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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
52 lines
1.7 KiB
XML
52 lines
1.7 KiB
XML
<!--
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This file defines helicopter refuel sites in game.
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Fields index:
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refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
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Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67)
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to be available on top of usual conditions of freeing enemy sector and airspace control.
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refuelSector - refuel site coordinates.
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refuelHidden - 0: site known on game start; 1: site hidden.
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refuelHeliTileIndex - 1st Heli tile index number in map tileset.
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The 6 heli tiles must be in the same sequence as original, with 3rd & 6th tile offset
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by 1 tile to the northeast.
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refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset
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to display correctly. Else, will show tiles that occupies the same tile index.
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refuelSkyriderGridNo - Skyrider standing gridno
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NOTE:
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Helicopter can be initialized in Overhead.lua script.
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Maximum 30 refuel sites can be used in game.
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-->
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<HELI_INFO>
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<REFUELLIST>
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<REFUEL>
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<refuelIndex>1</refuelIndex>
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<refuelSector>
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<x>13</x>
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<y>2</y>
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</refuelSector>
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<refuelHidden>1</refuelHidden>
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<refuelHeliTileIndex>399</refuelHeliTileIndex>
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<refuelHeliGridNo>9001</refuelHeliGridNo>
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<refuelSkyriderGridNo>8362</refuelSkyriderGridNo>
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</REFUEL>
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<REFUEL>
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<refuelIndex>2</refuelIndex>
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<refuelSector>
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<x>6</x>
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<y>9</y>
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</refuelSector>
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<refuelHidden>1</refuelHidden>
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<refuelHeliTileIndex>435</refuelHeliTileIndex>
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<refuelHeliGridNo>13067</refuelHeliGridNo>
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<refuelSkyriderGridNo>12428</refuelSkyriderGridNo>
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</REFUEL>
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</REFUELLIST>
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</HELI_INFO>
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