mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
8622 lines
264 KiB
Plaintext
8622 lines
264 KiB
Plaintext
# Microsoft Developer Studio Generated Dependency File, included by Strategic.mak
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".\AI Viewer.cpp" : \
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"..\builddefines.h"\
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"..\cheats.h"\
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"..\Editor\Editor Taskbar Utils.h"\
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"..\fade screen.h"\
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"..\gameloop.h"\
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"..\gamescreen.h"\
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"..\GameSettings.h"\
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"..\gameversion.h"\
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"..\jascreens.h"\
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"..\Language Defines.h"\
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|
"..\Laptop\aim.h"\
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"..\Laptop\AimMembers.h"\
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"..\laptop\bobbyr.h"\
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"..\Laptop\BobbyRGuns.h"\
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"..\Laptop\email.h"\
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"..\Laptop\files.h"\
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"..\Laptop\finances.h"\
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"..\Laptop\history.h"\
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"..\Laptop\insurance Contract.h"\
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"..\Laptop\laptop.h"\
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"..\Laptop\LaptopSave.h"\
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"..\Laptop\mercs.h"\
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"..\Laptop\personnel.h"\
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"..\Laptop\Store Inventory.h"\
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"..\local.h"\
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"..\MessageBoxScreen.h"\
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"..\Options Screen.h"\
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"..\SaveLoadScreen.h"\
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"..\screenids.h"\
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"..\SCREENS.H"\
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"..\standard gaming platform\button sound control.h"\
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"..\Standard Gaming Platform\Button System.h"\
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"..\Standard Gaming Platform\container.h"\
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"..\Standard Gaming Platform\Cursor Control.h"\
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|
"..\Standard Gaming Platform\DbMan.h"\
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"..\Standard Gaming Platform\Debug.h"\
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"..\Standard Gaming Platform\DirectDraw Calls.h"\
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"..\Standard Gaming Platform\DirectX Common.h"\
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"..\Standard Gaming Platform\english.h"\
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|
"..\standard gaming platform\expat.h"\
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|
"..\Standard Gaming Platform\FileMan.h"\
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"..\Standard Gaming Platform\font.h"\
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"..\Standard Gaming Platform\himage.h"\
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|
"..\Standard Gaming Platform\imgfmt.h"\
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"..\Standard Gaming Platform\Input.h"\
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"..\Standard Gaming Platform\line.h"\
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|
"..\Standard Gaming Platform\MemMan.h"\
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|
"..\Standard Gaming Platform\mousesystem.h"\
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|
"..\Standard Gaming Platform\mousesystem_macros.h"\
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"..\standard gaming platform\mss.h"\
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"..\Standard Gaming Platform\Mutex Manager.h"\
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"..\Standard Gaming Platform\pcx.h"\
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|
"..\Standard Gaming Platform\random.h"\
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"..\Standard Gaming Platform\sgp.h"\
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"..\Standard Gaming Platform\shading.h"\
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"..\Standard Gaming Platform\soundman.h"\
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"..\Standard Gaming Platform\timer.h"\
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|
"..\Standard Gaming Platform\TopicIDs.h"\
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"..\Standard Gaming Platform\TopicOps.h"\
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"..\Standard Gaming Platform\Video.h"\
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"..\Standard Gaming Platform\vobject.h"\
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"..\Standard Gaming Platform\vobject_blitters.h"\
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"..\Standard Gaming Platform\vsurface.h"\
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"..\Standard Gaming Platform\WCheck.h"\
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"..\Sys Globals.h"\
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"..\tactical\air raid.h"\
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"..\Tactical\animation cache.h"\
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"..\Tactical\Animation Control.h"\
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"..\Tactical\Animation Data.h"\
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"..\Tactical\Arms Dealer Init.h"\
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"..\Tactical\Boxing.h"\
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"..\tactical\bullets.h"\
