Files
source/Strategic/Luaglobal.cpp
T

711 lines
21 KiB
C++

#include <iostream>
#include <sstream>
#include "connect.h"
#include "FileMan.h"
#include "GameSettings.h"
#include "interface Dialogue.h"
#include "Strategic All.h"
#include "Luaglobal.h"
#include "Boxing.h"
#include "LuaInitNPCs.h"
#include "Overhead.h"
#include "Music Control.h"
#include "Intro.h"
#include "Queen Command.h"
#include "gamescreen.h"
#include "Map Screen Interface Map.h"
#include "Creature Spreading.h"
#include "World Items.h"
#include "Map Screen Helicopter.h"
#include "Campaign Types.h"
#include "ub_config.h"
#include "Ja25_Tactical.h"
#include "Game Clock.h"
#include "Dialogue Control.h"
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
using namespace std;
extern BOOLEAN gfDoneWithSplashScreen;
extern UINT8 gubWaitingForAllMercsToExitCode;
void IniGlobalGameSetting(lua_State *L)
{
lua_pushinteger(L, giNPCReferenceCount);
lua_setglobal(L, "giNPCReferenceCount");
lua_pushinteger(L, gubWaitingForAllMercsToExitCode);
lua_setglobal(L, "gubWaitingForAllMercsToExitCode");
// -------------------------------
// Start new game settings (use "new" prefix)
// -------------------------------
lua_pushinteger(L, gGameOptions.ubGameStyle);
lua_setglobal(L, "newGAME_STYLE");
lua_pushinteger(L, gGameOptions.ubDifficultyLevel);
lua_setglobal(L, "newDIFFICULTY_LEVEL");
#ifdef JA2UB
//Old
lua_pushinteger(L, gGameOptions.ubDifficultyLevel);
lua_setglobal(L, "difficultyLevel");
//new
lua_pushinteger(L, gGameOptions.ubDifficultyLevel);
lua_setglobal(L, "UB_difficultyLevel");
#endif
// -------------------------------
// ja2_options.ini Settings (use "ini" prefix)
// -------------------------------
lua_pushinteger(L, gGameExternalOptions.fEnableCrepitus);
lua_setglobal(L, "iniENABLE_CREPITUS");
// WANNE: Currently not used
lua_pushboolean(L, gGameExternalOptions.gfInvestigateSector);
lua_setglobal(L, "iniENEMY_INVESTIGATE_SECTOR");
lua_pushboolean(L, gGameExternalOptions.fMercDayOne);
lua_setglobal(L, "iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE");
lua_pushinteger(L, gGameExternalOptions.ubChanceTonyAvailable);
lua_setglobal(L, "iniCHANCE_TONY_AVAILABLE");
// WANNE: Currently not used
lua_pushinteger(L, gGameExternalOptions.fCanTrueCiviliansBecomeHostile);
lua_setglobal(L, "iniCAN_TRUE_CIVILIANS_BECOME_HOSTILE");
#ifdef JA2UB
lua_pushinteger(L, gGameUBOptions.LOCATEGRIDNO);
lua_setglobal(L, "iniNEW_MERC_ARRIVAL_LOCATION");
#else
lua_pushinteger(L, gGameExternalOptions.iInitialMercArrivalLocation);
lua_setglobal(L, "iniNEW_MERC_ARRIVAL_LOCATION");
#endif
lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorY);
lua_setglobal(L, "iniDEFAULT_ARRIVAL_SECTOR_Y");
lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorX);
lua_setglobal(L, "iniDEFAULT_ARRIVAL_SECTOR_X");
#ifdef JA2UB
//old
lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorX);
lua_setglobal(L, "iniDEFAULT_END_SECTOR_X");
lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorY);
lua_setglobal(L, "iniDEFAULT_END_SECTOR_Y");
lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorZ);
lua_setglobal(L, "iniDEFAULT_END_SECTOR_Z");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 0 ]);
lua_setglobal(L, "iniINITIALHELIGRIDNO1");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 1 ]);
lua_setglobal(L, "iniINITIALHELIGRIDNO2");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 2 ]);
lua_setglobal(L, "iniINITIALHELIGRIDNO3");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 3 ]);
lua_setglobal(L, "iniINITIALHELIGRIDNO4");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 4 ]);
lua_setglobal(L, "iniINITIALHELIGRIDNO5");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 5 ]);
lua_setglobal(L, "iniINITIALHELIGRIDNO6");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 6 ]);
lua_setglobal(L, "iniINITIALHELIGRIDNO7");
lua_pushinteger(L, gGameUBOptions.JerryGridNo);
lua_setglobal(L, "iniJERRYGRIDNO");
lua_pushboolean(L, gGameUBOptions.LaptopQuestEnabled);
lua_setglobal(L, "iniLAPTOP_QUEST");
lua_pushboolean(L, gGameUBOptions.InJerry);
lua_setglobal(L, "iniJERRY");
lua_pushboolean(L, gGameUBOptions.JerryQuotes);
lua_setglobal(L, "iniJERRYQUOTES");
lua_pushboolean(L, gGameUBOptions.InGameHeliCrash);
lua_setglobal(L, "iniINGAMEHELICRASH");
lua_pushboolean(L, gGameUBOptions.InGameHeli);
lua_setglobal(L, "iniINGAMEHELI");
//new
lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorX);
lua_setglobal(L, "UB_iniDEFAULT_END_SECTOR_X");
lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorY);
lua_setglobal(L, "UB_iniDEFAULT_END_SECTOR_Y");
lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorZ);
lua_setglobal(L, "UB_iniDEFAULT_END_SECTOR_Z");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 0 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO1");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 1 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO2");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 2 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO3");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 3 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO4");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 4 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO5");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 5 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO6");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 6 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO7");
lua_pushinteger(L, gGameUBOptions.JerryGridNo);
lua_setglobal(L, "UB_iniJERRYGRIDNO");
lua_pushboolean(L, gGameUBOptions.LaptopQuestEnabled);
lua_setglobal(L, "UB_iniLAPTOP_QUEST");
lua_pushboolean(L, gGameUBOptions.InJerry);
lua_setglobal(L, "UB_iniJERRY");
lua_pushboolean(L, gGameUBOptions.JerryQuotes);
