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source/Strategic/Strategic.dep
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# Microsoft Developer Studio Generated Dependency File, included by Strategic.mak
".\AI Viewer.cpp" : \
"..\builddefines.h"\
"..\cheats.h"\
"..\Editor\Editor Taskbar Utils.h"\
"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
"..\GameSettings.h"\
"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
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"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
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"..\Options Screen.h"\
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"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
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"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
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"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
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"..\Standard Gaming Platform\FileMan.h"\
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"..\Standard Gaming Platform\MemMan.h"\
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"..\Standard Gaming Platform\Mutex Manager.h"\
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".\Game Event Hook.h"\
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".\Map Screen Interface Bottom.h"\
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".\Map Screen Interface TownMine Info.h"\
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".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
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"..\fade screen.h"\
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"..\gamescreen.h"\
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"..\Standard Gaming Platform\english.h"\
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"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
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"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
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"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
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".\Assignments.h"\
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".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
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".\strategicmap.h"\
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"..\Standard Gaming Platform\imgfmt.h"\
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"..\Standard Gaming Platform\mousesystem_macros.h"\
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"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
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"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
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"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Game Clock.cpp" : \
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"..\cheats.h"\
"..\Editor\Editor Taskbar Utils.h"\
"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
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"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
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"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\laptop.h"\
"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\Options Screen.h"\
"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Sys Globals.h"\
"..\tactical\air raid.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
"..\Tactical\Boxing.h"\
"..\tactical\bullets.h"\
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"..\tactical\dialogue control.h"\
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"..\Tactical\los.h"\
"..\Tactical\Map Information.h"\
"..\tactical\merc entering.h"\
"..\Tactical\Merc Hiring.h"\
"..\Tactical\Militia Control.h"\
"..\Tactical\Morale.h"\
"..\Tactical\opplist.h"\
"..\Tactical\overhead types.h"\
"..\Tactical\Overhead.h"\
"..\Tactical\PATHAI.H"\
"..\Tactical\points.h"\
"..\tactical\rotting corpses.h"\
"..\tactical\rt time defines.h"\
"..\Tactical\SkillCheck.h"\
"..\Tactical\Soldier Add.h"\
"..\Tactical\soldier ani.h"\
"..\Tactical\Soldier Control.h"\
"..\Tactical\Soldier Create.h"\
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"..\Tactical\Soldier Init List.h"\
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"..\Tactical\Soldier Profile.h"\
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"..\tactical\structure wrap.h"\
"..\Tactical\Tactical Save.h"\
"..\tactical\tactical turns.h"\
"..\Tactical\TeamTurns.h"\
"..\Tactical\Vehicles.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
"..\TileEngine\Ambient Control.h"\
"..\TileEngine\Ambient Types.h"\
"..\TileEngine\environment.h"\
"..\TileEngine\Exit Grids.h"\
"..\tileengine\explosion control.h"\
"..\TileEngine\Isometric Utils.h"\
"..\TileEngine\lighting.h"\
"..\TileEngine\Map Edgepoints.h"\
"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
"..\TileEngine\Radar Screen.h"\
"..\TileEngine\render dirty.h"\
"..\TileEngine\Render Fun.h"\
"..\TileEngine\renderworld.h"\
"..\TileEngine\SaveLoadMap.h"\
"..\TileEngine\Shade Table Util.h"\
"..\TileEngine\Simple Render Utils.h"\
"..\TileEngine\Structure Internals.h"\
"..\TileEngine\structure.h"\
"..\TileEngine\sysutil.h"\
"..\tileengine\tactical placement gui.h"\
"..\TileEngine\Tile Animation.h"\
"..\TileEngine\TileDat.h"\
"..\TileEngine\tiledef.h"\
"..\tileengine\world tileset enums.h"\
"..\TileEngine\WorldDat.h"\
"..\TileEngine\worlddef.h"\
"..\TileEngine\worldman.h"\
"..\utils\_ja25englishtext.h"\
"..\Utils\Animated ProgressBar.h"\
"..\Utils\cursors.h"\
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"..\Utils\Event Manager.h"\
"..\Utils\Event Pump.h"\
"..\Utils\Font Control.h"\
"..\utils\merctextbox.h"\
"..\Utils\message.h"\
"..\Utils\Multi Language Graphic Utils.h"\
"..\Utils\Music Control.h"\
"..\utils\popupbox.h"\
"..\Utils\Sound Control.h"\
"..\Utils\Text Input.h"\
"..\Utils\Text.h"\
"..\Utils\Timer Control.h"\
"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Game Event Hook.cpp" : \
"..\builddefines.h"\
"..\cheats.h"\
"..\Editor\Editor Taskbar Utils.h"\
