButtons[ MAP_BORDER_MINE_BTN ]);
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}
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if (gGameUBOptions.BorderTeams == TRUE)
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{
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EnableButton( giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ]);
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}
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else
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{
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DisableButton( giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ]);
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}
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if (gGameUBOptions.BorderMilitia == TRUE)
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{
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EnableButton( giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ]);
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}
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else
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{
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DisableButton( giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ]);
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}
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if (gGameUBOptions.BorderAirspace == TRUE)
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{
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EnableButton( giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ]);
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}
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else
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{
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DisableButton( giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ]);
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}
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if (gGameUBOptions.BorderItem == TRUE)
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{
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EnableButton( giMapBorderButtons[ MAP_BORDER_ITEM_BTN ]);
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}
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else
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{
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DisableButton( giMapBorderButtons[ MAP_BORDER_ITEM_BTN ]);
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}
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#endif
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#ifdef JA113DEMO
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DisableButton( giMapBorderButtons[ MAP_BORDER_TOWN_BTN ]);
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DisableButton( giMapBorderButtons[ MAP_BORDER_MINE_BTN ]);
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DisableButton( giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ]);
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DisableButton( giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ]);
|
|
DisableButton( giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ]);
|
|
DisableButton( giMapBorderButtons[ MAP_BORDER_ITEM_BTN ]);
|
|
DisableButton( giMapBorderButtons[ MAP_BORDER_MOBILE_BTN ]);
|
|
DisableButton( giMapBorderButtons[ MAP_BORDER_DISEASE_BTN ]);
|
|
|
|
fShowTownFlag = FALSE;
|
|
#endif
|
|
|
|
InitializeMapBorderButtonStates( );
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
void DeleteMapBorderButtons( void )
|
|
{
|
|
UINT8 ubCnt;
|
|
|
|
RemoveButton( giMapBorderButtons[ MAP_BORDER_TOWN_BTN ]);
|
|
RemoveButton( giMapBorderButtons[ MAP_BORDER_MINE_BTN ]);
|
|
RemoveButton( giMapBorderButtons[ MAP_BORDER_TEAMS_BTN ]);
|
|
RemoveButton( giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ]);
|
|
RemoveButton( giMapBorderButtons[ MAP_BORDER_ITEM_BTN ]);
|
|
RemoveButton( giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ]);
|
|
|
|
// WANNE: Only remove if we added the button
|
|
if (gGameExternalOptions.gfAllowMilitiaGroups)
|
|
RemoveButton( giMapBorderButtons[ MAP_BORDER_MOBILE_BTN ]); // HEADROCK HAM 4
|
|
|
|
if ( giMapBorderButtons[MAP_BORDER_DISEASE_BTN] != -1 )
|
|
RemoveButton( giMapBorderButtons[MAP_BORDER_DISEASE_BTN] );
|
|
|
|
// images
|
|
|
|
UnloadButtonImage( giMapBorderButtonsImage[ MAP_BORDER_TOWN_BTN ] );
|
|
UnloadButtonImage( giMapBorderButtonsImage[ MAP_BORDER_MINE_BTN ] );
|
|
UnloadButtonImage( giMapBorderButtonsImage[ MAP_BORDER_TEAMS_BTN ] );
|
|
UnloadButtonImage( giMapBorderButtonsImage[ MAP_BORDER_AIRSPACE_BTN ] );
|
|
UnloadButtonImage( giMapBorderButtonsImage[ MAP_BORDER_ITEM_BTN ] );
|
|
UnloadButtonImage( giMapBorderButtonsImage[ MAP_BORDER_MILITIA_BTN ] );
|
|
|
|
// WANNE: Only unload if we added the button
|
|
if (gGameExternalOptions.gfAllowMilitiaGroups)
|
|
UnloadButtonImage( giMapBorderButtonsImage[ MAP_BORDER_MOBILE_BTN ] ); // HEADROCK HAM 4
|
|
|
|
if ( giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN] != -1 )
|
|
UnloadButtonImage( giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN] );
|
|
|
|
// HEADROCK HAM 4: Increased number of buttons by one.