lua_setglobal(L, "UB_iniJERRYQUOTES");
lua_pushboolean(L, gGameUBOptions.InGameHeliCrash);
lua_setglobal(L, "UB_iniINGAMEHELICRASH");
lua_pushboolean(L, gGameUBOptions.InGameHeli);
lua_setglobal(L, "UB_iniINGAMEHELI");
#endif
//Mod Setting.ini
lua_pushinteger(L, gModSettings.ubHideoutSectorX);
lua_setglobal(L, "iniHIDEOUT_SECTOR_X");
lua_pushinteger(L, gModSettings.ubHideoutSectorY);
lua_setglobal(L, "iniHIDEOUT_SECTOR_Y");
lua_pushinteger(L, gModSettings.ubHideoutSectorZ);
lua_setglobal(L, "iniHIDEOUT_SECTOR_Z");
lua_pushinteger(L, gModSettings.iHideoutExitGrid);
lua_setglobal(L, "iniHIDEOUT_EXIT");
lua_pushinteger(L, gModSettings.ubHideoutSurfaceX);
lua_setglobal(L, "iniHIDEOUT_SURFACE_X");
lua_pushinteger(L, gModSettings.ubHideoutSurfaceY);
lua_setglobal(L, "iniHIDEOUT_SURFACE_Y");
lua_pushinteger(L, gModSettings.ubHideoutSurfaceZ);
lua_setglobal(L, "iniHIDEOUT_SURFACE_Z");
lua_pushinteger(L, gModSettings.iHideoutEntryGrid);
lua_setglobal(L, "iniHIDEOUT_ENTRY");
lua_pushinteger(L, gModSettings.iBasementEntry[0]);
lua_setglobal(L, "iniBASEMENT_ENTRY_1");
lua_pushinteger(L, gModSettings.iBasementEntry[1]);
lua_setglobal(L, "iniBASEMENT_ENTRY_2");
lua_pushinteger(L, gModSettings.iBasementEntry[2]);
lua_setglobal(L, "iniBASEMENT_ENTRY_3");
lua_pushinteger(L, gModSettings.iBasementEntry[3]);
lua_setglobal(L, "iniBASEMENT_ENTRY_4");
lua_pushinteger(L, gModSettings.iBasementEntry[4]);
lua_setglobal(L, "iniBASEMENT_ENTRY_5");
lua_pushinteger(L, gModSettings.iBasementEntry[5]);
lua_setglobal(L, "iniBASEMENT_ENTRY_6");
lua_pushinteger(L, gModSettings.iBasementEntry[6]);
lua_setglobal(L, "iniBASEMENT_ENTRY_7");
lua_pushinteger(L, gModSettings.iBasementEntry[7]);
lua_setglobal(L, "iniBASEMENT_ENTRY_8");
lua_pushinteger(L, gModSettings.iBasementEntry[8]);
lua_setglobal(L, "iniBASEMENT_ENTRY_9");
lua_pushinteger(L, gModSettings.iBasementEntry[9]);
lua_setglobal(L, "iniBASEMENT_ENTRY_10");
lua_pushinteger(L, gModSettings.iBasementExit[0]);
lua_setglobal(L, "iniBASEMENT_EXIT_1");
lua_pushinteger(L, gModSettings.iBasementExit[1]);
lua_setglobal(L, "iniBASEMENT_EXIT_2");
lua_pushinteger(L, gModSettings.iBasementExit[2]);
lua_setglobal(L, "iniBASEMENT_EXIT_3");
lua_pushinteger(L, gModSettings.iBasementExit[3]);
lua_setglobal(L, "iniBASEMENT_EXIT_4");
lua_pushinteger(L, gModSettings.iBasementExit[4]);
lua_setglobal(L, "iniBASEMENT_EXIT_5");
lua_pushinteger(L, gModSettings.iBasementExit[5]);
lua_setglobal(L, "iniBASEMENT_EXIT_6");
lua_pushinteger(L, gModSettings.iBasementExit[6]);
lua_setglobal(L, "iniBASEMENT_EXIT_7");
lua_pushinteger(L, gModSettings.iBasementExit[7]);
lua_setglobal(L, "iniBASEMENT_EXIT_8");
lua_pushinteger(L, gModSettings.iBasementExit[8]);
lua_setglobal(L, "iniBASEMENT_EXIT_9");
lua_pushinteger(L, gModSettings.iBasementExit[9]);
lua_setglobal(L, "iniBASEMENT_EXIT_10");
lua_pushinteger(L, gModSettings.iBasementExit[10]);
lua_setglobal(L, "iniBASEMENT_EXIT_11");
