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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
40 lines
962 B
INI
40 lines
962 B
INI
[Reputation Settings]
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; All values from -100 to 100.
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; per merc (when death rate < 5)
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REPUTATION_LOW_DEATHRATE = 5
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; per merc (when death rate > personal preference)
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REPUTATION_HIGH_DEATHRATE = -5
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; per merc
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REPUTATION_GREAT_MORALE = 3
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; per merc
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REPUTATION_POOR_MORALE = -3
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REPUTATION_BATTLE_WON = 2
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REPUTATION_BATTLE_LOST = -2
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REPUTATION_TOWN_WON = 5
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REPUTATION_TOWN_LOST = -5
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; multiplied by merc's exp. level
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REPUTATION_SOLDIER_DIED = -2
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; multiplied by merc's exp. level
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REPUTATION_SOLDIER_CAPTURED = -1
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REPUTATION_KILLED_CIVILIAN = -5
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; when fired 3 hours after contract update
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REPUTATION_EARLY_FIRING = -3
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REPUTATION_KILLED_MONSTER_QUEEN = 15
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REPUTATION_KILLED_DEIDRANNA = 25
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; per merc (when equipment is worse than personal preference)
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REPUTATION_MERC_COMPLAIN_EQUIPMENT = -1
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; per merc
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REPUTATION_MERC_OWED_MONEY = -2
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; per merc
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REPUTATION_PLAYER_IS_INACTIVE = -3
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REPUTATION_MERC_FIRED_ON_BAD_TERMS = -3 |