Files
source/gamedir/Base/Reputation_Settings.INI
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

40 lines
962 B
INI

[Reputation Settings]
; All values from -100 to 100.
; per merc (when death rate < 5)
REPUTATION_LOW_DEATHRATE = 5
; per merc (when death rate > personal preference)
REPUTATION_HIGH_DEATHRATE = -5
; per merc
REPUTATION_GREAT_MORALE = 3
; per merc
REPUTATION_POOR_MORALE = -3
REPUTATION_BATTLE_WON = 2
REPUTATION_BATTLE_LOST = -2
REPUTATION_TOWN_WON = 5
REPUTATION_TOWN_LOST = -5
; multiplied by merc's exp. level
REPUTATION_SOLDIER_DIED = -2
; multiplied by merc's exp. level
REPUTATION_SOLDIER_CAPTURED = -1
REPUTATION_KILLED_CIVILIAN = -5
; when fired 3 hours after contract update
REPUTATION_EARLY_FIRING = -3
REPUTATION_KILLED_MONSTER_QUEEN = 15
REPUTATION_KILLED_DEIDRANNA = 25
; per merc (when equipment is worse than personal preference)
REPUTATION_MERC_COMPLAIN_EQUIPMENT = -1
; per merc
REPUTATION_MERC_OWED_MONEY = -2
; per merc
REPUTATION_PLAYER_IS_INACTIVE = -3
REPUTATION_MERC_FIRED_ON_BAD_TERMS = -3