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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
67 lines
1.7 KiB
Lua
67 lines
1.7 KiB
Lua
--[[
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This file (or its localized versions respectively) are included in
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"initunderground.lua" to provide the underground sector names.
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Make sure to save this file as UTF-8, preferably with BOM signature in
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order to help editors to not mess up the encoding. Also make sure to not
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save BOM in any other script unless it explicitly allows that.
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]]
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sectornames = {
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["A10-1"] = "Rebel Hideout",
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["J9-1"] = "Tixa Dungeon",
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["J9-2"] = "Tixa Dungeon",
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["K4-1"] = "Orta Basement",
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["O3-1"] = "Tunnel",
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["P3-1"] = "Shelter",
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["B2-1"] = "Chitzena Mine",
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["D4-1"] = "San Mona Mine",
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["D5-1"] = "San Mona Mine",
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["D13-1"] = "Drassen Mine",
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["E13-1"] = "Drassen Mine",
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["E13-2"] = "Drassen Mine",
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["F13-2"] = "Drassen Mine",
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["G13-2"] = "Drassen Mine",
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["G13-3"] = "Drassen Mine",
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["F13-3"] = "Drassen Mine",
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["H8-1"] = "Cambria Mine",
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["H9-1"] = "Cambria Mine",
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["H9-2"] = "Cambria Mine",
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["H8-2"] = "Cambria Mine",
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["H8-3"] = "Cambria Mine",
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["I8-3"] = "Cambria Mine",
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["J8-3"] = "Cambria Mine",
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["I14-1"] = "Alma Mine",
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["J14-1"] = "Alma Mine",
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["J14-2"] = "Alma Mine",
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["J13-2"] = "Alma Mine",
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["J13-3"] = "Alma Mine",
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["K13-3"] = "Alma Mine",
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["H3-1"] = "Grumm Mine",
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["I3-1"] = "Grumm Mine",
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["I3-2"] = "Grumm Mine",
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["H3-2"] = "Grumm Mine",
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["H4-2"] = "Grumm Mine",
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["H4-3"] = "Grumm Mine",
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["G4-3"] = "Grumm Mine",
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["P1-1"] = "Demoville",
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["P1-2"] = "Demoville",
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creatureLair = "Creature Lair",
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}
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