"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
"..\GameSettings.h"\
"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\laptop.h"\
"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\Options Screen.h"\
"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Sys Globals.h"\
"..\tactical\air raid.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
"..\Tactical\Boxing.h"\
"..\tactical\bullets.h"\
"..\Tactical\Campaign.h"\
"..\tactical\dialogue control.h"\
"..\tactical\faces.h"\
"..\Tactical\Handle Items.h"\
"..\Tactical\Handle UI.h"\
"..\tactical\interface control.h"\
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"..\tactical\interface dialogue.h"\
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".\Campaign Types.h"\
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".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
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".\Map Screen Interface TownMine Info.h"\
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".\Strategic All.h"\
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".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
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".\strategic turns.h"\
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".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Game Init.cpp" : \
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"..\Laptop\personnel.h"\
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"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
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"..\tactical\rotting corpses.h"\
"..\tactical\rt time defines.h"\
"..\Tactical\SkillCheck.h"\
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"..\Tactical\TeamTurns.h"\
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"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
"..\TileEngine\Ambient Control.h"\
"..\TileEngine\Ambient Types.h"\
"..\TileEngine\environment.h"\
"..\TileEngine\Exit Grids.h"\
"..\tileengine\explosion control.h"\
"..\TileEngine\Isometric Utils.h"\
"..\TileEngine\lighting.h"\
"..\TileEngine\Map Edgepoints.h"\
"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
"..\TileEngine\Radar Screen.h"\
"..\TileEngine\render dirty.h"\
"..\TileEngine\Render Fun.h"\
"..\TileEngine\renderworld.h"\
"..\TileEngine\SaveLoadMap.h"\
"..\TileEngine\Shade Table Util.h"\
"..\TileEngine\Simple Render Utils.h"\
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"..\TileEngine\sysutil.h"\
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"..\Utils\Event Pump.h"\
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"..\utils\merctextbox.h"\
"..\Utils\message.h"\
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"..\Utils\Music Control.h"\
"..\utils\popupbox.h"\
"..\Utils\Sound Control.h"\
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"..\Utils\Timer Control.h"\
"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Hourly Update.cpp" : \
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"..\cheats.h"\
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"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
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"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\laptop.h"\
"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\Options Screen.h"\
"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Sys Globals.h"\
"..\tactical\air raid.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
"..\Tactical\Boxing.h"\
"..\tactical\bullets.h"\
"..\Tactical\Campaign.h"\
"..\tactical\dialogue control.h"\
"..\tactical\faces.h"\
"..\Tactical\Handle Items.h"\
"..\Tactical\Handle UI.h"\
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"..\tactical\interface dialogue.h"\
"..\Tactical\Interface Items.h"\
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"..\tactical\interface utils.h"\
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"..\Tactical\Items.h"\
"..\Tactical\Keys.h"\
"..\Tactical\los.h"\
"..\Tactical\Map Information.h"\
"..\tactical\merc entering.h"\
"..\Tactical\Merc Hiring.h"\
"..\Tactical\Militia Control.h"\
"..\Tactical\Morale.h"\
"..\Tactical\opplist.h"\
"..\Tactical\overhead types.h"\
"..\Tactical\Overhead.h"\
"..\Tactical\PATHAI.H"\
"..\Tactical\points.h"\
"..\tactical\rotting corpses.h"\
"..\tactical\rt time defines.h"\
"..\Tactical\SkillCheck.h"\
"..\Tactical\Soldier Add.h"\
"..\Tactical\soldier ani.h"\
"..\Tactical\Soldier Control.h"\
"..\Tactical\Soldier Create.h"\
"..\tactical\soldier find.h"\
"..\Tactical\Soldier Init List.h"\
"..\Tactical\Soldier macros.h"\
"..\Tactical\soldier profile type.h"\
"..\Tactical\Soldier Profile.h"\
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"..\tactical\structure wrap.h"\
"..\Tactical\Tactical Save.h"\
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".\Campaign Types.h"\
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".\Map Screen Interface Bottom.h"\
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".\Map Screen Interface TownMine Info.h"\
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".\Strategic All.h"\
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".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
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".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
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"..\jascreens.h"\
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"..\Laptop\BobbyRGuns.h"\
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"..\screenids.h"\
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"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
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"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
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"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
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"..\tactical\rotting corpses.h"\
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"..\Tactical\SkillCheck.h"\
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"..\Tactical\TeamTurns.h"\
"..\Tactical\Vehicles.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
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"..\TileEngine\Ambient Types.h"\