lua_pushinteger(L, gModSettings.iBasementExit[11]);
lua_setglobal(L, "iniBASEMENT_EXIT_12");
// Rebel Hideout
lua_pushinteger(L, gModSettings.iFinalCrateGrid);
lua_setglobal(L, "iniFINAL_CRATE_GRID");
lua_pushinteger(L, gModSettings.usCrateTileDef);
lua_setglobal(L, "iniCRATE_TILE_DEF");
lua_pushinteger(L, gModSettings.usTrapdoorTileDef);
lua_setglobal(L, "iniTRAPDOOR_TILE_DEF");
// San Mona
lua_pushinteger(L, gModSettings.usPornShopRoomHans);
lua_setglobal(L, "iniPORN_SHOP_ROOM_HANS");
lua_pushinteger(L, gModSettings.iHansGridNo);
lua_setglobal(L, "iniHANS_POSTION");
lua_pushinteger(L, gModSettings.usPornShopRoomBrenda);
lua_setglobal(L, "iniPORN_SHOP_ROOM_BRENDA");
lua_pushinteger(L, gModSettings.usPornShopRoomTony);
lua_setglobal(L, "iniPORN_SHOP_ROOM_TONY");
//San Mona
lua_pushinteger(L, gModSettings.usLeatherShop);
lua_setglobal(L, "iniANGELS_LEATHERSHOP");
lua_pushinteger(L, gModSettings.iBambiDoorGridNo);
lua_setglobal(L, "iniDOOR_TO_BAMBIS_ROOM");
lua_pushinteger(L, gModSettings.iCarlaDoorGridNo);
lua_setglobal(L, "iniDOOR_TO_CARLAS_ROOM");
lua_pushinteger(L, gModSettings.iCindyDoorGridNo);
lua_setglobal(L, "iniDOOR_TO_CINDYS_ROOM");
lua_pushinteger(L, gModSettings.iMariaDoorGridNo);
lua_setglobal(L, "iniDOOR_TO_MARIAS_ROOM");
//San Mona
lua_pushinteger(L, gModSettings.usBrothelRoomRangeStart);
lua_setglobal(L, "iniFIRST_ROOM_IN_BROTHEL");
lua_pushinteger(L, gModSettings.usBrothelRoomRangeEnd);
lua_setglobal(L, "iniLAST_ROOM_IN_BROTHEL");
lua_pushinteger(L, gModSettings.usBrothelGuardRoom);
lua_setglobal(L, "iniBROTHEL_GUARD_ROOM");
//San Mona
lua_pushinteger(L, gModSettings.iBrothelDoor1);
lua_setglobal(L, "iniBROTHEL_DOOR_1");
lua_pushinteger(L, gModSettings.iBrothelDoor2);
lua_setglobal(L, "iniBROTHEL_DOOR_2");
lua_pushinteger(L, gModSettings.iBrothelDoor3);
lua_setglobal(L, "iniBROTHEL_DOOR_3");
lua_pushinteger(L, gModSettings.ubKingpinMoneySectorX);
lua_setglobal(L, "iniKINGPIN_MONEY_SECTOR_X");
lua_pushinteger(L, gModSettings.ubKingpinMoneySectorY);
lua_setglobal(L, "iniKINGPIN_MONEY_SECTOR_Y");
lua_pushinteger(L, gModSettings.ubKingpinMoneySectorZ);
lua_setglobal(L, "iniKINGPIN_MONEY_SECTOR_Z");
//Gear Dropoff
lua_pushinteger(L, gModSettings.ubOmertaDropOffX);
lua_setglobal(L, "iniOMERTA_DROPOFF_X");
lua_pushinteger(L, gModSettings.ubOmertaDropOffY);
lua_setglobal(L, "iniOMERTA_DROPOFF_Y");
lua_pushinteger(L, gModSettings.ubOmertaDropOffZ);
lua_setglobal(L, "iniOMERTA_DROPOFF_Z");
lua_pushinteger(L, gModSettings.iOmertaDropOff);
lua_setglobal(L, "iniOMERTA_DROPOFF_GRIDNO");
//Alma
lua_pushinteger(L, gModSettings.sRocketRifleGridNo);
lua_setglobal(L, "iniROCKETRIFLE_POSITION");
//Hospital Sector
lua_pushinteger(L, gModSettings.ubHospitalSectorX);
lua_setglobal(L, "iniHOSPITAL_SECTOR_X");
lua_pushinteger(L, gModSettings.ubHospitalSectorY);
lua_setglobal(L, "iniHOSPITAL_SECTOR_Y");
lua_pushinteger(L, gModSettings.ubHospitalSectorZ);