|
|
for ( ubCnt = 0; ubCnt < NUM_MAP_BORDER_BTNS; ++ubCnt )
|
|
{
|
|
giMapBorderButtons[ ubCnt ] = -1;
|
|
giMapBorderButtonsImage[ ubCnt ] = -1;
|
|
}
|
|
}
|
|
|
|
|
|
// callbacks
|
|
void BtnMilitiaCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
ToggleShowMilitiaMode( );
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
}
|
|
}
|
|
|
|
|
|
void BtnTeamCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
ToggleShowTeamsMode();
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
}
|
|
}
|
|
|
|
|
|
void BtnTownCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
ToggleShowTownsMode();
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
}
|
|
}
|
|
|
|
|
|
void BtnMineCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
ToggleShowMinesMode();
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
}
|
|
}
|
|
|
|
|
|
void BtnAircraftCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
|
|
ToggleAirspaceMode();
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
}
|
|
}
|
|
|
|
|
|
void BtnItemCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
|
|
ToggleItemsFilter();
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
}
|
|
}
|
|
|
|
// Flugente: disease
|
|
void BtnDiseaseCallback( GUI_BUTTON *btn, INT32 reason )
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
|
|
ToggleDiseaseFilter();
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
}
|
|
}
|
|
|
|
// HEADROCK HAM 4: Callback for Mobile Restrictions Button
|
|
void BtnMobileCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
|
|
ToggleMobileFilter();
|
|
}
|
|
else if(reason & MSYS_CALLBACK_REASON_RBUTTON_DWN )
|
|
{
|
|
CommonBtnCallbackBtnDownChecks();
|
|
}
|
|
}
|
|
|
|
|
|
void ToggleShowTownsMode( void )
|
|
{
|
|
if( fShowTownFlag == TRUE )
|
|
{
|
|
fShowTownFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
|
|
}
|
|
else
|
|
{
|
|
fShowTownFlag = TRUE;
|
|
MapBorderButtonOn( MAP_BORDER_TOWN_BTN );
|
|
|
|
if( fShowMineFlag == TRUE )
|
|
{
|
|
fShowMineFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
|
|
}
|
|
|
|
if( fShowAircraftFlag == TRUE )
|
|
{
|
|
fShowAircraftFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
|
|
}
|
|
|
|
if( fShowItemsFlag == TRUE )
|
|
{
|
|
fShowItemsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
|
|
}
|
|
}
|
|
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
fMapScreenBottomDirty = TRUE;
|
|
}
|
|
|
|
|
|
void ToggleShowMinesMode( void )
|
|
{
|
|
if( fShowMineFlag == TRUE )
|
|
{
|
|
fShowMineFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
|
|
}
|
|
else
|
|
{
|
|
fShowMineFlag = TRUE;
|
|
MapBorderButtonOn( MAP_BORDER_MINE_BTN );
|
|
|
|
if( fShowTownFlag == TRUE )
|
|
{
|
|
fShowTownFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
|
|
}
|
|
|
|
if( fShowAircraftFlag == TRUE )
|
|
{
|
|
fShowAircraftFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
|
|
}
|
|
|
|
if( fShowItemsFlag == TRUE )
|
|
{
|
|
fShowItemsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
|
|
}
|
|
// HEADROCK HAM 4: Mobile Militia Restrictions
|
|
if( fShowMobileRestrictionsFlag == TRUE )
|
|
{
|
|
fShowMobileRestrictionsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
|
|
}
|
|
|
|
if ( fShowStrategicDiseaseFlag )
|
|
{
|
|
fShowStrategicDiseaseFlag = MAPMODE_DISEASE;
|
|
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
|
|
}
|
|
}
|
|
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
fMapScreenBottomDirty = TRUE;
|
|
}
|
|
|
|
|
|
void ToggleShowMilitiaMode( void )
|
|
{
|
|
if( fShowMilitia == TRUE )
|
|
{
|
|
fShowMilitia = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
|
|
}
|
|
else
|
|
{
|
|
// toggle militia ON
|
|
fShowMilitia = TRUE;
|
|
MapBorderButtonOn( MAP_BORDER_MILITIA_BTN );
|
|
|
|
// if Team is ON, turn it OFF
|
|
if( fShowTeamFlag == TRUE )
|
|
{
|
|
fShowTeamFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
|
|
}
|
|
|
|
/*
|
|
// if Airspace is ON, turn it OFF
|
|
if( fShowAircraftFlag == TRUE )
|
|
{
|
|
fShowAircraftFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
|
|
}
|
|
*/
|
|
|
|
if ( fShowItemsFlag == TRUE )
|
|
{
|
|
fShowItemsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
|
|
}
|
|
|
|
|
|
// check if player has any militia
|
|
if ( DoesPlayerHaveAnyMilitia( ) == FALSE )
|
|
{
|
|
STR16 pwString = NULL;
|
|
|
|
// no - so put up a message explaining how it works
|
|
|
|
// if he's already training some
|
|
// HEADROCK HAM 3.6: Also for Mobile trainers.