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"..\Tactical\Campaign.h"\
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"..\tactical\dialogue control.h"\
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"..\tactical\faces.h"\
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"..\Tactical\Handle Items.h"\
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"..\Tactical\Handle UI.h"\
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"..\tactical\interface control.h"\
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"..\Tactical\Interface Cursors.h"\
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"..\tactical\interface dialogue.h"\
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"..\Tactical\Interface Items.h"\
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"..\Tactical\interface panels.h"\
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"..\tactical\interface utils.h"\
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"..\Tactical\Interface.h"\
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"..\Tactical\Inventory Choosing.h"\
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"..\Tactical\Item Types.h"\
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"..\Tactical\Items.h"\
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"..\Tactical\Keys.h"\
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"..\Tactical\los.h"\
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"..\Tactical\Map Information.h"\
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"..\tactical\merc entering.h"\
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"..\Tactical\Merc Hiring.h"\
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"..\Tactical\Militia Control.h"\
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"..\Tactical\Morale.h"\
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"..\Tactical\opplist.h"\
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"..\Tactical\overhead types.h"\
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"..\Tactical\Overhead.h"\
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"..\Tactical\PATHAI.H"\
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"..\Tactical\points.h"\
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"..\tactical\rotting corpses.h"\
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"..\tactical\rt time defines.h"\
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"..\Tactical\SkillCheck.h"\
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"..\Tactical\Soldier Add.h"\
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"..\Tactical\soldier ani.h"\
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"..\Tactical\Soldier Control.h"\
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"..\Tactical\Soldier Create.h"\
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"..\tactical\soldier find.h"\
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"..\Tactical\Soldier Init List.h"\
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"..\Tactical\Soldier macros.h"\
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"..\Tactical\soldier profile type.h"\
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"..\Tactical\Soldier Profile.h"\
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"..\Tactical\Squads.h"\
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"..\tactical\structure wrap.h"\
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"..\Tactical\Tactical Save.h"\
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"..\tactical\tactical turns.h"\
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"..\Tactical\TeamTurns.h"\
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"..\Tactical\Vehicles.h"\
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"..\Tactical\weapons.h"\
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"..\Tactical\World Items.h"\
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"..\TacticalAI\ai.h"\
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"..\TacticalAI\NPC.h"\
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"..\TileEngine\Ambient Control.h"\
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"..\TileEngine\Ambient Types.h"\
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"..\TileEngine\environment.h"\
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"..\TileEngine\Exit Grids.h"\
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"..\tileengine\explosion control.h"\
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"..\TileEngine\Isometric Utils.h"\
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"..\TileEngine\lighting.h"\
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"..\TileEngine\Map Edgepoints.h"\
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"..\tileengine\phys math.h"\
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"..\tileengine\physics.h"\
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"..\TileEngine\Radar Screen.h"\
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"..\TileEngine\render dirty.h"\
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"..\TileEngine\Render Fun.h"\
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"..\TileEngine\renderworld.h"\
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"..\TileEngine\SaveLoadMap.h"\
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"..\TileEngine\Shade Table Util.h"\
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"..\TileEngine\Simple Render Utils.h"\
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"..\TileEngine\Structure Internals.h"\
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"..\TileEngine\structure.h"\
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"..\TileEngine\sysutil.h"\
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"..\tileengine\tactical placement gui.h"\
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"..\TileEngine\Tile Animation.h"\
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"..\TileEngine\TileDat.h"\
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"..\TileEngine\tiledef.h"\
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"..\tileengine\world tileset enums.h"\
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"..\TileEngine\WorldDat.h"\
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"..\TileEngine\worlddef.h"\
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"..\TileEngine\worldman.h"\
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"..\utils\_ja25englishtext.h"\