lua_setglobal(L, "iniHOSPITAL_SECTOR_Z");
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector1X);
lua_setglobal(L, "iniADD_MADLAB_SECTOR_1_X");
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector1Y);
lua_setglobal(L, "iniADD_MADLAB_SECTOR_1_Y");
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector2X);
lua_setglobal(L, "iniADD_MADLAB_SECTOR_2_X");
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector2Y);
lua_setglobal(L, "iniADD_MADLAB_SECTOR_2_Y");
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector3X);
lua_setglobal(L, "iniADD_MADLAB_SECTOR_3_X");
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector3Y);
lua_setglobal(L, "iniADD_MADLAB_SECTOR_3_Y");
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector4X);
lua_setglobal(L, "iniADD_MADLAB_SECTOR_4_X");
lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector4Y);
lua_setglobal(L, "iniADD_MADLAB_SECTOR_4_Y");
// -------------------------------
// Other global variables
// -------------------------------
#ifdef JA2UB
lua_pushinteger(L, gGameUBOptions.TestUB);
lua_setglobal(L, "TestUB");
#endif
lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorY);
lua_setglobal(L, "ubDefaultArrivalSectorY");
lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorX);
lua_setglobal(L, "ubDefaultArrivalSectorX");
lua_pushinteger(L, gGameExternalOptions.iFirstArrivalDelay);
lua_setglobal(L, "iFirstArrivalDelay");
lua_pushinteger(L, guiHelicopterSkyriderTalkState);
lua_setglobal(L, "guiHelicopterSkyriderTalkState");
lua_pushinteger(L, guiTimeOfLastSkyriderMonologue);
lua_setglobal(L, "guiTimeOfLastSkyriderMonologue");
lua_pushinteger(L, gubBloodcatLairSectorId);
lua_setglobal(L, "gubBloodcatLairSectorId");
lua_pushinteger(L, gubSrcSoldierProfile);
lua_setglobal(L, "gubSrcSoldierProfile");
lua_pushinteger(L, giLairID);
lua_setglobal(L, "giLairID");
lua_pushinteger(L, is_networked);
lua_setglobal(L, "is_networked");
lua_pushinteger(L, gWorldSectorX);
lua_setglobal(L, "gWorldSectorX");
lua_pushinteger(L, gWorldSectorY);
lua_setglobal(L, "gWorldSectorY");
lua_pushinteger(L, gbWorldSectorZ);
lua_setglobal(L, "gWorldSectorZ");
lua_pushinteger(L, gbWorldSectorZ);
lua_setglobal(L, "gbWorldSectorZ");
lua_pushinteger(L, giHospitalTempBalance);
lua_setglobal(L, "giHospitalTempBalance");
lua_pushinteger(L, gbHospitalPriceModifier);
lua_setglobal(L, "gbHospitalPriceModifier");
lua_pushinteger(L, giHospitalRefund);
lua_setglobal(L, "giHospitalRefund");
lua_pushboolean(L, gfBoxersResting);
lua_setglobal(L, "gfBoxersResting");
lua_pushinteger(L, gubBoxersRests);
lua_setglobal(L, "gubBoxersRests");
lua_pushinteger(L, gubBoxingMatchesWon);
lua_setglobal(L, "gubBoxingMatchesWon");
lua_pushinteger(L, uiHourLua);
lua_setglobal(L, "cHour");
lua_pushinteger(L, uiDayLua);
lua_setglobal(L, "cDay");
lua_pushinteger(L, uiMinLua);
lua_setglobal(L, "cMin");
lua_pushinteger(L, gbPlayerNum);
