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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
69 lines
1.4 KiB
XML
69 lines
1.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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szRank - name of rank
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ExpLevel - Expert Level (1 - 9)
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Enabled - show/hide rank
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-->
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<ENEMY_RANK>
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<RANK>
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<uiIndex>1</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>1</ExpLevel>
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<szRank>Recruit</szRank>
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</RANK>
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<RANK>
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<uiIndex>2</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>2</ExpLevel>
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<szRank>Private</szRank>
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</RANK>
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<RANK>
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<uiIndex>3</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>3</ExpLevel>
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<szRank>Corporal</szRank>
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</RANK>
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<RANK>
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<uiIndex>4</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>4</ExpLevel>
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<szRank>Specialist</szRank>
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</RANK>
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<RANK>
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<uiIndex>5</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>5</ExpLevel>
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<szRank>Sergeant</szRank>
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</RANK>
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<RANK>
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<uiIndex>6</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>6</ExpLevel>
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<szRank>Staff Sergeant</szRank>
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</RANK>
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<RANK>
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<uiIndex>7</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>7</ExpLevel>
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<szRank>Lieutenant</szRank>
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</RANK>
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<RANK>
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<uiIndex>8</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>8</ExpLevel>
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<szRank>Captain</szRank>
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</RANK>
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<RANK>
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<uiIndex>9</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>9</ExpLevel>
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<szRank>Major</szRank>
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</RANK>
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<RANK>
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<uiIndex>10</uiIndex>
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<Enabled>1</Enabled>
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<ExpLevel>10</ExpLevel>
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<szRank>Colonel</szRank>
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</RANK>
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</ENEMY_RANK> |