|
|
if( IsAnyOneOnPlayersTeamOnThisAssignment( TRAIN_TOWN ) ||
|
|
IsAnyOneOnPlayersTeamOnThisAssignment( TRAIN_MOBILE ) )
|
|
{
|
|
// say they'll show up when training is completed
|
|
pwString = pMapErrorString[ 28 ];
|
|
}
|
|
else
|
|
{
|
|
// say you need to train them first
|
|
pwString = zMarksMapScreenText[ 1 ];
|
|
}
|
|
|
|
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pwString );
|
|
}
|
|
}
|
|
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
fMapScreenBottomDirty = TRUE;
|
|
}
|
|
|
|
|
|
void ToggleShowTeamsMode( void )
|
|
{
|
|
if( fShowTeamFlag == TRUE )
|
|
{
|
|
// turn show teams OFF
|
|
fShowTeamFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
|
|
|
|
// dirty regions
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
fMapScreenBottomDirty = TRUE;
|
|
}
|
|
else
|
|
{ // turn show teams ON
|
|
TurnOnShowTeamsMode();
|
|
}
|
|
}
|
|
|
|
|
|
void ToggleAirspaceMode( void )
|
|
{
|
|
if( fShowAircraftFlag == TRUE )
|
|
{
|
|
// turn airspace OFF
|
|
fShowAircraftFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
|
|
|
|
if( fPlotForHelicopter == TRUE )
|
|
{
|
|
AbortMovementPlottingMode( );
|
|
}
|
|
else if ( gfInChangeArrivalSectorMode )
|
|
{
|
|
CancelChangeArrivalSectorMode( );
|
|
}
|
|
|
|
// dirty regions
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
fMapScreenBottomDirty = TRUE;
|
|
}
|
|
else
|
|
{ // turn airspace ON
|
|
TurnOnAirSpaceMode();
|
|
}
|
|
}
|
|
|
|
|
|
void ToggleItemsFilter( void )
|
|
{
|
|
if( fShowItemsFlag == TRUE )
|
|
{
|
|
// turn items OFF
|
|
fShowItemsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
|
|
|
|
// dirty regions
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
fMapScreenBottomDirty = TRUE;
|
|
}
|
|
else
|
|
{
|
|
// turn items ON
|
|
TurnOnItemFilterMode();
|
|
}
|
|
}
|
|
|
|
// Flugente: disease
|
|
void ToggleDiseaseFilter( void )
|
|
{
|
|
if ( fShowStrategicDiseaseFlag == MAPMODE_MAX - 1 )
|
|
{
|
|
// turn items OFF
|
|
fShowStrategicDiseaseFlag = MAPMODE_OFF;
|
|
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
|
|
|
|
// dirty regions
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
}
|
|
else
|
|
{
|
|
// turn ON
|
|
TurnOnDiseaseFilterMode( );
|
|
}
|
|
}
|
|
|
|
// HEADROCK HAM 4: Toggle Mobile Restrictions Button
|
|
void ToggleMobileFilter( void )
|
|
{
|
|
if( fShowMobileRestrictionsFlag == TRUE )
|
|
{
|
|
// turn items OFF
|
|
fShowMobileRestrictionsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
|
|
|
|
// dirty regions
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
fMapScreenBottomDirty = TRUE;
|
|
}
|
|
else
|
|
{
|
|
// turn items ON
|
|
TurnOnMobileFilterMode();
|
|
}
|
|
}
|
|
|
|
/*
|
|
void ShowDestinationOfPlottedPath( STR16 pLoc )
|
|
{
|
|
INT16 sFontX, sFontY;
|
|
|
|
SetFontDestBuffer( FRAME_BUFFER, 0, 0, 640, 480, FALSE );
|
|
|
|
SetFont( COMPFONT );
|
|
SetFontForeground( 183 );
|
|
SetFontBackground( FONT_BLACK );
|
|
|
|
VarFindFontCenterCoordinates( 461, 344, 70, 12, COMPFONT, &sFontX, &sFontY, pLoc );
|
|
gprintfdirty(sFontX, sFontY, pLoc );
|
|
mprintf(sFontX, sFontY, pLoc );
|
|
|
|
return;
|
|
}
|
|
*/
|
|
|
|
|
|
void DisplayCurrentLevelMarker( void )
|
|
{
|
|
// display the current level marker on the map border
|
|
HVOBJECT hHandle;
|
|
|
|
|
|
// it's actually a white rectangle, not a green arrow!