"..\TileEngine\environment.h"\
"..\TileEngine\Exit Grids.h"\
"..\tileengine\explosion control.h"\
"..\TileEngine\Isometric Utils.h"\
"..\TileEngine\lighting.h"\
"..\TileEngine\Map Edgepoints.h"\
"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
"..\TileEngine\Radar Screen.h"\
"..\TileEngine\render dirty.h"\
"..\TileEngine\Render Fun.h"\
"..\TileEngine\renderworld.h"\
"..\TileEngine\SaveLoadMap.h"\
"..\TileEngine\Shade Table Util.h"\
"..\TileEngine\Simple Render Utils.h"\
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"..\Utils\Event Pump.h"\
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"..\utils\merctextbox.h"\
"..\Utils\message.h"\
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"..\Utils\Music Control.h"\
"..\utils\popupbox.h"\
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"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Map Screen Interface Bottom.cpp" : \
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"..\cheats.h"\
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"..\fade screen.h"\
"..\gameloop.h"\
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"..\GameSettings.h"\
"..\gameversion.h"\
"..\jascreens.h"\
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"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\laptop.h"\
"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\Options Screen.h"\
"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Sys Globals.h"\
"..\tactical\air raid.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
"..\Tactical\Boxing.h"\
"..\tactical\bullets.h"\
"..\Tactical\Campaign.h"\
"..\tactical\dialogue control.h"\
"..\tactical\faces.h"\
"..\Tactical\Handle Items.h"\
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"..\tactical\interface dialogue.h"\
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"..\Tactical\los.h"\
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"..\Tactical\Merc Hiring.h"\
"..\Tactical\Militia Control.h"\
"..\Tactical\Morale.h"\
"..\Tactical\opplist.h"\
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"..\Tactical\Overhead.h"\
"..\Tactical\PATHAI.H"\
"..\Tactical\points.h"\
"..\tactical\rotting corpses.h"\
"..\tactical\rt time defines.h"\
"..\Tactical\SkillCheck.h"\
"..\Tactical\Soldier Add.h"\
"..\Tactical\soldier ani.h"\
"..\Tactical\Soldier Control.h"\
"..\Tactical\Soldier Create.h"\
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"..\Tactical\Soldier Init List.h"\
"..\Tactical\Soldier macros.h"\
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"..\Tactical\Soldier Profile.h"\
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"..\Tactical\Tactical Save.h"\
"..\tactical\tactical turns.h"\
"..\Tactical\TeamTurns.h"\
"..\Tactical\Vehicles.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
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"..\TileEngine\Ambient Types.h"\
"..\TileEngine\environment.h"\
"..\TileEngine\Exit Grids.h"\
"..\tileengine\explosion control.h"\
"..\TileEngine\Isometric Utils.h"\
"..\TileEngine\lighting.h"\
"..\TileEngine\Map Edgepoints.h"\
"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
"..\TileEngine\Radar Screen.h"\
"..\TileEngine\render dirty.h"\
"..\TileEngine\Render Fun.h"\
"..\TileEngine\renderworld.h"\
"..\TileEngine\SaveLoadMap.h"\
"..\TileEngine\Shade Table Util.h"\
"..\TileEngine\Simple Render Utils.h"\
"..\TileEngine\Structure Internals.h"\
"..\TileEngine\structure.h"\
"..\TileEngine\sysutil.h"\
"..\tileengine\tactical placement gui.h"\
"..\TileEngine\Tile Animation.h"\
"..\TileEngine\TileDat.h"\
"..\TileEngine\tiledef.h"\
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"..\utils\_ja25englishtext.h"\
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"..\Utils\Event Manager.h"\
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".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Map Screen Interface.cpp" : \
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"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
.\mapscreen.cpp : \
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"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
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"..\Laptop\insurance Contract.h"\
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"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
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"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
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"..\Sys Globals.h"\
"..\tactical\air raid.h"\
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"..\TileEngine\Radar Screen.h"\
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"..\TileEngine\Render Fun.h"\
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"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
.\Meanwhile.cpp : \
"..\builddefines.h"\
"..\cheats.h"\
"..\Editor\Editor Taskbar Utils.h"\
"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
"..\GameSettings.h"\
"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\laptop.h"\
"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\Options Screen.h"\
"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Sys Globals.h"\
"..\tactical\air raid.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
"..\Tactical\Boxing.h"\
"..\tactical\bullets.h"\
"..\Tactical\Campaign.h"\
"..\tactical\dialogue control.h"\
"..\tactical\faces.h"\
"..\Tactical\Handle Items.h"\
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"..\Tactical\Keys.h"\
"..\Tactical\los.h"\
"..\Tactical\Map Information.h"\
"..\tactical\merc entering.h"\
"..\Tactical\Merc Hiring.h"\
"..\Tactical\Militia Control.h"\
"..\Tactical\Morale.h"\
"..\Tactical\opplist.h"\
"..\Tactical\overhead types.h"\
"..\Tactical\Overhead.h"\
"..\Tactical\PATHAI.H"\
"..\Tactical\points.h"\
"..\tactical\rotting corpses.h"\
"..\tactical\rt time defines.h"\
"..\Tactical\SkillCheck.h"\
"..\Tactical\Soldier Add.h"\
"..\Tactical\soldier ani.h"\
"..\Tactical\Soldier Control.h"\
"..\Tactical\Soldier Create.h"\
"..\tactical\soldier find.h"\
"..\Tactical\Soldier Init List.h"\
"..\Tactical\Soldier macros.h"\
"..\Tactical\soldier profile type.h"\
"..\Tactical\Soldier Profile.h"\
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"..\tactical\structure wrap.h"\