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"..\Utils\Animated ProgressBar.h"\
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"..\Utils\cursors.h"\
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"..\Utils\Debug Control.h"\
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"..\Utils\Event Manager.h"\
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"..\Utils\Event Pump.h"\
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"..\Utils\Font Control.h"\
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"..\utils\merctextbox.h"\
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"..\Utils\message.h"\
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"..\Utils\Multi Language Graphic Utils.h"\
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"..\Utils\Music Control.h"\
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"..\utils\popupbox.h"\
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"..\Utils\Sound Control.h"\
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"..\Utils\Text Input.h"\
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"..\Utils\Text.h"\
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"..\Utils\Timer Control.h"\
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"..\Utils\utilities.h"\
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"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
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|
".\Auto Resolve.h"\
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".\Campaign Init.h"\
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|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
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".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
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|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
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".\mapscreen.h"\
|
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".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
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".\Strategic Status.h"\
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|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
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".\strategic turns.h"\
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".\strategic.h"\
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".\strategicmap.h"\
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".\Town Militia.h"\
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.\Assignments.cpp : \
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"..\builddefines.h"\
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"..\cheats.h"\
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"..\Editor\Editor Taskbar Utils.h"\
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"..\fade screen.h"\
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|
"..\gameloop.h"\
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"..\gamescreen.h"\
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"..\GameSettings.h"\
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"..\gameversion.h"\
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"..\jascreens.h"\
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"..\Language Defines.h"\
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|
"..\Laptop\aim.h"\
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|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
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|
"..\Laptop\BobbyRGuns.h"\
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|
"..\Laptop\email.h"\
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"..\Laptop\files.h"\
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|
"..\Laptop\finances.h"\
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"..\Laptop\history.h"\
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"..\Laptop\insurance Contract.h"\
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|
"..\Laptop\laptop.h"\
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"..\Laptop\LaptopSave.h"\
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"..\Laptop\mercs.h"\
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"..\Laptop\personnel.h"\
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"..\Laptop\Store Inventory.h"\
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"..\local.h"\
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"..\MessageBoxScreen.h"\
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|
"..\Options Screen.h"\
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|
"..\SaveLoadScreen.h"\
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|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
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|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Auto Resolve.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Campaign Init.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Creature Spreading.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Game Clock.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Game Event Hook.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Game Events.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Game Init.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\helpscreen.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Hourly Update.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Map Screen Helicopter.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Map Screen Interface Border.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Map Screen Interface Bottom.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Map Screen Interface Map Inventory.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\tactical\armsdealerinvinit.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\ShopKeeper Interface.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Map Screen Interface Map.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Map Screen Interface TownMine Info.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\helpscreen.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Map Screen Interface.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
.\mapscreen.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\helpscreen.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