|
|
GetVideoObject(&hHandle, guiLEVELMARKER );
|
|
BltVideoObject( guiSAVEBUFFER , hHandle, 0, MAP_LEVEL_MARKER_X + 1, MAP_LEVEL_MARKER_Y + ( MAP_LEVEL_MARKER_DELTA * ( INT16 )iCurrentMapSectorZ ), VO_BLT_SRCTRANSPARENCY,NULL );
|
|
|
|
RestoreExternBackgroundRect(MAP_LEVEL_MARKER_X + 1, MAP_LEVEL_MARKER_Y + ( MAP_LEVEL_MARKER_DELTA * ( INT16 )iCurrentMapSectorZ ), 55, 9);
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void CreateMouseRegionsForLevelMarkers( void )
|
|
{
|
|
INT16 sCounter = 0;
|
|
CHAR16 sString[ 64 ];
|
|
|
|
for( sCounter = 0; sCounter < 4 ; sCounter++ )
|
|
{
|
|
MSYS_DefineRegion(&LevelMouseRegions[ sCounter ], MAP_LEVEL_MARKER_X, ( INT16 )( MAP_LEVEL_MARKER_Y + ( MAP_LEVEL_MARKER_DELTA * sCounter ) ), MAP_LEVEL_MARKER_X + MAP_LEVEL_MARKER_WIDTH, ( INT16 )( MAP_LEVEL_MARKER_Y + ( MAP_LEVEL_MARKER_DELTA * ( sCounter + 1 ) ) ), MSYS_PRIORITY_HIGH, MSYS_NO_CURSOR,
|
|
MSYS_NO_CALLBACK, LevelMarkerBtnCallback );
|
|
|
|
MSYS_SetRegionUserData(&LevelMouseRegions[sCounter],0,sCounter);
|
|
|
|
swprintf( sString, L"%s %d", zMarksMapScreenText[ 0 ], sCounter + 1 );
|
|
SetRegionFastHelpText( &LevelMouseRegions[ sCounter ], sString );
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
void DeleteMouseRegionsForLevelMarkers( void )
|
|
{
|
|
INT16 sCounter = 0;
|
|
|
|
|
|
for( sCounter = 0; sCounter < 4; sCounter++ )
|
|
{
|
|
MSYS_RemoveRegion( &LevelMouseRegions[ sCounter ] );
|
|
}
|
|
}
|
|
|
|
void LevelMarkerBtnCallback(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
// btn callback handler for assignment screen mask region
|
|
INT32 iCounter = 0;
|
|
|
|
iCounter = MSYS_GetRegionUserData( pRegion, 0 );
|
|
|
|
if( ( iReason & MSYS_CALLBACK_REASON_LBUTTON_UP ) )
|
|
{
|
|
JumpToLevel( iCounter );
|
|
}
|
|
}
|
|
|
|
|
|
void TurnOnShowTeamsMode( void )
|
|
{
|
|
// if mode already on, leave, else set and redraw
|
|
|
|
if( fShowTeamFlag == FALSE )
|
|
{
|
|
fShowTeamFlag = TRUE;
|
|
MapBorderButtonOn( MAP_BORDER_TEAMS_BTN );
|
|
|
|
if( fShowMilitia == TRUE )
|
|
{
|
|
fShowMilitia = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
|
|
}
|
|
// HEADROCK HAM 4: Turn off Show Militia Restrictions
|
|
if (fShowMobileRestrictionsFlag == TRUE)
|
|
{
|
|
fShowMobileRestrictionsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
|
|
}
|
|
|
|
if ( fShowStrategicDiseaseFlag )
|
|
{
|
|
fShowStrategicDiseaseFlag = MAPMODE_DISEASE;
|
|
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
|
|
}
|
|
|
|
if( fShowItemsFlag == TRUE )
|
|
{
|
|
fShowItemsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
|
|
}
|
|
|
|
// dirty regions
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
fMapScreenBottomDirty = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void TurnOnAirSpaceMode( void )
|
|
{
|
|
// if mode already on, leave, else set and redraw
|
|
|
|
if( fShowAircraftFlag == FALSE )
|
|
{
|
|
fShowAircraftFlag = TRUE;
|
|
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
|
|
|
|
|
|
// Turn off towns & mines (mostly because town/mine names overlap SAM site names)
|
|
if( fShowTownFlag == TRUE )
|
|
{
|
|
fShowTownFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
|
|
}
|
|
|
|
if( fShowMineFlag == TRUE )
|
|
{
|
|
fShowMineFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
|
|
}
|
|
|
|
/*
|
|
// Turn off teams and militia
|
|
if( fShowTeamFlag == TRUE )
|
|
{
|
|
fShowTeamFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
|
|
}
|
|
|
|
if( fShowMilitia == TRUE )
|
|
{
|
|
fShowMilitia = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
|
|
}
|
|
*/
|
|
// HEADROCK HAM 4: Turn off Militia Restrictions
|
|
if (fShowMobileRestrictionsFlag == TRUE)
|
|
{
|
|
fShowMobileRestrictionsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
|
|
}
|
|
|
|
if ( fShowStrategicDiseaseFlag )
|
|
{
|
|
fShowStrategicDiseaseFlag = MAPMODE_DISEASE;
|
|
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
|
|
}
|
|
|
|
// Turn off items
|
|
if( fShowItemsFlag == TRUE )
|
|
{
|
|
fShowItemsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
|
|
}
|
|
|
|
if ( bSelectedDestChar != -1 )
|
|
{
|
|
AbortMovementPlottingMode( );
|
|
}
|
|
|
|
|
|
// if showing underground
|
|
if ( iCurrentMapSectorZ != 0 )
|
|
{
|
|
// switch to the surface
|
|
JumpToLevel( 0 );
|
|
}
|
|
|
|
// WANNE: Output info text on the airspace for changing maps
|
|
if (is_server )
|
|
{
|
|
STR16 pwString = MPServerMessage[ 13 ];
|
|
|
|
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pwString );
|
|
}
|
|
|
|
// dirty regions
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
fMapScreenBottomDirty = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
void TurnOnItemFilterMode( void )
|
|
{
|
|
// if mode already on, leave, else set and redraw
|
|
|
|
if( fShowItemsFlag == FALSE )
|
|
{
|
|
fShowItemsFlag = TRUE;
|
|
MapBorderButtonOn( MAP_BORDER_ITEM_BTN );
|
|
|
|
// Turn off towns, mines, teams, militia & airspace if any are on
|
|
if( fShowTownFlag == TRUE )
|
|
{
|
|
fShowTownFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
|
|
}
|
|
|
|
if( fShowMineFlag == TRUE )
|
|
{
|
|
fShowMineFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
|
|
}
|
|
|
|
if( fShowTeamFlag == TRUE )
|
|
{
|
|
fShowTeamFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
|
|
}
|
|
|
|
if( fShowMilitia == TRUE )
|
|
{
|
|
fShowMilitia = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
|
|
}
|
|
// HEADROCK HAM 4: Turn off Militia Restrictions
|
|
if (fShowMobileRestrictionsFlag == TRUE)
|
|
{
|
|
fShowMobileRestrictionsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
|
|
}
|
|
|
|
if ( fShowStrategicDiseaseFlag )
|
|
{
|
|
fShowStrategicDiseaseFlag = MAPMODE_DISEASE;
|
|
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
|
|
}
|
|
|
|
if( fShowAircraftFlag == TRUE )
|
|
{
|
|
fShowAircraftFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
|
|
}
|
|
|
|
if( ( bSelectedDestChar != -1 ) || ( fPlotForHelicopter == TRUE ) )
|
|
{
|
|
AbortMovementPlottingMode( );
|
|
}
|
|
else if ( gfInChangeArrivalSectorMode )
|
|
{
|
|
CancelChangeArrivalSectorMode( );
|
|
}
|
|
|
|
// dirty regions
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
fMapScreenBottomDirty = TRUE;
|
|
}
|
|
}
|
|
|
|
void TurnOnDiseaseFilterMode( void )
|
|
{
|
|
// if mode already on, leave, else set and redraw
|
|
if ( fShowStrategicDiseaseFlag < MAPMODE_MAX - 1 )
|
|
{
|
|
++fShowStrategicDiseaseFlag;
|
|
MapBorderButtonOn( MAP_BORDER_DISEASE_BTN );
|
|
|
|
if( fShowItemsFlag == TRUE )
|
|
{
|
|
fShowItemsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
|
|
}
|
|
|
|
// Turn off towns, mines, teams, militia & airspace if any are on
|
|
if( fShowTownFlag == TRUE )
|
|
{
|
|
fShowTownFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
|
|
}
|
|
|
|
if( fShowMineFlag == TRUE )
|
|
{
|
|
fShowMineFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
|
|
}
|
|
|
|
if( fShowTeamFlag == TRUE )
|
|
{
|
|
fShowTeamFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
|
|
}
|
|
|
|
if( fShowMilitia == TRUE )
|
|
{
|
|
fShowMilitia = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
|
|
}
|
|
// HEADROCK HAM 4: Turn off Militia Restrictions
|
|
if (fShowMobileRestrictionsFlag == TRUE)
|
|
{
|
|
fShowMobileRestrictionsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
|
|
}
|
|
|
|
if( fShowAircraftFlag == TRUE )
|
|
{
|
|
fShowAircraftFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
|
|
}
|
|
|
|
if( ( bSelectedDestChar != -1 ) || ( fPlotForHelicopter == TRUE ) )
|
|
{
|
|
AbortMovementPlottingMode( );
|
|
}
|
|
else if ( gfInChangeArrivalSectorMode )
|
|
{
|
|
CancelChangeArrivalSectorMode( );
|
|
}
|
|
|
|
if ( fShowStrategicDiseaseFlag == MAPMODE_DISEASE && !gubFact[FACT_DISEASE_VIEWED] )
|
|
{
|
|
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, zMarksMapScreenText[27] );
|
|
|
|
SetFactTrue( FACT_DISEASE_VIEWED );
|
|
}
|
|
|
|
// dirty regions
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
}
|
|
}
|
|
|
|
// HEADROCK HAM 4: Activate "View Mobile Restrictions" mode.
