mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
6035 lines
181 KiB
Plaintext
6035 lines
181 KiB
Plaintext
# Microsoft Developer Studio Generated Dependency File, included by TileEngine.mak
|
|
|
|
".\Ambient Control.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\Buildings.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\environment.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Exit Grids.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Explosion Control.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\end game.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Fog Of War.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Interactive Tiles.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Isometric Utils.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\LightEffects.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\SaveLoadGame.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\lighting.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Map Edgepoints.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\overhead map.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\phys math.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\physics.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\pits.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Radar Screen.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Render Dirty.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Standard Gaming Platform\WinFont.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Render Fun.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\renderworld.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\render z.cpp"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\SaveLoadMap.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Shade Table Util.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Simple Render Utils.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\Smell.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\SmokeEffects.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\SaveLoadGame.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\structure.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\sysutil.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Tactical Placement GUI.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\PreBattle Interface.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Tile Animation.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Tile Cache.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
".\Tile Surface.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\TileDat.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\tiledef.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\WorldDat.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\worlddef.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\PreBattle Interface.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\worldman.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\Editor\edit_sys.h"\
|
|
"..\Editor\Editor Undo.h"\
|
|
"..\Editor\EditorBuildings.h"\
|
|
"..\Editor\EditorMapInfo.h"\
|
|
"..\Editor\smooth.h"\
|
|
"..\Editor\Smoothing Utils.h"\
|
|
"..\Editor\Summary Info.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\vsurface_private.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Game Event Hook.h"\
|
|
"..\Strategic\Game Events.h"\
|
|
"..\Strategic\Map Screen Interface Map Inventory.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Event Handler.h"\
|
|
"..\Strategic\Strategic Merc Handler.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\action items.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\tactical\fov.h"\
|
|
"..\tactical\handle doors.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Ambient Control.h"\
|
|
".\Ambient Types.h"\
|
|
".\Buildings.h"\
|
|
".\environment.h"\
|
|
".\Exit Grids.h"\
|
|
".\explosion control.h"\
|
|
".\Fog Of War.h"\
|
|
".\Interactive Tiles.h"\
|
|
".\Isometric Utils.h"\
|
|
".\lighteffects.h"\
|
|
".\lighting.h"\
|
|
".\Map Edgepoints.h"\
|
|
".\overhead map.h"\
|
|
".\phys math.h"\
|
|
".\physics.h"\
|
|
".\pits.h"\
|
|
".\Radar Screen.h"\
|
|
".\render dirty.h"\
|
|
".\Render Fun.h"\
|
|
".\renderworld.h"\
|
|
".\SaveLoadMap.h"\
|
|
".\Shade Table Util.h"\
|
|
".\Simple Render Utils.h"\
|
|
".\Smell.h"\
|
|
".\smokeeffects.h"\
|
|
".\Structure Internals.h"\
|
|
".\structure.h"\
|
|
".\sysutil.h"\
|
|
".\tactical placement gui.h"\
|
|
".\Tile Animation.h"\
|
|
".\tile cache.h"\
|
|
".\tile surface.h"\
|
|
".\TileDat.h"\
|
|
".\tiledef.h"\
|
|
".\TileEngine All.h"\
|
|
".\world tileset enums.h"\
|
|
".\WorldDat.h"\
|
|
".\worlddef.h"\
|
|
".\worldman.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|