.\Meanwhile.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Merc Contract.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Player Command.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\PreBattle Interface.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Queen Command.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Quest Debug System.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
.\Quests.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\BobbyRMailOrder.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
.\QuestText.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
.\Scheduling.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Strategic AI.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Strategic Event Handler.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\BobbyRMailOrder.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Strategic Merc Handler.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Strategic Mines.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Strategic Movement Costs.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Strategic Movement.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Strategic Pathing.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Strategic Status.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Strategic Town Loyalty.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\strategic town reputation.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Strategic Turns.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
.\strategic.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
.\strategicmap.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\Loading Screen.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadGame.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\Tactical\Enemy Soldier Save.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|
|
|
|
".\Town Militia.cpp" : \
|
|
"..\builddefines.h"\
|
|
"..\cheats.h"\
|
|
"..\Editor\Editor Taskbar Utils.h"\
|
|
"..\fade screen.h"\
|
|
"..\gameloop.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\gameversion.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\aim.h"\
|
|
"..\Laptop\AimMembers.h"\
|
|
"..\laptop\bobbyr.h"\
|
|
"..\Laptop\BobbyRGuns.h"\
|
|
"..\Laptop\email.h"\
|
|
"..\Laptop\files.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\history.h"\
|
|
"..\Laptop\insurance Contract.h"\
|
|
"..\Laptop\laptop.h"\
|
|
"..\Laptop\LaptopSave.h"\
|
|
"..\Laptop\mercs.h"\
|
|
"..\Laptop\personnel.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\MessageBoxScreen.h"\
|
|
"..\Options Screen.h"\
|
|
"..\SaveLoadScreen.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Cursor Control.h"\
|
|
"..\Standard Gaming Platform\DbMan.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\english.h"\
|
|
"..\standard gaming platform\expat.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\line.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\pcx.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\shading.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vobject_blitters.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\tactical\air raid.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\Tactical\Campaign.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface control.h"\
|
|
"..\Tactical\Interface Cursors.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\Interface Items.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\tactical\interface utils.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Inventory Choosing.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Map Information.h"\
|
|
"..\tactical\merc entering.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\Militia Control.h"\
|
|
"..\Tactical\Morale.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\tactical\rt time defines.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\Tactical\Squads.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\tactical\tactical turns.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TacticalAI\ai.h"\
|
|
"..\TacticalAI\NPC.h"\
|
|
"..\TileEngine\Ambient Control.h"\
|
|
"..\TileEngine\Ambient Types.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\TileEngine\Exit Grids.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Radar Screen.h"\
|
|
"..\TileEngine\render dirty.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\SaveLoadMap.h"\
|
|
"..\TileEngine\Shade Table Util.h"\
|
|
"..\TileEngine\Simple Render Utils.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\sysutil.h"\
|
|
"..\tileengine\tactical placement gui.h"\
|
|
"..\TileEngine\Tile Animation.h"\
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|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\tileengine\world tileset enums.h"\
|
|
"..\TileEngine\WorldDat.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\utils\_ja25englishtext.h"\
|
|
"..\Utils\Animated ProgressBar.h"\
|
|
"..\Utils\cursors.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\utils\merctextbox.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Multi Language Graphic Utils.h"\
|
|
"..\Utils\Music Control.h"\
|
|
"..\utils\popupbox.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text Input.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
"..\Utils\utilities.h"\
|
|
"..\utils\wordwrap.h"\
|
|
".\Assignments.h"\
|
|
".\Auto Resolve.h"\
|
|
".\Campaign Init.h"\
|
|
".\Campaign Types.h"\
|
|
".\Creature Spreading.h"\
|
|
".\Game Clock.h"\
|
|
".\Game Event Hook.h"\
|
|
".\Game Events.h"\
|
|
".\Game Init.h"\
|
|
".\Map Screen Helicopter.h"\
|
|
".\Map Screen Interface Border.h"\
|
|
".\Map Screen Interface Bottom.h"\
|
|
".\Map Screen Interface Map Inventory.h"\
|
|
".\Map Screen Interface Map.h"\
|
|
".\Map Screen Interface TownMine Info.h"\
|
|
".\Map Screen Interface.h"\
|
|
".\mapscreen.h"\
|
|
".\meanwhile.h"\
|
|
".\Merc Contract.h"\
|
|
".\Player Command.h"\
|
|
".\PreBattle Interface.h"\
|
|
".\Queen Command.h"\
|
|
".\quest debug system.h"\
|
|
".\Quests.h"\
|
|
".\questtext.h"\
|
|
".\Scheduling.h"\
|
|
".\Strategic AI.h"\
|
|
".\Strategic All.h"\
|
|
".\Strategic Event Handler.h"\
|
|
".\Strategic Merc Handler.h"\
|
|
".\Strategic Mines.h"\
|
|
".\Strategic Movement.h"\
|
|
".\Strategic Pathing.h"\
|
|
".\Strategic Status.h"\
|
|
".\Strategic Town Loyalty.h"\
|
|
".\strategic town reputation.h"\
|
|
".\strategic turns.h"\
|
|
".\strategic.h"\
|
|
".\strategicmap.h"\
|
|
".\Town Militia.h"\
|
|
|