Files
source/gamedir/Base/TableData/Map/Facilities.xml
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

208 lines
4.7 KiB
XML

<!-- Use this XML to place facilities on the map.
SectorGrid = Sector coordinates
FacilityType = Unique index number (see FacilityTypes.XML)
ubHidden = Does this facility appear in the sector info popup?
0 = Yes, always.
1 = Yes, but only once the sector's been explored.
2 = No, never.
-->
<SECTORFACILITIES>
<!-- DRASSEN -->
<FACILITY>
<SectorGrid>B13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>C13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>C13</SectorGrid>
<FacilityType>2</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D15</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- ALMA -->
<FACILITY>
<SectorGrid>H13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H14</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I14</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- SAN MONA -->
<FACILITY>
<SectorGrid>C5</SectorGrid>
<FacilityType>2</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>C6</SectorGrid>
<FacilityType>2</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D5</SectorGrid>
<FacilityType>2</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- CHITZENA -->
<FACILITY>
<SectorGrid>A2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>B2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D2</SectorGrid>
<FacilityType>10</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<!-- CAMBRIA -->
<FACILITY>
<SectorGrid>F8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>F9</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G9</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G9</SectorGrid>
<FacilityType>2</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I8</SectorGrid>
<FacilityType>10</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<!-- GRUMM -->
<FACILITY>
<SectorGrid>G1</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H1</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H2</SectorGrid>
<FacilityType>2</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- BALIME -->
<FACILITY>
<SectorGrid>L11</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>L12</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- MEDUNA -->
<FACILITY>
<SectorGrid>N3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>N4</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>N5</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>O3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>O4</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>P3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
</SECTORFACILITIES>