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"..\tactical\tactical turns.h"\
"..\Tactical\TeamTurns.h"\
"..\Tactical\Vehicles.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
"..\TileEngine\Ambient Control.h"\
"..\TileEngine\Ambient Types.h"\
"..\TileEngine\environment.h"\
"..\TileEngine\Exit Grids.h"\
"..\tileengine\explosion control.h"\
"..\TileEngine\Isometric Utils.h"\
"..\TileEngine\lighting.h"\
"..\TileEngine\Map Edgepoints.h"\
"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
"..\TileEngine\Radar Screen.h"\
"..\TileEngine\render dirty.h"\
"..\TileEngine\Render Fun.h"\
"..\TileEngine\renderworld.h"\
"..\TileEngine\SaveLoadMap.h"\
"..\TileEngine\Shade Table Util.h"\
"..\TileEngine\Simple Render Utils.h"\
"..\TileEngine\Structure Internals.h"\
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"..\utils\merctextbox.h"\
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"..\utils\popupbox.h"\
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"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Merc Contract.cpp" : \
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"..\cheats.h"\
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"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
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"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\laptop.h"\
"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\Options Screen.h"\
"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
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"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
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".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
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"..\Standard Gaming Platform\DbMan.h"\
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"..\Standard Gaming Platform\DirectX Common.h"\
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"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
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"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Sys Globals.h"\
"..\tactical\air raid.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
"..\Tactical\Boxing.h"\
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"..\Tactical\Morale.h"\
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"..\tactical\rt time defines.h"\
"..\Tactical\SkillCheck.h"\
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"..\Tactical\TeamTurns.h"\
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"..\TileEngine\Isometric Utils.h"\
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"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
"..\TileEngine\Radar Screen.h"\
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"..\TileEngine\Render Fun.h"\
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"..\TileEngine\SaveLoadMap.h"\
"..\TileEngine\Shade Table Util.h"\
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"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\PreBattle Interface.cpp" : \
"..\builddefines.h"\
"..\cheats.h"\
"..\Editor\Editor Taskbar Utils.h"\
"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
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"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\laptop.h"\
"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\Options Screen.h"\
"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Sys Globals.h"\
"..\tactical\air raid.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
"..\Tactical\Boxing.h"\
"..\tactical\bullets.h"\
"..\Tactical\Campaign.h"\
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"..\tactical\interface dialogue.h"\
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"..\tactical\interface utils.h"\
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"..\Tactical\Item Types.h"\
"..\Tactical\Items.h"\
"..\Tactical\Keys.h"\
"..\Tactical\los.h"\
"..\Tactical\Map Information.h"\
"..\tactical\merc entering.h"\
"..\Tactical\Merc Hiring.h"\
"..\Tactical\Militia Control.h"\
"..\Tactical\Morale.h"\
"..\Tactical\opplist.h"\
"..\Tactical\overhead types.h"\
"..\Tactical\Overhead.h"\
"..\Tactical\PATHAI.H"\
"..\Tactical\points.h"\
"..\tactical\rotting corpses.h"\
"..\tactical\rt time defines.h"\
"..\Tactical\SkillCheck.h"\
"..\Tactical\Soldier Add.h"\
"..\Tactical\soldier ani.h"\
"..\Tactical\Soldier Control.h"\
"..\Tactical\Soldier Create.h"\
"..\tactical\soldier find.h"\
"..\Tactical\Soldier Init List.h"\
"..\Tactical\Soldier macros.h"\
"..\Tactical\soldier profile type.h"\
"..\Tactical\Soldier Profile.h"\
"..\Tactical\Squads.h"\
"..\tactical\structure wrap.h"\
"..\Tactical\Tactical Save.h"\
"..\tactical\tactical turns.h"\
"..\Tactical\TeamTurns.h"\
"..\Tactical\Vehicles.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
"..\TileEngine\Ambient Control.h"\
"..\TileEngine\Ambient Types.h"\
"..\TileEngine\environment.h"\
"..\TileEngine\Exit Grids.h"\
"..\tileengine\explosion control.h"\
"..\TileEngine\Isometric Utils.h"\
"..\TileEngine\lighting.h"\
"..\TileEngine\Map Edgepoints.h"\
"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
"..\TileEngine\Radar Screen.h"\
"..\TileEngine\render dirty.h"\
"..\TileEngine\Render Fun.h"\
"..\TileEngine\renderworld.h"\
"..\TileEngine\SaveLoadMap.h"\
"..\TileEngine\Shade Table Util.h"\
"..\TileEngine\Simple Render Utils.h"\
"..\TileEngine\Structure Internals.h"\
"..\TileEngine\structure.h"\
"..\TileEngine\sysutil.h"\
"..\tileengine\tactical placement gui.h"\
"..\TileEngine\Tile Animation.h"\
"..\TileEngine\TileDat.h"\
"..\TileEngine\tiledef.h"\
"..\tileengine\world tileset enums.h"\
"..\TileEngine\WorldDat.h"\
"..\TileEngine\worlddef.h"\
"..\TileEngine\worldman.h"\
"..\utils\_ja25englishtext.h"\
"..\Utils\Animated ProgressBar.h"\
"..\Utils\cursors.h"\
"..\Utils\Debug Control.h"\
"..\Utils\Event Manager.h"\
"..\Utils\Event Pump.h"\
"..\Utils\Font Control.h"\
"..\utils\merctextbox.h"\
"..\Utils\message.h"\
"..\Utils\Multi Language Graphic Utils.h"\
"..\Utils\Music Control.h"\
"..\utils\popupbox.h"\
"..\Utils\Sound Control.h"\
"..\Utils\Text Input.h"\
"..\Utils\Text.h"\
"..\Utils\Timer Control.h"\
"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Queen Command.cpp" : \
