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- bugfix: Multiple IMPs with same voice causes wrong data and CTDs. Now it is impossible to have multiple IMPs with the same voice. No more invalid IMP data with multiple imps (hopefully) ;) - You can have a maximum number of 6 imps (3 women and 3 men). All have different voices - If an IMP is cloned (90210, nickname) an unused voice is set. So we have correct data - Prevent the user from selecting used voices in the IMP Voice selection screen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
20 lines
513 B
C
20 lines
513 B
C
#ifndef __IMP_CONFIRM_H
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#define __IMP_CONFIRM_H
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void EnterIMPConfirm( void );
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void RenderIMPConfirm( void );
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void ExitIMPConfirm( void );
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void HandleIMPConfirm( void );
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BOOLEAN AddCharacterToPlayersTeam( void );
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BOOLEAN LoadImpCharacter( STR fileName );
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void WriteOutCurrentImpCharacter( INT32 iProfileId );
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void WriteOutCurrentImpCharacter( INT32 iProfileId, STR fileName );
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void ResetIMPCharactersEyesAndMouthOffsets( UINT8 ubMercProfileID );
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BOOLEAN ImpExists ( STR fileName );
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#endif
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