lua_setglobal(L, "gbPlayerNum");
lua_pushinteger(L, GetMusicHandle());
lua_setglobal(L, "uiMusicHandle");
lua_pushinteger(L, GetMusicMode());
lua_setglobal(L, "gubMusicMode");
lua_pushboolean(L, IsMusicPlaying());
lua_setglobal(L, "fMusicPlaying");
// lua_pushboolean(L, gfForceMusicToTense);
// lua_setglobal(L, "gfForceMusicToTense");
//GameExternalOptions
lua_pushboolean(L, gGameExternalOptions.gfInvestigateSector);
lua_setglobal(L, "gfInvestigateSector");
lua_pushboolean(L, gGameExternalOptions.fMercDayOne);
lua_setglobal(L, "fMercDayOne");
lua_pushinteger(L, gGameOptions.ubGameStyle);
lua_setglobal(L, "gameStyle");
lua_pushinteger(L, gGameExternalOptions.fEnableCrepitus);
lua_setglobal(L, "enableCrepitus");
lua_pushinteger(L, gGameOptions.ubDifficultyLevel);
lua_setglobal(L, "difficultyLevel");
lua_pushinteger(L, gGameExternalOptions.fCanTrueCiviliansBecomeHostile);
lua_setglobal(L, "fCanTrueCiviliansBecomeHostile");
// WANNE: Currently not used
lua_pushinteger(L, guiNumWorldItems);
lua_setglobal(L, "guiNumWorldItems");
lua_pushboolean(L, gfEnteringMapScreen);
lua_setglobal(L, "gfEnteringMapScreen");
lua_pushboolean(L, guiIntroExitScreen);
lua_setglobal(L, "guiIntroExitScreen");
lua_pushboolean(L, gfIntroScreenExit);
lua_setglobal(L, "gfIntroScreenExit");
lua_pushinteger(L, sSelMapX);
lua_setglobal(L, "sSelMapX");
lua_pushinteger(L, sSelMapY);
lua_setglobal(L, "sSelMapY");
lua_pushinteger(L, iCurrentMapSectorZ);
lua_setglobal(L, "iCurrentMapSectorZ");
lua_pushboolean(L, gfDoneWithSplashScreen);
lua_setglobal(L, "gfDoneWithSplashScreen");
lua_pushinteger(L, gbIntroScreenMode);
lua_setglobal(L, "gbIntroScreenMode");
lua_pushinteger(L, guiDay);
lua_setglobal(L, "guiDay");
lua_pushinteger(L, guiHour);
lua_setglobal(L, "guiHour");
lua_pushinteger(L, guiMin);
lua_setglobal(L, "guiMin");
lua_pushinteger(L, guiCurrentScreen);
lua_setglobal(L, "guiCurrentScreen");
#ifdef JA2UB
//old
lua_pushboolean(L, gGameUBOptions.fTexAndJohn);
lua_setglobal(L, "enabledJohnAndTex");
lua_pushboolean(L, gGameUBOptions.fRandomManuelText);
lua_setglobal(L, "RandomManuelText");
//new
lua_pushboolean(L, gGameUBOptions.fTexAndJohn);
lua_setglobal(L, "UB_enabledJohnAndTex");
lua_pushboolean(L, gGameUBOptions.fRandomManuelText);
lua_setglobal(L, "UB_RandomManuelText");
#endif
#ifdef JA2UB
//Old
lua_pushinteger(L, BARRETT_UB);
lua_setglobal(L, "itemBARRETT_UB");
lua_pushinteger(L, CALICO_960_UB);
lua_setglobal(L, "itemCALICO_960_UB");
lua_pushinteger(L, PSG1_UB);
lua_setglobal(L, "itemPSG1_UB");
lua_pushinteger(L, L85_UB);
lua_setglobal(L, "itemL85_UB");
lua_pushinteger(L, TAR21_UB);
lua_setglobal(L, "itemTAR21_UB");
lua_pushinteger(L, VAL_SILENT_UB);
lua_setglobal(L, "itemVAL_SILENT_UB");
lua_pushinteger(L, MICRO_UZI_UB);
lua_setglobal(L, "itemMICRO_UZI_UB");
lua_pushinteger(L, CALICO_950_UB);
lua_setglobal(L, "itemCALICO_950_UB");
lua_pushinteger(L, CALICO_900_UB);
lua_setglobal(L, "itemCALICO_900_UB");
