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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
85 lines
3.0 KiB
XML
85 lines
3.0 KiB
XML
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<STRUCTURE><!-- sandbag -->
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<usDeconstructItem>1543</usDeconstructItem>
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<usItemToCreate>1540</usItemToCreate>
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<usCreatedItemStatus>1</usCreatedItemStatus>
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<szTileSetDisplayName>Sandbags</szTileSetDisplayName>
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<szTileSetName>sandbag.sti</szTileSetName>
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<dCreationCost>2.5</dCreationCost>
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<allowedtile>0</allowedtile>
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<allowedtile>9</allowedtile>
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</STRUCTURE>
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<STRUCTURE><!--concertina wire-->
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<usDeconstructItem>243</usDeconstructItem>
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<usItemToCreate>1542</usItemToCreate>
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<usCreatedItemStatus>1</usCreatedItemStatus>
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<szTileSetDisplayName>Concertina wire</szTileSetDisplayName>
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<szTileSetName>spot_1.sti</szTileSetName>
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<dCreationCost>5.0</dCreationCost>
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</STRUCTURE>
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<STRUCTURE><!-- medium debris -->
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<usDeconstructItem>1543</usDeconstructItem>
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<usItemToCreate>1724</usItemToCreate>
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<usCreatedItemStatus>50</usCreatedItemStatus>
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<szTileSetDisplayName>medium debris</szTileSetDisplayName>
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<szTileSetName>deb_02.sti</szTileSetName>
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<dCreationCost>3.0</dCreationCost>
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<allowedtile>1</allowedtile>
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<allowedtile>2</allowedtile>
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</STRUCTURE>
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<STRUCTURE><!-- large debris -->
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<usDeconstructItem>1543</usDeconstructItem>
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<usItemToCreate>1724</usItemToCreate>
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<szTileSetDisplayName>large debris</szTileSetDisplayName>
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</STRUCTURE>
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<STRUCTURE><!-- wooden wall -->
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<usDeconstructItem>1543</usDeconstructItem>
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</STRUCTURE>
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