Files
source/Tactical/Interface Enhanced.h
T

28 lines
1.0 KiB
C

#ifndef __INTERFACE_ENHANCED_H
#define __INTERFACE_ENHANCED_H
extern INV_DESC_STATS gMiscItemStatsEDB[];
UINT8 UsingEDBSystem();
void InitItemDescriptionBoxOffsets();
BOOLEAN InternalInitEnhancedDescBox();
void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurrentItemDescriptionScreen );
void DeleteEnhancedDescBox( UINT32 guiCurrentItemDescriptionScreen );
void InitDescStatCoords();
void InitLBECoords();
void InitEDBCoords();
void DrawWeaponStats( OBJECTTYPE * gpItemDescObject );
void DrawAmmoStats( OBJECTTYPE * gpItemDescObject );
void DrawExplosiveStats( OBJECTTYPE * gpItemDescObject );
void DrawArmorStats( OBJECTTYPE * gpItemDescObject );
void DrawMiscStats( OBJECTTYPE * gpItemDescObject );
void DrawWeaponValues( OBJECTTYPE * gpItemDescObject );
void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft );
void DrawExplosiveValues( OBJECTTYPE * gpItemDescObject );
void DrawArmorValues( OBJECTTYPE * gpItemDescObject );
void DrawMiscValues( OBJECTTYPE * gpItemDescObject );
#endif