|
|
void TurnOnMobileFilterMode( void )
|
|
{
|
|
// if mode already on, leave, else set and redraw
|
|
|
|
if( fShowMobileRestrictionsFlag == FALSE )
|
|
{
|
|
fShowMobileRestrictionsFlag = TRUE;
|
|
MapBorderButtonOn( MAP_BORDER_MOBILE_BTN );
|
|
// Also turn on Militia mode
|
|
fShowMilitia = FALSE; // Fool the function so that it always turns militia ON.
|
|
ToggleShowMilitiaMode();
|
|
|
|
|
|
if( fShowMineFlag == TRUE )
|
|
{
|
|
fShowMineFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
|
|
}
|
|
|
|
if( fShowTeamFlag == TRUE )
|
|
{
|
|
fShowTeamFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
|
|
}
|
|
|
|
if( fShowAircraftFlag == TRUE )
|
|
{
|
|
fShowAircraftFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
|
|
}
|
|
|
|
// Turn off items
|
|
if( fShowItemsFlag == TRUE )
|
|
{
|
|
fShowItemsFlag = FALSE;
|
|
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
|
|
}
|
|
|
|
if ( fShowStrategicDiseaseFlag )
|
|
{
|
|
fShowStrategicDiseaseFlag = MAPMODE_DISEASE;
|
|
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
|
|
}
|
|
|
|
if( ( bSelectedDestChar != -1 ) || ( fPlotForHelicopter == TRUE ) )
|
|
{
|
|
AbortMovementPlottingMode( );
|
|
}
|
|
else if ( gfInChangeArrivalSectorMode )
|
|
{
|
|
CancelChangeArrivalSectorMode( );
|
|
}
|
|
|
|
STR16 pwString = NULL;
|
|
|
|
// check if player has any Mobile militia
|
|
if ( DoesPlayerHaveAnyMobileMilitia( ) == 1 )
|
|
{
|
|
// say you need to train mobiles first
|
|
pwString = zMarksMapScreenText[ 25 ];
|
|
|
|
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pwString );
|
|
}
|
|
|
|
if ( !gubFact[ FACT_MOBILE_RESTRICTIONS_VIEWED ] )
|
|
{
|
|
// say you need to train mobiles first
|
|
pwString = zMarksMapScreenText[ 26 ];
|
|
|
|
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pwString );
|
|
|
|
SetFactTrue( FACT_MOBILE_RESTRICTIONS_VIEWED );
|
|
}
|
|
|
|
// dirty regions
|
|
fMapPanelDirty = TRUE;
|
|
fTeamPanelDirty = TRUE;
|
|
fCharacterInfoPanelDirty = TRUE;
|
|
fMapScreenBottomDirty = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
void InitializeMapBorderButtonStates( void )
|
|
{
|
|
if( fShowItemsFlag )
|
|
{
|
|
MapBorderButtonOn( MAP_BORDER_ITEM_BTN );
|
|
}
|
|
else
|
|
{
|
|
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
|
|
}
|
|
|
|
if( fShowTownFlag )
|
|
{
|
|
MapBorderButtonOn( MAP_BORDER_TOWN_BTN );
|
|
}
|
|
else
|
|
{
|
|
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
|
|
}
|
|
|
|
if( fShowMineFlag )
|
|
{
|
|
MapBorderButtonOn( MAP_BORDER_MINE_BTN );
|
|
}
|
|
else
|
|
{
|
|
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