"..\builddefines.h"\
"..\cheats.h"\
"..\Editor\Editor Taskbar Utils.h"\
"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
"..\GameSettings.h"\
"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\laptop.h"\
"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\Options Screen.h"\
"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Sys Globals.h"\
"..\tactical\air raid.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
"..\Tactical\Boxing.h"\
"..\tactical\bullets.h"\
"..\Tactical\Campaign.h"\
"..\tactical\dialogue control.h"\
"..\tactical\faces.h"\
"..\Tactical\Handle Items.h"\
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".\Assignments.h"\
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".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
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".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
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".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
.\Quests.cpp : \
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"..\TileEngine\Render Fun.h"\
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"..\TileEngine\Shade Table Util.h"\
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"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
.\QuestText.cpp : \
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"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
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"..\jascreens.h"\
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"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
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"..\standard gaming platform\button sound control.h"\
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"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
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"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
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"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
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"..\Tactical\Morale.h"\
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"..\tactical\rt time defines.h"\
"..\Tactical\SkillCheck.h"\
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".\Assignments.h"\
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".\Campaign Types.h"\
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".\Game Clock.h"\
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".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
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".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
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".\strategicmap.h"\
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".\Strategic Pathing.h"\
".\Strategic Status.h"\
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".\strategic town reputation.h"\
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".\strategicmap.h"\
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".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
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".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
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".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
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".\PreBattle Interface.h"\
".\Queen Command.h"\
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".\Strategic All.h"\
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".\Strategic Merc Handler.h"\
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".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
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".\strategic town reputation.h"\
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".\strategicmap.h"\
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"..\Standard Gaming Platform\english.h"\
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"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
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"..\Standard Gaming Platform\line.h"\
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"..\Standard Gaming Platform\soundman.h"\
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"..\Standard Gaming Platform\TopicIDs.h"\
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".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
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".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Strategic Movement.cpp" : \
"..\builddefines.h"\
"..\cheats.h"\
"..\Editor\Editor Taskbar Utils.h"\
"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
"..\GameSettings.h"\
"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
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"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
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"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Sys Globals.h"\
"..\tactical\air raid.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
"..\Tactical\Boxing.h"\
"..\tactical\bullets.h"\
"..\Tactical\Campaign.h"\
"..\tactical\dialogue control.h"\
"..\tactical\faces.h"\
"..\Tactical\Handle Items.h"\
"..\Tactical\Handle UI.h"\
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"..\tactical\interface dialogue.h"\
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"..\Tactical\Items.h"\
"..\Tactical\Keys.h"\
"..\Tactical\los.h"\
"..\Tactical\Map Information.h"\
"..\tactical\merc entering.h"\
"..\Tactical\Merc Hiring.h"\
"..\Tactical\Militia Control.h"\
"..\Tactical\Morale.h"\
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"..\Tactical\Overhead.h"\
"..\Tactical\PATHAI.H"\
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"..\tactical\rotting corpses.h"\
"..\tactical\rt time defines.h"\
"..\Tactical\SkillCheck.h"\
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"..\Tactical\Soldier Control.h"\
"..\Tactical\Soldier Create.h"\
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"..\Tactical\Soldier Profile.h"\
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"..\tactical\structure wrap.h"\
"..\Tactical\Tactical Save.h"\
