Files
source/gamedir/Base/TableData/Lookup/ItemClass.xml
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

99 lines
1.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<JA2Data>
<ItemClass>
<id>1</id>
<name>Nothing</name>
</ItemClass>
<ItemClass>
<id>2</id>
<name>Gun</name>
</ItemClass>
<ItemClass>
<id>4</id>
<name>Knife</name>
</ItemClass>
<ItemClass>
<id>8</id>
<name>Throwing Knife</name>
</ItemClass>
<ItemClass>
<id>16</id>
<name>Launcher</name>
</ItemClass>
<ItemClass>
<id>32</id>
<name>Tentacle</name>
</ItemClass>
<ItemClass>
<id>64</id>
<name>Thrown Weapon</name>
</ItemClass>
<ItemClass>
<id>128</id>
<name>Blunt Weapon</name>
</ItemClass>
<ItemClass>
<id>256</id>
<name>Grenade</name>
</ItemClass>
<ItemClass>
<id>512</id>
<name>Bomb</name>
</ItemClass>
<ItemClass>
<id>1024</id>
<name>Ammo</name>
</ItemClass>
<ItemClass>
<id>1280</id>
<name>Ammo / Grenade</name>
</ItemClass>
<ItemClass>
<id>2048</id>
<name>Armour</name>
</ItemClass>
<ItemClass>
<id>4096</id>
<name>Medkit</name>
</ItemClass>
<ItemClass>
<id>8192</id>
<name>Kit</name>
</ItemClass>
<ItemClass>
<id>32768</id>
<name>Face Item</name>
</ItemClass>
<ItemClass>
<id>65536</id>
<name>Key</name>
</ItemClass>
<ItemClass>
<id>131072</id>
<name>Load Bearing Equipment</name>
</ItemClass>
<ItemClass>
<id>16777216</id>
<name>MOLLE</name>
</ItemClass>
<ItemClass>
<id>268435456</id>
<name>Misc</name>
</ItemClass>
<ItemClass>
<id>268435712</id>
<name>Grenade / Misc</name>
</ItemClass>
<ItemClass>
<id>268601344</id>
<name>Armour/Face Item/LBE/Misc</name>
</ItemClass>
<ItemClass>
<id>536870912</id>
<name>Money</name>
</ItemClass>
<ItemClass>
<id>1073741824</id>
<name>Random Item</name>
</ItemClass>
</JA2Data>