|
|
}
|
|
|
|
if( fShowTeamFlag )
|
|
{
|
|
MapBorderButtonOn( MAP_BORDER_TEAMS_BTN );
|
|
}
|
|
else
|
|
{
|
|
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
|
|
}
|
|
|
|
if( fShowAircraftFlag )
|
|
{
|
|
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
|
|
}
|
|
else
|
|
{
|
|
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
|
|
}
|
|
|
|
if( fShowMilitia )
|
|
{
|
|
MapBorderButtonOn( MAP_BORDER_MILITIA_BTN );
|
|
}
|
|
else
|
|
{
|
|
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
|
|
}
|
|
|
|
if( fShowMobileRestrictionsFlag )
|
|
{
|
|
MapBorderButtonOn( MAP_BORDER_MOBILE_BTN );
|
|
}
|
|
else
|
|
{
|
|
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
|
|
}
|
|
|
|
if ( fShowStrategicDiseaseFlag )
|
|
{
|
|
MapBorderButtonOn( MAP_BORDER_DISEASE_BTN );
|
|
}
|
|
else
|
|
{
|
|
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
BOOLEAN DoesPlayerHaveAnyMilitia( void )
|
|
{
|
|
INT16 sX, sY;
|
|
|
|
// run through list of towns that might have militia..if any return TRUE..else return FALSE
|
|
for( sX = 1; sX < MAP_WORLD_X - 1; sX++ )
|
|
{
|
|
for( sY = 1; sY < MAP_WORLD_Y - 1; sY++ )
|
|
{
|
|
if( ( SectorInfo[ SECTOR( sX, sY )].ubNumberOfCivsAtLevel[ GREEN_MILITIA ] + SectorInfo[ SECTOR( sX, sY )].ubNumberOfCivsAtLevel[ REGULAR_MILITIA ]
|
|
+ SectorInfo[ SECTOR( sX, sY )].ubNumberOfCivsAtLevel[ ELITE_MILITIA ] ) > 0 )
|
|
{
|
|
// found at least one
|
|
return( TRUE );
|
|
}
|
|
}
|
|
}
|
|
|
|
// no one found
|
|
return( FALSE );
|
|
}
|
|
|
|
// HEADROCK HAM 4: Check for Mobile Militia
|
|
UINT8 DoesPlayerHaveAnyMobileMilitia( void )
|
|
{
|
|
INT16 sX, sY;
|
|
|
|
if (!gGameExternalOptions.gfAllowMilitiaGroups)
|
|
{
|
|
// Mobile Militia not allowed at all.
|
|
return (0);
|
|
}
|
|
|
|
// run through list of towns that might have militia..if any return TRUE..else return FALSE
|
|
for( sX = 1; sX < MAP_WORLD_X - 1; sX++ )
|
|
{
|
|
for( sY = 1; sY < MAP_WORLD_Y - 1; sY++ )
|
|
{
|
|
// Look only in sectors where Militia Training is not allowed at all. If any militia are found there,
|
|
// it means that they had to MOVE there, hence mobile militia.
|
|
if (!MilitiaTrainingAllowedInSector( sX, sY, 0 ))
|
|
{
|
|
if( ( SectorInfo[ SECTOR( sX, sY )].ubNumberOfCivsAtLevel[ GREEN_MILITIA ] + SectorInfo[ SECTOR( sX, sY )].ubNumberOfCivsAtLevel[ REGULAR_MILITIA ]
|
|
+ SectorInfo[ SECTOR( sX, sY )].ubNumberOfCivsAtLevel[ ELITE_MILITIA ] ) > 0 )
|
|
{
|
|
// found at least one
|
|
return( 2 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Militia are allowed, but none have been found.
