Files
source/gamedir/Base/TableData/RPCFacesSmall.xml
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

272 lines
5.2 KiB
XML

<!--
uiIndex - unique number (max.200) (required)
Name - description (optional)
FaceIndex - face index EPC/RPC (required)
EyesX - position of eyes X (required)
EyesY - position of eyes Y (required)
MouthX - position of mouth X (required)
MouthY - position of mouth Y (required)
-->
<SMALLFACE>
<FACE>
<uiIndex>0</uiIndex>
<Name>MIGUEL</Name>
<FaceIndex>57</FaceIndex>
<EyesX>9</EyesX>
<EyesY>8</EyesY>
<MouthX>8</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>1</uiIndex>
<Name>CARLOS</Name>
<FaceIndex>58</FaceIndex>
<EyesX>8</EyesX>
<EyesY>8</EyesY>
<MouthX>7</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>2</uiIndex>
<Name>IRA</Name>
<FaceIndex>59</FaceIndex>
<EyesX>10</EyesX>
<EyesY>8</EyesY>
<MouthX>8</MouthX>
<MouthY>26</MouthY>
</FACE>
<FACE>
<uiIndex>3</uiIndex>
<Name>DIMITRI</Name>
<FaceIndex>60</FaceIndex>
<EyesX>7</EyesX>
<EyesY>8</EyesY>
<MouthX>7</MouthX>
<MouthY>26</MouthY>
</FACE>
<FACE>
<uiIndex>4</uiIndex>
<Name>DEVIN</Name>
<FaceIndex>61</FaceIndex>
<EyesX>6</EyesX>
<EyesY>7</EyesY>
<MouthX>7</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>5</uiIndex>
<Name>THE RAT</Name>
<FaceIndex>62</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>6</uiIndex>
<Name>63</Name>
<FaceIndex>63</FaceIndex>
<EyesX>8</EyesX>
<EyesY>7</EyesY>
<MouthX>8</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>7</uiIndex>
<Name>SLAY</Name>
<FaceIndex>64</FaceIndex>
<EyesX>8</EyesX>
<EyesY>8</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>8</uiIndex>
<Name>65</Name>
<FaceIndex>65</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>9</uiIndex>
<Name>DYNAMO</Name>
<FaceIndex>66</FaceIndex>
<EyesX>9</EyesX>
<EyesY>4</EyesY>
<MouthX>7</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>10</uiIndex>
<Name>SHANK</Name>
<FaceIndex>67</FaceIndex>
<EyesX>8</EyesX>
<EyesY>8</EyesY>
<MouthX>8</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>11</uiIndex>
<Name>IGGY</Name>
<FaceIndex>68</FaceIndex>
<EyesX>4</EyesX>
<EyesY>6</EyesY>
<MouthX>5</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>12</uiIndex>
<Name>VINCE</Name>
<FaceIndex>69</FaceIndex>
<EyesX>8</EyesX>
<EyesY>9</EyesY>
<MouthX>7</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>13</uiIndex>
<Name>CONRAD</Name>
<FaceIndex>70</FaceIndex>
<EyesX>4</EyesX>
<EyesY>7</EyesY>
<MouthX>5</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>14</uiIndex>
<Name>CARL</Name>
<FaceIndex>71</FaceIndex>
<EyesX>9</EyesX>
<EyesY>7</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>15</uiIndex>
<Name>MADDOG</Name>
<FaceIndex>72</FaceIndex>
<EyesX>9</EyesX>
<EyesY>7</EyesY>
<MouthX>9</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>16</uiIndex>
<Name>73</Name>
<FaceIndex>73</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>17</uiIndex>
<Name>74</Name>
<FaceIndex>74</FaceIndex>
<EyesX>0</EyesX>
<EyesY>0</EyesY>
<MouthX>0</MouthX>
<MouthY>0</MouthY>
</FACE>
<FACE>
<uiIndex>18</uiIndex>
<Name>MARIA</Name>
<FaceIndex>88</FaceIndex>
<EyesX>9</EyesX>
<EyesY>3</EyesY>
<MouthX>8</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>19</uiIndex>
<Name>JOEY</Name>
<FaceIndex>90</FaceIndex>
<EyesX>9</EyesX>
<EyesY>3</EyesY>
<MouthX>8</MouthX>
<MouthY>25</MouthY>
</FACE>
<FACE>
<uiIndex>20</uiIndex>
<Name>SKYRIDER</Name>
<FaceIndex>97</FaceIndex>
<EyesX>11</EyesX>
<EyesY>7</EyesY>
<MouthX>9</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>21</uiIndex>
<Name>Miner</Name>
<FaceIndex>106</FaceIndex>
<EyesX>9</EyesX>
<EyesY>5</EyesY>
<MouthX>7</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>22</uiIndex>
<Name>JOHN</Name>
<FaceIndex>118</FaceIndex>
<EyesX>6</EyesX>
<EyesY>4</EyesY>
<MouthX>6</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>23</uiIndex>
<Name>119</Name>
<FaceIndex>119</FaceIndex>
<EyesX>12</EyesX>
<EyesY>4</EyesY>
<MouthX>10</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>24</uiIndex>
<Name>Miner</Name>
<FaceIndex>148</FaceIndex>
<EyesX>8</EyesX>
<EyesY>6</EyesY>
<MouthX>8</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>25</uiIndex>
<Name>Miner</Name>
<FaceIndex>156</FaceIndex>
<EyesX>6</EyesX>
<EyesY>5</EyesY>
<MouthX>6</MouthX>
<MouthY>23</MouthY>
</FACE>
<FACE>
<uiIndex>26</uiIndex>
<Name>Miner</Name>
<FaceIndex>157</FaceIndex>
<EyesX>13</EyesX>
<EyesY>7</EyesY>
<MouthX>11</MouthX>
<MouthY>24</MouthY>
</FACE>
<FACE>
<uiIndex>27</uiIndex>
<Name>Miner</Name>
<FaceIndex>158</FaceIndex>
<EyesX>9</EyesX>
<EyesY>7</EyesY>
<MouthX>8</MouthX>
<MouthY>22</MouthY>
</FACE>
<FACE>
<uiIndex>28</uiIndex>
<Name>Waldo</Name>
<FaceIndex>138</FaceIndex>
<EyesX>9</EyesX>
<EyesY>9</EyesY>
<MouthX>9</MouthX>
<MouthY>27</MouthY>
</FACE>
</SMALLFACE>