lua_pushinteger(L, CLIP_CANNON_BALL);
lua_setglobal(L, "itemCLIP_CANNON_BALL");
lua_pushinteger(L, MERC_UMBRELLA);
lua_setglobal(L, "itemMERC_UMBRELLA");
lua_pushinteger(L, HAND_CANNON);
lua_setglobal(L, "itemHAND_CANNON");
lua_pushinteger(L, HARTFORD_6_SHOOTER);
lua_setglobal(L, "itemHARTFORD_6_SHOOTER");
lua_pushinteger(L, TEX_MOVIE_ATTACK_CLYDESDALES);
lua_setglobal(L, "itemTEX_MOVIE_ATTACK_CLYDESDALES");
lua_pushinteger(L, TEX_MOVIE_WILD_EAST);
lua_setglobal(L, "itemTEX_MOVIE_WILD_EAST");
lua_pushinteger(L, TEX_MOVIE_HAVE_HONDA);
lua_setglobal(L, "itemTEX_MOVIE_HAVE_HONDA");
lua_pushinteger(L, LAPTOP_TRANSMITTER);
lua_setglobal(L, "itemLAPTOP_TRANSMITTER");
lua_pushinteger(L, CHE_GUEVARA_CANTEEN);
lua_setglobal(L, "itemCHE_GUEVARA_CANTEEN");
lua_pushinteger(L, MERC_WRISTWATCH);
lua_setglobal(L, "itemMERC_WRISTWATCH");
lua_pushinteger(L, SAM_GARVER_COMBAT_KNIFE);
lua_setglobal(L, "itemSAM_GARVER_COMBAT_KNIFE");
lua_pushinteger(L, MERC_UMBRELLA_OLD);
lua_setglobal(L, "itemMERC_UMBRELLA_OLD");
lua_pushinteger(L, MORRIS_INSTRUCTION_NOTE);
lua_setglobal(L, "itemMORRIS_INSTRUCTION_NOTE");
//New
lua_pushinteger(L, BARRETT_UB);
lua_setglobal(L, "UB_itemBARRETT");
lua_pushinteger(L, CALICO_960_UB);
lua_setglobal(L, "UB_itemCALICO_960");
lua_pushinteger(L, PSG1_UB);
lua_setglobal(L, "UB_itemPSG1");
lua_pushinteger(L, L85_UB);
lua_setglobal(L, "UB_itemL85");
lua_pushinteger(L, TAR21_UB);
lua_setglobal(L, "UB_itemTAR21");
lua_pushinteger(L, VAL_SILENT_UB);
lua_setglobal(L, "UB_itemVAL_SILENT");
lua_pushinteger(L, MICRO_UZI_UB);
lua_setglobal(L, "UB_itemMICRO_UZI");
lua_pushinteger(L, CALICO_950_UB);
lua_setglobal(L, "UB_itemCALICO_950");
lua_pushinteger(L, CALICO_900_UB);
lua_setglobal(L, "UB_itemCALICO_900");
lua_pushinteger(L, CLIP_CANNON_BALL);
lua_setglobal(L, "UB_itemCLIP_CANNON_BALL");
lua_pushinteger(L, MERC_UMBRELLA);
lua_setglobal(L, "UB_itemMERC_UMBRELLA");
lua_pushinteger(L, HAND_CANNON);
lua_setglobal(L, "UB_itemHAND_CANNON");
lua_pushinteger(L, HARTFORD_6_SHOOTER);
lua_setglobal(L, "UB_itemHARTFORD_6_SHOOTER");
lua_pushinteger(L, TEX_MOVIE_ATTACK_CLYDESDALES);
lua_setglobal(L, "UB_itemTEX_MOVIE_ATTACK_CLYDESDALES");
lua_pushinteger(L, TEX_MOVIE_WILD_EAST);
lua_setglobal(L, "UB_itemTEX_MOVIE_WILD_EAST");
lua_pushinteger(L, TEX_MOVIE_HAVE_HONDA);
lua_setglobal(L, "UB_itemTEX_MOVIE_HAVE_HONDA");
lua_pushinteger(L, LAPTOP_TRANSMITTER);
lua_setglobal(L, "UB_itemLAPTOP_TRANSMITTER");
lua_pushinteger(L, CHE_GUEVARA_CANTEEN);
lua_setglobal(L, "UB_itemCHE_GUEVARA_CANTEEN");
lua_pushinteger(L, MERC_WRISTWATCH);
lua_setglobal(L, "UB_itemMERC_WRISTWATCH");
lua_pushinteger(L, SAM_GARVER_COMBAT_KNIFE);
lua_setglobal(L, "UB_itemSAM_GARVER_COMBAT_KNIFE");
lua_pushinteger(L, MERC_UMBRELLA_OLD);
lua_setglobal(L, "UB_itemMERC_UMBRELLA_OLD");
lua_pushinteger(L, MORRIS_INSTRUCTION_NOTE);
lua_setglobal(L, "UB_itemMORRIS_INSTRUCTION_NOTE");
#endif
}