Files
source/gamedir/Base/TableData/Items/ExplosionData.xml
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

113 lines
3.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<EXPDATALIST>
<EXPDATA>
<uiIndex>0</uiIndex>
<name>None</name>
<TransKeyFrame>0</TransKeyFrame>
<DamageKeyFrame>0</DamageKeyFrame>
<ExplosionSoundID>61</ExplosionSoundID>
<AltExplosionSoundID>285</AltExplosionSoundID>
<BlastFilename />
<BlastSpeed>0</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>1</uiIndex>
<name>Standard</name>
<TransKeyFrame>17</TransKeyFrame>
<DamageKeyFrame>3</DamageKeyFrame>
<ExplosionSoundID>61</ExplosionSoundID>
<AltExplosionSoundID>285</AltExplosionSoundID>
<BlastFilename>TILECACHE\ZGRAV_D.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>2</uiIndex>
<name>Large</name>
<TransKeyFrame>28</TransKeyFrame>
<DamageKeyFrame>5</DamageKeyFrame>
<ExplosionSoundID>286</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\ZGRAV_C.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>3</uiIndex>
<name>Extra Large</name>
<TransKeyFrame>24</TransKeyFrame>
<DamageKeyFrame>5</DamageKeyFrame>
<ExplosionSoundID>286</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\ZGRAV_B.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>4</uiIndex>
<name>Stun</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>5</DamageKeyFrame>
<ExplosionSoundID>61</ExplosionSoundID>
<AltExplosionSoundID>285</AltExplosionSoundID>
<BlastFilename>TILECACHE\shckwave.STI</BlastFilename>
<BlastSpeed>20</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>5</uiIndex>
<name>Underwater</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>248</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\WAT_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>6</uiIndex>
<name>Tear Gas</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>248</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>7</uiIndex>
<name>Smoke</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>248</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\TEAR_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>8</uiIndex>
<name>Mustard Gas</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>248</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\MUST_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>9</uiIndex>
<name>Flame</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>286</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\ZGRAV_C.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
<EXPDATA>
<uiIndex>10</uiIndex>
<name>Molotov Flame</name>
<TransKeyFrame>1</TransKeyFrame>
<DamageKeyFrame>18</DamageKeyFrame>
<ExplosionSoundID>325</ExplosionSoundID>
<AltExplosionSoundID>-1</AltExplosionSoundID>
<BlastFilename>TILECACHE\FLAM_EXP.STI</BlastFilename>
<BlastSpeed>80</BlastSpeed>
</EXPDATA>
</EXPDATALIST>