"..\tactical\tactical turns.h"\
"..\Tactical\TeamTurns.h"\
"..\Tactical\Vehicles.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
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"..\TileEngine\Ambient Types.h"\
"..\TileEngine\environment.h"\
"..\TileEngine\Exit Grids.h"\
"..\tileengine\explosion control.h"\
"..\TileEngine\Isometric Utils.h"\
"..\TileEngine\lighting.h"\
"..\TileEngine\Map Edgepoints.h"\
"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
"..\TileEngine\Radar Screen.h"\
"..\TileEngine\render dirty.h"\
"..\TileEngine\Render Fun.h"\
"..\TileEngine\renderworld.h"\
"..\TileEngine\SaveLoadMap.h"\
"..\TileEngine\Shade Table Util.h"\
"..\TileEngine\Simple Render Utils.h"\
"..\TileEngine\Structure Internals.h"\
"..\TileEngine\structure.h"\
"..\TileEngine\sysutil.h"\
"..\tileengine\tactical placement gui.h"\
"..\TileEngine\Tile Animation.h"\
"..\TileEngine\TileDat.h"\
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"..\TileEngine\WorldDat.h"\
"..\TileEngine\worlddef.h"\
"..\TileEngine\worldman.h"\
"..\utils\_ja25englishtext.h"\
"..\Utils\Animated ProgressBar.h"\
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"..\Utils\Event Manager.h"\
"..\Utils\Event Pump.h"\
"..\Utils\Font Control.h"\
"..\utils\merctextbox.h"\
"..\Utils\message.h"\
"..\Utils\Multi Language Graphic Utils.h"\
"..\Utils\Music Control.h"\
"..\utils\popupbox.h"\
"..\Utils\Sound Control.h"\
"..\Utils\Text Input.h"\
"..\Utils\Text.h"\
"..\Utils\Timer Control.h"\
"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Strategic Pathing.cpp" : \
"..\builddefines.h"\
"..\cheats.h"\
"..\Editor\Editor Taskbar Utils.h"\
"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
"..\GameSettings.h"\
"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\laptop.h"\
"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\Options Screen.h"\
"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Sys Globals.h"\
"..\tactical\air raid.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
"..\Tactical\Boxing.h"\
"..\tactical\bullets.h"\
"..\Tactical\Campaign.h"\
"..\tactical\dialogue control.h"\
"..\tactical\faces.h"\
"..\Tactical\Handle Items.h"\
"..\Tactical\Handle UI.h"\
"..\tactical\interface control.h"\
"..\Tactical\Interface Cursors.h"\
"..\tactical\interface dialogue.h"\
"..\Tactical\Interface Items.h"\
"..\Tactical\interface panels.h"\
"..\tactical\interface utils.h"\
"..\Tactical\Interface.h"\
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"..\Tactical\Item Types.h"\
"..\Tactical\Items.h"\
"..\Tactical\Keys.h"\
"..\Tactical\los.h"\
"..\Tactical\Map Information.h"\
"..\tactical\merc entering.h"\
"..\Tactical\Merc Hiring.h"\
"..\Tactical\Militia Control.h"\
"..\Tactical\Morale.h"\
"..\Tactical\opplist.h"\
"..\Tactical\overhead types.h"\
"..\Tactical\Overhead.h"\
"..\Tactical\PATHAI.H"\
"..\Tactical\points.h"\
"..\tactical\rotting corpses.h"\
"..\tactical\rt time defines.h"\
"..\Tactical\SkillCheck.h"\
"..\Tactical\Soldier Add.h"\
"..\Tactical\soldier ani.h"\
"..\Tactical\Soldier Control.h"\
"..\Tactical\Soldier Create.h"\
"..\tactical\soldier find.h"\
"..\Tactical\Soldier Init List.h"\
"..\Tactical\Soldier macros.h"\
"..\Tactical\soldier profile type.h"\
"..\Tactical\Soldier Profile.h"\
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"..\tactical\structure wrap.h"\
"..\Tactical\Tactical Save.h"\
"..\tactical\tactical turns.h"\
"..\Tactical\TeamTurns.h"\
"..\Tactical\Vehicles.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
"..\TileEngine\Ambient Control.h"\
"..\TileEngine\Ambient Types.h"\
"..\TileEngine\environment.h"\
"..\TileEngine\Exit Grids.h"\
"..\tileengine\explosion control.h"\
"..\TileEngine\Isometric Utils.h"\
"..\TileEngine\lighting.h"\
"..\TileEngine\Map Edgepoints.h"\
"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
"..\TileEngine\Radar Screen.h"\
"..\TileEngine\render dirty.h"\
"..\TileEngine\Render Fun.h"\
"..\TileEngine\renderworld.h"\
"..\TileEngine\SaveLoadMap.h"\
"..\TileEngine\Shade Table Util.h"\
"..\TileEngine\Simple Render Utils.h"\
"..\TileEngine\Structure Internals.h"\
"..\TileEngine\structure.h"\
"..\TileEngine\sysutil.h"\
"..\tileengine\tactical placement gui.h"\
"..\TileEngine\Tile Animation.h"\
"..\TileEngine\TileDat.h"\
"..\TileEngine\tiledef.h"\
"..\tileengine\world tileset enums.h"\
"..\TileEngine\WorldDat.h"\
"..\TileEngine\worlddef.h"\
"..\TileEngine\worldman.h"\
"..\utils\_ja25englishtext.h"\
"..\Utils\Animated ProgressBar.h"\
"..\Utils\cursors.h"\
"..\Utils\Debug Control.h"\
"..\Utils\Event Manager.h"\
"..\Utils\Event Pump.h"\
"..\Utils\Font Control.h"\
"..\utils\merctextbox.h"\
"..\Utils\message.h"\
"..\Utils\Multi Language Graphic Utils.h"\
"..\Utils\Music Control.h"\
"..\utils\popupbox.h"\
"..\Utils\Sound Control.h"\
"..\Utils\Text Input.h"\
"..\Utils\Text.h"\
"..\Utils\Timer Control.h"\
"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Strategic Status.cpp" : \
"..\builddefines.h"\
"..\cheats.h"\
"..\Editor\Editor Taskbar Utils.h"\
"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
"..\GameSettings.h"\
"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\laptop.h"\
"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\Options Screen.h"\
"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Sys Globals.h"\
"..\tactical\air raid.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
"..\Tactical\Boxing.h"\
"..\tactical\bullets.h"\
"..\Tactical\Campaign.h"\
"..\tactical\dialogue control.h"\
"..\tactical\faces.h"\
"..\Tactical\Handle Items.h"\
"..\Tactical\Handle UI.h"\
"..\tactical\interface control.h"\
"..\Tactical\Interface Cursors.h"\
"..\tactical\interface dialogue.h"\
"..\Tactical\Interface Items.h"\
"..\Tactical\interface panels.h"\
"..\tactical\interface utils.h"\
"..\Tactical\Interface.h"\
"..\Tactical\Inventory Choosing.h"\
"..\Tactical\Item Types.h"\
"..\Tactical\Items.h"\
"..\Tactical\Keys.h"\
"..\Tactical\los.h"\
"..\Tactical\Map Information.h"\
"..\tactical\merc entering.h"\
"..\Tactical\Merc Hiring.h"\
"..\Tactical\Militia Control.h"\
"..\Tactical\Morale.h"\
"..\Tactical\opplist.h"\
"..\Tactical\overhead types.h"\
"..\Tactical\Overhead.h"\
"..\Tactical\PATHAI.H"\
"..\Tactical\points.h"\
"..\tactical\rotting corpses.h"\
"..\tactical\rt time defines.h"\
