Files
source/gamedir/Base/TableData/Profiles/SoldierProfileEnemyAdmin.xml
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

62 lines
5.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!--
uiIndex number of profile, 0 is a template
szName name of soldier
uiBodyType body type:
1: REGMALE
2: BIGMALE
3: STOCKYMALE
4: REGFEMALE
uiHair hair colour:
1: WHITEHEAD
2: BLACKHEAD
3: BROWNHEAD
4: BLONDHEAD
5: REDHEAD
uiSkin skin colour:
1: PINKSKIN
2: TANSKIN
3: DARKSKIN
4: BLACKSKIN
uiTrait1, uiTrait2, uiTrait3: according to the trait numbers:
// MAJOR TRAITS
AUTO_WEAPONS_NT, // 1
HEAVY_WEAPONS_NT, // 2
SNIPER_NT, // 3
RANGER_NT, // 4
GUNSLINGER_NT, // 5
MARTIAL_ARTS_NT, // 6
SQUADLEADER_NT, // 7
TECHNICIAN_NT, // 8
DOCTOR_NT, // 9
// MINOR TRAITS
AMBIDEXTROUS_NT, // 10
MELEE_NT, // 11
THROWING_NT, // 12
NIGHT_OPS_NT, // 13
STEALTHY_NT, // 14
ATHLETICS_NT, // 15
BODYBUILDING_NT, // 16
DEMOLITIONS_NT, // 17
TEACHING_NT, // 18
SCOUTING_NT, // 19
COVERT_NT, // 20
-->
<PROFILES>
<PROFILE>
<uiIndex>0</uiIndex>
<szName>This template should never show up ingame...</szName>
<uiBodyType>0</uiBodyType>
<uiHair>0</uiHair>
<uiSkin>0</uiSkin>
<uiTrait1>0</uiTrait1>
<uiTrait2>0</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
</PROFILES>