|
|
return( 1 );
|
|
}
|
|
|
|
|
|
void CommonBtnCallbackBtnDownChecks( void )
|
|
{
|
|
if( IsMapScreenHelpTextUp() )
|
|
{
|
|
// stop mapscreen text
|
|
StopMapScreenHelpText( );
|
|
}
|
|
|
|
// any click cancels MAP UI messages, unless we're in confirm map move mode
|
|
if( ( giUIMessageOverlay != -1 ) && !gfInConfirmMapMoveMode )
|
|
{
|
|
CancelMapUIMessage( );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void InitMapScreenFlags( void )
|
|
{
|
|
fShowTownFlag = TRUE;
|
|
fShowMineFlag = FALSE;
|
|
|
|
fShowTeamFlag = TRUE;
|
|
fShowMilitia = FALSE;
|
|
|
|
fShowAircraftFlag = FALSE;
|
|
fShowItemsFlag = FALSE;
|
|
|
|
// HEADROCK HAM 4: Militia Restrictions
|
|
fShowMobileRestrictionsFlag = FALSE;
|
|
|
|
// Flugente
|
|
fShowStrategicDiseaseFlag = MAPMODE_DISEASE;
|
|
}
|
|
|
|
|
|
|
|
void MapBorderButtonOff( UINT8 ubBorderButtonIndex )
|
|
{
|
|
Assert( ubBorderButtonIndex < NUM_MAP_BORDER_BTNS );
|
|
|
|
if( fShowMapInventoryPool )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// if button doesn't exist, return
|
|
if ( giMapBorderButtons[ ubBorderButtonIndex ] == -1 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
Assert( giMapBorderButtons[ ubBorderButtonIndex ] < MAX_BUTTONS );
|
|
|
|
ButtonList[ giMapBorderButtons[ ubBorderButtonIndex ] ]->uiFlags &= ~(BUTTON_CLICKED_ON);
|
|
}
|
|
|
|
|
|
void MapBorderButtonOn( UINT8 ubBorderButtonIndex )
|
|
{
|
|
Assert( ubBorderButtonIndex < NUM_MAP_BORDER_BTNS );
|
|
|
|
if( fShowMapInventoryPool )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// if button doesn't exist, return
|
|
if ( giMapBorderButtons[ ubBorderButtonIndex ] == -1 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
Assert( giMapBorderButtons[ ubBorderButtonIndex ] < MAX_BUTTONS );
|
|
|
|
ButtonList[ giMapBorderButtons[ ubBorderButtonIndex ] ]->uiFlags |= BUTTON_CLICKED_ON;
|
|
}
|
|
|
|
// HEADROCK HAM 4: Init the coordinates for all Map Border buttons
|
|
void InitMapBorderButtonCoordinates()
|
|
{
|
|
UINT32 buttonOffset = 155; // 160
|
|
|
|
MAP_BORDER_TOWN_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) - 152;
|
|
MAP_BORDER_TOWN_BTN_Y = (SCREEN_HEIGHT - yResOffset - buttonOffset);
|
|
MAP_BORDER_MINE_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) - 109;
|
|
MAP_BORDER_MINE_BTN_Y = (SCREEN_HEIGHT - yResOffset - buttonOffset);
|
|
MAP_BORDER_TEAMS_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) - 66;
|
|
MAP_BORDER_TEAMS_BTN_Y = (SCREEN_HEIGHT - yResOffset - buttonOffset);
|
|
MAP_BORDER_AIRSPACE_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) + 20;
|
|
MAP_BORDER_AIRSPACE_BTN_Y = (SCREEN_HEIGHT - yResOffset - buttonOffset);
|
|
MAP_BORDER_ITEM_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) + 63;
|
|
MAP_BORDER_ITEM_BTN_Y = (SCREEN_HEIGHT - yResOffset - buttonOffset);
|
|
MAP_BORDER_MILITIA_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) - 23;
|
|
MAP_BORDER_MILITIA_BTN_Y = (SCREEN_HEIGHT - yResOffset - buttonOffset);
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MAP_BORDER_MOBILE_BTN_X = xResSize;
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|
MAP_BORDER_MOBILE_BTN_Y = 0;
|
|
MAP_BORDER_DISEASE_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) + 190;
|
|
MAP_BORDER_DISEASE_BTN_Y = (SCREEN_HEIGHT - yResOffset - buttonOffset);
|
|
|
|
MAP_LEVEL_MARKER_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) + 114;
|
|
MAP_LEVEL_MARKER_Y = (SCREEN_HEIGHT - yResOffset - buttonOffset);
|
|
MAP_LEVEL_MARKER_DELTA = 8;
|
|
MAP_LEVEL_MARKER_WIDTH = 55;
|
|
|
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if (gGameExternalOptions.gfAllowMilitiaGroups)
|
|
{
|
|
// Mobile button appears next to Militia button.
|
|
MAP_BORDER_MOBILE_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) + 16;
|
|
MAP_BORDER_MOBILE_BTN_Y = (SCREEN_HEIGHT - yResOffset - buttonOffset);
|
|
|
|
// Airspace, Items, ZLevel buttons all moved to the right (+22px, +22px, +10px).
|
|
MAP_BORDER_AIRSPACE_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) + 42;
|
|
MAP_BORDER_ITEM_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) + 85;
|
|
|
|
MAP_LEVEL_MARKER_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) + 124;
|
|
}
|
|
}
|