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* prepare gamedir for running the game * Stop telling installers to overwrite the vanilla game The release no longer contains anything that lands on a vanilla file: its base data lives in Base, so unpacking it over the game directory and copying the game's Data into the release now amount to the same installation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Give the mod's base data its own VFS profile Its files ship in Base now, so that a vanilla Data directory can be copied in whole without a single collision. Mount Base right above the vanilla dirs in every profile stack — the slot where the installer's overwrites used to end up. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Mount Base in the language overlays' VFS configs too Assembling a release copies a <Language>_Version directory over gamedir, its own copies of the configs included, so without the same Base profile every non-English release would mount nothing from Base. Their libraries move along with the rest of the base data: each language slf, and the Russian data.slf that shadows the vanilla Data.slf by name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore a vanilla Data directory dropped into gamedir Running the game here needs one copied in, and it is an untouched copy of somebody's retail install — nothing this repository should track. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Ignore only the player profile directory, not every Profiles The unanchored pattern also swallowed Base/TableData/Profiles, the mod's soldier profile XMLs, which are tracked and belong in a release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * move gamedir/Data to gamedir/Base * move gamedir-languages' Data to Base --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
62 lines
5.2 KiB
XML
62 lines
5.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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uiIndex number of profile, 0 is a template
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szName name of soldier
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uiBodyType body type:
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1: REGMALE
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2: BIGMALE
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3: STOCKYMALE
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4: REGFEMALE
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uiHair hair colour:
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1: WHITEHEAD
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2: BLACKHEAD
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3: BROWNHEAD
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4: BLONDHEAD
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5: REDHEAD
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uiSkin skin colour:
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1: PINKSKIN
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2: TANSKIN
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3: DARKSKIN
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4: BLACKSKIN
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uiTrait1, uiTrait2, uiTrait3: according to the trait numbers:
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// MAJOR TRAITS
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AUTO_WEAPONS_NT, // 1
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HEAVY_WEAPONS_NT, // 2
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SNIPER_NT, // 3
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RANGER_NT, // 4
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GUNSLINGER_NT, // 5
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MARTIAL_ARTS_NT, // 6
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SQUADLEADER_NT, // 7
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TECHNICIAN_NT, // 8
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DOCTOR_NT, // 9
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// MINOR TRAITS
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AMBIDEXTROUS_NT, // 10
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MELEE_NT, // 11
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THROWING_NT, // 12
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NIGHT_OPS_NT, // 13
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STEALTHY_NT, // 14
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ATHLETICS_NT, // 15
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BODYBUILDING_NT, // 16
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DEMOLITIONS_NT, // 17
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TEACHING_NT, // 18
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SCOUTING_NT, // 19
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COVERT_NT, // 20
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-->
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<PROFILES>
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<PROFILE>
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<uiIndex>0</uiIndex>
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<szName>This template should never show up ingame...</szName>
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<uiBodyType>0</uiBodyType>
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<uiHair>0</uiHair>
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<uiSkin>0</uiSkin>
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<uiTrait1>0</uiTrait1>
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<uiTrait2>0</uiTrait2>
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<uiTrait3>0</uiTrait3>
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</PROFILE>
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</PROFILES> |