Files
source/gamedir/Base/TableData/Disease.xml
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

60 lines
2.6 KiB
XML

<!--
The diseases described here only affect your mercs if DISEASE in JA2_Options.ini is TRUE.
Note that some tags are only considered if the additional setting DISEASE_SEVERE_LIMITATIONS is TRUE, these are:
- <fSpecialFlagContractDisability>
- <fSpecialFlagLimitedUseArms>
- <fSpecialFlagLimitedUseLegs>
-->
<DISEASESLIST>
<DISEASE>
<uiIndex>0</uiIndex>
<szName>Disease</szName>
<szFatName>|D|i|s|e|a|s|e</szFatName>
<szDescription>Disease wasn't a feature in vanilla, so nothing to see here.</szDescription>
<sInfectionPtsInitial>0</sInfectionPtsInitial>
<sInfectionPtsOutbreak>0</sInfectionPtsOutbreak>
<sInfectionPtsFull>0</sInfectionPtsFull>
<sInfectionPtsGainPerHour>0</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_FIRE>0</InfectionChance_WOUND_FIRE>
<InfectionChance_WOUND_GAS>0</InfectionChance_WOUND_GAS>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<fSpecialFlagLimitedUseArms>0</fSpecialFlagLimitedUseArms>
<fSpecialFlagLimitedUseLegs>0</fSpecialFlagLimitedUseLegs>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>0</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>1.0</moralemodifier>
</DISEASE>
</DISEASESLIST>