"..\Tactical\SkillCheck.h"\
"..\Tactical\Soldier Add.h"\
"..\Tactical\soldier ani.h"\
"..\Tactical\Soldier Control.h"\
"..\Tactical\Soldier Create.h"\
"..\tactical\soldier find.h"\
"..\Tactical\Soldier Init List.h"\
"..\Tactical\Soldier macros.h"\
"..\Tactical\soldier profile type.h"\
"..\Tactical\Soldier Profile.h"\
"..\Tactical\Squads.h"\
"..\tactical\structure wrap.h"\
"..\Tactical\Tactical Save.h"\
"..\tactical\tactical turns.h"\
"..\Tactical\TeamTurns.h"\
"..\Tactical\Vehicles.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
"..\TileEngine\Ambient Control.h"\
"..\TileEngine\Ambient Types.h"\
"..\TileEngine\environment.h"\
"..\TileEngine\Exit Grids.h"\
"..\tileengine\explosion control.h"\
"..\TileEngine\Isometric Utils.h"\
"..\TileEngine\lighting.h"\
"..\TileEngine\Map Edgepoints.h"\
"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
"..\TileEngine\Radar Screen.h"\
"..\TileEngine\render dirty.h"\
"..\TileEngine\Render Fun.h"\
"..\TileEngine\renderworld.h"\
"..\TileEngine\SaveLoadMap.h"\
"..\TileEngine\Shade Table Util.h"\
"..\TileEngine\Simple Render Utils.h"\
"..\TileEngine\Structure Internals.h"\
"..\TileEngine\structure.h"\
"..\TileEngine\sysutil.h"\
"..\tileengine\tactical placement gui.h"\
"..\TileEngine\Tile Animation.h"\
"..\TileEngine\TileDat.h"\
"..\TileEngine\tiledef.h"\
"..\tileengine\world tileset enums.h"\
"..\TileEngine\WorldDat.h"\
"..\TileEngine\worlddef.h"\
"..\TileEngine\worldman.h"\
"..\utils\_ja25englishtext.h"\
"..\Utils\Animated ProgressBar.h"\
"..\Utils\cursors.h"\
"..\Utils\Debug Control.h"\
"..\Utils\Event Manager.h"\
"..\Utils\Event Pump.h"\
"..\Utils\Font Control.h"\
"..\utils\merctextbox.h"\
"..\Utils\message.h"\
"..\Utils\Multi Language Graphic Utils.h"\
"..\Utils\Music Control.h"\
"..\utils\popupbox.h"\
"..\Utils\Sound Control.h"\
"..\Utils\Text Input.h"\
"..\Utils\Text.h"\
"..\Utils\Timer Control.h"\
"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Strategic Town Loyalty.cpp" : \
"..\builddefines.h"\
"..\cheats.h"\
"..\Editor\Editor Taskbar Utils.h"\
"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
"..\GameSettings.h"\
"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
"..\Laptop\aim.h"\
"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
"..\Laptop\laptop.h"\
"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\Options Screen.h"\
"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
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".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
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".\meanwhile.h"\
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".\PreBattle Interface.h"\
".\Queen Command.h"\
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".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
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".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Strategic Turns.cpp" : \
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"..\Standard Gaming Platform\soundman.h"\
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"..\Tactical\Morale.h"\
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"..\Tactical\PATHAI.H"\
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"..\tactical\rotting corpses.h"\
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"..\Tactical\SkillCheck.h"\
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"..\Tactical\TeamTurns.h"\
"..\Tactical\Vehicles.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
"..\TileEngine\Ambient Control.h"\
"..\TileEngine\Ambient Types.h"\
"..\TileEngine\environment.h"\
"..\TileEngine\Exit Grids.h"\
"..\tileengine\explosion control.h"\
"..\TileEngine\Isometric Utils.h"\
"..\TileEngine\lighting.h"\
"..\TileEngine\Map Edgepoints.h"\
"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
"..\TileEngine\Radar Screen.h"\
"..\TileEngine\render dirty.h"\
"..\TileEngine\Render Fun.h"\
"..\TileEngine\renderworld.h"\
"..\TileEngine\SaveLoadMap.h"\
"..\TileEngine\Shade Table Util.h"\
"..\TileEngine\Simple Render Utils.h"\
"..\TileEngine\Structure Internals.h"\
"..\TileEngine\structure.h"\
"..\TileEngine\sysutil.h"\
"..\tileengine\tactical placement gui.h"\
"..\TileEngine\Tile Animation.h"\
"..\TileEngine\TileDat.h"\
"..\TileEngine\tiledef.h"\
"..\tileengine\world tileset enums.h"\
"..\TileEngine\WorldDat.h"\
"..\TileEngine\worlddef.h"\
"..\TileEngine\worldman.h"\
"..\utils\_ja25englishtext.h"\
"..\Utils\Animated ProgressBar.h"\
"..\Utils\cursors.h"\
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"..\Utils\Event Manager.h"\
"..\Utils\Event Pump.h"\
"..\Utils\Font Control.h"\
"..\utils\merctextbox.h"\
"..\Utils\message.h"\
"..\Utils\Multi Language Graphic Utils.h"\
"..\Utils\Music Control.h"\
"..\utils\popupbox.h"\
"..\Utils\Sound Control.h"\
"..\Utils\Text Input.h"\
"..\Utils\Text.h"\
"..\Utils\Timer Control.h"\
"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
.\strategic.cpp : \
"..\builddefines.h"\
"..\cheats.h"\
"..\Editor\Editor Taskbar Utils.h"\
"..\fade screen.h"\
"..\gameloop.h"\
"..\gamescreen.h"\
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"..\gameversion.h"\
"..\jascreens.h"\
"..\Language Defines.h"\
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"..\Laptop\AimMembers.h"\
"..\laptop\bobbyr.h"\
"..\Laptop\BobbyRGuns.h"\
"..\Laptop\email.h"\
"..\Laptop\files.h"\
"..\Laptop\finances.h"\
"..\Laptop\history.h"\
"..\Laptop\insurance Contract.h"\
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"..\Laptop\LaptopSave.h"\
"..\Laptop\mercs.h"\
"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
"..\Options Screen.h"\
"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
"..\Sys Globals.h"\
"..\tactical\air raid.h"\
"..\Tactical\animation cache.h"\
"..\Tactical\Animation Control.h"\
"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
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"..\tactical\bullets.h"\
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".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
.\strategicmap.cpp : \
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"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
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"..\Standard Gaming Platform\sgp.h"\
