Files
source/gamedir/Base/TableData/Items/Explosives.xml
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

543 lines
15 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<EXPLOSIVELIST>
<EXPLOSIVE>
<uiIndex>0</uiIndex>
<ubType>1</ubType>
<ubDamage>1</ubDamage>
<ubStunDamage>140</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>4</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>1</uiIndex>
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>2</uiIndex>
<ubType>3</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>8</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>3</uiIndex>
<ubType>0</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>7</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>15</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>4</uiIndex>
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>10</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>25</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>5</uiIndex>
<ubType>0</ubType>
<ubDamage>40</ubDamage>
<ubStunDamage>12</ubStunDamage>
<ubRadius>5</ubRadius>
<ubVolume>20</ubVolume>
<ubVolatility>10</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>6</uiIndex>
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>5</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>7</uiIndex>
<ubType>0</ubType>
<ubDamage>60</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>60</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>8</uiIndex>
<ubType>0</ubType>
<ubDamage>55</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>55</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>9</uiIndex>
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>22</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>10</uiIndex>
<ubType>0</ubType>
<ubDamage>30</ubDamage>
<ubStunDamage>30</ubStunDamage>
<ubRadius>2</ubRadius>
<ubVolume>30</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>11</uiIndex>
<ubType>0</ubType>
<ubDamage>65</ubDamage>
<ubStunDamage>30</ubStunDamage>
<ubRadius>7</ubRadius>
<ubVolume>65</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>12</uiIndex>
<ubType>4</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>10</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>10</ubDuration>
<ubStartRadius>6</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>13</uiIndex>
<ubType>5</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>50</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>14</uiIndex>
<ubType>0</ubType>
<ubDamage>20</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>1</ubRadius>
<ubVolume>20</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>15</uiIndex>
<ubType>4</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>10</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>10</ubDuration>
<ubStartRadius>6</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>16</uiIndex>
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>5</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>25</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>17</uiIndex>
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>18</uiIndex>
<ubType>1</ubType>
<ubDamage>1</ubDamage>
<ubStunDamage>120</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>4</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>19</uiIndex>
<ubType>6</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>7</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>20</uiIndex>
<ubType>6</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>7</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>21</uiIndex>
<ubType>0</ubType>
<ubDamage>60</ubDamage>
<ubStunDamage>20</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>60</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>22</uiIndex>
<ubType>0</ubType>
<ubDamage>100</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>0</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>23</uiIndex>
<ubType>0</ubType>
<ubDamage>100</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>1</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>24</uiIndex>
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>10</ubStunDamage>
<ubRadius>5</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>25</uiIndex>
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>10</ubStunDamage>
<ubRadius>5</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>3</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>26</uiIndex>
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>80</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>27</uiIndex>
<ubType>7</ubType>
<ubDamage>5</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>1</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>0</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>28</uiIndex>
<ubType>7</ubType>
<ubDamage>8</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>3</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>0</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>1</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>29</uiIndex>
<ubType>7</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>0</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>0</ubAnimationID>
<ubDuration>2</ubDuration>
<ubStartRadius>0</ubStartRadius>
<ubMagSize>0</ubMagSize>
<fExplodeOnImpact>0</fExplodeOnImpact>
<usNumFragments>0</usNumFragments>
<ubFragType>0</ubFragType>
<ubFragDamage>0</ubFragDamage>
<ubFragRange>0</ubFragRange>
</EXPLOSIVE>
</EXPLOSIVELIST>