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"..\Standard Gaming Platform\soundman.h"\
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"..\tactical\rotting corpses.h"\
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"..\Tactical\SkillCheck.h"\
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"..\TacticalAI\NPC.h"\
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"..\TileEngine\environment.h"\
"..\TileEngine\Exit Grids.h"\
"..\tileengine\explosion control.h"\
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"..\TileEngine\lighting.h"\
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"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
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"..\TileEngine\Render Fun.h"\
"..\TileEngine\renderworld.h"\
"..\TileEngine\SaveLoadMap.h"\
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"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\
".\Town Militia.cpp" : \
"..\builddefines.h"\
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"..\Laptop\laptop.h"\
"..\Laptop\LaptopSave.h"\
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"..\Laptop\personnel.h"\
"..\Laptop\Store Inventory.h"\
"..\local.h"\
"..\MessageBoxScreen.h"\
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"..\SaveLoadScreen.h"\
"..\screenids.h"\
"..\SCREENS.H"\
"..\standard gaming platform\button sound control.h"\
"..\Standard Gaming Platform\Button System.h"\
"..\Standard Gaming Platform\container.h"\
"..\Standard Gaming Platform\Cursor Control.h"\
"..\Standard Gaming Platform\DbMan.h"\
"..\Standard Gaming Platform\Debug.h"\
"..\Standard Gaming Platform\DirectDraw Calls.h"\
"..\Standard Gaming Platform\DirectX Common.h"\
"..\Standard Gaming Platform\english.h"\
"..\standard gaming platform\expat.h"\
"..\Standard Gaming Platform\FileMan.h"\
"..\Standard Gaming Platform\font.h"\
"..\Standard Gaming Platform\himage.h"\
"..\Standard Gaming Platform\imgfmt.h"\
"..\Standard Gaming Platform\Input.h"\
"..\Standard Gaming Platform\line.h"\
"..\Standard Gaming Platform\MemMan.h"\
"..\Standard Gaming Platform\mousesystem.h"\
"..\Standard Gaming Platform\mousesystem_macros.h"\
"..\standard gaming platform\mss.h"\
"..\Standard Gaming Platform\Mutex Manager.h"\
"..\Standard Gaming Platform\pcx.h"\
"..\Standard Gaming Platform\random.h"\
"..\Standard Gaming Platform\sgp.h"\
"..\Standard Gaming Platform\shading.h"\
"..\Standard Gaming Platform\soundman.h"\
"..\Standard Gaming Platform\timer.h"\
"..\Standard Gaming Platform\TopicIDs.h"\
"..\Standard Gaming Platform\TopicOps.h"\
"..\Standard Gaming Platform\Video.h"\
"..\Standard Gaming Platform\vobject.h"\
"..\Standard Gaming Platform\vobject_blitters.h"\
"..\Standard Gaming Platform\vsurface.h"\
"..\Standard Gaming Platform\WCheck.h"\
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"..\Tactical\Animation Data.h"\
"..\Tactical\Arms Dealer Init.h"\
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"..\Tactical\los.h"\
"..\Tactical\Map Information.h"\
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"..\Tactical\Morale.h"\
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"..\Tactical\overhead types.h"\
"..\Tactical\Overhead.h"\
"..\Tactical\PATHAI.H"\
"..\Tactical\points.h"\
"..\tactical\rotting corpses.h"\
"..\tactical\rt time defines.h"\
"..\Tactical\SkillCheck.h"\
"..\Tactical\Soldier Add.h"\
"..\Tactical\soldier ani.h"\
"..\Tactical\Soldier Control.h"\
"..\Tactical\Soldier Create.h"\
"..\tactical\soldier find.h"\
"..\Tactical\Soldier Init List.h"\
"..\Tactical\Soldier macros.h"\
"..\Tactical\soldier profile type.h"\
"..\Tactical\Soldier Profile.h"\
"..\Tactical\Squads.h"\
"..\tactical\structure wrap.h"\
"..\Tactical\Tactical Save.h"\
"..\tactical\tactical turns.h"\
"..\Tactical\TeamTurns.h"\
"..\Tactical\Vehicles.h"\
"..\Tactical\weapons.h"\
"..\Tactical\World Items.h"\
"..\TacticalAI\ai.h"\
"..\TacticalAI\NPC.h"\
"..\TileEngine\Ambient Control.h"\
"..\TileEngine\Ambient Types.h"\
"..\TileEngine\environment.h"\
"..\TileEngine\Exit Grids.h"\
"..\tileengine\explosion control.h"\
"..\TileEngine\Isometric Utils.h"\
"..\TileEngine\lighting.h"\
"..\TileEngine\Map Edgepoints.h"\
"..\tileengine\phys math.h"\
"..\tileengine\physics.h"\
"..\TileEngine\Radar Screen.h"\
"..\TileEngine\render dirty.h"\
"..\TileEngine\Render Fun.h"\
"..\TileEngine\renderworld.h"\
"..\TileEngine\SaveLoadMap.h"\
"..\TileEngine\Shade Table Util.h"\
"..\TileEngine\Simple Render Utils.h"\
"..\TileEngine\Structure Internals.h"\
"..\TileEngine\structure.h"\
"..\TileEngine\sysutil.h"\
"..\tileengine\tactical placement gui.h"\
"..\TileEngine\Tile Animation.h"\
"..\TileEngine\TileDat.h"\
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"..\tileengine\world tileset enums.h"\
"..\TileEngine\WorldDat.h"\
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"..\TileEngine\worldman.h"\
"..\utils\_ja25englishtext.h"\
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"..\Utils\Event Pump.h"\
"..\Utils\Font Control.h"\
"..\utils\merctextbox.h"\
"..\Utils\message.h"\
"..\Utils\Multi Language Graphic Utils.h"\
"..\Utils\Music Control.h"\
"..\utils\popupbox.h"\
"..\Utils\Sound Control.h"\
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"..\Utils\Timer Control.h"\
"..\Utils\utilities.h"\
"..\utils\wordwrap.h"\
".\Assignments.h"\
".\Auto Resolve.h"\
".\Campaign Init.h"\
".\Campaign Types.h"\
".\Creature Spreading.h"\
".\Game Clock.h"\
".\Game Event Hook.h"\
".\Game Events.h"\
".\Game Init.h"\
".\Map Screen Helicopter.h"\
".\Map Screen Interface Border.h"\
".\Map Screen Interface Bottom.h"\
".\Map Screen Interface Map Inventory.h"\
".\Map Screen Interface Map.h"\
".\Map Screen Interface TownMine Info.h"\
".\Map Screen Interface.h"\
".\mapscreen.h"\
".\meanwhile.h"\
".\Merc Contract.h"\
".\Player Command.h"\
".\PreBattle Interface.h"\
".\Queen Command.h"\
".\quest debug system.h"\
".\Quests.h"\
".\questtext.h"\
".\Scheduling.h"\
".\Strategic AI.h"\
".\Strategic All.h"\
".\Strategic Event Handler.h"\
".\Strategic Merc Handler.h"\
".\Strategic Mines.h"\
".\Strategic Movement.h"\
".\Strategic Pathing.h"\
".\Strategic Status.h"\
".\Strategic Town Loyalty.h"\
".\strategic town reputation.h"\
".\strategic turns.h"\
".\strategic.h"\
".\strategicmap.h"\
".\Town Militia.h"\